04-04-2005, 06:12 PM | #751 | |
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04-04-2005, 06:15 PM | #752 |
High School Varsity
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Thank you SkyDog.
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04-07-2005, 12:41 AM | #753 | |
SportsMogul
Join Date: Mar 2005
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Quote:
As I thought was already mentioned in this thread, BBM 2K6 has Lefty/Righty functionality. That is: 1) We record and display batting and throwing hands for every player. 2) Righties hit lefties better, and vice versa (I haven't yet seen good research showing that individual players have DIFFERENT platoon differentials so I haven't implemented these). 3) Every stadium has adjustments for lefties and righties. Some stadiums boost lefty average, some boost power. All depends on dimensions (although for existing and historical stadiums, we use historical stadium adjustments). What we weren't able to do yet in this version was: 4) Display lefty/right splits for every player. IMHO, these would actually be somewhaty pointless since every player has the same platoon differential. 5) Add 'vs. Lefty' and 'vs. Righty' lineups. You can however change your lineup every day depending on the opposing starter. |
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04-07-2005, 12:41 AM | #754 |
SportsMogul
Join Date: Mar 2005
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FYI, new Baseball Mogul Version posted (8.08) with significant work done on the again algorithms and AI.
I've also added some new stats to the Roster Dialog like "Debut Age" so you can more easily track this stuff. And I finally got the Fictional Database feature fully implemented for everyone who's been waiting for it... Clay |
04-07-2005, 04:41 AM | #755 |
Morgado's Favorite Forum Fascist
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Suh-weet! The new fictional database feature does something I've never seen: each fictional player in the original universe starts with a fictional stats history. It appears that it actually does something of a sim at the beginning. When the fictional universe option is selected, first you get "Creating Players," then "Simulating Seasons," then you end up with a team of players with past stats. Nice!
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04-07-2005, 04:44 AM | #756 |
Pro Rookie
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5) Add 'vs. Lefty' and 'vs. Righty' lineups. You can however change your lineup every day depending on the opposing starter.
Sure we can change the lineups.. but the cpu managers aren't.. i imagine anyway which would create some unrealistic results, dunno though. |
04-07-2005, 07:40 AM | #757 | |
College Starter
Join Date: Oct 2000
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Thanks - this definitely clears up the debate. We now know that BBM 2K6 does not have Lefty/Righty functionality. |
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04-07-2005, 07:45 AM | #758 | |
College Benchwarmer
Join Date: Jan 2005
Location: Springfield, USA
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Plus, the only place batting side and throwing hand are shown is in the players card. So, you have to open every card and memorize whether they are left handed or right. Why have it if your not even going to display it in a useable manner? |
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04-07-2005, 09:22 AM | #759 | |
Hall Of Famer
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Location: Troy, Mo
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I would like to see it displayed in the overall roster(s) somewhere. Todd |
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04-07-2005, 09:45 AM | #760 | |
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I agree that is a great idea. |
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04-07-2005, 12:08 PM | #761 |
Pro Starter
Join Date: Apr 2004
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For you guys that have version 8.08
how is it now? are you guys going to play with BM 2k6 again? or going to put it away still? Last edited by jbmagic : 04-07-2005 at 02:27 PM. |
04-07-2005, 02:21 PM | #762 |
High School Varsity
Join Date: Dec 2003
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I'm downloading 8.08 right now. I'll see what changes.
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04-08-2005, 12:56 PM | #763 |
Morgado's Favorite Forum Fascist
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Version 8.09:
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04-08-2005, 01:03 PM | #764 |
Pro Starter
Join Date: Apr 2004
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Skydog
are you planning to do the age test with version 8.09. would love to see how that is now. and your overall review on BM 2k6 now with latest patch. thanks |
04-08-2005, 01:14 PM | #765 |
High School Varsity
Join Date: Dec 2003
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Another thing that I don't like about BM is that the financials don't seem to matter over the length of a career. I simmed out a couple leagues over 25-40 years. In one league all but three American League teams had negative cash values (New York, L.A., and Boston). Some were as much as 300 million in the red! (Poor Tampa Bay).
