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Old 09-30-2008, 10:37 AM   #6201
Apathetic Lurker
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Originally Posted by Crim View Post
But he wasn't born anywhere, now was he, GMO? Hmm? Was he?

I sweartoGod, if it weren't for Rush, Rik Emmett, Sean Cullen, and possibly Alan Thicke, I'd be hard pressed to justify Canada's existence at all.


who cares about a bunch of has been's and never-were's.. The Canadian ballet is where it's at.....long live Canada and its wonderful blue laws !

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Old 12-13-2008, 09:22 AM   #6202
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A respected text sim developer offering his help on this......
An offer to David
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Old 12-13-2008, 09:25 AM   #6203
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Uh oh. Shaun would actually give this game respectibility.

I am not sure I like this.
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Old 12-13-2008, 09:27 AM   #6204
MJ4H
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Heh. Has he seen the game? If so, could he make something useful of it? Is he just out to get the code for the lolz? Surprising development.
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Old 12-13-2008, 09:41 AM   #6205
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Don't do it Daivd. He's trying to steal the beer tent.
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Old 12-13-2008, 09:43 AM   #6206
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Hats off to Shaun for the effort. His presence would certainly lend some measure of credibility.
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Old 12-13-2008, 12:56 PM   #6207
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Rod Blagojevich getting involved would give Maximum Football a measure of credibility.
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Old 12-13-2008, 02:44 PM   #6208
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Shaun was really just a fan of this thread and couldn't bear seeing it die.
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Old 12-13-2008, 05:04 PM   #6209
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I noticed that the thread over at Matrix said that he doesn't post there anymore.. other than him being a general douche bag, was there something I missed?
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Old 12-13-2008, 09:03 PM   #6210
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He probably knew what we all knew - that the M-F thread was destined to outlast even the game.
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Old 12-14-2008, 12:49 PM   #6211
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Rod Blagojevich getting involved would give Maximum Football a measure of credibility.

I believe the governor was wrongly bleeped as the unedited version of his taped calls showed he clearly stated,"You gotta pay to play MF. You think I'm going to just give that MF away?"
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Old 01-05-2009, 09:26 AM   #6212
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Oh baby, this thread ain't quite done yet!

Computer Football Game - Maximum-Football PC Program - Wintervalley Custom Software
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Old 01-05-2009, 09:29 AM   #6213
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OH SHI...
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Old 01-05-2009, 09:46 AM   #6214
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Shootout overtime and mini-game. (mini game? wtf)

That alone should be enough for a few thousand more posts.

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Old 01-05-2009, 10:16 AM   #6215
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AWESOME! SHOOTOUT OVERTIME! I AM TOTALLY GOING TO DRAFT PATRICK KANE!
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Old 01-05-2009, 10:19 AM   #6216
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Old 01-05-2009, 10:19 AM   #6217
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Quarterbacks hurl beer bottles (purchased from the BEER TENT) at the goal posts for shootouts.
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Old 01-05-2009, 10:22 AM   #6218
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It just always delivers.
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Old 01-05-2009, 10:33 AM   #6219
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AWESOME! SHOOTOUT OVERTIME! I AM TOTALLY GOING TO DRAFT PATRICK KANE!

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Old 01-05-2009, 10:42 AM   #6220
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Old 01-05-2009, 02:36 PM   #6221
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Good, Ant - start working on the Broken Yards song Part II.
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Old 01-05-2009, 03:01 PM   #6222
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Old 01-05-2009, 03:04 PM   #6223
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CW wins.
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Old 01-05-2009, 03:20 PM   #6224
aran
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Holy crap. Wintervalley CUSTOM software. So he's going to leave it up to the player to manage the company that develops the game, as well as the actual game itself? That really is MAXIMUM.
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Old 01-05-2009, 03:22 PM   #6225
cartman
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Holy crap. Wintervalley CUSTOM software. So he's going to leave it up to the player to manage the company that develops the game, as well as the actual game itself? That really is MAXIMUM.

I hear the roadmap for 4.0 is just a metric assload of ones and zeros. You can put them in any order you want. Top THAT for customization!
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Old 01-05-2009, 03:27 PM   #6226
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I hear the roadmap for 4.0 is just a metric assload of ones and zeros. You can put them in any order you want. Top THAT for customization!


OMG...ROTFLMAO AT WORK!!!!
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Old 01-05-2009, 03:32 PM   #6227
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Maximum-Football
3.0


IN
DEVELOPMENT


Maximum-Football 3.0
is in development!


