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Old 08-11-2005, 11:19 AM   #1
Groundhog
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FBCB: Best player you've recruited?

I'm half-way through my starting PG's final year at my school (he declared as a Junior before the season started), and I've got to say, he's the most impressive player I've ever had on one of my rosters. I coach every game and run a full-court press that really makes up for his lack of defence due to the amount of steals he picks up, and I set him to low D pressure for the whole game to allow him to play big mins without getting fatigued.

Code:
PLAYER DETAILS #40 PG Bill Turnage - Northwestern State - Junior -------------------------------------------------------------------------------- Height: 6' 4" Weight: 211 High School: Leavenworth Senior High School Hometown: Leavenworth, KS Attributes: -------------------------------------------------------------------------------- Type INS JPS FTS 3PS HND PAS ORB DRB PSD PRD STL BLK PFS QKN STR JMP STA -------------------------------------------------------------------------------- Current: 10 3 7 8 6 10 6 10 5 2 9 4 8 8 5 5 10 2007: 10 3 6 8 6 10 6 9 5 2 9 4 8 8 5 5 10 2006: 10 3 6 7 6 9 6 8 5 2 8 4 8 8 5 5 10 2005: 9 3 5 7 6 8 5 7 4 2 8 4 7 8 4 5 10 2004: 8 3 5 6 6 7 4 6 4 1 7 4 7 8 4 5 9 Potential: A D C B C B C A C F B C Health: Good Scholarship: Yes Status: Active Roster Academics: 60 Stat Averages: -------------------------------------------------------------------------------- Season G GS MIN PTS ORE REB AST TO A/T STL BLK PF -------------------------------------------------------------------------------- 2006 31 31 32.7 15.9 1.5 7.3 5.7 3.8 1.50 2.5 0.1 2.8 2007 32 32 36.2 18.6 1.7 8.6 7.9 4.3 1.84 3.7 0.1 3.5 2008 15 15 37.5 17.3 1.9 9.2 8.6 4.3 1.98 4.7 0.1 2.8 Career 78 78 35.1 17.3 1.7 8.2 7.2 4.1 1.98 3.4 0.1 3.1 Shooting Averages: -------------------------------------------------------------------------------- Season FGM FGA FG% FTM FTA FT% 3PM 3PA 3P% PPS +/- -------------------------------------------------------------------------------- 2006 5.9 13.7 .432 3.4 4.9 .695 0.7 1.8 .382 1.16 6.10 2007 7.2 14.4 .498 3.8 5.1 .742 0.5 1.3 .366 1.29 11.47 2008 6.5 14.7 .439 4.0 4.9 .811 0.4 1.3 .300 1.18 15.00 Career 6.5 14.2 .461 3.7 5.0 .737 0.5 1.5 .362 1.22 10.01 Stat Totals: -------------------------------------------------------------------------------- Season G GS MIN PTS OREB REB AST TO STL BLK PF -------------------------------------------------------------------------------- 2006 31 31 1015 492 48 225 177 118 78 2 87 2007 32 32 1158 596 54 276 254 138 119 3 113 2008 15 15 563 260 29 138 129 65 71 2 42 Career 78 78 2736 1348 131 639 560 321 268 7 242 Shooting Totals -------------------------------------------------------------------------------- Season FGM FGA FTM FTA 3PM 3PA +/- -------------------------------------------------------------------------------- 2006 183 424 105 151 21 55 189 2007 230 462 121 163 15 41 367 2008 97 221 60 74 6 20 225 Career 510 1107 286 388 42 116 781 Career Highs: -------------------------------------------------------------------------------- Type Pts OReb Reb Ast Stl Blk TO FGM FGA FTM FTA 3PM 3PA -------------------------------------------------------------------------------- Season 27 3 16 13 8 1 7 10 20 7 8 3 4 Career 35 5 16 17 8 1 12 13 20 12 15 4 5 Awards & Acheivements: -------------------------------------------------------------------------------- Season Award -------------------------------------------------------------------------------- All Player of the Game: 36 2004 High School: Rated *** and #329 overall by the FBCB scouting service. 2004 High School: All-State (Kansas) 2006 National Freshman of the Year 2006 1st Team All-American 2006 Freshman All-American 2006 1st Team All-Conference (Southland Conference) 2006 Freshman All-Conference (Southland Conference) 2006 Conference Player of the Year (Southland Conference) 2006 Conference Freshman of the Year (Southland Conference) 2007 National Player of the Year 2007 1st Team All-American 2007 1st Team All-Conference (Southland Conference) 2007 Conference Player of the Year (Southland Conference)

