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Old 05-12-2009, 08:10 PM   #3901
Barkeep49
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Originally Posted by Abe Sargent View Post
As a reminde,r you have 650 left
Thanks. Abe, I have a question: Is it mathematically possible for us to win? Meaning that assuming no stupidity on the wolves part that they could simply field more people than us each time until we're dead? If so please just call the game. If not I will continue to strategize and possibly even post something soon.
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Old 05-12-2009, 08:11 PM   #3902
Abe Sargent
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Originally Posted by Barkeep49 View Post
Thanks. Abe, I have a question: Is it mathematically possible for us to win? Meaning that assuming no stupidity on the wolves part that they could simply field more people than us each time until we're dead? If so please just call the game. If not I will continue to strategize and possibly even post something soon.

Please, give me some respect. I'd end the game once one side had won mathematically.
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Old 05-12-2009, 08:11 PM   #3903
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As a reminde,r you have 650 left

I think as a courtesy you should remind the wolves how many they have left in your next post...
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Old 05-12-2009, 08:12 PM   #3904
Abe Sargent
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I have hunger. Be back in a few minutes
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Old 05-12-2009, 08:15 PM   #3905
Barkeep49
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Please, give me some respect. I'd end the game once one side had won mathematically.
Ok just making sure. Not every GM is like that.
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Old 05-12-2009, 08:16 PM   #3906
Poli
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R E S P E C T
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Old 05-12-2009, 08:18 PM   #3907
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Originally Posted by Barkeep49 View Post
Thanks. Abe, I have a question: Is it mathematically possible for us to win? Meaning that assuming no stupidity on the wolves part that they could simply field more people than us each time until we're dead? If so please just call the game. If not I will continue to strategize and possibly even post something soon.

youve won, at least try to be gracious!~

we fought over insanse odds to make it this close!
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Old 05-12-2009, 08:24 PM   #3908
Poli
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Don't believe his lies. He is the one. Kill him.
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Old 05-12-2009, 08:25 PM   #3909
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Originally Posted by claphamsa View Post
youve won, at least try to be gracious!~

we fought over insanse odds to make it this close!
Work 600 workers

Not my final answer.
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Old 05-12-2009, 08:25 PM   #3910
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Old 05-12-2009, 08:26 PM   #3911
Barkeep49
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I don't get it.
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Old 05-12-2009, 08:28 PM   #3912
Barkeep49
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Ok 600 is my final answer.
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Old 05-12-2009, 08:28 PM   #3913
claphamsa
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its poli.... of course you dont get it
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Old 05-12-2009, 08:30 PM   #3914
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Old 05-12-2009, 08:30 PM   #3915
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Old 05-12-2009, 08:30 PM   #3916
Abe Sargent
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After using most of your miners just now, you have few to commit to the breach that opens to your left, but you decide to throw in 600 miners.

The Sympathizers only move in 50, so you easily win this Stage.

claphamsa has been killed.

Let's go ahead and begin Stage 7 now.Sympathizers, just send me a pm when you are have a final decision.
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Old 05-12-2009, 08:35 PM   #3917
Poli
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For Barkeep.

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Old 05-12-2009, 08:36 PM   #3918
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Hoops, are you a hidden wolf or something? How the hell is this still going?
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Old 05-12-2009, 08:38 PM   #3919
Abe Sargent
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Over the next few battles, you have few miners to commit. The Sympathizers sent out 49 each stage and you cannot match them. After four more stages, all of the remaining members of Labor have died, and onbly PurdueBrad, the Spy, the leader of the Sympathizers, stands.

PurdueBrad and the Sympathizers have won






In real life, Don Chafin;s forces won the Battle of Blair Mountain as well. The decisive victory, supplemented with the military, was enough to end the labor movement in southern WV until the New Deal gave workers the right to unionize in the early 1930s.






Congratulations Sympathizers.
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Old 05-12-2009, 08:39 PM   #3920
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YUSS
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Old 05-12-2009, 08:39 PM   #3921
The Jackal
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Good job, PB.
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Old 05-12-2009, 08:39 PM   #3922
PurdueBrad
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WHEW!!!!!! And I name my four remaining soldiers: Passacaglia, Jackal, Claphamsa, and Lathum!
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Old 05-12-2009, 08:39 PM   #3923
Poli
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I may never play another Abe game again.
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Old 05-12-2009, 08:40 PM   #3924
The Jackal
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Now don't get me started on how unlucky we got with night actions early on.
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Old 05-12-2009, 08:40 PM   #3925
Abe Sargent
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Sympathizer Rules:

Here are the WW rules for your edification.

