10-01-2011, 02:57 AM | #1 | ||
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BELCO Game Plan Library, Version 2.0
NOTE: If you have questions about these, please post here publicly. You'll get a much faster response by posting in this thread, where any one of the hundreds of people who have read this thread may be able to answer your question within minutes, rather than waiting for one guy to respond to a PM. Thanks!
This is the next generation of game plans, definitely an upgrade from the original library. The idea behind this library is to give people some ready-for-prime-time offensive game plans. Most of these game plans will be somewhat similar to offensive philosophies that we've seen in the NFL in the last 20ish years. A few notes:
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 10-05-2011 at 06:37 AM. |
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10-01-2011, 06:10 AM | #2 |
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"WEST COAST" OFFENSE
GENERAL PHILOSOPHYMixture of running and high-percentage passing. The high-percentage pass may be used interchangeably with the run in some situations. ADDITIONAL DESIRED SKILL SETS In general, in this offense one wants to avoid drops and negative-yardage runs, to avoid 2nd or 3rd and Long. QB: Screen, Short, Accuracy, Timing Backs: Hole Recognition, Getting Downfield, Route Running. Low elusiveness is desired. WRs: Getting Downfield, Avoid Drops, Route Running TEs: Getting Downfield, Avoid Drops, Run Blocking OL: Balanced Run and Pass Blocking. Slightly more emphasis on run blocking. SAMPLE WEST COAST SEASON:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
10-01-2011, 10:34 AM | #3 |
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"SMASH MOUTH" OFFENSE
GENERAL PHILOSOPHY Run-first philosophy. Passing is used to keep the defense honest, taking a few shots down field, but mostly staying conservative. ADDITIONAL DESIRED SKILL SETS This offense looks to control the clock, mainly with running. Sacks are to be avoided. Most passing will occur on third downs, so that skill is more important. QB: Sense Rush, Third Down, Two Minute Backs: Hole Recognition, Low elusiveness WRs: Third Down Catching. Avoid Drops. TEs: Run Blocking, Third Down Catching. Avoid Drops. OL: Run Blocking..
SAMPLE SMASH MOUTH SEASON:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
10-01-2011, 10:48 AM | #4 |
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"RUN AND SHOOT" OFFENSE
GENERAL PHILOSOPHYPass-first philosophy, heavy on the short stuff, some medium. . Very little downfield passing. Running game is mainly used just to keep 'em off balance. NOTE: The formations I have selected for this offense use 3-5 WRs very heavily. It's ideal to have a QB who knows all seven multi-WR sets if you're using this out of the box. If your QB knows few of those sets, you'll need to change the formations up. Also, to run this, the ideal is to have at least three solid WRs. A solid-endurance third WR is going to be on the field for 450-500 pass plays if he doesn't get hurt. ADDITIONAL DESIRED SKILL SETS QB: Screen, Short, Medium, Accuracy Backs: Route Running, Getting Downfield WRs: Route Running, Getting Downfield, Endurance TEs: Route Running, Getting Downfield--Note that if you use the default formations included in this plan, TE isn't a terribly important position because he's not on the field a good 40% of the time. OL: Pass Blocking Usually the run/pass splits will still closely resemble the '90 Oilers and '95 Falcons. I suspect because of improved YAC in 6.3/6.4, this one is better than it used to be if you have a QB with enough formations. Beware of familiars if a low-formation QB tries to do this, though.