Not too bad for a guy who was the #329 recruit in the nation! He's had 3 triple-doubles this year so far, and had 8 last season. I import my draft classes in to FBB (where I also control a pro-team, and sim the games at the same rate I play the college games, so it's all in sync), so I'll be interested to see if he gets picked up by any teams. He's a poor jump-shooter, not exactly athletic and a terrible defender, but damn, he fills a stat sheet, and our team has been winning and just got promoted to a tougher conference.
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Old 08-11-2005, 11:28 AM   #2
KevinNU7
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How does he average 4.7 steals a game if his defense is poor and you have his pressure low to save stamina? Even if you full court all the time that seems way too high
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Old 08-11-2005, 11:32 AM   #3
Calis
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He's got a 9 for steals, so it makes sense. Apparently it's all he cares about on D.

Pretty impressive player.
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Old 08-11-2005, 11:46 AM   #4
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Yeah, that's how I imagine it. When it comes to half-court on-the-ball defence he is terrible and often makes mediocre PGs look like future NBA Hall of Famers... but, they still have to get over the half-way line, and that's where he burns em. 90% of his steals are in the opponents backcourt from our pressing and trapping.
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Old 08-11-2005, 12:45 PM   #5
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His turnover numbers are pretty terrible, but I guess if he averages twice as many assists and about the same amount of steals, it is somewhat of a wash.
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Old 08-11-2005, 04:35 PM   #6
kingnebwsu
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It's a great feeling when you have a player who kicks ass and gets the job done for you
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Old 08-27-2005, 11:35 PM   #7
Groundhog
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Update: Check out this line from Turnage, against one of the top teams, Notre Dame, and perhaps the top PG in the nation:

Code:
Player Pos Min Fgm-a Ftm-a Off Reb Ast PF Pts Bill Turnage PG 40 16-23 11-16 1 9 10 3 46


He also had a personal best 10 steals, so wound up 1 rebound off a quad-double. Also had a block and just 3 turnovers. That's the best single performance I've *ever* seen in this game... just a shame we lost
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Old 03-23-2009, 05:54 AM   #8
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Well, he ain't nearly as good as Turnage career-wise, but my starting bigman just had himself a hell of a game:
Code:
Northwestern State (19-6): Player Pos Min Fgm-a Ftm-a Off Reb Ast PF Pts Adam Howell C 36 21-28 9-14 6 22 1 2 51

That's the 2nd highest scoring total one of my players has ever had - behind a 53 point game from another former bigman - but unlike my last player, Howell topped 50 points in regulation rather than OT, and pulled down 22 boards to boot. All this while against the top team in my conference, who beat us by 25 points a few weeks before.

I also can't believe I've been playing this same single player career now since 2004, real-time.
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Old 03-23-2009, 06:43 AM   #9
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I've gotten back into FBCB bigtime lately. I'm currently in one of those ugly transitions from a really dominant, senior heavy team, to a team full of young guys with potential.

Also, Groundhog, when you posted Turnage I was thinking - hmm, that guy doesn't seem too good, but then realized that you use the 1-10 system and I'm used to the 1-20.
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Old 03-23-2009, 07:27 PM   #10
Groundhog
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After the 51-22 game we played the last game of the season against the 2nd worst team in the conference, needing a win to earn the #1 seed in the conference tourney, and we lose by 2 and Howell gets shut down, scoring just 7 points and 7 rebounds...

I might go a month or two without opening FBCB, but I always find myself coming back to it and plowing through half a season or so. I coach every game, so it takes some time to work my way through the seasons.

