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Old 06-25-2015, 12:58 PM   #851
Chief Rum
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Ok summon the Djinn then, and pass me the 25g or the potion?

Will pass both.
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Old 06-25-2015, 01:26 PM   #852
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so we can shop whenever

Scratch that, takes a regular action to use the scroll so we'll see what movement phase yields.
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Old 06-25-2015, 02:32 PM   #853
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Gorm kill zombies in Iron Maiden. Not sure Taurian. Maybe Bruce Dickinson.

I don't see an Iron Maiden, so Gorm must have Bruce in a different room.
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Old 06-25-2015, 02:55 PM   #854
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y'all ready for this?
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Old 06-25-2015, 03:13 PM   #855
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Ragone is about to face....



THE NECROMASTER!!!!



Oh noes....
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Old 06-25-2015, 03:14 PM   #856
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You arrive in a room with a lot of bone and flesh decorations around, a bone throne, a table made of the necrotic mass of many things that once knew life, and so forth. Sitting on the throne is an emaciated dark elf, wrinkled with the ages, and he leans forward, and grabs his staff and moves from the throne.

He walks down, and in front of the Necromaster is a quad of zombies that move in front to attack you, with the Necromaster behind, readying spells.

4 Zombie – AC7, HP11, deal 1d6 damage from punch,

Necromaster – 30 hp, AC4, Deals 1d6+1 damage in combat with staff, Casts Create Poison on his staff as they move into battle, Knows Lightning Bolt, Otto’s Spook, Magic Missile, and Phandaal’s Mantle of Stealth.
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Old 06-25-2015, 03:18 PM   #857
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Old 06-25-2015, 03:20 PM   #858
Abe Sargent
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Ragone is at 38/55

His weapon is out and the zombies have reached him, and just before battle begins, a lightning bolt cascades into him for....

1d10 x5 for........1 + 4 + 7 + 5 + 5 - 22 damage

16/55 hp left for Ragone. He uses his self heal to heal 27 damage -

43/55 HP for our intrepid hero.

Zombies attack him. They need 15s to hit him and.....Two hit for......5 damage.

38/55

The Necromaster casts Magic Missile for....

17 damage daamge - 21/55 hp. Ragone's two handed war club gets +2 and +1 for his ring, so he needs a 6 to hit a zombie on a d20. He does for....8 damage.

Wounded zombie.
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Old 06-25-2015, 03:26 PM   #859
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The zombies mostly miss. The Necromaster hands his staff to a zombie to use to attack this round so it tries to Poison Ragone with a potential future hit.

Ragone swings and......finishes off teh wounded zombie.

THen Rangone is hit once by a zombie for 5 damage. The one with the staff missed.

Ragone quaffs a healing potion and gains 25 hp. 41/55

But his is hit for 4 damage by the staff and the poison seeps into him and.....he gets -3 to hit for the rest of the battle!

37/55

He rolls a 18 and hits for.....7 damage. THe foes rolls 4 9 and 3. Nothing there. The wizard grabs his staff back. He rolls a 8 and misses with the poison in his body (would have been a lit and probably a dead zombie). One of the zombies nails him for 6 damage and the Necromaster casts Otto's Spook on him.

31/55

Ragone flees for one turn with Spook. They attack him as he runs. One hits for 2 damage

29/55

Ragone returns from the Spook. One more set of free attacks, but they miss.

Ragone swings and....rolls an 18 and....kills the wounded zombie. But then the Necromaster moves up and his magic staff cracks the armor and hits Ragone for 4 damage, and a zombie adds 3 more

22/55
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Old 06-25-2015, 03:28 PM   #860
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Ragone swings and...hits - 5 damage. He is hit once by a zombie for 3.

19/55

Ragone rolls a 10, and he needs a 9 so that's a hit for........3 and 3 +2 - 8 total damage. Dead zombie. One zombie and then the Necromaster left. They miss him

Ragone rolls a 6 and misses. The NEcromaster nails him for 4 damage

15/55

Ragone rolls a 16 and hits this time for......4 damage. THe zombie cracks his armor for 5.

10/55

ragone hits for....5 damage - zombie still up. They miss

Ragone rollls......a 4 and misses. And then....ZOmbie rolls a 16 and hits for....3 damage

7/55
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Old 06-25-2015, 03:33 PM   #861
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Ragone's 10 conncts for....4 +1 +2 7 damage. Dead zom,bie. The NEcromaster, who needs a 14 to it, misses.

Ragone's 1 is not a good follow up. THe NEcromaster rolls a 5

Ragone's 14 does hiit for......5 damage. Necromaster rolls a 13 and msises

5 vs 9

14 vs 12 - Ragone cracks the armor for 7 more damage. The

Ragone rolls a 17 and hits for.......5 more damage. The Necromaster, getting damaged, and with no major ways of protecting himself left, casts Phandaa'ls Mantle fo Stealth and turns invisible.

Ragone concentrates and uses Detect Magic and he can sot of sense where the foe is. He swings with an additional -2 to hit and....rolls 12 - nope.

The Necromaster flees. Ragone gest an attackof opportunity and....rolls a 9. nope . TH ivllain has fled.


Gain 700 XP per slain Zombie
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Old 06-25-2015, 03:40 PM   #862
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O noes! Zinto is about to face.......LAWFUL ZINTO!!!
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Old 06-25-2015, 03:51 PM   #863
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path has found the Star Cairn!


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Old 06-25-2015, 03:54 PM   #864
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dubb has found the Dye Making Room
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Old 06-25-2015, 03:58 PM   #865
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dubb has found the Dye Making Room

Will he dye there?
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I would say your booty is lacking, you flat bootied whore!
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Old 06-25-2015, 03:59 PM   #866
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someone just reached level 6
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Old 06-25-2015, 04:00 PM   #867
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Oh noes!


cheekimonk also has to find....um, neutral cheekimonk!
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Old 06-25-2015, 04:06 PM   #868
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as cheekimonk's Misenchanted Sword stabs his reflection and battle ends, the Sword is about to rejoice!

