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Old 04-10-2005, 11:21 AM   #851
21C
College Prospect
 
Join Date: Jul 2001
Location: Newcastle, Australia
FWIW I'm close to finishing a utility for Baseball Mogul that allows you to import all of the data from the Standings.txt file into a database and then create some html reports and pictures showing your progress.

Here's a taste:


TeamWinsLossesGBBAHRSBERALgeDivYearPos
Toronto
75
87
6
.262
195
72
4.47
AL
East
2005
4
Toronto
81
81
12
.271
228
59
4.73
AL
East
2006
4
Toronto
89
74
7
.265
238
53
4.82
AL
East
2007
3
Toronto
85
77
7
.261
229
72
4.42
AL
East
2008
3
Toronto
76
86
23
.253
186
88
4.49
AL
East
2009
4

Not quite an almanac but it's something.

I had also made a utility for BM05 that read the box score files and created a db so you could get player stats between any two dates. I've tested it only on the BM06 demo and it still seems to work. You can check it out here.
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Old 04-10-2005, 12:06 PM   #852
tucker rocky
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Join Date: Jul 2001
Location: Of no particular interest
Quote:
Originally Posted by 21c
FWIW I'm close to finishing a utility for Baseball Mogul that allows you to import all of the data from the Standings.txt file into a database and then create some html reports and pictures showing your progress.

Here's a taste:


TeamWinsLossesGBBAHRSBERALgeDivYearPos
Toronto
75
87
6
.262
195
72
4.47
AL
East
2005
4
Toronto
81
81
12
.271
228
59
4.73
AL
East
2006
4
Toronto
89
74
7
.265
238
53
4.82
AL
East
2007
3
Toronto
85
77
7
.261
229
72
4.42
AL
East
2008
3
Toronto
76
86
23
.253
186
88
4.49
AL
East
2009
4

Not quite an almanac but it's something.

I had also made a utility for BM05 that read the box score files and created a db so you could get player stats between any two dates. I've tested it only on the BM06 demo and it still seems to work. You can check it out here.

Looks good.
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Old 04-11-2005, 08:47 AM   #853
21C
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Join Date: Jul 2001
Location: Newcastle, Australia
Quote:
Originally Posted by 21c
FWIW I'm close to finishing a utility for Baseball Mogul that allows you to import all of the data from the Standings.txt file into a database and then create some html reports and pictures showing your progress.
I've finished my utility. You can read about it here.

You can output the pics based on Wins, Losses,BA, HR, SB and ERA. It might be useful for anyone running a career. Here's some examples.


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Old 04-11-2005, 02:56 PM   #854
st.cronin
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Join Date: Oct 2004
Location: New Mexico
Quote:
Originally Posted by Dreslough
5) Add 'vs. Lefty' and 'vs. Righty' lineups. You can however change your lineup every day depending on the opposing starter.

I've been playing with the demo, and if this were implemented I would buy it.
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Old 04-11-2005, 06:20 PM   #855
mgadfly
High School Varsity
 
Join Date: Dec 2003
I just completed my next season in the career I'm playing. Here are the injuries from the transactions page:

Mar 31, 2018 ... P Hand Stress Fracture (two weeks)
Mar 31, 2018 ... P Sprained ankle (two weeks)
Apr 8, ... LF Torn Achilles Tendon (five months)
Apr 13, ... 3B Torn Quadruceps (five weeks)
Apr 17, ... P Finger stress fracture (two weeks)
Apr 18, ... P Dislocated shoulder (three weeks)
Apr 29 ... P Severe elbow tendonitis (four months)
May 4 ... CF Wrist stress fracture (four weeks)
May 8 ... P Broken wrist (eight months)
May 8 ... P Spiked achilles tendon (three weeks)
May 10 ... 3B Hairline wrist break (two weeks)
Jun 6 ... 3B Ankle stress fracture (three weeks)
Jun 9 ... C Pulled Groin (two weeks)
Jun 19 ... P Broken wrist (eight months)
Jun 27 ... LF Sprained Finger (two weeks)
Jun 29 ... P Ruptured knee ligaments (five weeks)
Jul 15 ... 2B Fractured hip (four months)
Jul 18 ... 1B Wrist stress fracture (four weeks)
Jul 27 ... 1B Broken jaw (four weeks)
Aug 3 ... P Severe elbow tendonitis (four months)
Aug 5 ... 3B Broken Collar bone (five weeks)
Aug 12 ... 1B Sprained neck (two weeks)
Aug 23 ... 2B pulled groin (two weeks)
Sep 15 ... 3B ruptured knee ligaments (five weeks)