Features currently being developed
include (subject to change or exclusion without notice);




  • Integrated Playbook.

  • Improved graphics including
    completely new player models and front end
    artwork.

  • Improved environments.

  • Basic Player Trade AI for
    leagues.

  • Shootout overtime and
    mini-game.


  • Improved 3D game play
    performance.

  • Improved Arcade play.

  • Improved presnap motion in
    play design.

  • More...




Keep an eye on this section for further
updates, new message boards, screen shots, and development blogs.

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Old 01-05-2009, 03:33 PM   #6228
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Just had to post the actual annoncement, that way when/if the game comes out in 4 years we can have a timestamp to the original announcement and then ask how "basic player trades" are still not going to make the next version.
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Old 01-05-2009, 03:36 PM   #6229
aran
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What are "basic player trades"?

Where you trade players who have a low pH level? I have not seen a football game with that feature in it yet. Should be exciting.

I'm impressed that he's trying to include team chemistry, but I don't know if this is what people will expect...
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Old 01-05-2009, 03:37 PM   #6230
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Originally Posted by Coffee Warlord View Post

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Old 01-05-2009, 03:39 PM   #6231
cartman
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Originally Posted by aran View Post
What are "basic player trades"?

10 if playera > playerb then trade = yes
20 if playera < playerb then trade = no
30 if playera = playerb then gosub 1000
40 end
1000 print "Beer Tent"
1010 return
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Old 01-05-2009, 03:52 PM   #6232
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When's the release date? And what's the over/under on how much it'll get delayed?
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Old 01-05-2009, 04:13 PM   #6233
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Wow....Coffee Warlord and cartman have me cracking up again. This thread will never die. I am anticipating the false release dates of 3.0. It appears that David is leaving Matrix to make this version.
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Old 01-05-2009, 06:43 PM   #6234
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You just know that someone checks Daivd's website daily just in the hope of making another post to the thread that would not die.
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Old 01-05-2009, 06:46 PM   #6235
SteveMax58
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Umm...Coffee Warlord rules!!!
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Old 01-05-2009, 07:40 PM   #6236
ShaneTheMaster
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Quote:
Originally Posted by cartman View Post
10 if playera > playerb then trade = yes
20 if playera < playerb then trade = no
30 if playera = playerb then gosub 1000
40 end
1000 print "Beer Tent"
1010 return

This is the most I have laughed in quite a while.
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Old 01-05-2009, 07:51 PM   #6237
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In my surfing around the 'net looking at 3-D game engines, I happened to find one called Truevision 3-D. Imagine my surprise when, on their "About" page, one of the "featured products" created with the engine just happens to be our beloved Maximum Football. You may have to hit refresh a few times to see it featured, but it's in there.

Truevision3D - Portal Content - About Truevision3D
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Old 01-05-2009, 08:25 PM   #6238
Mustang
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Originally Posted by CraigSca View Post
In my surfing around the 'net looking at 3-D game engines, I happened to find one called Truevision 3-D. Imagine my surprise when, on their "About" page, one of the "featured products" created with the engine just happens to be our beloved Maximum Football. You may have to hit refresh a few times to see it featured, but it's in there.

Truevision3D - Portal Content - About Truevision3D

"Maximum-Football is the ultimate football game for the PC. While the rest of the industry is abandoning the PC market for the console world of arcade football, Winter Valley is building a PC based game like no other."

Definitely a true statement.
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Old 01-05-2009, 08:45 PM   #6239
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It appears that Matrix has finally come to their senses and dropped this dead weight around their neck. The next version of the game will be released by Daivd himself who in his spare time will start up a fully customized software publishing company.

Fixed it for you.
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Old 01-06-2009, 10:04 AM   #6240
Surtt
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When's the release date? And what's the over/under on how much it'll get delayed?

3.0 = 3000?

A thousand years sounds about right.....
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Old 01-06-2009, 11:13 AM   #6241
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Just when I thouht there was no more room on my wish list...
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Old 01-06-2009, 11:16 AM   #6242
gstelmack
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3.0 = 3000?

Are we talking about Maximum Football or Battlecruiser 3000AD? I have a hard time distinguishing the two
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Old 04-02-2009, 12:32 PM   #6243
cartman
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An update, posted on, of all days, April 1st.