Yes, now I feast on the blood of my master!

But wait. The Sword cannot attack him. "NOOOOOOOOOOOOOOOOOO!!!!!!"


The Reflection of cheekimonk counted as cheekimonk, and that kill did two thigs. First, it happened before the sword was "allowed" to kill its master, so that ended the Curse. Second, it counted as a kill of its "master" so that removed the ticking part.


And now cheekimonk just has a cheeky +2 long sword that deals 1d8+2 damage with him,


"THATS NOT FAIR!!!!!!!!"
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Old 06-25-2015, 04:08 PM   #869
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Woah!!!
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Old 06-25-2015, 04:09 PM   #870
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Clever.
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Old 06-25-2015, 04:10 PM   #871
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JAG and timmae have just walked into......



The Cooperage!
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Old 06-25-2015, 04:14 PM   #872
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Silver Claw has found a room with a white altar and a black altar and can do nothing because he is neutral! No XP, no treasure! Yay!
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Old 06-25-2015, 04:26 PM   #873
Abe Sargent
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Movement actions are complete, catch y'all in a few horus for the Afternoon one!
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Old 06-25-2015, 04:28 PM   #874
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Woah!!!

Huzzah!
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Old 06-25-2015, 04:33 PM   #875
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Gorm need light and food.

Will need gold for Djinn sale tomorrow.
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Old 06-25-2015, 04:43 PM   #876
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Where are the darn casks of whiskey in this cooperage!

Great battle there Ragone! So damn close... 5 against 1 and you missed dominating because of a scared baddie.

Nice work cheeks.. You are one intelligent dude. You must be an intelligent race!
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Old 06-25-2015, 05:17 PM   #877
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Good battle.. Gonna likely cost me a day though.. Did find a way into the final level of bricks..
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Old 06-25-2015, 06:08 PM   #878
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Gorm need light and food.

Will need gold for Djinn sale tomorrow.

Ruh roh. Does that mean you're out now and can't move tomorrow, or you will be out after tomorrow's movement?
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Old 06-25-2015, 06:11 PM   #879
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Ruh roh. Does that mean you're out now and can't move tomorrow, or you will be out after tomorrow's movement?

Tomorrow. Gorm good today. Can go to Djinn sale tomorrow to buy if have gold.

Gorm have no gold.
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Old 06-25-2015, 06:17 PM   #880
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Tomorrow. Gorm good today. Can go to Djinn sale tomorrow to buy if have gold.

Gorm have no gold.

How is level 5 of the dungeon looking fellas?! *ducks to avoid the rocks being thrown*
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Old 06-25-2015, 06:19 PM   #881
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no worries - just trying to figure out which is best - open shop now or later. Buy horsies or not. Either way we'll be set for torches and rations before we need them.
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Old 06-25-2015, 06:21 PM   #882
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How is level 5 of the dungeon looking fellas?! *ducks to avoid the rocks being thrown*

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Old 06-25-2015, 06:44 PM   #883
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Gorm I will either search the room or open a store if you want to ID that axe.
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Old 06-25-2015, 06:47 PM   #884
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Or heal yourself as I see you need it, and ID the axe in the morning eh.
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Old 06-25-2015, 07:17 PM   #885
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Gorm I will either search the room or open a store if you want to ID that axe.

Gorm not know how ID axe. Will search room.

Can heal any time. Not action.
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Old 06-25-2015, 07:19 PM   #886
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Gorm re-read dungeon manual. Will investigate axe. Znarled search room. Or go get horsies.
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Old 06-25-2015, 07:19 PM   #887
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Gorm not know how ID axe. Will search room.

Can heal any time. Not action.

Will search I think, shop in morning.

Last edited by Ziiggy : 06-25-2015 at 07:20 PM.
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Old 06-25-2015, 07:20 PM   #888
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ermm investigate axe. Want me to look at it? Is that a race thing, you can't do it?

Gorm can do. Trow hasty. Reading not strength.
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Old 06-25-2015, 07:59 PM   #889
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Let's process this thang!
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Old 06-25-2015, 08:07 PM   #890
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Cheekimonk beat his own reflection? He must be right behind me then.
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Old 06-25-2015, 08:17 PM   #891
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Gratz Cheeki on not letting your sword kill you.

dubb anything special about the dyes?

good job with the NecroMaster Ragone, though he sure seemed more like the NecroFighter

Path what have you found in the Star Cairn?
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Old 06-25-2015, 08:20 PM   #892
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Not sure yet but you can be damn sure I'm going in!
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Old 06-25-2015, 08:23 PM   #893
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Not sure yet but you can be damn sure I'm going in!

That's the spirit!
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Old 06-25-2015, 08:28 PM   #894
Chief Rum
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Gorm can do. Trow hasty. Reading not strength.

Gorm have +1 Axe. Trow Priest can't use.
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Old 06-25-2015, 08:36 PM   #895
Abe Sargent
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path is entering the Star Cairn!!!
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Old 06-25-2015, 08:39 PM   #896
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Gorm have +1 Axe. Trow Priest can't use.

How 'bout I add it to the sell pile. Besides torches, rations, horses, any 50g item from store Gorm would want?
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Old 06-25-2015, 08:45 PM   #897
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path slew the Star Ghost!
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Old 06-25-2015, 08:45 PM   #898
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Afternoon Actions all done, next up - NIght
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Old 06-25-2015, 08:47 PM   #899
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path slew the Star Ghost!



Wooo go Path

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Old 06-25-2015, 08:50 PM   #900
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yay Path!
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