01-03-2013, 04:39 AM | #1 | ||
Head Coach
Join Date: Dec 2009
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WW CLII Gorey Stories - Top Floor - GAME OVER!!! Indiv. Winners: ZINTO and MAUCHOW!
BEWARE THE RULES THAT APPEAR HERE...this is a variant game of werewolf that's part adventure game/ part werewolf. There will be excitement and intrigue and spookiness and oh yeah rules.
Basic Game Rules: 1. No editing posts. 2. No discussing game with outside people. Check with me if you are confused about being out of the game before posting in other outside threads. 3. Don't die. 4. Protect your blood. Make sure it stays inside you. 5. Conditional orders are allowed to make sure you don't perform an action on someone who has died so give multiple names just in case. 6. Do not direct quote anyone from PM or another thread. You may say things from the other thread but the source must be gone. NEVER direct quote a PM. Voting. Voting is a basic game concept. There will be times of voting. To vote for someone, say VOTE in boldface followed by their name. Like: VOTE MARY To change your vote you must first unvote the person you voted for, then revote: UNVOTE MARY VOTE JULIET There may be days where you aren't voting. Unless the game tells you you are voting, there is no need to vote. Deadlines: Day action deadline is 7 PM PST/10 PM EST Night action deadline is 9 PM PST/Midnight EST Victory: Individual Victory: Find more money(jewels, cash, gold, gems, goods etc) than anyone else. Team Victory: Party Guests (Villagers): Find all the "friends of Lord Snout" and eliminate them. Friend of Lord Snout (Werewolves): Kill villagers until you have a 1:1 ratio. Last edited by CrimsonFox : 01-23-2013 at 02:07 PM. |
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01-03-2013, 04:39 AM | #2 |
Head Coach
Join Date: Dec 2009
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Locations:
There are various locations in this game. In the description, you will find location names precisely noted and in CAPS. These locations may be a room name, or a direction. To go to another location, use the word GO in the same style as voting in boldface. Like.... GO STUDY GO UP GO IN You do this in thread. Locations and threads: When you go to a location, you might actually move to a different thread. There are multiple threads in the game, each with a name. You will be told which thread to go to based on your movements. (You will be told in thread. Do not move to a different thread until you are told). If you are told to move to a new thread, you must leave the current thread and go to the new one. When you arrive at the new thread, you may not go back and read any other thread. When you go to a new thread, you may read the entire thread all the way back to the beginning. (The rooms are weird and project past occurrences like movies on the wall). You may quote things from the thread you are in but you may never QUOTE something from another thread, although you may talk about something you remember or you may go physically GO back to another thread to get information you forgot. Items: There are various items in this game. These are ALSO noted in CAPS but not in the description of a room. You may interact with items. Some items may confer upon you certain powers and abilities. Likewise if there is anything inside or under the item, like treasure, you will get it. YOu may keep track of what specifically you have but its importance is for monetary purposes only and the total is all that matters. There is no inventory so you will never be "carrying an item" or passing it or anything. Some items may be furniture or other non-carryable things (like a SIDEWALK). Sometimes it may be confusing whether something is an item or a location. (such as a closet). A location will be located in the locations section at the end of the description. To interact with an item, use the format INSPECT like: INSPECT IRON MAIDEN Buttons and levers: When you encounter one, is will be a particular color. You may press or pull a lever in thread. You do so by saying the precise type of button. PUSH GREEN BUTTON PULL RED LEVER or PULL RED will suffice too. Levers and buttons may be pulled or pushed at any time. Doing so does not prevent you from looking at items as the levers are their own thing. The effects are varied and unknown and the results (and/or consequences) of a lever may happen at various times (immediately, at random, at one of the deadlines, etc) Treasure: If you find