I use the 1-10 as it makes it a little tougher to seperate guys with similar ratings on my own roster. I'm forced to watch them perform in games, and use that a little bit when setting my depth charts.
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Old 03-23-2009, 07:46 PM   #11
adubroff
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I've been getting back into this myself lately. Is there a way to prevent recruits with the same name appearing over and over? Also, does anyone know if the recruit who has the same name as the earlier recruit, if they actually are the same player or just have the same names?
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Old 03-23-2009, 07:56 PM   #12
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Quote:
Originally Posted by Groundhog View Post
Code:
Northwestern State (19-6): Player Pos Min Fgm-a Ftm-a Off Reb Ast PF Pts Adam Howell C 36 21-28 9-14 6 22 1 2 51


Thats the best point/rebound numbers I've ever seen by a big man. Once had a center block 18(!) of my shots though. We still won in OT though.
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Old 03-23-2009, 08:05 PM   #13
Groundhog
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Originally Posted by adubroff View Post
I've been getting back into this myself lately. Is there a way to prevent recruits with the same name appearing over and over? Also, does anyone know if the recruit who has the same name as the earlier recruit, if they actually are the same player or just have the same names?

I remember this issue coming up on the FBCB forums back in the day. HR had no idea what caused it, and couldn't replicate it. It's happened to me just once, when I was simming some history for a career I was going to start. I looked back through the history and noticed that two of the guys from consecutive classes had the same name and were both amongst the career leaders in a particular stat category, so I suspect they are identical players.
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Old 03-23-2009, 08:11 PM   #14
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Originally Posted by Tigercat View Post
Thats the best point/rebound numbers I've ever seen by a big man. Once had a center block 18(!) of my shots though. We still won in OT though.

It's easier to recruit bigs with high INS rating than guards with high INS and SHT ratings if you're a small school, so I tend to go after a scoring bigman and a bunch of guards who can hit threes, defend, and don't turn the ball over, then run an offensive gameplan of "inside" with my bigman as the only go-go guy selected, and put his defensive intensity on Normal with everyone else High, so he can play bigger minutes. For this reason I've had numerous high-scoring bigmen, yet, outside of Turnage, few guards who get more than 14 or 15 PPG. Because so many of my shots are coming from inside I'm generally amongst the national leaders in FG% and fouls drawn, and very rarely turn the ball over more than 10 or 11 times a game.

Outside of going after guards with high steal ratings and pressing and trapping all game - a strategy I don't like to use anymore because I think it's too easy to win games - I think this has proved the best strategy for success for me.
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Old 03-23-2009, 08:20 PM   #15
adubroff
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Quote:
Originally Posted by Groundhog View Post
I remember this issue coming up on the FBCB forums back in the day. HR had no idea what caused it, and couldn't replicate it. It's happened to me just once, when I was simming some history for a career I was going to start. I looked back through the history and noticed that two of the guys from consecutive classes had the same name and were both amongst the career leaders in a particular stat category, so I suspect they are identical players.


I had it with a PG from HI, who I recruited. The best player thread made me think of this just because he'd been my best (22ppg). I had a player with the same name pop up from the same state, his ratings were similar, but it was hard to say for sure if he was the same. My scouting rating is bad.
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Old 03-23-2009, 08:22 PM   #16
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Originally Posted by Swaggs View Post
His turnover numbers are pretty terrible, but I guess if he averages twice as many assists and about the same amount of steals, it is somewhat of a wash.

That was my first reaction. Even if I was playing a very low prestige team, there would be no way I would recruit him (plus his PrD sucks really sucks for a backcourt player). I have not had any problems getting 3-star recruits that were good in HAN/PAS/PRD/JMP for a PG or JMP/3P/HAN/PRD for a SG. It was good that he scored for you but this game is about fundamentals. If my SG and PG were averaging more than 2.0 TPG, then I have failed as a GM.

I learned that again over the weekend when my 89-prestige UCLA team suddenly plummeted in Turnovers. Everything else was great (top 10 in the shooting rankings) but I had to start a frontcourt with 3-4 in HAN, plus SF and SG at 5. That were way lower than I would normally start, even if my team had a prestige of 25 (just had a little bad luck in a couple of recruiting targets). Even though we were ranked fairly high, we lost early in both the conference and NCAA tournaments solely because of turnovers. It simply does not pay to sacrifice Give me any team with great handling and decent defense and I will win, regardless of my shooting abilities or size.