Sympathizer – Right now, there are only three of you, but you have a chance at more. Using large amounts of money was a proven way to get unionists to change sides and many leaders of the UMW were attracted away with large amounts of money and prestige.

Night Actions:

Kill – You may choose to kill someone at night. You do not need to tell me who will do the killing, just who your target is. You must wait two days between each killing before you may kill again. Otherwise, you cause too much attention. See the note below in Day Actions under Intimidate Law Enforcement, however.

Bribe – You begin the game with $5000 in cash. On any given night, you may choose to Bribe a person and how much money to spend. If successful, they will become a Sympathizer. The more money you use, the more likely you are to be successful. Some people are immune to bribery and others are very susceptible. They will not know you approached if you fail. A bodyguard block will block a bribe attempt too. Bribery is not considered illegal. You spend all money used, even if it is more than the Bribe Price needed to buy them off. A failed result will not tell you if your offer was not high enough, or if the person just isn’t for sale.



Day Actions:

When you take a Day Action in the thread, you may choose to fake your work. Simply pm me and tell me that you are faking it.

You also may take one action per day as a group, just like night actions. Here are your options:



Fake Arrest Warrant: This will remove one miner for the day and night. They will return the following day. Their work and Oust votes will not count for that day.

Support Local Minister: A local minister will begin to preach against the unions. This will slow the work of the unionists that day if there are no Union Preachers in the game.

Intimidate Law Enforcement: You intimidate law enforcement so much that you can submit a Kill Night action tonight if you wish and it does not count for your rotation.

Bring Black or Italian Scabs: On any day in which it is announced that the new camp has a strike going on, you may choose to bring in Scabs. The scabs will be workers who are of one or two races or ethnicities and drive a wedge in the racial relations. Ideally, bringing these in will drive a wedge between the miners by race. Sometimes it doesn’t work, but it usually does. Dividing the union can be a potent tool to victory. When you choose this, you may choose to bring in either Italian or Black scabs, of your choice.

Bribe Government Official: You can just concede this town and start working in the next. Bribe Government Officials in the next town you go to, and it will be a bit harder for Labor to win (and that will be announced when they arrive).

Hire Baldwin-Felts: You can bring in some gun-thugs tonight from the Baldwin-Felts detective agency. It will not cost you any money, and tonight, no one can destroy any of your property or steal anything from you.


Good luck and enjoy!
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Old 05-12-2009, 08:40 PM   #3926
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How much did Lathum and clap cost out of curiosity?
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Old 05-12-2009, 08:41 PM   #3927
Barkeep49
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How many did the Sympathizers have left after clap dies.
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Old 05-12-2009, 08:41 PM   #3928
Lathum
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wOOt
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Old 05-12-2009, 08:41 PM   #3929
The Jackal
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How many did the Sympathizers have left after clap dies.

Uno.
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Old 05-12-2009, 08:41 PM   #3930
Abe Sargent
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This game was almost over when PB was on teh chopping Oust block and the tie went BK's way. There were no converts and PB was about to die. All I thought was, oh no, I;d hate for Glengoyne to catch up only to have the game end the next day.
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Old 05-12-2009, 08:41 PM   #3931
Lathum
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How much did Lathum and clap cost out of curiosity?

I was 3K
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Old 05-12-2009, 08:43 PM   #3932
Abe Sargent
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How much did Lathum and clap cost out of curiosity?

Lathum 3k. claphamsa announced he was 1k in the thread which wa sa major blow to Labor, There were only a coupleof players left in the 2k and under range so the Sympathizers were probably stuck on 4 players for the game, and just PB and Lathum left. Then clap announced he was uber cheap and they went his way for a 5th wolf, and ultiamtely the deciding factor once the Battle had begun.
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Old 05-12-2009, 08:43 PM   #3933
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How many did the Sympathizers have left after clap dies.

200 soldiers BK or just one wolf, me.
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Old 05-12-2009, 08:43 PM   #3934
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Hoops, are you a hidden wolf or something? How the hell is this still going?

