03-14-2014, 12:05 PM | #101 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Dammit.. thanks though.. |
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03-14-2014, 12:14 PM | #102 | |
Hockey Boy
Join Date: Oct 2000
Location: Royal Oak, MI
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Quote:
Keep scanning the forums and keep us posted!
__________________
Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons). |
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03-14-2014, 12:16 PM | #103 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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In the meantime we can blame all the hockey-loving Scandinavian pirates who pirated SI's game instead of paying for it.
Cheap-ass socialist motherfuckers. |
03-14-2014, 02:06 PM | #104 |
Grizzled Veteran
Join Date: Nov 2006
Location: Minnesota
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Havent tested this but that is one impressive looking patch. I have been hard on them two and this release but I think they are doing everything possible to make things right. Just seeing the work they put into this new patch changed my attitude from a negative to a positive outlook on the future of this series.
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03-14-2014, 02:08 PM | #105 | |
Grizzled Veteran
Join Date: Nov 2006
Location: Minnesota
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Quote:
LOL, I wont get into the name calling of society's. But the people that did that, fucked it up for the rest of us. Last edited by jbergey22 : 03-14-2014 at 02:11 PM. |
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03-14-2014, 02:17 PM | #106 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
I was kidding around. I actually love socialist Europeans.
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03-18-2014, 02:27 PM | #107 |
College Starter
Join Date: Mar 2004
Location: Toronto
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The UI was the main reason i shelved the game and eventually asked for my money back. I felt it lacked a common sense touch to it. Click fest, a chore to do anything, no real direction on what you needed to do.
So i went over to OOTP today, and there's a long thread on UI suggestions. Got my hopes up. Reading through the thread, seems like the developer, who to his credit, is reading and responding, doesn't seem that interested in making many changes to how the UI plays. Shame. I'm the game's target market. Can't believe I have no interest in this game as it stands....
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03-18-2014, 02:28 PM | #108 | |
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Join Date: Oct 2002
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Quote:
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03-18-2014, 02:48 PM | #109 | |
SI Games
Join Date: Oct 2000
Location: Melbourne, FL
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Quote:
(Disclaimer - I haven't read the thread you're talking about and have only casually played FHM) One thing to bear in mind with games is that often UI rework is left to future versions in the main - this is because a 'coherant/familiar' UI is sometimes better than an enhanced but disjoined/unfamiliar one ... on my own products I'll only generally do minor UI enhancements in updates, leaving revamps to the next full version to avoid alienating people who are 'used' to the current version. |
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04-07-2014, 01:42 PM | #110 | |
College Benchwarmer
Join Date: Oct 2002
Location: Edmonton, AB
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A new patch (1.6.8) is out:
Version 1.6.8 Game Update Now Available - OOTP Developments Forums Quote:
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04-07-2014, 01:58 PM | #111 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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That's a ton of fixes - curious to hear how it plays now.
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05-15-2014, 02:46 PM | #112 |
Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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Congratulations on making Steam.
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05-15-2014, 02:47 PM | #113 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Any news on how it plays now?
Jim - how's the FOF Steam campaign?? |
05-15-2014, 02:50 PM | #114 |
Solecismic Software
Join Date: Oct 2000
Location: Canton, OH
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We can talk about that in the Greenlight item. Don't want to t/j FHM, especially on its big day.
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05-15-2014, 02:51 PM | #115 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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I'm curious how FHM plays now - especially now that it's on Steam with all those fixes. Any impressions from those here that have purchased?
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05-15-2014, 04:25 PM | #116 |
Grizzled Veteran
Join Date: Jul 2001
Location: Tulsa
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Is there a demo?
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06-01-2014, 02:20 PM | #117 |
College Benchwarmer
Join Date: Jun 2002
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Just figured I would ask as well now that I see the game is just $19.99 on Steam. Worth it or still too many issues?
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06-01-2014, 03:39 PM | #118 |
Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
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Move the decimal one more place to the left and you may have the worth.
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06-01-2014, 08:18 PM | #119 |
Dark Cloud
Join Date: Apr 2001
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I mean, it's the first gen of the game. No big shock. I figure they can work the kinks out and get it better, but should you pay for it now? No, I'd wait until the next version. You probably won't get much enjoyment out of it now.
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11-11-2014, 06:03 AM | #120 |
Head Coach
Join Date: Oct 2002
Location: Seven miles up
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Gonna bump this:
Gamersgate has this for $5 for another couple days. Franchise Hockey Manager - Buy and download on GamersGate
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11-11-2014, 06:52 AM | #121 |
Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
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Still over priced...
