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Old 05-31-2012, 07:03 AM   #1
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
WW Math

Reading over my old Spawn games I came across a piece of math that bothered me at the time and I don't think I commented on it (being GM and all) but I think is important to get out there since I think statistics/probability offers a lot of value in WW and that value often goes untapped.

First a basic probability refresher:
Let's say you're flipping a coin. 50% comes up heads, 50% it comes up tails. So far so good. Now let's say you're flipping a coin 2 times. There are 4 possibilities that could happen for your two tosses:

Heads Heads
Heads Tails
Tails Heads
Tails Tails

There is, therefore, a 1/4 chance that the coin will come up heads both flips or tails both flips. Mathematically this is expressed as .5^2 in other words you multiply the chance that one particular event will happen (50% for heads) for each flip you're performing (2 flips) to find out the chance that this string of events will occur. Flip a coin 3 times and the math becomes .5^3 or about 13% that you'd get either all heads or all tails for those 3 flips.

Still with me, I hope.

So in WW it's easy to figure out the odds that in any particular group of people that there would be 1 wolf or at least would be easy if we knew definitively how many wolves there were in a game. For instance, if there were 4 wolves in a 20 person game, or a .2 chance that any one person is a wolf) if you randomly select groups of the following sizes here are the odds that at least one of the people in that group would be a wolf:

1 person = 20%
2 people = 36%
3 people = 49%
4 people = 59%

Click the spoiler for more a detailed explanation of how the math works there.
Spoiler


So if you just randomly take any random group of 4 people in a game of 20 players with 4 wolves you've got pretty decent odds of finding a wolf.

Now let's say you're the seer and you scan one of those 4 people and you find out they're not a wolf (or you're one of the 4 randomly selected people). What are the odds that at least one of the other 3 are a wolf?

Well since you know 100% for sure one of the people is not a wolf you would then have a 4 in 19 chance for each of the other people. This means that there is now a 49% chance that at least one of the people in that group of 4 is a wolf.

The math is
Spoiler


There's a lot of other ways statistical analysis can be applied to WW and I'm happy to go over those ways if anyone wants because again I think some basic understanding of stats/probability can help with wolf finding analysis.

BTW this is the post with the bad math that caused me to write this up.


Last edited by Barkeep49 : 05-31-2012 at 11:33 AM.
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Old 05-31-2012, 07:36 AM   #2
CrimsonFox
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All I can think of now is werewolves on meth.
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Old 05-31-2012, 07:39 AM   #3
Danny
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I think it would be easy to spot them in that case.
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Old 05-31-2012, 09:25 AM   #4
Autumn
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Quote:
Well since you know 100% for sure one of the people is a wolf you would then have a 4 in 19 chance for each of the other people. This means that there is now a 49% chance that at least one of the people in that group of 4 is a wolf.

I understand statistics pretty well, but I'm not following what you mean by this sentence. What group are you talking about, the group of four, or the group of 20? I don't think I'm looking at the same thing you're looking at, because it seems you've gone from having a 59% chance of one in 4 being a wolf to a lesser chance (49%) once you've scanned someone.
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Old 05-31-2012, 09:55 AM   #5
hoopsguy
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I hate when I get math wrong But like when math is discussed, even if I have to be the object of correction.
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Old 05-31-2012, 10:52 AM   #6
JAG
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I understand the numbers, but I'm not sure how I would apply this to better targeting likely wolves.
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Old 05-31-2012, 11:04 AM   #7
Danny
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I think what this in depth statistical analysis is saying is that we should always vote hoopsguy
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Old 05-31-2012, 11:11 AM   #8
CrimsonFox
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Quote:
Originally Posted by JAG View Post
I understand the numbers, but I'm not sure how I would apply this to better targeting likely wolves.

Exactly. Sure you have a 36% percent chance or whatever in a certain instance. Great. But you still need to figure out who is a wolf. Some use voting analysis. Some use people and post analysis. Some use a combination.
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Old 05-31-2012, 11:17 AM   #9
Danny
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Quote:
Originally Posted by CrimsonFox View Post
Exactly. Sure you have a 36% percent chance or whatever in a certain instance. Great. But you still need to figure out who is a wolf. Some use voting analysis. Some use people and post analysis. Some use a combination.

And some use the golden rule

Cmon try, vote hoopsguy
Its not a lie, just vote hoopsguy
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Old 05-31-2012, 08:33 PM   #10
hoopsguy
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I'm pretty sure Danny does need to take a game off
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Old 05-31-2012, 09:41 PM   #11
EagleFan
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While the numbers sound nice, there is no way of knowing how many wolves are in the game at the start. Adding converts in and it muddies the waters even more.
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Old 05-31-2012, 09:42 PM   #12
EagleFan
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dola: Now there just has to be the ultimate parody thread. An actual werewolf game called WW Meth....

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Old 06-01-2012, 10:07 AM   #13
Passacaglia
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Um, I spent almost all day yesterday reading the Marvel game, and I'm only 35% of the way through it. Now the Spawn game gets linked to? You guys are killing me here.
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