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Old 07-28-2019, 10:32 AM   #1
GrantDawg
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Join Date: Nov 2000
Location: Covington, Ga.
Madden 20....oh, no. Here we go again.

I can't believe there is no new thread, but then again as bad as this franchise as gotten it shouldn't be a surprise. I am downloading it now because I have Origin Access, but probably won't be able to play much today. I do want to know if anybody is excited about this years version, and what people think of the game. Let the bitching and moaning begin!

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Old 07-28-2019, 10:57 AM   #2
SirFozzie
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Join Date: Nov 2000
Location: The State of Insanity
I'm trying out the PC version. Two issues os far (mostly from Face of the Franchise)

Defensive Line power seems way over the top. too many DL sacks

had one glitch where I scored a game winning touchdown, but the game went into quick sim (and wouldn't end the game, despite no more plays to be run). Had to replay that game
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Old 07-28-2019, 11:58 AM   #3
GrantDawg
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Quote:
Originally Posted by SirFozzie View Post
I'm trying out the PC version. Two issues os far (mostly from Face of the Franchise)

Defensive Line power seems way over the top. too many DL sacks

had one glitch where I scored a game winning touchdown, but the game went into quick sim (and wouldn't end the game, despite no more plays to be run). Had to replay that game




Ew. Of course, we are basically beta-testing since it hasn't released yet. They usually patch release day, so things might change. Plus, it always takes awhile to get sliders right.


I have only tried Face of the Franchise as well. I like this story line mode better than the old ones, mainly because you can create the character instead of being stuck playing their creation. Haven't even played out the first game, but the story is the same old sports story so far. I do like the feel of role-play, so we'll see how it goes.


Game play wise, what I noticed is when allowing to the computer make the throws in All Pro default sliders I had a lot of incompletes. I still hate the way this game does incompletes because they generally miss by a mile instead of the near misses that most actual missed passes are. Still, at least he wasn't robo-qb. Also noticed the same problem with screens the game has always had, that they end up a sack way too often.


Anyway, graphics look great as always. We will see how franchise mode goes, especially with the now big ratings gaps they have between players now.
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Old 07-28-2019, 12:02 PM   #4
sabotai
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Join Date: Oct 2000
Location: The Satellite of Love
I actually nearly got it playing decently well last year, but it would have taken way too much work to keep going in franchise mode.

There was a thread on the OS slider board where someone reworked the traits. He eliminated a few like High Motor, limited some to certain positions, left only a few players with Big Hitter, etc. That with some slider changes worked well.

But in order to keep it going in franchise mode, I would have had to go through all of the players and make edits to keep the traits right. And editing in Madden is a very slow process. The trait changes helped a lot, but it still wasn't quite right and wasn't worth the effort to keep a franchise going..
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Old 08-04-2019, 10:01 PM   #5
bhlloy
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Join Date: Nov 2003
So everyone make sure you are sitting comfortably - but a preseason and 2 regular season games in I'm actually a huge fan of this so far.

Are there balance things that need to be put in place? Sure. A couple of notable ones so far, if you get a young superstar the development curve seems to be way too steep and it's basically going to take house rules to not have him end up at 99 overall (already have Jamal Adams to 92 just with a training focus and the games, and he's leveling up faster than most of my 70 rated guys are), and there are definitely some in game things they haven't fixed in the last 20 year still (opposition RBs are still stoopid even with run blocking jacked way up and it's still way too easy to get sacks from outside rushers).

Overall though? Hell of a fun game that may well keep my interest far longer than any other sports game outside of NBA2K. The ratings gaps and rethinking of some of the mechanics seem to work really well. Inaccurate QBs are inaccurate (Josh Allen went less than 50% against me with "only" two picks), accurate QBs are hell to play against and good luck throwing that 69 rated tackle out there because he's going to be an absolute turnstile.
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Old 08-04-2019, 10:03 PM   #6
bhlloy
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Join Date: Nov 2003
DOLA - definitely bugs around QBs taking sacks right now driving up some of the sack numbers. Beat the Browns only because Mayfield had a couple of 30+ yard sacks driving them out of FG range and then ran straight out of the end zone under 2 minutes for a safety when a drive into FG range would have won the game.
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Old 08-05-2019, 08:55 AM   #7
MizzouRah
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Join Date: Sep 2002
Location: Troy, Mo
I loved Madden 19, played 7 full seasons with the Cardinals, playing every game. Went to 3 Super Bowls and won 2. Pretty much played on AP/defaults.