something of worth it will go into your treasure total. You may keep track of what you find, but the value is what is important. Turns: Moves are due by night action. If you move to a different room, state in thread GO location . Then that night you will move there. If you wish to INSPECT an item, you must do so by vote deadline/day action deadline. INSPECT item You may only inspect one thing. You may UNINSPECT and UNGO similar to UNVOTE and change your mind. If you and another are inspecting the same item, you may not both the benefit for it. In some cases the reward may be split, in others only one would receive it. It depends on what the reward/consequence is. INSPECTs are resolved during day action deadline and GOs at night action deadline. Write-ups: They will be late. Go get a sandwich and watch some TV. Will be lenient but get your night orders in early anyway. Roles and concepts common to WW which you may or may not see: Brutal- When you kill the Brutal, the Brutal kills someone else automatically on the way down Hunter - The Hunter may kill one person as a night action, one time only. Seer - The seer may choose one person per night to see if they are bad or good. Cunning- A bad guy which scans as a good guy Bodyguard - The bodyguard guards another player every night, but it can be same person on back to back nights. If that player is chosen as a kill victim, the bodyguard saves them. If that person is the hunter's target,the bodyguard is killed instead. Lovers - Two characters that have a link and can sense when their loved one is near. When one dies, the other dies too. There may be other roles and rules not listed that come into play. Last edited by CrimsonFox : 01-11-2013 at 07:02 PM. |
01-03-2013, 04:39 AM | #3 |
Head Coach
Join Date: Dec 2009
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D is for Dubb, who perished of fits... Dubb became Lord Waldorf Tubshank, the Hunter! The spirit inside dubb...was Lord Waldorf Tubshank, the hunter from the villager side. He carried his trusty blunderbuss around in case a foxhunt breaks out. He shoots pheasant, he kicks bunnies and he wrestles bears. He even wears a large bearskin coat so that all know who they are messing with. He remembed where he hid his trusty blunderbuss and now have retrieved it. Whenever Lord Waldorf would visit he would spend endless amounts of time on the commode. In fact when he was out hunting, half the time he could be seen squatting behind a tree, using leaves for toilet paper. When dubb touched the commode and the remnants inside, it bought him back and rekindled that relationship with La Toilet and now he is Lord Tubshank. D if for Darth Vilus, who was swept out to sea... Darth Vilus became Madame Von Stuttervane, a villager! The tale of Madame Zorah Von Stuttervane – A sight to see was she. In her covered do. She wore a large turbin and what appears to be a misguided throw of patterns most Arabianlike. People think she may have powers but she I fear does not. She cannot conduct a seance but perhaps a symphony of three blind mice. Madame Zorah once had a cat. But it wasn't real it was just a figurine. But even so, she would take it with her wherever she would go. People would whisper about her and her cat. And What did Madame Zorah do to it that put it that way. But the answer nothing. She just liked it and bought it one day. And accidently left it behind at Lord Stout's. But now when DV touched it, she had returned. B is for Britrock assaulted by bears... Britrock became Lady Gloria Fairweather, a lover! A Coquettish and feminine knockout. Petite and lovely and a classy dresser. All eyes go to her when she enters a room, but she only has eyes for one man, Lord Montague Boxley whom she has pledged your eternal love. Her only wish was to be entwined in his arms again. When britrock touched the tub he summoned her back. Years before, Lady Fairweather would soak for hours in the tub, letting the creamy bubbles soften her skin and she would sip champagne for hours getting ready for her dates with Lord Boxley. Apparently a habit she wanted to continue as she has come back. S is for Spleen who fell down the stairs... Spleen became Lord Montague Boxley, the lover, was a stalwart army man and dashingly handsome. Women wanted him and men wanted to be him. He saved his affections for the fair Lady Fairweather who is his lover. He always knew when Lady Fairweather passed by. He'd know that perfume anywhere. How he longed to entwine her in his arms