Best recruits? I can point to many 4- and 5-star recruits that I had in my 70 years career. But like you, some of my favorites were the 3-star recruits that I had in my good teams that outperformed some of the better ranked recruits.
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Old 03-23-2009, 08:32 PM   #17
Groundhog
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Originally Posted by Buccaneer View Post
That was my first reaction. Even if I was playing a very low prestige team, there would be no way I would recruit him (plus his PrD sucks really sucks for a backcourt player). I have not had any problems getting 3-star recruits that were good in HAN/PAS/PRD/JMP for a PG or JMP/3P/HAN/PRD for a SG. It was good that he scored for you but this game is about fundamentals. If my SG and PG were averaging more than 2.0 TPG, then I have failed as a GM.

It's funny actually, because I'm much the same. When I recruit PGs, I only really look at HND, STL (at the time) and PRD. The year I got Turnage I was desperate for PGs because my starter and backup were both seniors. Out of all the 3-star PGs I went after, Turnage was the last guy I wanted, and it was mainly because I was intrigued by his high rebounding rating and potential for a guard, and his high steals rating. I then lost out on the other guys I wanted, and it was either Turnage or a walkon as my starting PG, so I went with Turnage. He took us to the Sweet 16 one year as a 12 seed, which is my best performance ever, won the National Player of the Year award in two consecutive years, and was drafted in the FBB draft at #4 overall, so all-in-all, I have no regrets.
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Old 03-23-2009, 08:44 PM   #18
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Yeah, that is impressive since I have not seen back-to-back National awards. Turnage would be interesting player on any of my teams but I would had definitely put him at SF. I look for INS/DRB/JMP/3P at SF and he would have been good, provided I used low motion and don't put him as a key. A good HAN/PAS PG and SG would feed him adequately and he would take higher percentage shots, given his superb INS rating.
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Old 03-23-2009, 09:33 PM   #19
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I don't pay an awful lot of attention to the JMP rating, I must confess - or any of the athletics ratings, to be honest. I know that they affect the recruit rankings quite severely, and that when HR was in the FOFC-FBCB league he seemed to target guys on their athletics traits above the other skills. I wonder if I'm missing something very important here?

Turnage for example has pretty attrocious athletics ratings for a guard. On the 1-10 scale, most PGs in the league are basically a 9 or 10, even the walk-ons, and JMP is usually a 6 or above. Yet he did very well. I do notice that my current backup SG/PG is fairly average ratings wise - 6 INS 6 SHT 7 3PT - yet is athletic and seems to outperform his ratings. Do you guys think it makes a big impact on their play?
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Old 03-23-2009, 09:35 PM   #20
Buccaneer
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I am in the recruiting phase of my 2042 season and you want to see a good PG recruit?

Code:
-------------------------------------------------------------------------------- Type INS JPS FTS 3PS HND PAS ORB DRB PSD PRD STL BLK PFS QKN STR JMP STA -------------------------------------------------------------------------------- Current: 5 6 6 5 7 9 3 4 3 6 8 2 4 10 5 6 10 Potential: B B C C B A D D D B A F

I have program that parses the recruit file and uses an algorithm to score each recruit by position. This PG probably has scored the highest I have ever seen in my long career. But unsurprisingly, he is a JC player. Don't know if I'll go after him since more times than not, a player like this will declare for the draft and wastes my time and money.
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Old 03-23-2009, 09:39 PM   #21
Buccaneer
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For a PG, I think 5-6 in JMP is not that bad. I just think Turnage was one of those freak players that come along once in a while.
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Old 03-23-2009, 09:50 PM   #22
LastWhiteSoxFanStanding
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Quote:
Originally Posted by Buccaneer View Post

I have program that parses the recruit file and uses an algorithm to score each recruit by position. This PG probably has scored the highest I have ever seen in my long career. But unsurprisingly, he is a JC player. Don't know if I'll go after him since more times than not, a player like this will declare for the draft and wastes my time and money.

Can you give more details on this program? It sounds quite cool and a big time saver.

Perhaps maybe upload it also? :-)
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Old 03-23-2009, 09:56 PM   #23
Buccaneer
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Quote:
Originally Posted by Buccaneer View Post
I am in the recruiting phase of my 2042 season and you want to see a good PG recruit?

Code:
-------------------------------------------------------------------------------- Type INS JPS FTS 3PS HND PAS ORB DRB PSD PRD STL BLK PFS QKN STR JMP STA -------------------------------------------------------------------------------- Current: 5 6 6 5 7 9 3 4 3 6 8 2 4 10 5 6 10 Potential: B B C C B A D D D B A F

I have program that parses the recruit file and uses an algorithm to score each recruit by position. This PG probably has scored the highest I have ever seen in my long career. But unsurprisingly, he is a JC player. Don't know if I'll go after him since more times than not, a player like this will declare for the draft and wastes my time and money.