Can't wait to play some Madden 20 when it gets here tomorrow. This time I've decided to go with the Buffalo Bills.
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Old 08-07-2019, 08:51 PM   #8
MizzouRah
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Join Date: Sep 2002
Location: Troy, Mo
Played two exhibition games so far and I'm really enjoying the game play. Everything is buttery smooth, running feels great and passing has taken a step forward with better trajectories and no more super LB's jumping up to intercept the ball.

The x-factors are actually a great addition and not overpowered. You can really tell who the super star players are and have to account for them each play, especially when their x-factor is active.

Took me a game to get used to not seeing my players walk up to the LOS, but it makes the game flow so much faster.

Itching to start my CFM once the opening day rosters are out and the first title update is released in September.
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Old 08-07-2019, 10:17 PM   #9
bhlloy
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Quote:
Originally Posted by MizzouRah View Post

The x-factors are actually a great addition and not overpowered. You can really tell who the super star players are and have to account for them each play, especially when their x-factor is active.


Full disclosure, although I haven't really seen it in my games so far there's a lot of examples out there of defensive linemen with pass rush x-factors getting double digit sacks per game, so it may not be as perfectly balanced as this, but hopefully they will come out with a fix.

Still enjoying this but some of the rough edges are beginning to grate on me a bit (am I at stage 2 in the "Madden Kubler Ross theory" yet?) so following the gameplay mod on discord and may not start a new franchise until it's released.
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Old 08-07-2019, 11:06 PM   #10
MizzouRah
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Join Date: Sep 2002
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Quote:
Originally Posted by bhlloy View Post
Full disclosure, although I haven't really seen it in my games so far there's a lot of examples out there of defensive linemen with pass rush x-factors getting double digit sacks per game, so it may not be as perfectly balanced as this, but hopefully they will come out with a fix.


Most of the complaints I've read about this is by cheese players who are mad they can no longer sit in the pocket forever waiting on an open WR. When a DL's x-factor trait is activated you have to adjust by throwing short passes or running plays to the opposite side.


A guy like Kahlil Mack or Aaron Donald should be a player you fear, making you adjust or plan to get sacked. The x-factors to me so far, finally make me aware of where they are at on the field and I have to game plan around them. I don't have near enough games to tell if any of them are OP yet, but so far I'm really enjoying that layer of the game.
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Old 08-08-2019, 07:47 AM   #11
albionmoonlight
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Join Date: Oct 2000
Location: North Carolina
I like the X factors. I played against Houston, and Watt & Clowney each had a few plays where they just tossed aside their blocker and blew the play up. It didn’t happen too much, but it felt realistic. That’s what Watt and Clowney do in real life.

Last edited by albionmoonlight : 08-08-2019 at 09:09 AM.
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Old 08-08-2019, 09:10 AM   #12
albionmoonlight
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Location: North Carolina
dola

I'm sure a cheeser can figure out a way to exploit that, but I hope they don't nerf it because it makes my single player games feel more fun.
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Old 08-08-2019, 02:42 PM   #13
TexasT
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Join Date: Aug 2005
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Mizzou do you control your players or do coach only?
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Old 08-08-2019, 11:09 PM   #14
MizzouRah
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Mizzou do you control your players or do coach only?

I play all my games, except for preseason, I only play those in my first season to get to know whomever I decided to go with. (this year it's the Bills)

I don't change plays at the LOS or switch players on defense. I just typically go with one of the coach suggested plays.
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Old 08-08-2019, 11:10 PM   #15
MizzouRah
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Join Date: Sep 2002
Location: Troy, Mo
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Originally Posted by albionmoonlight View Post
dola

I'm sure a cheeser can figure out a way to exploit that, but I hope they don't nerf it because it makes my single player games feel more fun.

I'm completely with you. With M19 players like Aaron Donald were hardly ever a factor, now I have to switch things up if he's in the zone.
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Old 08-09-2019, 03:09 PM   #16
dubb93
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Join Date: Nov 2004
Is the fast sim mode where you jump in automatically during key moments still a thing?
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Old 08-09-2019, 11:20 PM   #17
dolfin
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Is the fast sim mode where you jump in automatically during key moments still a thing?

Yes this is still in Franchise mode. You get the option to play the key moment
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