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11-11-2014, 08:39 AM | #122 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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11-11-2014, 08:49 AM | #123 |
Head Coach
Join Date: Oct 2002
Location: Seven miles up
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I picked it up, but my expectations are low and I haven't played any hockey game seriously since SOM 20 years ago.
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11-11-2014, 08:52 AM | #124 |
Pro Starter
Join Date: Nov 2011
Location: Lisboa, ME
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Still over-priced and still broken as hell.
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11-11-2014, 08:56 AM | #125 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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I've been using NHL 15 last gen for my hockey simulator, it's actually pretty decent with sim stats and player progression. I don't play the games like I do with NHL 15 current gen.
There is a new version of FHM in the works though.. so I'll keep checking back! |
11-11-2014, 08:58 AM | #126 |
Hockey Boy
Join Date: Oct 2000
Location: Royal Oak, MI
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I bought this months ago and I just now remembered that I own it. And I'm "Hockey Boy" for fuck's sake!
That's sad.
__________________
Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons). Last edited by Honolulu_Blue : 11-11-2014 at 08:59 AM. |
09-29-2015, 09:53 AM | #127 |
College Starter
Join Date: Mar 2004
Location: Toronto
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FHM2 has come out, and i was taking a look over at the ootp forums.
Saw these trades posted. Trade with Dallas - To Detroit: Tyler Seguin - To Dallas: Pavel Datsyuk, Zach Nastasiuk, 2nd and 7th (2016) Trade with Tampa - To Detroit: Victor Hedman - To Tampa: Johan Franzen, 1st and 2nd (2018), 2nd and 3rd (2017) Detroit was the human team. That's pretty bad i think. Trading older declining players for young franchise level players that easily. A cpu trade has Edmonton trading the Hopkins to Florida for Pirri and prospect Mattheson. How does that make any sense? I haven't bought the game, but stuff like this makes it easy for me not to bother at this point. I understand trade AI isn't easy, but to me, that's broken.
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09-29-2015, 09:59 AM | #129 |
Grizzled Veteran
Join Date: Nov 2006
Location: Minnesota
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I received a couple of emails about this game and was thinking about purchasing. Problem is that I still have bitterness about how they handled the first one. A lot of broken promises. From the things I have read it is much improved but I did read that the trade AI isnt very good. I am sure I will end up getting this once I read a few more positive reviews.
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09-29-2015, 10:27 AM | #130 | |
College Starter
Join Date: Mar 2004
Location: Toronto
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Quote:
Saw that posted over on the FHM2 impressions thread. If that's true, that's a game killer for me.
__________________
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09-29-2015, 01:07 PM | #131 |
College Benchwarmer
Join Date: Dec 2002
Location: St. Catharines, Canada
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I didn't get the original FHM but I think I'll bite the bullet and buy this tonight when I get home, if only because they've made it available for the Mac. I'll post thoughts if I get the chance to fiddle with it tonight.
I'm a die-hard supporter of Riz and EHM and bought the recent EHM-EA version but since it's not available for Mac at the moment, I can't play it.
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09-29-2015, 01:22 PM | #132 |
High School Varsity
Join Date: Apr 2005
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I haven't played around with the new version much yet, but always seems trading logic in most games are criticized. I wonder if some of it is because we react to the actual player names, versus the ratings and game situation within the game itself, which may not mirror real life. Now that may mean the player's stats/ratings need to be adjusted, don't know. If this was a fictional universe and you really looked at all aspects within the game itself, maybe not as bad as it seems.
....but of course could also be bad depending on those things |
09-29-2015, 01:43 PM | #133 |
Grizzled Veteran
Join Date: Nov 2006
Location: Minnesota
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The designers need to figure out a way to design a value for each player based on settings. Just a single number for each player such as in baseball Trout would be 100 based on age, contract, and production, where as certain people with bad contracts and past their prime(Joe Mauer) would have a negative value. Trade setting would determine to which level the computer will accept trades.
OOTP Baseball does a decent job of just not allowing you to throw a bunch of players in that have no value to get a player you want. Still could be improved a bit but its certainly improved over the years. Throwing in a bunch of players that have no value should not make the computer accept a trade. |
09-29-2015, 01:46 PM | #134 | |
College Starter
Join Date: Mar 2004
Location: Toronto
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Quote:
Totally agree. I don't care if the players have names we know or not. I don't want to play a game where Johan Franzen and a bunch of future draft picks get you Victor Hedman, or any equivalent of that. I acknowledge how difficult it is to get trade AI right, and how it will never be perfect, but an engine that SEEMS to allow this is not good enough in my books.