for another kiss. When spleen touched the bottle of Shiraz, a bottle that Lord Boxley was saving for a special night between himself and Miss Fairweather. But that special night never came. And so the bottle stayed in the cellar to this day...until spleen touched it and brought him back. Now he are he. D is for Danny, consumed by a fire... Danny became the Wuggly Ump, the Brutal! A vicious and horrible beast. It smells its prey for miles around and runs far to eat it. And when it does it’s a horrible sight indeed. Its appetite can never be satisfied. It is Brutal. When it are killed it is still eating when it dies and takes someone with it. Danny touched the pillow of the Wuggly Ump. It was his favorite pillow. He slept on it every night. Then he ate it. Then he pooped it out. And then its droppings were used to stuff it. And now IT has been summoned inside of Danny. S is for Saldana, who died of ennui... Saldana became the Bahhum Bug, the seer! It is a very good bug. Is it benevolent and somewhat silly being who wants to show others the folly of their ways by showing them the past present and future. No one really pays much attention to it as they are too busy laughing at the fact that it is a bug dancing in funny positions. Still it tries to show them the what’s what and who is who and who is good and who is bad. Saldana touched the carving. The favorite carving of the Bahhum Bug who would visit every day and carve his spirit friends into the billiard table. And now it has been summoned inside Sal. C is for Chief Rum, who sank in the mire... Chief Rum was Herbert Wainscotting, a villager – An ordinary man with an ordinary coat. And one day his coat decided that it wanted a more exciting life. SO it beat Herbert unconscious and wrestled itself free and went away and now lives on another man. A man of action and good looks. So Herbert got a new coat. One that likes a good book and a stroll through the park. When Chief touched the robe, he summoned Herbert. For the robe was a robe Herbert had been looking for for years. A simple robe that let him walk to the bath and it covered him well. And it was so comfy yet was a simple earthy color that Herbert loved that robe almost as much as the robe loved him. For the robe had been seeking just sort a man for years. But one day Herbert left the robe behind. And here it has stayed, waiting to bring Herbert back. And now it has... That is Herbert on the right with the coat that had long since left him. Z is for Zinto squashed under a train... Zinto was the Beelphazor the devil – He has been summoned many a time in a very disrespectful way and it is always the same for him. He simply must have their soul. He loves dancing with humans and then dancing away with their soul. leaving them as a mindless corpse. Then reappearing at inopportune moments to drag them away and throw them in a pit. People fear him most of all for their souls will leave them to stay with Beelphazor. Oh he are so misunderstood. Funny one would not not think a devil would drink wine but they do. Beelphazor's favorite was a Pinot Grigio and a most cursed Pinot Grigio it was. For the grapes were squeezed not in pits of hell but the pits of France. And no one ever comes back from that. This was the devil's last bottle. And it wants it... oh yes it wants it. And Zinto touching it has brought the devil back...to have a nice drinky-poo. P is for Passacaglia, who blew into bits... Passacaglia was the Reverend Lochlan Wearsome Bland, a villager – He was the revered of the devastating sermon. One day he gave the most devastating sermon ever. And all who listened were put into a deep sleep. And there they stay, to this day, unable to wake from that sleep. Even though Reverend Bland's sermon ended some 15 years before. They still sit and snore. Passacaglia touched the painting with the woman in the red dress. It was the favorite painting of Rev Bland who had never had an exciting painting in his life until he comfiscated it from an altar boy in his service. He hung it on his wall and looked at it. All of his other dull paintings in his house all thinned and melted away. And now with Pass's touch of the painting he brought him back. G is for Goldeneagle embedded in ice... Goldeneagle became Gertrude Hopewell, a villager – A fair maiden she is. With fine fine clothes. Like trophies she wears long gowns and long robes and dresses. And keeps her hair long and flowing. And every she you brushed it for an hour each side and then