SAMPLE RUN AND SHOOT SEASON:
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 10-01-2011 at 12:34 PM. |
10-01-2011, 10:49 AM | #5 |
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"BALANCED" OFFENSE
GENERAL PHILOSOPHY Avoid the familiars and keep the defense from being able to hone in on any one particular aspect of your offense. ADDITIONAL DESIRED SKILL SETS Nothing in particular. I use this mainly when I have a low-formation (less than 9) QB.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 10-02-2011 at 02:42 PM. |
10-01-2011, 10:49 AM | #6 |
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"PLAY ACTION VERTICAL" OFFENSE
GENERAL PHILOSOPHYForce the defense to respect the run. On downs that are majority-run, when throwing, throw longer. Throw shorter in obvious passing situations so that the great majority of deeper passes avoid pass aggressive defense. NOTE: Don't attempt to run this without at least one good WR. ADDITIONAL DESIRED SKILL SETS QB: Long, Deep Backs: Blitz Pickup. If RR is high, then Getting Downfield. If RR is low, no worries. WRs: Avoid Drops, Getting Downfield TEs: Avoid Drops, Getting Downfield OL: Pass Blocking
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 10-04-2011 at 03:53 AM. |
10-01-2011, 10:49 AM | #7 |
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"GREATEST SHOW ON TURF" OFFENSE
GENERAL PHILOSOPHYPass first, but enough running to keep the defense honest. Use the entire field in the passing game, from screens to bombs. ADDITIONAL DESIRED SKILL SETS QB: Sense Rush, Read Defense Backs: Elusiveness, Route Running, Getting Downfield WRs & TEs: To run this effectively, you want at least two receiving targets among your TE/WR group to have solid all-around receiving bars, say 50 and up. OL: Pass Blocking
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 10-04-2011 at 04:16 AM. |
10-01-2011, 10:49 AM | #8 |
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"RB FOCUS" OFFENSE
GENERAL PHILOSOPHYSpecialty game plan designed to feature a stud RB, both running the ball and out of the backfield. I've used this in exactly one FOF MP game, so let the buyer beware. That said, theoretically, it seems like a very smart idea for a team whose primary offensive weapon is a stud RB. ADDITIONAL DESIRED SKILL SETS QB: Screen, Short, Accuracy Backs: It seems pointless to run this offense if you don't have an all-around stud RB, or two solid ones and little else in the way of offensive weapons. If you have good RR RBs, your RB1 and RB2 may well total 35-40 touches per game in this offense. In addition, you probably want two FBs who can run block and pick up the blitz. WRs & TEs: Third down catching. Avoid drops. OL: Run blocking.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 10-04-2011 at 04:41 AM. |
10-01-2011, 10:50 AM | #9 |
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"TE FOCUS" OFFENSE
GENERAL PHILOSOPHYSpecialized--but fairly balanced run/pass--game plan, designed to feature a stud TE. This is accomplished by:
ADDITIONAL DESIRED SKILL SETS QB: Short, Medium, Accuracy Backs: Nothing particularly special. Pretty vanilla game plan with regard to running. WRs: Getting Downfield TEs: Route Running, Getting Downfield. (But really, it's kinda pointless to run this game plan as-is without an all-around stud TE. The run/pass split and distances are quite similar to the West Coast offense, so if you like the distances and don't have a monster TE, just run West Coast.) OL: Balanced run and pass blocking.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 10-04-2011 at 09:46 AM. |
10-01-2011, 10:50 AM | #10 |
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"2-TE" OFFENSE
GENERAL PHILOSOPHYSpecialty offense to use when having two quality tight ends. It's also a huge plus to have a good/great RB if you're going to run this. NOTE: If your QB doesn't know at *LEAST* three of the 2-TE offense, do not use this. Familiars will kill you with less than 3. If he knows four or five of the 2-TE offenses, you'll be much better off. This is most definitely viable with 4 or 5 formations. I've won a Bowl using a 2-TE offense that was pretty much identical to the one presented here. (I've tweaked it just a hair since then, but it's the same thing in essence, hopefully a little better.) NOTE2: Because of the way Endurance is implemented in FOF with backups, assuming you use 100% playing time, your TE2 will get in on every single snap in this offense. Therefore, play your lower-endurance or better-receiving TE at TE2. TE1 is subject to normal endurance restrictions. ADDITIONAL DESIRED SKILL SETS QB: 2-TE FORMATIONS!!!, Short, Medium, Accuracy Backs: As mentioned earlier, because you're using 2 tight ends all the time, having a great RB is a big plus here. WRs: One all-around good WR is desired in this offense, but only one. Because of the odd formation usage, your 2nd-best WR should NOT be slotted at SE. He should be slotted as the backup Flanker. The SE1 will only see the field in the Single-Back 2-TE set. TEs: Route Running, Getting Downfield, Run Blocking. And of course, you want two of 'em. OL: Balanced run and pass blocking.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 10-05-2011 at 05:38 AM. |
10-01-2011, 10:50 AM | #11 |
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"INSOMNIA" OFFENSE
GENERAL PHILOSOPHYRun a ton, forcing the defense to respect that aspect of the game. When throwing, throw it long, Long, LONG. With the right personnel, this is an extremely difficult offense to stop. NOTE: If you do not have a VG QB and at least one VG WR, don't run this. NOTE2: You need at least two solid RBs to run this. Even with a very high-endurance RB1, RB2 will likely get 100+ carries in a season. ADDITIONAL DESIRED SKILL SETS QB: Long, Very Long, Third Down Backs: Running skills. Receiving skills are immaterial. Even a RB with 90+ Route Running may get less than 20 pass targets in a season. WRs: Avoid Drops, Third Down. (And the aforementioned BPR is of course even more huge in this offense.) You can get away with just one quality WR when using Insomnia because the defense can't double-cover when expecting the run. And if they don't expect the run a fair bit, you won't need much output from the passing game anyway. TEs: Avoid Drops, Third Down. OL: Run blocking.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 10-05-2011 at 06:34 AM. |
10-01-2011, 10:56 AM | #12 |
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FINAL COMMENTS/TIPS
WEST COAST
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 10-07-2011 at 09:21 AM. |
10-01-2011, 11:13 AM | #13 |
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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I think this is, to quote a comment made by someone else in another context, "a bad idea whose time has come." I personally prefer the idea of having to compete on many levels in this game,but after this much time with the same basic game structure, it's pretty clear that we have some people who have "cracked" an awful lot of the game itself. Continuing to let the same people have massive advantages in gameplanning, to go along with their far superior understanding of player development and ability values... it's hurting the multi-player game, at least at its top levels.