Meanwhile NY was running with an 89M salary while they had over 400 million in the bank. I'm not sure if I'm the only one seeing this, the only one that cares, or what, but it is a real buzz kill to have the CPU teams not playing according to their resources. |
04-08-2005, 01:32 PM | #766 | |
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At this point, only three teams in the AL (BoSox,Detroit and Texas) are in the red--and the worst is Detroit at only $2.7M in debt. Boston is at $585K, and Texas is $291K behind. No AL team has more than $25M cash (Baltimore) and only two are at over $20M. In the NL, Cincy and Milwaukee are the only teams in the red ($1.6M and $1.2M respectively), and three teams (Wash, SF and Chicago) lead with right around $30M in cash reserves, but seven of the fourteen NL teams in the black have less than $10M. Not bad, if you ask me...
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04-08-2005, 03:29 PM | #767 | |
High School Varsity
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What difficulty level do you have it on. I'm going to start up a third career to see if the problem repeats. |
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04-08-2005, 05:12 PM | #768 | |
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04-09-2005, 02:35 AM | #769 |
High School Varsity
Join Date: Dec 2003
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Well, I can't get the problem to repeat. I have two leagues where teams spending was crazy, but I've ran about 5 tests of it today and everything has worked out fine.
I'm actually starting to have a little fun with the game now. The two areas that are still annoying to me are: 1) Injuries (and I swear turning it to +100% or -100% makes no difference). There are just way too many of them. I had my organizations top 11 starting pitchers all injured at the same time.) 2) Trades (It just doesn't feel right to me. I don't want to be able to trade whenever I want to, but right now the only way I can make a trade is if I'm willing to get robbed by the computer GM--Well, I did have one "fair" trade in the past ten or so seasons. For me, I'd like trades to be rare somehow, but not by making it so that the computer won't ever give you a fair deal) |
04-09-2005, 04:33 AM | #770 | |
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Posted this over at SportsMogul a few minutes ago....
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04-09-2005, 08:35 AM | #771 |
Coordinator
Join Date: Oct 2000
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Another note on the injuries. . .
I'm starting a season out. Have a stud first basemen who looks like he's primed for a monster year. He hits a HR in the first game. We then have a day off. Next game he goes out for 148 days. Only problem is he didn't even play in the game. Maybe he tore his knee on the dugout steps, I'm not sure. . . my question is this the way guys always get hurt (or does it happen during a game) I do think they need to be toned down. One of Mogul's strengths is its speed. I don't mind dealing with a few injuries here or there, but I don't want to see my entire starting rotation go down either. Just bogs the game down and puts in too much micromanaging. |
04-09-2005, 08:43 AM | #772 |
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I hear ya Troy. I'm starting a dynasty thread (found HERE), and I'm using -70% on injuries, to see what that feels like.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 04-09-2005 at 09:16 AM. |
04-09-2005, 09:29 AM | #773 | ||||||||||||||||||||||||||||||||||||||||||||||||
College Prospect
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Location: Newcastle, Australia
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Has anyone else noticed that this thread has the most views of any here - except for the Stickied Reference one? What's up with that?
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04-09-2005, 09:34 AM | #774 | |
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http://dynamic2.gamespy.com/~fof/for...&postcount=647
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04-09-2005, 09:51 AM | #775 |
Pro Starter
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It probably has to do with the time of year and not many baseball game sim choices with OOTP 7 out end of yera and Puresim sounding mostly complete for a while.
Last edited by Galaril : 04-09-2005 at 09:52 AM. |
04-09-2005, 11:55 AM | #776 |
High School Varsity
Join Date: Dec 2003
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I have the #1 medical staff in the league and I had 13 pitchers injured during spring training.
