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Old 11-11-2012, 01:01 PM   #51
Kodos
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Just post in here to let me know. And make sure your pitches match the ones in NCAA 2012. (I think that'd be an easy aspect to forget.)
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Old 11-11-2012, 01:32 PM   #52
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Quote:
Originally Posted by Kodos View Post
Just post in here to let me know. And make sure your pitches match the ones in NCAA 2012. (I think that'd be an easy aspect to forget.)

I won't be able to do that until tomorrow when I get back home from work
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Old 11-12-2012, 07:49 AM   #53
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Alright...Roster is done, but I need to validate recruiting pitches when I get home from work.
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Old 11-12-2012, 04:33 PM   #54
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Everything is done now....ready...
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Old 11-12-2012, 10:00 PM   #55
Kodos
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Alright, I'm done with my roster too. I'm wondering if we need to advance to the next stage to make sure the pitches are updated to reflect the new season in game in NCAA 2012. I'm not home tonight, so I can't check, but will tomorrow.

Last edited by Kodos : 11-12-2012 at 10:00 PM.
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Old 11-13-2012, 08:30 AM   #56
Kodos
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Nevermind. No need to advance us in game. Just EA's crappy site not allowing us to recruit (and see pitches) at this stage.

Indiana is ready to roll. Might get a chance to set things up tonight.
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Old 11-13-2012, 02:29 PM   #57
Kodos
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Another thing to make sure have correct is your team's star rating.
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Old 11-13-2012, 04:32 PM   #58
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Originally Posted by Kodos View Post
Another thing to make sure have correct is your team's star rating.

I think mine is correct. I am set at 1 star...
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Old 11-13-2012, 05:48 PM   #59
cartman
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Just let Kodos know, I should have my team ready by noon on Thursday. I'm heading home tomorrow afternoon, so I'll be working on finishing it up tomorrow night/Thursday morning.
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Old 11-15-2012, 07:37 PM   #60
Kodos
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Are we good to go yet? Tomorrow night looks like a good night for me to set up the league because my wife will be out with her friends at the new Twilight movie.
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Last edited by Kodos : 11-15-2012 at 08:39 PM.
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Old 11-16-2012, 06:58 AM   #61
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I think everyone who is participating has posted they were done. I thought I was the last one but Cartman is it...
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Old 11-16-2012, 09:50 PM   #62
Kodos
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Just as an FYI, Cartman let me know he isn't done yet.
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Old 11-21-2012, 10:45 AM   #63
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bumpity..
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Old 11-21-2012, 10:57 AM   #64
Kodos
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Still in a holding pattern.
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Old 11-21-2012, 12:57 PM   #65
cartman
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Sorry folks, but I don't think I'm going to be able to get my team finished until this weekend. The last 2 1/2 weeks have been crazy, with Vegas, then a network meltdown with my big customer, my uncle passing away, and now Thanksgiving. I apologize for holding things up for everyone.
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Thinkin' of a master plan
'Cuz ain't nuthin' but sweat inside my hand
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So I dig deeper but still comin' up with lint

Last edited by cartman : 11-21-2012 at 12:57 PM.
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Old 11-21-2012, 01:54 PM   #66
Kodos
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No problem - real life is always more important than fake football. Sorry to hear about the passing of your uncle.

Last edited by Kodos : 11-21-2012 at 01:54 PM.
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Old 11-25-2012, 08:22 AM   #67
gstelmack
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Any word on exactly which "House Rules" (the NCAA term for the screen where you set difficulty, clock settings, etc) we'll be using? I'd like to set my practice dynasty up the same way. Right now I'm on Heisman difficulty and finding it a bit TOO hard - I'm getting thrashed by equal talent teams, have hard battles against lesser ranked teams, but can still solidly beat FCS teams. I need to know if I need to keep practicing, or if we're using All-American difficulty, what player speed threshold to use, what quarter length to use (note that there does not seem to be a true accelerated clock this time around, or I can't find it, so 8 minute quarters seems to give a long game), etc.
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Old 11-25-2012, 10:43 AM   #68
Kodos
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Maybe 7 minutes on Heisman default with adjusted penalty sliders? I don't have a strong opinion, although I am also getting thrashed in my solo online dynasty which uses adjusted Heisman sliders. I do think we should use the slow speed.