In a twist that can happen in FBCB, I decided to go after a true HS player that had similar PG numbers but not quite as good and great potential for growth. Alas, he declared for the draft in September but since I had also put some money into the above-mentioned recruit (but didn't have a scholly to offer), I was able to immediately pour everything into him plus a scholly and landed him. Usually, if you had not offered a scholly by September, you are out of luck but I truly did get lucky this time.
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Old 03-24-2009, 06:01 AM   #24
HeavyReign
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Originally Posted by adubroff View Post
I've been getting back into this myself lately. Is there a way to prevent recruits with the same name appearing over and over? Also, does anyone know if the recruit who has the same name as the earlier recruit, if they actually are the same player or just have the same names?

This is really one of the things that makes no sense whatsoever. Based on how things SHOULD work, its just not possible but something causes the random number generator to reset to the exact same spot and creates the same pool of recruits. Its kind of like if I just use the default VB install then everyone shoots free throws below 50% but if I install the service pack it works just fine. It never happens when debugging but it can come up when running the compiled code.
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Old 03-24-2009, 07:44 AM   #25
Groundhog
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The Messiah!



Good to see you Brian, hope everything is well.
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Old 03-24-2009, 09:46 AM   #26
Buccaneer
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Good to see you Brian, hope everything is well.

+1000000
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Old 03-24-2009, 09:48 AM   #27
adubroff
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Quote:
Originally Posted by HeavyReign View Post
This is really one of the things that makes no sense whatsoever. Based on how things SHOULD work, its just not possible but something causes the random number generator to reset to the exact same spot and creates the same pool of recruits. Its kind of like if I just use the default VB install then everyone shoots free throws below 50% but if I install the service pack it works just fine. It never happens when debugging but it can come up when running the compiled code.

Are you calling randomize before generating the number? I've run into issues with that before...Maybe the seed is not changing....

Maybe Randomize is in FormLoad or the equivalent so if you don't shut down there are issues?

Last edited by adubroff : 03-24-2009 at 09:57 AM.
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Old 03-24-2009, 03:15 PM   #28
sooner333
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I just had to download the game again after my windows re-install. I figured this was as good a place as any to ask where any logo and name (team and player) packs are for the game.
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Old 03-24-2009, 04:22 PM   #29
HeavyReign
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Are you calling randomize before generating the number?

Randomize was definitely being used. I actually coded a random number generator in C++ and made a .dll file so I could use it instead of the VB one and that seemed to help but the problem still seemed to show up on occasion.
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Old 03-24-2009, 04:57 PM   #30
adubroff
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Originally Posted by HeavyReign View Post
Randomize was definitely being used. I actually coded a random number generator in C++ and made a .dll file so I could use it instead of the VB one and that seemed to help but the problem still seemed to show up on occasion.

Gotcha...I've seen all kinds of vb random issues over the years, it's definitely screwed me up from time to time...
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Old 03-25-2009, 11:42 AM   #31
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I just had to download the game again after my windows re-install. I figured this was as good a place as any to ask where any logo and name (team and player) packs are for the game.

http://web.aanet.com.au/21C/pafiledb.../NCAA06-07.zip

That is the 06-07 zip.

It includes the text file (.csv) and the player file (.fpf) and uses player stats up to and including January 9 of that year. There may be issues with positions. The Source of Info that 21C (the guy that made the file) used had player positions only listed as F or G ( not PF, SF, PG or SG ). Also some players were listed as F-C or G-F and the import only uses one position so he used the first one mentioned.
There are extra teams that have not been included ( like Kennesaw State )
The import only uses a maximum of 15 players per team so, where teams had more than 15, he chose the top 15 based on minutes played.

I havent played that file in a while, but from what I remember it was good



Goose Juice Dot Com

This also is fantastic site to get stuff from.
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Old 03-25-2009, 06:42 PM   #32
Groundhog
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Goose Juice Dot Com

This also is fantastic site to get stuff from.