another hour down the other. And she hopes for a life outside of these walls. But then by the time she's picked out her finest clothes and brushed her fine fine hair, it is time for bed. And...well, she hopes for more. Because Goldeneagle touched the stag head, he has summoned Gertrude back. For one day out on the grounds of the manor, Gertrude encountered the great stag. With its coat so fine and flowing it was instantly attracted to the fair maiden in her flowing gown of sienna and cream. And it bade her ride off with it into the woods. And for the day she went. And at night she returned. And each night she pined for it but it never returned. Now the stag's head is above the fireplace. And touching it summoned her back. N is for Ntndeacon, trampled under a brawl Ntndeacon was The Undoubtful Guest, The Bodyguard – He is are not sure where he came from, nor is anyone aware of who, even what he is, but he is always there, staring at the wall or sitting in the parlor or perched on the urn. He came unexpecedly even univitedly yet he is there and he will never go away. He is always there watching someone. If he had not prevented the accidental costastrophe of someone’s life on occasion, he would surely be unwelcome for sure. For now he is simply undoubtful. Ntndeacon touched the statue of the Dancing Couple. And that statue was owned by the Undoubtful Guest. One day he appeared and brought it and just left it here. People would admire it and praised him for bringing it so he stayed. And stayed... and stayed... and never went away... J is for Jackal-Lathum who slipped down the drain... Jackal-Lathum was Beatrice Waxweed, a villager – A quaint older lady who likes keeping order and likes her clothes. She likes to tell other ladies what they're wearing is foolish or isn’t ironed enough and to that end she never has friends. Yet she forces her way into parties and just pretends. She pretends to know everyone there. Yet she doen’t say a word. For if they all heard her opinions they’d think her absurd. During the treasurehunt, Jackal stood and stared and touched nothing just like Beatrice touched all that nothing all those years ago. And from that nothing she materialized and now she is Jackal-Lathum, returning to touch more nothing. Ms. Waxweed on the left being fussy with a child. D is for Daddy Torgo, poisoned by gin Daddy Torgo was Dracula, the mover, the vicious vampire who lures pretty maidens to their death. (although its been told he isn't too picky nowadays when he is hungry and can go both ways). A dashing dresser, he can change into a bat. He is an expert traveller and can go anywhere and everywhere very quickly. His evil knows no bounds and frequently is found sipping a glass of someone's blood or hypnotizing them to do his bidding. And Daddy Torgo touching the Sofa first made it clear that this was going to be. You see everyone knows that Dracula seeks his coffin during the day. But no one knows that he seeks his comfy sofa at twilight and just before daybreak. A chance to just sit back and read a nice book and enjoy a nice glass of blood. It really is quite stimulating. And since DaddyTorgo touched the sofa, the VAMPIRE'S SOFA, he have brought him back. A is for Autumn who swallowed some tacks Autumn was Miss Adele Batter, the maid, a villager – Never better a maid, a regular maid, a cumbersome maid was she. You clean things here and eavesdrop there and sneak a bit of tea. Never married, helping others, that’s the life for ye. Autumn touched the black drapes. The drapes that needed cleaning every single day. For the dust it was grey and white and all other colors and showed so easily that the maid Miss adele would have to wash them every single day. And now that Autumn touched them they've summoned her back and oh those drapes look awful now. They need a good washing. Leaderboard Zinto..................8750 pounds Goldeneagle......7500 pounds Ntndeacon.........6250 pounds Danny................5625 pounds Autumn..............5250 pounds Jackal-Lathum..4500 pounds Britrock.............3750 pounds Saldana.............3450 pounds Chief Rum......... 3250 pounds Spleen...............3250 pounds Darth Vilus........3000 pounds Dubb..................1000 pounds (including 2 butler favors) Daddy Torgo......0 pounds Passacaglia.......0 pounds Last edited by CrimsonFox : 01-16-2013 at 12:37 AM. |
01-03-2013, 04:40 AM | #4 |
Head Coach
Join Date: Dec 2009
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Signups......SIGN UP!