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09-29-2015, 01:50 PM | #135 | |
Hockey Boy
Join Date: Oct 2000
Location: Royal Oak, MI
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Quote:
I, for one, would not be opposed to such a game. Welcome to Detroit, Mr. Hedman!
__________________
Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons). |
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09-29-2015, 03:39 PM | #136 | |
Mascot
Join Date: Nov 2004
Location: Hamburg, Germany
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Thats exactly how the Trade AI in FHM works. Every player has a single number value, every draft pick gets a value based on the upcoming draft class and the expected pick number. Believe me, we try to tweak this as often as possible but getting the balancing right is really tough. Then you have scouting factored in as well. But the human just knows if e.g. a player is over/under-rated by the scouts whereas the AI does not know the name.
I know that the Trade AI is far from perfect and we use the feedback from users to further tweak it. Quote:
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09-29-2015, 05:11 PM | #137 | |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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Quote:
Seems as though the example that was given could be one worth looking into more specifically. Trade with Tampa - To Detroit: Victor Hedman - To Tampa: Johan Franzen, 1st and 2nd (2018), 2nd and 3rd (2017) I will admit that there could be too many save-specific variables -- mods? scouts quality? draft class? -- involved for an exhaustive examination of the formula but if the same deal is readily duplicated by numerous users at/near startup conditions (I have no idea whether that's the case) then it would seems like a good opportunity to look at the formula, determine how & why something that smells rather off is happening & what tweaks could prevent it in a future build.
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09-29-2015, 08:56 PM | #138 |
High School Varsity
Join Date: Dec 2013
Location: Airdrie
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I caved and bought the game, but the trade engine is beyond broken. Can't enjoy the game when you see stuff like this (All these were done at the 10 game mark, with trade frequency at 5)
Trade # 1 Florida sends Dave Bolland to Anaheim for Despres. Again people say the game doesn't take names into account, but no way this trade happens in real life. No way. Trade # 2 Minny sends Darcy Kuemper to Washington for Sean Collins. Meh, nothing major here. Trade # 3 Florida sends Willie Mitchell to Calgary for Derek Engellend. 2 aging players, but makes no sense for Calgary to make this trade as Engellend is 5 years younger. Trade # 4 NJ sends Mackenzie Blackwood to Carolina for Jeff Skinner. Unless Blackwood is an next up and coming top tier goalie prospect, there is no way Carolina trades one of there best young players for this prospect straight up. Trade # 5 Carolina trades Eddie Lack and Brendan Collier to Ottawa for Wiercioch. This trade doesn't make any sense on any level. Trade # 6 Buffalo trades Foligno to Calgary for Smid. Why would Buffalo do this? Trade # 7 Nashville trades Jackman and Nystrom to Toronto for Reilly. This is just as bad as the Couture - Engelland trade that was posted on here. Stud young d-man for 2 over the hill players that add nothing to Toronto. Also Montreal put Tinordi on waivers, whom I happily picked up for free. Picked up JT Brown from TB on waivers after he was passed on, then was offered a deal for him a week later from Nashville that I refused. UPDATE: Ottawa waives Eddie Lack exactly 30 days after he was dealt |
09-29-2015, 10:38 PM | #139 | |
High School JV
Join Date: Oct 2004
Location: Kelowna, BC, Canada
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Quote:
Well, let's break down what could be going on here: Hedman may be underrated. Checking the database, doesn't look too bad. Top 10 in the league with potential to be Top 5. Hedman's contract may be too expensive for his talent level. (Something that people really seem to miss when talking about the trade AI is that freeing cap space has tangible value in the NHL, and a deal that may not look like it makes sense on a 1-for-1 basis may be perfectly reasonable when you consider the cap implications.) But no, a $4m cap hit is actually cheap for what Hedman's worth. Franzen may be overrated. Looks like a bit of a problem here, he's a little too good given his last two seasons. I'll tone him down some. Franzen's contract may be particularly cheap for his talent level. Also around a $4m hit, which is in line with his talent level as currently stated in the game, but once I fix that, he'll be a little more expensive and less valuable. Pick valuation could be off. The AI, when valuing picks, looks forward at the draft pool for that year and gets an approximate value for what a player picked in that particular spot will be worth. We're looking at the 2017 and 2018 drafts here, 2-3 years in advance, so, when researching, it's a little difficult for us to rate those kids at this point and they depend partially on randomization and some generated fictional players. If the systems that handle those things are a little too generous right now, that could be inflating the talent level in those rounds, and with it the value of those early-round picks that make up most of the deal. I'll have to dig through some test saves to evaluate that a little more accurately. Those first few drafts, between the first one where there's a ton of information available on the prospects but before the player generation system kicks in 100%, are always a pain to get balanced right. There are the team motivations to look at, too. This is probably