Ben is the right guy to do this, and it's probably the right time for it to happen, This, along with Ben's recent dumps of intelligence on the game at its clearest, have a chance to narrow the playing field and possibly reinvigorate interest in multi-player for many of us. I'm not sure that goal is actually attainable, but I applaud the move by Ben here. Hats off. |
10-01-2011, 11:30 AM | #14 |
n00b
Join Date: Oct 2009
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Thanks. Great work!
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10-01-2011, 11:48 AM | #15 |
Mascot
Join Date: Mar 2011
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Thanks for sharing the information Ben. It's always nice when the elite of a community are williing to share information to help others.
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10-01-2011, 11:51 AM | #16 |
Dark Cloud
Join Date: Apr 2001
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Wow.
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10-01-2011, 12:25 PM | #17 |
Pro Starter
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Freaking unbelievable. Much appreciated.
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10-01-2011, 01:17 PM | #18 |
n00b
Join Date: Aug 2008
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I think this is great.
There are potentially great coaches out there who would never reach that next level because they lack the ability of scientifically analyzing the data, they just don't work that way, but are perfectly able to "read from a book" and learn. This is becoming that book. With the run and stun being the definitive playbook, it's great to have alternatives when maybe you don't have the personnel (pass blocking, sense rush, bpr, ect) to run the definitive. |
10-01-2011, 01:31 PM | #19 |
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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It's pretty sad to see us need this out in the open, but I understand why Ben's doing it.
Perhaps next is to have some of these gameplans (not neccessarily just BELCO's GP's but any widely accepted GP put into Greg's utility for installation into anybody's gameplan library. Also, something I'd like to do if I have time is post some of my gameplans and see if the crowd-at-large can tell me what's wrong with them. |
10-01-2011, 02:31 PM | #20 |
Head Coach
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If anything, Insomnia should keep Jim up.
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10-01-2011, 03:39 PM | #21 |
n00b
Join Date: Feb 2010
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Much thanks Ben. This is amazing
ZeroW |
10-01-2011, 04:14 PM | #22 |
Mascot
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very cool
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10-01-2011, 05:53 PM | #23 |
lolzcat
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No kidding. Those results are unbelievable.
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10-02-2011, 07:18 AM | #24 |
Morgado's Favorite Forum Fascist
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To be fair, the results I posted were mainly to get conversation going. I can't get those sorts of results with a default team. However, with the kind of monster chemistry and cohesion an experienced FOF player can build in SP, sure. However, it still puts up some interesting numbers with the right default team: The last two NFL QBs to put up north of 10.0 ypa were named Van Brocklin and Graham. Of course, their teams had pretty similar run/pass splits and pass distances as the Insomnia game plan, so there's that. I'd be very interested in seeing what a monster MP team might do with that game plan.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 10-02-2011 at 07:21 AM. |
10-02-2011, 02:45 PM | #25 |
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Commentary and additional screenies added for Balanced.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
10-02-2011, 02:53 PM | #26 |
College Prospect
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I had a look at insomnia. Pretty tough to put together a defensive gameplan to counter than approach. I think you would just have to play the run with a 2 deep and pray if there is a running attack that commands respect. Kind of depends on the talent that is using that gameplan though really.