1. J is for JAG, who was strick with an axe 2. A is for Autumn, who swallowed some tacks 3. B is for Britrock, assaulted by bears, a lover 4. S is for Spleen, who fell down the stairs, a lover 5. C is for Chief Rum, who sank in the mire, a villager 6. D is for Danny, consumed by a fire , The Wuggly Ump, The Brutal 7. G's for Goldeneagle, embedded in ice, a villager 8. M is for Mauchow, devoured by mice 9. B is for Bholly, whose head got knocked in 10. D is for DaddyTargo, poisoned by gin, Dracula 11. J is for Jackal-Lathum, who slipped down the drain, a villager 12. Z is for Zinto squashed under a train, Beelphazor the devil 13. D is for Dubb who perished of fits, The Hunter 14. P is for Passacaglia who blew into bits, a villager 15. D's for Darth Vilus who was swept out to sea, a villager 16. S is for Saldana who died of ennui, The Bah Humbug, The Seer 17. B is for Booradley run through with an awl 18. N is for Ntndeacon, trampled under a brawl, the bodyguard Last edited by CrimsonFox : 01-15-2013 at 10:49 PM. |
01-03-2013, 04:40 AM | #5 |
Head Coach
Join Date: Dec 2009
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Hogsworth leads JAG, Chief Rum, Bhlloy, Dubb (and no one else...anyone else should leave this thread immediately) up the grand red velvet staircase and just walking up it takes your breath away. You can scarcely believe your good luck to be in this place this night. The chandeliers glisten above you, swaying and tinkling in the light breeze overhead. Soon you arrive at the top floor and are led to a room. He ushers you in and sees you all inside before lighting it and departing. "Pleasant dreams," he says.
Last edited by CrimsonFox : 01-03-2013 at 07:23 AM. |
01-03-2013, 05:43 AM | #6 |
Head Coach
Join Date: Dec 2009
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You are on the Top Floor in the Grand Moonlight Bath Room
Sheer elegance describes this room with the marble floors and walls and the alabaster TUB. One side of the room is glass as is the ceiling so that you can bathe under the stars. Someone has even drawn the water for a nice hot bathe. A gossimer ROBE hangs nearby. In a seapate room lies the COMMODE but even that seems nicer than it should. A WASH BASIN sits on a table nearby. Many mirrors hang and are positioned near it One GOLDEN MIRROR seems pointed at an odd angle. A tack of fresh TOWELS is always on hand. An ASHTRAY and champagne bottle perch on the edge of the tub. What you first think are hooks are a black lever and a blue lever. Exits: You may GO to the GROUND FLOOR and MIDDLE FLOOR. Last edited by CrimsonFox : 01-03-2013 at 07:08 AM. |
01-03-2013, 07:09 AM | #7 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
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INSPECT GOLDEN MIRROR
Suspicious looking angle and all. |
01-03-2013, 11:08 AM | #8 |
Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
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INSPECT ROBE
Maybe there will be something in the robe of value.
__________________
. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
01-03-2013, 11:13 AM | #9 |
Coordinator
Join Date: Nov 2003
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Ooh I like blue. Lets see if this gets interesting huh CF?
PULL BLUE LEVER |
01-03-2013, 11:55 AM | #10 |
Coordinator
Join Date: Nov 2003
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Any early thoughts on day 1 vote? I assume ppl in other rooms are probably consolidating and it may be in our interest to do the same but open to other ideas
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01-03-2013, 12:15 PM | #11 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
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I don't think we're voting today as we haven't been instructed to do so by the game.
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01-03-2013, 12:22 PM | #12 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
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Victory conditions are interesting: collect the most loot and stay alive. No mention of ratios, villagers, or wolves though the roles suggest there are the two usual sides. I'm curious if others have hidden win conditions or CF will add those conditions at some point further into the game.
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01-03-2013, 12:43 PM | #13 |
Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
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Yeah, not sure what the deal is with voting.