This is on the lowest level for injuries with the #1 medical staff in the league. Once again, I'm not saying 25 major injuries per season isn't realistic. I don't know. What I am saying is that it isn't much fun and the slider should be set with 0% equalling "realism". +100% equalling double the amount of injuries and -100% resulting in no injuries. That way if we set it to say -80% we can have 5-10 major injuries per season to deal with.
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Old 04-11-2005, 07:11 PM   #856
mgadfly
High School Varsity
 
Join Date: Dec 2003
2019 Major injuries (once again, lowest level injuries, best medical staff)

Mar 31 Ankle stress fracture (2 wks)
Mar 31 Hand stress fracture (2 wks)
Mar 31 Ankle stress fracture (3 wks)
Mar 31 Pulled groin (2 wks)
Mar 31 Finger stress fracture (2 wks)
Apr 13 Sprained neck (2 wks)
Apr 22 Hairline wrist break (2 wks)
May 8 Mild shoulder separation (2 wks)
May 11 Wrist stress fracture (5 wks)
May 16 Broken Fibula (3 Mos)
May 17 shoulder separation (4 wks)
May 19 Chipped knee cap (3 wks)
May 28 Stretched ankle ligament (2 wks)
Jun 27 Fractured finger (4 wks)
Jun 27 Chipped knee cap (3 wks)
Jun 28 Ruptured knee ligaments (5 wks)
Jul 22 Severe elbow tendonitis (3 mos)
Jul 27 Fractured hip (4 mos)
Aug 5 Broken collar bone (4 wks)
Aug 15 Sprained thumb (2 wks)
Aug 17 Broken Fibula (4 mos)
Aug 17 Wrist stress fracture (4 wks)
Aug 20 Ruptured cevical disc (2 mos)
Aug 28 Torn rotator cuff (11 mos)
Sep 19 Fractured hip (3 mos)
Sep 22 Broken wrist (8 mos)
Sep 30 Dislocated hip (5 wks)
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Old 04-12-2005, 08:04 AM   #857
Galaril
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Join Date: Jan 2004
Yay it still looks like their are major issues with free agency and injuries along with the terrible trade offers you get from the cpu. I am getting a little impatient with the free agency and injuries since they were suppose to of been dealt with in a few patches now.
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Old 04-12-2005, 11:28 AM   #858
jbmagic
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Join Date: Apr 2004
Quote:
Originally Posted by Galaril
Yay it still looks like their are major issues with free agency and injuries along with the terrible trade offers you get from the cpu. I am getting a little impatient with the free agency and injuries since they were suppose to of been dealt with in a few patches now.


yep

if they fix the free agency, injuries, cpu trade offers than i might consider to buy BM 2k6.

but for now i will wait and see if they fix those issues. If they do it should be very solid game to purchase.
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Old 04-14-2005, 08:04 AM   #859
Galaril
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Anyone here anything more on this game their board is dead other than complaints about the games bugs and problems. Anyone here from Clay?
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Old 04-14-2005, 08:06 AM   #860
Ben E Lou
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Quote:
Originally Posted by Galaril
their board is dead other than complaints about the games bugs and problems
I guess you don't count the patch that Clay posted, oh, 8 or 10 hours ago.