I think I'm going to sim a few seasons adding up how many injuries occur to my team. |
04-09-2005, 11:58 AM | #777 |
General Manager
Join Date: Oct 2004
Location: New Mexico
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Dumb question alert:
I downloaded the demo and can't figure out how to send players to AAA from my major league roster. Am I allowed to do this in demo mode? |
04-09-2005, 12:09 PM | #778 |
Pro Starter
Join Date: Apr 2004
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Skydog great report.
i so happy he fix the age thing. if they fix the predictable like you said when they reach a certain age that will be great. If they fix the injuries and adjust it a little more and tone down homeruns. i might get this game afterall. it seems like from every patch he puts out, the game is getting better and better. a few more tweaks, this game should be solid. Last edited by jbmagic : 04-09-2005 at 12:09 PM. |
04-09-2005, 12:16 PM | #779 | |
Coordinator
Join Date: Oct 2000
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Quote:
You can either push them down with the up/down buttons on the side or swap them out with a player already at AAA. You can assign levels or DL to players not on the 25-man roster. It is kind of clunky at first, but isn't too bad once you play the game for a bit and get used to it. |
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04-09-2005, 12:34 PM | #780 |
High School Varsity
Join Date: Dec 2003
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The injuries were bothering me when I had the #1 medical staff in the league so I decided to run a little experiment to see how many injuries I'd have if I had an "average" staff (I adjusted down until I was #14 in MLB).
I averaged 16 injuries per month (96 total) + 11 more in spring training. I had one player fracture a hip, then break his neck, and then break his neck again. I'm not sure if he had totally healed from his fracture when he first broke his neck, but he never came off the DL that entire time. I'm not sure what a realistic amount of injuries is, but I know that 96 injuries is too much to keep it fun. Plus, as I've said before the injury % setting barely seems to work, so hopefully we will see something adjusted here. |
04-09-2005, 01:29 PM | #781 |
High School Varsity
Join Date: Dec 2003
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The next season I went through with the #1 medical staff (by at least $3M) and had 84 injuries during the season.
Now I'm going to try a couple seasons, 1 at +100% injuries, and 1 at -100% injuries. Then I'll go back and do more seasons at default to see if I just had an unlucky team. |
04-09-2005, 01:38 PM | #782 |
High School Varsity
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-100% injuries, #1 medical staff = 73 injuries
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04-09-2005, 01:44 PM | #783 | |
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04-09-2005, 01:45 PM | #784 | |
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04-09-2005, 01:46 PM | #785 | |
Grey Dog Software
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Last edited by Arles : 04-09-2005 at 01:46 PM. |
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04-09-2005, 01:47 PM | #786 |
Grey Dog Software
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Skydog, I guess we are on the same page here
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04-09-2005, 01:47 PM | #787 |
Morgado's Favorite Forum Fascist
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Oh....the other comment that I should have made is that I got thorugh 102 games with only three major (more than two weeks) injuries in the entire organization.
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04-09-2005, 02:11 PM | #788 |
High School Varsity
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Through the first two months I've had four serious injuries (24 days, 277 days, 350 days, 320 days). I've had 18 lesser injuries with most in the 1 to 6 day range.
I have the #1 medical staff and -100% injuries. I'd hope that if you were at -100% you'd see less injuries than this. I like to go through seasons rapidly, and even if an injury is only 4 or 5 days it will mess up the rotation. With pitchers I'm always going in and switching them out all the time. I've had as many as eleven pitchers injured at once (not in this sim), which, even though they are less than 14 days, is a major disruption to the flow of the game. |
04-09-2005, 02:14 PM | #789 |
High School Varsity
Join Date: Dec 2003
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And I wanted to add that you can't just count on the injury notice telling you who has been injured. If you set the injury notice and a player gets hurt a message will pop up, but unless you go in and look through your lineup you may miss any additional players that were injured.