happening in the first place because Detroit's looking for a #1 defenceman. But normally Tampa wouldn't qualify as a target for them because they don't have a surplus of top defencemen - it's a long step from Hedman to Garrison and Coburn. We'll have to check the code there and make sure it's looking at the prerequisites properly. And Detroit arguably doesn't need another top defenceman in the first place with Kronwall and Green around. But it looks like Kronwall's ratings are a little too harsh on him, leaving them just below the threshold that makes the Wings think they need someone better. I'm going to bump him up a little. Aside from the ratings fixes, the first attempt at improving the trade logic will probably tone down the salary/quality comparison a bit, so that doesn't have such a large effect on trade valuation. I'm also going to have the guys check the way the value reduction for age is working right now - that's a big problem with this deal, Franzen's age should hurt his value badly. I think him having 5 years remaining on his contract may be short-circuiting the logic normally used there, since the AI tends to assume (somewhat accurately) that a player won't retire before his contract is up. But I suspect it's not doing a good job discounting him based on his likely decline before then. Unrelated to this deal, we also need to figure out how to put a roster hold on higher-quality recently-acquired players, so the AI isn't trading them again or dumping them so quickly. That'll be a little more involved, so it won't be in the first quick fixes. Longer-term, the roster AI, including trading, is probably going to be looking at a fundamental overhaul. It's built on some of the oldest code in the game, and that's really starting to show. It needs to become a lot more efficient and flexible, both to speed up the game and produce better results, particularly with regard the different management styles necessary in different types of leagues. I definitely don't want to try doing college hockey before that happens, and the historical, junior and European team AI's would be considerably improved if they were designed from the ground up to operate in their unique environments. On a more philosophical note: good trading AI is difficult to do even in very straightforward leagues. Markus has been working on it for a decade and a half in OOTP and still gets complaints. When you add the complications of drafts, free agency possibilities, cap implications, and everything else that affects the way NHL GM's value players, it gets a lot tougher. We'll always be doing what we can to improve it, but it's going to be a gradual process; making radical AI changes rapidly never turns out well. But it's never going to produce perfectly balanced trades 100% of the time, and it shouldn't - bad trades are part of sports, and not having any is as bad as having too many. We'll keep pushing towards the right balance between the two. |
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09-29-2015, 11:11 PM | #140 | ||
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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Seems like a reasonable approach Quote:
Quote:
This is actually something that I see with a number of hockey games (I think). Chasing the magical one point improvement to get a "true #1" or making it a priority over other improvements that could be more meaningful overall. Not sure how far a game can go to make the logic "think" more broadly, it's not something I feel like I see done all that often tbh.
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09-30-2015, 12:19 AM | #141 |
College Starter
Join Date: Mar 2004
Location: Toronto
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That's some really good stuff there, and i appreciate it. Everything you said makes sense, and it's the kind of thing that gives me some hope that this game will be good in the end. I really want it to be great. I'm a hockey guy who likes text sims. I don't think ill be picking it up in the near future, but if this is where the development is going, then i do believe it's only a matter of time. I would say that devaluing future picks significantly is probably the best way to handle that aspect. Because there's so much uncertainty surrounding them, picks 2-4 years in the future don't carry nearly as much value as current picks, and one of my pet peeves the complete sporting game genre is how the use of future picks can be somewhat easily exploited against CPU opponents.
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09-30-2015, 12:43 AM | #142 | |
High School JV
Join Date: Oct 2004
Location: Kelowna, BC, Canada
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Quote:
It's actually a little more complex than I described. There are certain ranges it'll be limited to, but the focus there is primarily on the down side - I wanted to preserve the chance of teams anticipating an occasional very deep draft class like the 2016 one is getting hyped to be. |
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09-30-2015, 12:47 AM | #143 | |
High School JV
Join Date: Oct 2004
Location: Kelowna, BC, Canada
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Quote:
Yup, the value is lowered a bit, it's not the literal potential of the prospect likely to go on that slot. The exact amount depends on the preferences of the team evaluating it - if they're in rebuild mode, it's less of a reduction, in win-now mode it's more. |
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09-30-2015, 08:27 PM | #144 | |||
Favored Bitch #2
Join Date: Nov 2007
Location: Here
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Quote:
I echo this sentiment. Now, if you will please sign here, initial here and here, we can have that 10 year contract done straight away.