You have some sort of shot that dice rolls screw the plan. The deep pass might not get called that often or not connect that often. You could see a fair few 3 and outs. Still impressive thinking Ben, I like it. But your favourite plan is still the play action vertical? |
10-02-2011, 03:02 PM | #27 |
Morgado's Favorite Forum Fascist
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Yeah still PAV. For my tastes, Insomnia is a little too risky to use every single week. I do use it in MP from time to time, though.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
10-02-2011, 04:24 PM | #28 |
College Prospect
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The only thing I could say against the PAV, and it is minor, is that it allows the defense to go into a 1 deep in certain circumstances. Because there is next to no long passing in certain situations. Maybe a more even spread would stop this.
The 1 deep is the same against the short pass as the 2 deep, last time I looked - just worse against the medium and long game. The 1 deep is obviously better against the run, than the 2 deep. So without any real deep threat it allows the defense to stack up in certain situations. |
10-04-2011, 10:34 PM | #29 |
n00b
Join Date: Nov 2006
Location: New Zealand
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There is 1 gameplan I will be taking away from this and I thank Ben for it, though admittedly I'll probably modify a little - but still, this is great.
I think the biggest thing to come out of this library may actually be to motivate people into now spending time on defensive gameplanning. These GPs rape REX...time to put some effort into DEF gameplanning.
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10-05-2011, 12:16 AM | #30 | |
n00b
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Quote:
I've modified the passing distances (though not the choice between short and long) several times to match the QB's strong points. |
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10-05-2011, 06:35 AM | #31 |
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Screen shots and mini-discussion filled in for all game plans.
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10-07-2011, 09:25 AM | #32 |
Morgado's Favorite Forum Fascist
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OK, I've added the most crucial stuff (other than the actual plans) now. You're going to want to take a look at post 12. It's essentially the "FOF MP In-Season Guide."
Now that this is complete, I'll be able to answer more questions. Also, I'd like for people who have already used any of these (or tweaked them) to start commenting. Keep in mind that now that Game Plan Analyzer is out, you're not really revealing anything by telling which game plan you ran.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
10-07-2011, 10:59 AM | #33 |
n00b
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Wow... So much info to take in here and pretty much spoilt for choice.
I'm a little undecided which philosophy to go for on one of my teams. I've got a stud QB. Big red bars in everything except Read Defense. Limited formations - 11 or 12. I have one WR with big GD and BPR bars my No.2 WR has 100GD and 40-50 BPR but both have relatively poor RR. My No. 2 guys has the most with around 50. I have a good RB but he's just a runner, no receiving skills. I have 2 decent TEs with receiving bars around 50. It seems like I have individual guys that fit the profile for a few of these differen't plans but which one plan would best make use of all these guys. |
10-07-2011, 11:16 AM | #34 |
College Prospect
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Very well thought out comments Ben.
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10-07-2011, 11:39 AM | #35 | |
High School Varsity
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Quote:
Insomina!!!
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Championships Won CCFL 2040 PFL 2015 2022 2026 2046 FFL 2013 2014 2015 RNFL 2014 2029 GMFL 2009 HFL 1983 1987 1990 TFL 1983 vNFL 2024 GML 2011 WOOF 2018 Last edited by Yoda : 10-07-2011 at 11:40 AM. |
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10-07-2011, 12:09 PM | #36 | |
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Quote:
I've got a stud QB. Big red bars in everything except Read Defense. Limited formations - 11 or 12.--OK. So I'd ditch the most imbalanced stuff immediately. Buh-bye to Run and Shoot, Smash Mouth, 2-TE, and Insomnia. I have one WR with big GD and BPR bars my No.2 WR has 100GD and 40-50 BPR but both have relatively poor RR. My No. 2 guys has the most with around 50.--With poor RR WRs, you should probably stay balanced or tilt a bit toward the run, so let's drop GSOT, too. So now we have left... West Coast Play Action Vertical Balanced RB Focus TE Focus I have a good RB but he's just a runner, no receiving skills.--As mentioned above, this doesn't really eliminate anything, even RB focus. It'll just shift more of those short passes to WRs and TEs. I have 2 decent TEs with receiving bars around 50.--Ok, so no reason for TE Focus. So we're down to four: West Coast Play Action Vertical Balanced RB Focus I don't think you can go terribly wrong with any of these four, based on what you've described. If you don't have the chemistry/cohesion/coaching combo, then you might want to shy away from PAV.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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10-07-2011, 01:50 PM | #37 |
n00b
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Thanks for breaking that down for me Ben. I'll certainly be looking at those remaining plans in more depth.