CF, are we doing a vote today as well?
__________________
. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
01-03-2013, 12:53 PM | #14 |
Coordinator
Join Date: Nov 2003
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There has to be some mechanism to get rid of wolves surely? Although I may remember there not being a day 1 vote in CF's games before
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01-03-2013, 01:17 PM | #15 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
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In the Portal game, I think CF had a day 1 where wolves and roles had not yet been assigned.
Chief, from the rules: There may be days where you aren't voting. Unless the game tells you you are voting, there is no need to vote. I'm assuming it's a no vote day since we haven't been informed that voting is open. |
01-03-2013, 01:30 PM | #16 | |
Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
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Quote:
Works for me. We'll just concentrate on what we haev in front of us. There seems to be a lot to explore here.
__________________
. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
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01-03-2013, 03:21 PM | #17 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
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Anyone actually play this game? I did, but didn't make it very far in the game before getting frustrated and quitting. I seem to remember some poison gas appearing in a room and you needed a gas mask not to die from it. I don't remember anything about a bathroom though.
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01-03-2013, 04:07 PM | #18 |
Coordinator
Join Date: Nov 2003
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Nope, wasn't aware this was a game. Makes me feel great about pulling a lever though. Sorry if I kill us all
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01-03-2013, 04:17 PM | #19 | |
Grizzled Veteran
Join Date: Nov 2004
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I'm here and I guess for the purposes of this game 93 has been removed from my name.
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01-03-2013, 04:18 PM | #20 |
Head Coach
Join Date: Dec 2009
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Hogsworth appears through the door, "Your astute friend is correct. You are here to find the fortune of the late Lord Stout, not to vote. YOu may take a bath if you wish as well. Silly Jag. Why would poison come out of a BLUE lever?"
Last edited by CrimsonFox : 01-03-2013 at 04:18 PM. |
01-03-2013, 04:19 PM | #21 |
Head Coach
Join Date: Dec 2009
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Hoggsworth adds, "Ah Mr Dubb, you are awake. I was worried about you. Here, here is your drink. I apologize for your name but you see, I can't pronounce numbers."
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01-03-2013, 04:21 PM | #22 | |
Grizzled Veteran
Join Date: Nov 2004
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I seem to have a strange pain in my abdomen. I will:
INSPECT COMMODE
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01-03-2013, 04:22 PM | #23 | ||
Grizzled Veteran
Join Date: Nov 2004
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Quote:
Had quite the rough night. As I'm sure your commode will attest to shortly.
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01-03-2013, 04:26 PM | #24 |
Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
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The Commode was my second choice, on the thinking that CF would put something there where someone may not choose to go right away. So good luck with that?
__________________
. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
01-03-2013, 04:33 PM | #25 |
Head Coach
Join Date: Dec 2009
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01-03-2013, 04:39 PM | #26 |
Head Coach
Join Date: Dec 2009
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"Ahem, the rules for buttons and levers have been updated."
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01-03-2013, 04:43 PM | #27 | |
Grizzled Veteran
Join Date: Nov 2004
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PULL BLACK
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01-03-2013, 04:44 PM | #28 | |
Grizzled Veteran
Join Date: Nov 2004
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And I'll take the finest brew you have. I prefer upscale, craft beer, like Old Milwaukee and PBR.
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01-03-2013, 04:51 PM | #29 |
Head Coach
Join Date: Dec 2009
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An hour later, after Hogsworth stops laughing, he delivers you a beast.
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01-03-2013, 04:59 PM | #30 | |
Grizzled Veteran
Join Date: Nov 2004
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Ah, yes, thank you Hogsworth. This shall bring me great joy. Now where is my brew?
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01-03-2013, 05:05 PM | #31 |
Head Coach
Join Date: Dec 2009
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The beast hits you and you take 5 damage. It then bores you with its lecture on how hitting is wrong and that he will have his day in court soon.