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09-30-2015, 08:30 PM | #145 | |||||
Favored Bitch #2
Join Date: Nov 2007
Location: Here
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Thanks for the all hard work and explaining here as to what your thoughts are. The first iteration of FHM was a dumpster fire, but you guys have really taken a lot of feedback and improved this version immensely. I bought it yesterday and will continue to support sports text sims as long as the developer shows they are listening and want to continuously improve their product.
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10-01-2015, 12:23 AM | #146 | |
Coordinator
Join Date: Oct 2000
Location: Concord, MA/UMass
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Quote:
Snark aside (and assuming you don't have dynamic GM's where some are just bad at their job), good to see the developer looking to fix things. I guess my one contribution would be to ask if teams also project how good the other team is going to be - that's always been one area ripe for players ripping off the AI in most games. Even in FOF, if I want I can trade my future 1st and a little extra for a terrible team's 1st if I do it a year in advance. Last edited by BishopMVP : 10-01-2015 at 12:24 AM. |
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10-01-2015, 08:25 AM | #147 |
College Starter
Join Date: Aug 2002
Location: Strong Island, NY
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I was able to start a fictional league, rename all the team names, create minors and feeder leagues and sim 10 seasons within an hour. Sim speed is super impressive. Stats so far look pretty realistic. Save PCT looks a touch too low and GAA looks a touch too high, but I haven't fiddled with any sliders.
I am impressed with how many things they took from OOTP (although I wish they have implemented the ability to go back by hitting the right mouse button). Facegen, popup windows with stats when hovering over the player, icons for awards. Really impressive. I can see myself getting immersed in this a lot more than I ever did with (new) EHM. |
10-01-2015, 10:54 AM | #148 |
College Benchwarmer
Join Date: Dec 2002
Location: St. Catharines, Canada
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Agreed on the sim speed. It's VERY impressive indeed. It was taking me approximately one to two minutes to sim through an entire season in historical mode (during original six era - no farm teams, no other leagues running).
I have fiddled a bit with the historical mode and it's a lot of fun seeing those old names. There was an "interesting" thing I saw regarding Bobby Orr as I was quick simming. I stopped simming in 1970 and noticed he was on Minnesota so I took a look at his history. He was drafted by Boston in 1966 in the game but one year later, he had signed with Minnesota as a free agent. "Well, that's kind of strange", I thought. He'd go on to win rookie of the year with the North Stars the next year and win the Conn Smythe for playoff MVP as well despite his North Stars losing the Cup final. He'd end up soon signing the highest contract in the NHL within two years. Now, that *could* be a bug that Boston didn't get a 5 star prospect signed OR it could be a super cool feature if Orr (kind of like real life with Alan Eagleson) and his agent were greedy enough to hold out and not sign with Boston, becoming a free agent at the end of the year and eventually just signing a huge contract with Minnesota. While the developer fixes the bugs with the new release, I think I'm going to write up a little dynasty about this historical mode here - it's lots of fun and the sim engine seems pretty spot on with stats thus far so it could be an enjoyable exercise. Would anyone be interested in reading that?
__________________
MY CURRENT FM19 DYNASTY - FM19: "Ludere causa Ludendi - To Play for the Sake of Playing" - Queen's Park FC (Scottish League Two) MY OLD FM11 DYNASTY - FM11: From Semi-Pro Minnows to the EPL - Dover Athletic FC My Personal Blog - Now on the Tee - Golf, Sports, Poker, Life 2006 GOLDEN SCRIBE AWARD WINNER FOR BEST 'OTHER SPORT' DYNASTY - EHM2005: Sharpening Swords in Buffalo |
10-01-2015, 01:37 PM | #149 | |||
Favored Bitch #2
Join Date: Nov 2007
Location: Here
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Quote:
Sure would!
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10-02-2015, 01:07 AM | #150 | |
High School JV
Join Date: Oct 2004
Location: Kelowna, BC, Canada
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Quote:
It's most likely a weird thing going on with pre-season roster handling, probably related to some combination of league rules settings common to the 60's-70's-80's, since that's when it's most apparent. We haven't been able to pin down exactly what's doing it yet. Last edited by JeffR : 10-02-2015 at 01:07 AM. |
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