I've never really focused on chemistry for any of my teams. Truth be told, I'm not entirely sure how it works or how to maximise it's potential. Cohesion is something I've put more thought into the longer I've been playing and coaching has been the most obvious of the '3 Cs' to invest in, again, I never realised until recently what an impact they all have collectively. |
10-07-2011, 02:03 PM | #38 | ||||
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 10-07-2011 at 02:04 PM. |
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10-07-2011, 02:59 PM | #39 |
n00b
Join Date: Oct 2009
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Ben, can you give me some advices on how to set the "finesse running percentage" in the formation window?
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10-07-2011, 03:40 PM | #40 |
Morgado's Favorite Forum Fascist
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I've actually never tinkered with that. If "football logic" works, I'd increase the finesse percentages on formations like 4-WR that are used primarily in passing situations, so that you run more draws, under the assumption that draws do better against a defense expecting the pass. But I have no idea if that actually helps. Somewhere in my head I believe that JG or Ethan said that these are there mainly for variety.
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 10-07-2011 at 03:43 PM. |
10-14-2011, 12:50 PM | #41 |
Mascot
Join Date: Jul 2009
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great stuff..
The only thing that bothers me a bit is that there's %s for long passes in 1st and 1 to 1st and 3 situations. From what I deducted from the game logs, those 1st downs have to be right in front of the opponents endzone, as FOF doesn't seem to work with spot fouls except on KO/P returns. I just checked a (single..) season with the Gameplan Analyzer and of a total of 949 plays only 4 (!) were 1st and 1 to 3 situations. Wouldn't be sending one's WRs on deep routes of 9+ yard be contraindicated right in front of the opponents endzone? Even in FOF, I mean, with it's statistical approach to figuring out a plays result.. How's Your rate of success there? |
10-14-2011, 12:52 PM | #42 | |
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Quote:
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04-25-2012, 10:40 AM | #43 | |
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Quote:
CCFL: Atlanta Falcons 2023
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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04-25-2012, 10:50 AM | #44 |
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Also, I think I need to add a "spread" offense to this library. I've got an interesting situation in the BFL that others might have elsewhere: three decent (37/37 to 42/42) backup WRs, and a talent void at TE. I'm using a ton of 3WR/4WR/5WR sets. TEs were only on the field for 183 out of 550+ pass plays. The team wasn't great, going 11-5, but got hot in the postseason and won the title. I like it because it's very different.
I used it all year in 2002: BFL: Atlanta Falcons 2002 I think I tweaked it a time or to during the 2002 regular season. I definitely haven't touched it at all in 2003. BFL: Atlanta Falcons 2003
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
07-20-2012, 07:04 PM | #45 |
Mascot
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Why is a high RB elusiveness bad in some passing offenses?
Thank you, Merry |
07-20-2012, 07:07 PM | #46 |
College Prospect
Join Date: Sep 2010
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The idea is that elusive guys are boom/bust. The ones who will squeeze through for a nice 8- or 10-yard gain on a busted play, but the ones who will also dance around and lose 3 yards.
So, on the whole a bit less consistent than the high HR/low elusive guys -- but IMO, elusive is a great bar to have when they don't have too much else going for them (good physical ability, etc). |
07-20-2012, 09:01 PM | #47 |
High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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Yeah, low elusiveness means they won't get as many negative yardage plays. For teams that like to throw, but not have pass aggressive defenses against them (ie. 3rd and long, like 3rd and 15) the 2yrd gains on 1st and 2nd down are better than a 5 yrd gain and 5 yard loss.
Something like that. |
11-27-2012, 10:59 AM | #48 |
College Benchwarmer
Join Date: Nov 2003
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Ben, would you be willing to explain some of the game-plan adjustments you've made in the library? My theory is that you're trying to maximize mismatches against the corresponding defensive adjustments that Rex usually makes. An alternate theory is that the adjustments represent a desire to keep the pedal down on offense. Am I close?
My apologies if you've explained this before--I tried to search for the explanation but couldn't find it. |
11-27-2012, 02:56 PM | #49 |
n00b
Join Date: Nov 2010
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Thanks Ben.
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11-27-2012, 08:36 PM | #50 |
College Prospect
Join Date: Sep 2010
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I haven't looked at these gameplans but I do believe both of those are the reasons for some of those offensive adjustments. Defenses usually start expecting run when they expect the offense to run out the clock with a lead; throwing long in those situations can be devastating and really put a game out of reach.
In addition to racking up insane stats for your guys, which we all like to see. |
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