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01-03-2013, 05:18 PM | #32 |
Coordinator
Join Date: Nov 2003
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INSPECT ASHTRAY
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01-03-2013, 08:48 PM | #33 |
Head Coach
Join Date: Dec 2009
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I am the fiorst victim it seems. My computer just caught a virus and I finally got back into it. Scanning for werewolf viruses now. Hopefully things will be quick so I can get back to processing things.
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01-03-2013, 10:05 PM | #34 |
Head Coach
Join Date: Dec 2009
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*BONG*
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01-03-2013, 10:12 PM | #35 |
Head Coach
Join Date: Dec 2009
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You all get very excited with your searching that you don't even hear the gong...and then the sounds of mechanical gears working behind the walls. You just continue dreaming your dreamy little dreams.
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01-03-2013, 10:16 PM | #36 |
Coordinator
Join Date: Nov 2003
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It was the bong the butler brought us. I'm not even sure where I am right now, but I could murder some Cheetos. Hogsworth? Hoggggsworth?
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01-03-2013, 10:28 PM | #37 |
Head Coach
Join Date: Dec 2009
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Hang on, PC shut off so I'm back and still chugging. One more moment.
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01-03-2013, 10:43 PM | #38 |
Head Coach
Join Date: Dec 2009
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You look around and people are definitely finding things and doing their happy dance.
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01-03-2013, 10:44 PM | #39 |
Head Coach
Join Date: Dec 2009
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You look around and people are definitely finding things and doing their happy dance. You may start to enter your movements if you so desire.
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01-03-2013, 10:48 PM | #40 |
Coordinator
Join Date: Nov 2003
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Boooooring.
GO TO MIDDLE FLOOR |
01-03-2013, 10:57 PM | #41 |
Hall Of Famer
Join Date: Oct 2000
Location: Where Hip Hop lives
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I'm not sure I want to leave just yet. But not sure if my night action can be another exploring option.
INSPECT WASH BASIN
__________________
. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
01-03-2013, 11:01 PM | #42 |
Head Coach
Join Date: Dec 2009
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A hole in the floor opens up underneath Chief Rum but he backs up and instead falls through another hole that opens in the wall and slides down away.
Chief go to Middle Floor. |
01-03-2013, 11:02 PM | #43 |
Head Coach
Join Date: Dec 2009
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The wall starts to move and all of you are caught in its wake. It spins and you are now somewhere else.
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01-03-2013, 11:03 PM | #44 |
Head Coach
Join Date: Dec 2009
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"Oh dear. Someone has pulled something."
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01-03-2013, 11:10 PM | #45 | |
Grizzled Veteran
Join Date: Nov 2004
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When can we move?
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01-03-2013, 11:10 PM | #46 |
Head Coach
Join Date: Dec 2009
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You hear the churning of machinery behind the walls and AGAIN the whole room shifts and spits you out in another room then the wall shifts back leaving you in this other place. Hmmm....you are back in the Bath!
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01-03-2013, 11:15 PM | #47 |
Head Coach
Join Date: Dec 2009
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Hogsworth sticks his head in, "Are you all okay? Congratulations on all of you so far. If you haven't found something, don't worry. Don't give up! Stiff upper lip and all that. And someone has found a sparkling sword! And to the one I owe a favor, simply pull the bellpull in PM and I will meet with you secretly.
You may enter your movements until 9 PM PST. Everything is resolved thus far. |
01-03-2013, 11:26 PM | #48 | |
Grizzled Veteran
Join Date: Nov 2004
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I will go to the middle floor.
And I think I will keep what I found Hogsworth.
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01-03-2013, 11:27 PM | #49 | |
Grizzled Veteran
Join Date: Nov 2004
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GO TO MIDDLE FLOOR
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01-03-2013, 11:51 PM | #50 |
Head Coach
Join Date: Dec 2009
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Still ten minutes to enter movement orders if you wish.
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