I haven't updated my site in a long, long time, but yeah, there's a bunch of historic teams I created, a bigger lnames and fnames file, and things there. Just a word of warning, apparently the nicknames file doesn't work anymore. Not sure what happened there, but I never got around to typing up another one. If someone happens to have one I'd be happy to update my file.

I'd forgotten all about my own site actually, heh. Looking at those historic teams has given me an idea. When I get some time this weekend I might setup the remaining teams in the tourney and see who FBCB declares the winner of this tourney, just for shits and giggles.
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Old 03-25-2009, 07:52 PM   #33
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So is the general consensus still that FBCB is superior to TDCB and DDS:CB?
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Old 03-25-2009, 08:08 PM   #34
Groundhog
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So is the general consensus still that FBCB is superior to TDCB and DDS:CB?

Despite being the same sport, they are both very, very different sims that will appeal to different folks. I'd recommend trying the demo for both and see which one grabs you more.
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Old 03-25-2009, 08:20 PM   #35
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So is the general consensus still that FBCB is superior to TDCB and DDS:CB?

I think FBCB offers a better ability to just get going, where DDS:CB is more detailed and it takes a while before you even get to your first game.

I've been a FBCB supporter for a long time, my only gripes are with impact freshman and the CPU redshirting too many freshman.

I'm finding DDS: CB to be very deep in my short time with it.
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Old 03-25-2009, 08:35 PM   #36
Groundhog
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I've been a FBCB supporter for a long time, my only gripes are with impact freshman and the CPU redshirting too many freshman.

Aye. Nothing can be done about the CPU redshirt issue, other than doing it yourself. I used to handicap myself by not allowing it, but when the CPU is doing it 95% of the time, I figure I might as well do it as well.

The impact freshman issue is one that can be changed however. Each season I modify the ratings of a random number (1-5) of the top 10 recruits, again chosen randomly, and add +15 to most of their ratings and potentials.
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Old 03-25-2009, 09:02 PM   #37
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Bringing up the red-shirt issue reminded me of this thread where a number of us offered suggestion for FBCB 2.0

FBCB 1.1.1 questions and FBCB 2.0 Suggestions! - Front Office Football Central

As far as impact freshmen (or JC transfers), I am finding (at the high prestige level) that it evens out. For example, 2 of my last 3 Jucos declared the season after recruiting them. The same for a number of freshmen, even if I am able to get them to commit. I do red-shirt, mainly to balance the number of scholarships that I have available and it hurts to red-shirt a player only to have him declare in mid-November.
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Old 03-25-2009, 09:03 PM   #38
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Hi Brian, I see that you are here. I hope everything is going well with you.
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Old 03-25-2009, 09:51 PM   #39
dawgfan
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I played some TDCB and enjoyed a lot of things about it. The artist in me appreciated the graphical style and I liked the personification of the players. As someone that is more of a casual basketball observer and not a hard core basketball strategist, I was a little bit over my head in coaching games and deciding on offensive and defensive strategies, and by the same token not really qualified to critique that part of the simulation.

I do remember feeling a little frustrated that many of my players would actually regress in some areas over the off-season, which seemed odd to me. I can't recall exactly what else bugged me about it - maybe just not being sure of what I was doing with my in-game strategy. And the amount of time to get through a season meant I couldn't figure out the nuances of how the game engine worked quickly and improve my strategies.

I do remember trying FBCB, and try as I might I had a hard time getting over the old-school text interface after playing TDCB. And it's not just that it lacked pretty pictures like TDCB - I have no problems with the interface in Jim's games as far as a text-sim goes. FBCB just looks old. I know, I know - a shallow critique.
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Old 03-25-2009, 10:46 PM   #40
HeavyReign
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Hi Brian, I see that you are here. I hope everything is going well with you.

Things are different. Personally I can't complain too much. The issues around me are still out there but its a matter of learning which battles you can win and which battles aren't worth fighting in the first place. I'm really trying to move forward with my own life now. That thread you mentioned has seen some extra reading this past week too.
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Old 03-25-2009, 11:05 PM   #41
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That thread you mentioned has seen some extra reading this past week too.

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Old 03-25-2009, 11:19 PM   #42
kingnebwsu
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Oops...I crapped my pants (if a sequel comes about)

Last edited by kingnebwsu : 03-25-2009 at 11:20 PM.
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Old 03-25-2009, 11:40 PM   #43
rjolley
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Nice to see you around again, Brian. And I'm glad things are improving.