Forward, men.
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Old 05-12-2009, 08:45 PM   #3935
Abe Sargent
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The Battle rule sfor Wolve,s they started with 5500 men, 1000 for each camp they prevented, and 1500 for preventing Few Clothes as an ally. Then they had once each of bombs and poison gas.

Unknown to them, their men were worth 3:2 of Labor men.


They had sent out Poison Gas on Stage one when BK did not send anyone. My ruling was that a plane overhead dropping poison gas onto the battlefield would see no people and drop nothing. I had not planned for that contingency, to be honest, and my rule was men would have been committed and lost, but bombs and gas were able to be used again.
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Old 05-12-2009, 08:45 PM   #3936
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I blew this one by saving PB and lynching Dubb, oh well, at least I had your guys' number in the end game scenario!
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Old 05-12-2009, 08:47 PM   #3937
Abe Sargent
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Although the events may feel deterministic, there were only two deaths via events, and the wolves could only kill every three days, so Day One, Day Four, etc. The other event, On the Steps, allowed them to off an ally of their choice to give them some power over who to do and what.
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Old 05-12-2009, 08:47 PM   #3938
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Abe explain the first round of this final stage.
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Old 05-12-2009, 08:47 PM   #3939
Abe Sargent
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#3935, final paragraph. Probably posted across each other.
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Old 05-12-2009, 08:48 PM   #3940
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Danny, you didn't blow this. That would've been endgame because I was the only wolf then but it was way too early to know.
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Old 05-12-2009, 08:48 PM   #3941
Barkeep49
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They had sent out Poison Gas on Stage one when BK did not send anyone. My ruling was that a plane overhead dropping poison gas onto the battlefield would see no people and drop nothing. I had not planned for that contingency, to be honest, and my rule was men would have been committed and lost, but bombs and gas were able to be used again.

And by this logic nothing happens. If you hadn't planned for it, you shouldn't penalize either side. Simply state that doing so again will be auto lose. In the logic of the game, no one goes out, no one gets gassed and no one dies. Frankly, I game planned my strategy correctly and you penalized me for it.
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Old 05-12-2009, 08:49 PM   #3942
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How many camps did we have to lose to lose the game?
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Old 05-12-2009, 08:49 PM   #3943
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I may never play another Abe game again.
+1
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Old 05-12-2009, 08:50 PM   #3944
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BK, I also kind of flipped out when you didn't send anybody at all just because anyone with common sense wouldn't bomb/defend an empty front. As I told Abe, had you guys sent one guy, I would hated you for it but I would've understood wasting our turn. Nobody there really felt off to me.
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Old 05-12-2009, 08:50 PM   #3945
Abe Sargent
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One note. The wolves had gone ALL In for the round in which BK jumped in front and added a bunch more men, and scared them off. Had BK not done that, and just put in 6000+ miners, you would have won.
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Old 05-12-2009, 08:50 PM   #3946
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I felt like we deserved that victory because we were at least willing to fight that battle.
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Old 05-12-2009, 08:50 PM   #3947
Barkeep49
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Ok I don't want to harp on ABe too much, though I have another more constructive upset post coming. I must complement him on the following: this is one of the few games where I made it a point to read the color every single word. Part of this is ebcause I'm a history buff. Part of it was because it was in small chunks. Part of it was because it was so well written (and researched, see me being a history buff). I can say that in many ways this was, without a doubt, one of the best written games we've had. And that includes some really well written games Abe has run before.
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Old 05-12-2009, 08:51 PM   #3948
claphamsa
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people must die (hinze and danny to start) that is a must of WW
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Old 05-12-2009, 08:51 PM   #3949
Abe Sargent
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How many camps did we have to lose to lose the game?

7. Labor did not know, but was supposed to find out on Night Ten since that would mean the Battle of Blair Mountain had not happened.
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Old 05-12-2009, 08:52 PM   #3950
Barkeep49
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One note. The wolves had gone ALL In for the round in which BK jumped in front and added a bunch more men, and scared them off. Had BK not done that, and just put in 6000+ miners, you would have won.
I didn't jump the gun there. Good for them not feeling it was a bluff. Considering I'd gone low so many times, I felt going so high and then going so low was a credible possibility on my part.
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