You might be the most negative and unproductive poster I've ever seen. I'll give you credit, though. You never have let the facts get in the way of your ranting.
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Old 04-14-2005, 08:18 AM   #861
Galaril
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Sorry SkyDog I just got out of work and didn't notice the last patch. I will ignore the rest of your insult. Have a nice day.
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Old 04-14-2005, 08:28 AM   #862
Bee
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SD,

Does the new patch address the injury bug that you found in you dynasty?
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Old 04-14-2005, 08:45 AM   #863
Ben E Lou
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Join Date: Oct 2000
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Quote:
Originally Posted by Bee
SD,

Does the new patch address the injury bug that you found in you dynasty?
I'm not sure. It is purported to "fix injuries," but I haven't tested it out too much yet. It is an unofficial patch, and has at least one problem (transactions other than trades aren't being listed).
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Old 04-14-2005, 05:10 PM   #864
mgadfly
High School Varsity
 
Join Date: Dec 2003
SD, have you had an opportunity to run some tests with v8.10? My player cards (the stats when you click on a player) are not updating when I manage a team. However, they are updating when I fast sim multiple seasons. I was wondering if you could check to see if you can duplicate this problem, or whether it is working for you?

Thanks
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Old 04-14-2005, 05:18 PM   #865
Ben E Lou
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Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by mgadfly
SD, have you had an opportunity to run some tests with v8.10? My player cards (the stats when you click on a player) are not updating when I manage a team. However, they are updating when I fast sim multiple seasons. I was wondering if you could check to see if you can duplicate this problem, or whether it is working for you?

Thanks
Heh. You may have just solved something that had been confusing me, and that I was trying to give the proper feedback to Clay about. The perception up to now was that seasons were updating for some people, and not for others. This is much more concrete. Passing along to Clay. Thanks!
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Old 04-14-2005, 05:25 PM   #866
mgadfly
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Thanks SD, I'm glad I'm not the only one seeing it, and hopefully it helps Clay squash it.
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Old 04-14-2005, 05:40 PM   #867
Ben E Lou
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Quote:
Originally Posted by mgadfly
Thanks SD, I'm glad I'm not the only one seeing it, and hopefully it helps Clay squash it.
I hope so too, because this thing is getting really close, I think.
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Old 04-14-2005, 06:34 PM   #868
jbmagic
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Quote:
Originally Posted by SkyDog
I hope so too, because this thing is getting really close, I think.

That great News to hear.
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Old 04-15-2005, 08:15 AM   #869
Ben E Lou
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Actually, once a patch fixing the "no year-to-year stats being recorded" bug that cropped up in 8.10 is issued, I'll be good to go. From some suggestions on the SportsMogul forums, I moved Salary Demands to -20%, and League Revenue to +10%, and voila: there are no FA's rated 75 or better available on April 1st. Knocking salaries down a little isn't a big problem for me: there are still 20 players making more than $10M, max salary is $16.4M currently, a few other data points on salaries at -20%:

Top Starter: $15.2M
Salary Range of All MLB Closers: $1.5M-->$8.00M (only 3 making less than $2M, 10 making less than $3M)
Setup Man Salary Range: $316K-->$5M (only 2 are making $316K, then it jumps up to $1M...only 9 total making less than $2M)

I can handle those numbers.
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Last edited by Ben E Lou : 04-15-2005 at 09:06 AM.
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Old 04-15-2005, 08:26 AM   #870
Bee
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Join Date: Oct 2000
Location: Fairfax, VA
Quote:
Originally Posted by SkyDog
Actually, once a patch fixing the "no year-to-year stats being recorded" bug that cropped up in 8.10, I'll be good to go. From some suggestions on the SportsMogul forums, I moved Salary Demands to -20%, and League Revenue to +10%, and voila: there are no FA's rated 75 or better available on April 1st. Knocking salaries down a little isn't a big problem for me: there are still 20 players making more than $10M, max salary is $16.4M currently, a few other data points on salaries at -20%:

Top Starter: $15.2M
Salary Range of All MLB Closers: $1.5M-->$8.00M (only 3 making less than $2M, 10 making less than $3M)
Setup Man Salary Range: $316K-->$5M (only 2 are making $316K, then it jumps up to $1M...only 9 total making less than $2M)

I can handle those numbers.