Hope you're able to continue working through things.
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Old 03-25-2009, 11:59 PM   #44
dawgfan
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Ah, shoot - I thought I had TDCB still installed on this machine, but I must've lost it when my hard drive was fried a few years ago, and I don't have my eLicense number. I was going to fire it up again and take it for a spin, try to remember what I liked and didn't like about it.

Oh well...
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Old 03-26-2009, 01:22 AM   #45
sooner333
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Thanks for the link...definitely what I was looking for!

Maybe impact freshman are more reasonable now too, since the NBA makes them go to school for a year.
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Old 03-26-2009, 01:25 AM   #46
Marmel
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Location: Manchester, CT
Great to see you around HeavyReign.

I still play this game and will still contend that it is the greatest PC game ever made. With a few easy house rules it can still be a fair challenge...the difficulty level is perfect. It has features that are I believe still have no equal:

Coach histories and record books

Conference movement along with conference and team prestige updates - This one is huge and might be the biggest feature that keeps me coming back

Team history pages

The ease of use of retiring, creating a new coach and being able to start a whole new career using the same save file. I have 100's of years of history but still feel like I can start fresh at anytime.

Having the option for players to declare early - or my personal favorite, making players stay all 4 years. (I think this makes computer teams better and you get to see some real dynasties).

Lineup and strategy pages and what a good job the computer usually does with its recommendations.

I could go on and on....there are a few minor flaws and would love to see an update one day.
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Old 03-26-2009, 01:52 AM   #47
sooner333
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Heck, for me I just like playing with pretty much no house rules and see how I can build up my team. Even though it's a bit easier when you recruit foreign guys, you still can end up pretty screwed if you don't get your guys and it can set the program back three or four years while you're digging out of the hole and you might miss out on a conference upgrade. To me, it's just great that there's a game where you can spend a lot or a little time on a team and still have a lot of fun.
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Old 03-26-2009, 02:20 AM   #48
Peregrine
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Join Date: Oct 2001
Location: Cary, NC
I have to agree with the love for FBCB - it's an amazing game, and is perfect for me. I tried out DDS:CB recently but found it a bit too complicated for my tastes, and it was very buggy on my system. FBCB is simple, rock-solid, I never get tired of it, and if you're not having fun in your current situation, just retire and start over. I don't even watch the games at all, I prefer to just do the scheduling, recruiting etc and let the games auto-sim.
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Old 03-26-2009, 09:56 AM   #49
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I have to agree with the love for FBCB - it's an amazing game, and is perfect for me. I tried out DDS:CB recently but found it a bit too complicated for my tastes, and it was very buggy on my system. FBCB is simple, rock-solid, I never get tired of it, and if you're not having fun in your current situation, just retire and start over. I don't even watch the games at all, I prefer to just do the scheduling, recruiting etc and let the games auto-sim.

That's exactly what I have been doing. I takes me about 2 hours to do the off-season and OOC months, and about an hour or so to play the conf and post-season months (it's longer now since my son is following every game). I sim Monday to Monday, sometimes Sim Day.

I guess it would make sense for me start over with a new coach, as I am 124 years old, but have prefered to start over with a new team after 8-15 seasons - switch to different prestige levels and different geographies.
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Old 03-26-2009, 12:12 PM   #50
watravaler
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Originally Posted by Marmel View Post
Great to see you around HeavyReign.

I still play this game and will still contend that it is the greatest PC game ever made. With a few easy house rules it can still be a fair challenge...the difficulty level is perfect. It has features that are I believe still have no equal:

Coach histories and record books

Conference movement along with conference and team prestige updates - This one is huge and might be the biggest feature that keeps me coming back

Team history pages

The ease of use of retiring, creating a new coach and being able to start a whole new career using the same save file. I have 100's of years of history but still feel like I can start fresh at anytime.

Having the option for players to declare early - or my personal favorite, making players stay all 4 years. (I think this makes computer teams better and you get to see some real dynasties).

Lineup and strategy pages and what a good job the computer usually does with its recommendations.

I could go on and on....there are a few minor flaws and would love to see an update one day.


Agreed...I've probably played over 1000 seasons. Can't go wrong with FBCB, it will never get old.
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