I was using BYU 14's sliders (below), but was getting thrashed, so I made some adjustments midseason (then continued to get thrashed).

Quote:
Sliders updated 07/17 - Changes in red

Heisman
8 minute quarters
speed threshold - 20
game speed slow

Offsides and false start - 80
Holding, clipping and roughing the passer - 50
Facemask - 55
Kick, off and def pass interence - 90
Intentional grounding - 90

Gameplay - Hum / CPU

QB Accuracy 15 /15
Pass block 35 / 30
WR catch 45 / 45
RB Ability 55 / 55
Run block 45 / 50
Coverage 20 / 20
Pass rush 25 / 25
Interceptions 15 / 20
Rushing D 20 / 15
Tackling 35 / 35

FG power 45 / 45
FG acc 40 / 35
Punt pow 50 / 50
Punt acc 45 / 40
Kickoffs 45 / 45

Last edited by Kodos : 11-25-2012 at 10:48 AM.
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Old 11-25-2012, 12:17 PM   #69
gstelmack
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Maybe I'll try a few rounds on All-American to see if it gets too easy. The biggest issue on Heisman seems to be the defensive line overwhelming my offensive line. Everything else feels reasonable.
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Old 11-25-2012, 01:39 PM   #70
Kodos
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We could always boost human blocking. I seem to recall all american was too easy. Recruiting should definitely be on heisman. Despite going 1-10, I have a top 15 recruiting class with a scrub team on AA recruiting level.
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Last edited by Kodos : 11-25-2012 at 02:26 PM.
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Old 11-26-2012, 08:52 AM   #71
cartman
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Come hell or high water, I'll have my team ready by this evening.
__________________
Thinkin' of a master plan
'Cuz ain't nuthin' but sweat inside my hand
So I dig into my pocket, all my money is spent
So I dig deeper but still comin' up with lint
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Old 11-26-2012, 12:00 PM   #72
Kodos
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Alright. I may not have a chance to get the league setup until Wednesday though.
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Old 11-26-2012, 08:20 PM   #73
cartman
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Finally have Rice completed. Ran into an issue with XBox Live, but got that sorted out, and have made sure the team recruiting ratings are correct.
__________________
Thinkin' of a master plan
'Cuz ain't nuthin' but sweat inside my hand
So I dig into my pocket, all my money is spent
So I dig deeper but still comin' up with lint
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Old 11-27-2012, 07:29 AM   #74
Kodos
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Okay. Won't get to this tonight, as I'll be watching IU vs. UNC. But maybe tomorrow night.
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Old 12-01-2012, 02:02 PM   #75
gstelmack
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Quote:
Originally Posted by Kodos View Post
We could always boost human blocking. I seem to recall all american was too easy. Recruiting should definitely be on heisman. Despite going 1-10, I have a top 15 recruiting class with a scrub team on AA recruiting level.

I've played several games on Heisman now with 7 minute quarters, slow speed, and human pass/run blocking to 60. It feels much better, especially running. I'm getting some holes against comparable / inferior defenses, and having trouble running consistently against superior defenses. Pass blocking may be better at 55 - the defense gets SOME pressure on 60, but not as much as I'd expect. On the other hand, that compensates for the fact that EA seems to think it rains during EVERY SINGLE COLLEGE FOOTBALL GAME IN FLORIDA. It looks like they made the same mistake FOF did - just because it rains on average like 120 days out of the year, most of those are short showers, and the vast majority of football games get played in beautiful weather. The rain means extra drops for the receivers, and some slipping on routes. The big advantage I have right now is my ability to switch between run and pass when one or the other is not working; that couldn't overcome the lack of O-Line play before this tweak, and now it can against comparable or worse talent. Better opposition is still hard to move the ball against as it should be.

So my recommendation to start is 60 human run blocking, 55 human pass blocking, 7 minute quarters, slow speed, and whatever penalty adjustments you were planning on.

Have any others played much to have an opinion? We don't want this tweaked for just my play style
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Old 12-01-2012, 02:56 PM   #76
Kodos
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Those sound good to me. Any other input, guys? I've never been a sliders guru.
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