That's great info! Thanks SD, I look forward to spending some time with the game this weekend with the wife out of town.
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Old 04-15-2005, 08:31 AM   #871
MizzouRah
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Yes indeed Skydog!


Thanks,

Todd
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Old 04-15-2005, 10:18 AM   #872
HomerJSimpson
College Benchwarmer
 
Join Date: Jan 2005
Location: Springfield, USA
Quote:
Originally Posted by SkyDog
Actually, once a patch fixing the "no year-to-year stats being recorded" bug that cropped up in 8.10 is issued, I'll be good to go. From some suggestions on the SportsMogul forums, I moved Salary Demands to -20%, and League Revenue to +10%, and voila: there are no FA's rated 75 or better available on April 1st. Knocking salaries down a little isn't a big problem for me: there are still 20 players making more than $10M, max salary is $16.4M currently, a few other data points on salaries at -20%:

Top Starter: $15.2M
Salary Range of All MLB Closers: $1.5M-->$8.00M (only 3 making less than $2M, 10 making less than $3M)
Setup Man Salary Range: $316K-->$5M (only 2 are making $316K, then it jumps up to $1M...only 9 total making less than $2M)

I can handle those numbers.

Where do you "fix" this stuff?
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Old 04-15-2005, 11:44 AM   #873
amdaily
College Prospect
 
Join Date: Nov 2003
Quote:
Originally Posted by SkyDog
Knocking salaries down a little isn't a big problem for me: there are still 20 players making more than $10M

There are currently 43 MLB players making more than $10 million per season: http://www.onestopbaseball.com/2005/...ion=Outfielder (you have to manually sort by position)

But from my experience, Mogul team salaries seem to be on the high side. Lowering the salaries 20% should get result in getting the benchwarmers more accurate salaries, but it will be at the expense of accurate star salaries.

I think Clay needs to change the default salaries, making scrubs demand much less while increasing the demands of stars. Then let the user modify the game to their liking form that point with the salary adjuster.
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Old 04-15-2005, 12:21 PM   #874
21C
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Join Date: Jul 2001
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Quote:
Originally Posted by HomerJSimpson
Where do you "fix" this stuff?
Under League > League Editor. It will ask you to turn on Commissioner Mode. From here you can change all of your league settings - like set Women Enter Baseball to 0 to avoid getting any women in future seasons.
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Old 04-15-2005, 12:47 PM   #875
Ben E Lou
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Quote:
Originally Posted by amdaily
There are currently 43 MLB players making more than $10 million per season: http://www.onestopbaseball.com/2005/...ion=Outfielder (you have to manually sort by position)
I couldn't possibly care less.
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Old 04-15-2005, 01:10 PM   #876
HomerJSimpson
College Benchwarmer
 
Join Date: Jan 2005
Location: Springfield, USA
Quote:
Originally Posted by 21c
Under League > League Editor. It will ask you to turn on Commissioner Mode. From here you can change all of your league settings - like set Women Enter Baseball to 0 to avoid getting any women in future seasons.

Thank you.
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Old 04-15-2005, 03:16 PM   #877
Ben E Lou
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Join Date: Oct 2000
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Quote:
Originally Posted by SkyDog
Actually, once a patch fixing the "no year-to-year stats being recorded" bug that cropped up in 8.10 is issued, I'll be good to go.
Looks like I'll be playing a little Mogul this weekend.

Clay Dreslough
Mr. Blog
Registered: Jun 2001
Location: Ashford, Connecticut
Posts: 2025


8.10 Fixed the injuries, but I broke the Year-By-Year stats. So I'll be posting 8.11 this afternoon after some testing.



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04-15-2005 03:56 PM
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Old 04-15-2005, 03:17 PM   #878
Ben E Lou
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Clay Dreslough
Mr. Blog
Registered: Jun 2001
Location: Ashford, Connecticut
Posts: 2025


quote:
Originally posted by john99
*Bump*

Now that the game has been out awhile - what's your impressions?


IMHO, this review is DEAD ON:

http://www.gamespot.com/pc/sports/b...006/review.html

It points out some areas that we still need to work on, but points out that 2K6 is a huge improvement over previous versions.