Computer Football Game - Maximum-Football PC Program - Wintervalley Custom Software

Quote:
Development Update - April 01, 2009

Greetings!
It's been a long time since the last update of Maximum-Football so I hope this finds everyone well. As many are aware, version 2.2 was the last version of the Maximum-Football 2.0 series. It provided a number of new features and improvements and people are still enjoying the game to this day. However all good things must come to and end and version 2 had run its course. It was time to take stock of where the game was and where I was personally with the project. Maximum-Football is simply a massive, massive project and it was time for me to take a step back for a while, recharge, and reevaluate.

Since the release of version 2.2, there have been many changes, both personally, and with the game. Even before version 2.0 was released it was known that a major overhaul of most aspects of the game was going to be needed sooner rather than later, and it was decided to make as many of those changes in one go, rather than a bunch of changes spread over various releases. To put into perspective some of the changes from version 2.2;

* The games full source code has been ported from a COM based system to a .Net based system. This involved porting the existing code into the .Net framework and rewriting many of the functions and processes to not only take advantage of improved systems, but sometimes they needed to be recoded to simply work again in the first place. Moving a project of this scope to the .Net framework is a considerable undertaking.
* New player models. The existing player models have been thrown away and new ones have been created. These models have a higher polygon count but they're also more efficient so not only do the look better, they provide for faster frame rates as well.
* New models required new textures. I decided to make those more efficient as well. Maximum-Football versions 1 and 2 used several textures to simply create the jersey. This was not very good use of memory and made custom uniform creation difficult. Version 3.0 uses one texture for the jersey. The new helmet texturing has also allowed for more effective helmet designs.
* New models also meant that existing animations couldn't be reused. Existing versions of the game had their models and animations done in a software package called TrueSpace by Caligari. TrueSpace 6.0 to be precise. TrueSpace 6 has been phased out and support dropped. The new version, TrueSpace 7 (now owned by Microsoft) breaks compatibility with older files. Continued use of TrueSpace for animation meant redoing all animations from scratch. All things considered, the decision was made to move away from TrueSpace for animation. The player and stadium meshes are still created in TrueSpace 6 (it's still a great tool for modeling), but the rigging and animation is being completely redone in 3DS MAX 2009. The tools found in 3DS MAX also allow for use of Motion Capture animations and those are being used where possible (and available).
* New Environments. Not only will the new version of the game be populated by new, better looking and better animated players, but the world they play in is also being rebuilt. Over the past months I've developed a specially built world system for creation environments (this tool works for non-sports titles as well). These newly built tools allow for improved graphical quality in the gaming world.
* New Front End. What good would new 3D be without new 2D screens? Wouldn't be good at all. A new visual style for the game's front end screens is also being developed.
* Beyond the graphical improvements several new features are being worked on. Not all of them may make the final cut based on scope and capacity, but some of these features include basic AI trading, built in Playbooks, improved Play Development System, and new Overtime Features. Online play is still something high on the list of wants but it's a massive task.

That's a short list of the major items to date. But as you can see, much has changed since the fall of 2008. At the moment there is no time table to release 3.0 but work continues...in fact, I should get back at it

Thank you
David Winter
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Old 04-02-2009, 12:36 PM   #6244
QuikSand
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Quote:
Originally Posted by Daivd
a major overhaul of most aspects of the game was going to be needed sooner rather than later

Candor. That must be the April Fool's joke portion.
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Old 04-02-2009, 12:38 PM   #6245
QuikSand
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By the way, if you're essentially a one-man show (well, other than your PR genius wife), speaking in the passive voice as if there's an "organization" who could be blamed for things just sounds silly.
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Old 04-02-2009, 12:46 PM   #6246
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By the way, if you're essentially a one-man show (well, other than your PR genius wife), speaking in the passive voice as if there's an "organization" who could be blamed for things just sounds silly.

Well, he does work for EA Canada...
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Old 04-02-2009, 01:01 PM   #6247
JPhillips
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Motion Capture + Beer Tent = Maximum Awesome
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Old 04-02-2009, 01:11 PM   #6248
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Even before version 2.0 was released it was known that a major overhaul of most aspects of the game was going to be needed sooner rather than later

.....
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Old 04-02-2009, 01:50 PM   #6249
larrymcg421
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Reading the current website over at Matrixgames, I'm still pretty pumped about this game. Release should be any day now, I think reconfiguring everything for career play caused an unavoidable delay, and looks like its going to hit the ground running with plenty of leagues/teams/uniforms/past and present already made and waiting for it.

Heh.
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Old 04-02-2009, 02:42 PM   #6250
Apathetic Lurker
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Heh.

to be fair, no one expected the train wreck that followed
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