For example, if you get a message saying John Doe is injured for 4 days, you still have to go through your lineups to make sure that Jack, Bobby, etc. aren't injured for 350 days. So EVERY time there is an injury, you have to go through your lineups, and right now I'm having an injury on more days than I am not. |
04-09-2005, 02:20 PM | #790 | |
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04-09-2005, 02:22 PM | #791 |
High School Varsity
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Half way point of the season:
# of days injured followed by # of injuries 1 - 4 2 - 4 3 - 4 4 - 11 5 - 1 6 - 4 7 - 1 9 - 1 11 - 1 12 - 1 13 - 2 18 - 2 24 - 1 102 - 1 103 - 1 277 - 1 320 - 1 350 - 1 42 injuries in half a season. Although most are "minor" every injury forces the manager to go through their lineup to check for additional injuries. That means I basically HAVE to sim one day at a time to check on injuries. |
04-09-2005, 02:31 PM | #792 | |
High School Varsity
Join Date: Dec 2003
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Quote:
That is why you should be able to turn the injury setting to default and have an average medical staff and have the "fun" of spending about 90% of your time playing the game managing injuries. When creating a game you have to balance playability with realism. If they aren't fun, usually the game maker either makes it optional or leaves it out. I have yet to see a game where you are forced to watch your teams pregame exercise routine and then comment on how they can be more effective with their stretches. Or to get a couple hundred messages from players, friends, fans, and the media about what you are doing wrong (or right). That be realistic, but it hasn't made it into any game yet (not at the realistic level anyway). If there is a slider setting it should be able to be used for two purposes: (1) so skydog can have complete realism in regards to injuries (though I still don't believe the game is modeling this correctly) and (2) so that mgadfly can actually enjoy the game. Both are reasonable expectations of what a slider should be used for. |
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04-09-2005, 02:33 PM | #793 |
High School Varsity
Join Date: Dec 2003
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That's 3.5 injuries per team coming out of spring training. I've had 11 pitchers injured coming out of spring training. Usually I'm seeing at least three times as many injuries on opening day as we have 1 week into the season in real life.
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04-09-2005, 02:35 PM | #794 | |
Grey Dog Software
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04-09-2005, 02:38 PM | #795 |
Pro Starter
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can injuries be due to the roster? depending on the injury rating of the players too.
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04-09-2005, 02:40 PM | #796 |
College Starter
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For example, Jack Wilson was a very late scratch Thursday night because of a sore wrist. He missed 1 game and probably never made an injury list.
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04-09-2005, 02:41 PM | #797 | |||
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I think the problem you're having is this: you want to micromanage lineups every time there's a two-day injury, yet still fly through seasons. I just let the AI handle my lineup when a guy is down for less than a week, without juggling the lineup, because that's actually realistic. Quite often, if a guy is only gone a few days, the manager doesn't want to "mess up" the rest of his lineup, so he bats the replacement right where the injured player was batting. From looking at the numbers you posted from half a season, I'm convinced more than ever that they are *VERY* low compared to real life injuries in an entire organization, so the slider *does* seems to be working. If Clay wants to add a setting to completely eliminate injuries, that's one thing, but when the slider takes things to an extreme, like it appears to be doing now, it is doing what it was intended to do, I'd say.
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04-09-2005, 02:43 PM | #798 | |
High School Varsity
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Most injuries of starting pitchers greater than 4 days are reported because it means they miss their start. But still, all I have is a general idea of what I perceive to be "realistic." I fully recognize that this may be realistic (though I've never heard of a team starting their #2 AA pitcher in the opener because every starter in the organization above that was injured during spring training, but...). However, realism aside, it is the most annoying and fun-sucking part of the game, so the slider option should have been put in place to relieve some of the fun-sucking for those of us willing to sacrifice a bit of realism in order to enjoy the game. Last edited by mgadfly : 04-09-2005 at 02:44 PM. |
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04-09-2005, 02:46 PM | #799 | ||
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04-09-2005, 02:52 PM | #800 |
Pro Starter
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mgadfly
doesnt the computer set the lineup for you for minor injuries? the game wont play the guys with minor injury and will replace someone that good in his place in the lineup? then when player is healthy , he is back in the lineup. yoi don't have to do anything. |
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