Clay




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04-15-2005 03:57 PM
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Old 04-15-2005, 03:35 PM   #879
jbmagic
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Skydog

any word on this still?

Does the new patch address the injury bug that you found in you dynasty?
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Old 04-15-2005, 03:54 PM   #880
amdaily
College Prospect
 
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Quote:
Originally Posted by SkyDog
I couldn't possibly care less.
Well some of us would at least like the simulation financials to resemble their major league counterparts.
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Old 04-15-2005, 04:09 PM   #881
Ben E Lou
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Quote:
Originally Posted by amdaily
Well some of us would at least like the simulation financials to resemble their major league counterparts.
I like them to resemble them, and that's close enough for me. I can easily deal with salaries looking like they are from only 3 or 4 years ago.
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Old 04-15-2005, 06:00 PM   #882
Dreslough
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Join Date: Mar 2005
Quote:
Originally Posted by mgadfly
What I am saying is that it isn't much fun and the slider should be set with 0% equalling "realism". +100% equalling double the amount of injuries and -100% resulting in no injuries. That way if we set it to say -80% we can have 5-10 major injuries per season to deal with.

The injury slider was broken. I posted a patch (8.100) but it broke some the Scouting Report stats so I'm posting a new patch (8.110) tonight.

Clay

Last edited by Dreslough : 04-15-2005 at 06:01 PM.
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Old 04-15-2005, 06:07 PM   #883
Ben E Lou
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Join Date: Oct 2000
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Mogul 2007 feature poll is up. As I said a lonnnnnnngggg time ago in this thread, Clay obviously makes his decisions on features heavily based on this feature poll. Vote now for your pet features:

http://www.mogulsports.com/vbulletin...threadid=72506
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Old 04-15-2005, 06:21 PM   #884
MizzouRah
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Quote:
Originally Posted by SkyDog
Mogul 2007 feature poll is up. As I said a lonnnnnnngggg time ago in this thread, Clay obviously makes his decisions on features heavily based on this feature poll. Vote now for your pet features:

http://www.mogulsports.com/vbulletin...threadid=72506

You have to be kidding me, right? Version 2006 hasn't seen an hour of play time from me yet and we're supposed to vote on 2007 options? Sheeeshhh.. maybe EA will let us vote on Madden 2009 features.

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Old 04-15-2005, 06:23 PM   #885
Ben E Lou
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8.11 is now up.
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Old 04-15-2005, 06:28 PM   #886
Coop
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Uh..so the auto updater doesnt work anymore?
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Old 04-15-2005, 06:30 PM   #887
Ben E Lou
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Quote:
Originally Posted by MizzouRah
You have to be kidding me, right? Version 2006 hasn't seen an hour of play time from me yet and we're supposed to vote on 2007 options? Sheeeshhh.. maybe EA will let us vote on Madden 2009 features.
I don't get what the problem is. These obviously aren't features that will be added to 2006, so why wouldn't he ask the community what features they feel like are missing? Actually, considering how many games are set aside after a few weeks/months of playing time, I think it is a good idea. If Arlie asked me what features were needed in TPF right now, or Markus asked me for ideas for OOTP7, I wouldn't be able to help out all that much. Pretty much every single idea I've had in the TCY2 and FOF6 threads has come to me while playing the game, and thinking, "Hey, I wish it did it this way or that way..." When and if Mogul gets tabled for awhile for BBCF, the next Solecismic game, and/or OOTP7, I won't be able to give nearly as good feedback.
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Old 04-15-2005, 06:33 PM   #888
Ben E Lou
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Quote:
Originally Posted by Coop
Uh..so the auto updater doesnt work anymore?
It does, but this is an "unofficial" patch. He indicated in his post that another one would be coming up soon--almost sounds like maybe even tonight. He said something along the lines of "I wanted to get the double-injury bug fixed, but the lack of year-to-year stats in 8.10 was unacceptable, so I needed to break for dinner, and wanted to go ahead and post this..."
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Old 04-15-2005, 06:36 PM   #889
Ben E Lou
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Dola....here's the link:

http://www.mogulsports.com/vbulletin...threadid=72507
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Old 04-15-2005, 06:37 PM   #890
Buccaneer
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Trade AI?
AI FA acquisitions?
AI roster and financial management?
Historical seasons and historical players variance?
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Old 04-15-2005, 06:42 PM   #891
Ben E Lou
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Quote:
Originally Posted by Buccaneer
Trade AI?
AI FA acquisitions?
AI roster and financial management?
Historical seasons and historical players variance?
Look, I just copied and pasted what Clay asked me to copy and paste. If it isn't on there, mention it in the thread.
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Old 04-15-2005, 07:34 PM   #892
Buccaneer
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Ummm.....okay. The questions weren't directed at you, SD. It's just a predictable set of questions for anyone playing this game.
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Old 04-15-2005, 07:58 PM   #893
amdaily
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Join Date: Nov 2003
The trade AI is better than I had first thought.

I'm testing things with a fictional league in the first few seasons and the FA is still awful. A 22 year old 78/100 prospect sitting there on March 1st demanding a measly $2.3 million and no one will touch him. I increased revenue by 10%, but in the short term it doesn't appear to have helped. I'll keep tinkering with the settings though, hopefully find something that is acceptable.

Finances are the same as they have been, nothing in immediate need of fixing.

I don't play historical leagues, so no comment.

Last edited by amdaily : 04-15-2005 at 07:59 PM.
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Old 04-15-2005, 08:09 PM   #894
Galaril
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Quote:
Originally Posted by Buccaneer
Trade AI?
AI FA acquisitions?
AI roster and financial management?
Historical seasons and historical players variance?

Before SkyDog accuses me of being to negative I will say, that I guess, the AI free agent stuff can be fixed by , as SkyDog noted,adjusting the starting financials. Trades AI offers are still screwed up and I don't know they will be addressed this version. And yes Bucc, I had to say the same thing when I saw the poll at BM's board. It is agreta idea to get feedback and suggestions from folks but it kind of pisses me off. I basically feel like I have paid albeit 20 bucks to beta test this guys product. Granted it is a greta improvement over previous incarnations but.... Well, I have hope for this game down the road when it gets patched but up to know it has gotten much serious play.
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Old 04-15-2005, 08:22 PM   #895
Ben E Lou
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Quote:
Originally Posted by amdaily
A 22 year old 78/100 prospect sitting there on March 1st demanding a measly $2.3 million and no one will touch him.
Are you saying that his peak rating is 100? If so, that's frightening. How did he get released in the first place?
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Old 04-15-2005, 08:24 PM   #896
Ben E Lou
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Quote:
Originally Posted by Buccaneer
Ummm.....okay. The questions weren't directed at you, SD. It's just a predictable set of questions for anyone playing this game.
Ah! I thought that, since it was right after the link to the poll (and those things weren't in the poll) that you were complaining (yes, you complain a lot) that they weren't in there.
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Old 04-15-2005, 08:27 PM   #897
Ben E Lou
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I've been away for the last hour and a half or so and only got to quickly tinker with 8.11 before I left. How do injuries look in the regular season? I noticed that they were low in Spring Training. Only around a dozen guys in the entire baseball universe came out of spring training injured at default settings. However, that's probably closer to what the masses want. {Sigh}
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Old 04-15-2005, 08:53 PM   #898
MizzouRah
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I just don't think a product that was not released in good shape should have a - next version, what do you want? thread. The feeling I get, "I'm getting close to my last patch for 2006."

Again SD, it's just my opinion.


Todd
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Old 04-15-2005, 08:54 PM   #899
MizzouRah
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dola,

I'm at my parents house tonight due to a 6:30am soccer game (fun to get my 9 year old up at 5:30am and try to get her motivated to play soccer)

Tomorrow, I'll give the lastest patch a run and post some thoughts... although that darn EHM 2005 demo has been tearing me away from everything.

Todd
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Old 04-15-2005, 09:19 PM   #900
rjolley
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Wait, they scheduled a soccer game for 9 year olds at 6:30am? That's crazy...
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