10-01-2024, 08:36 PM | #1 | ||
n00b
Join Date: Nov 2023
Location: Nashville, TN
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How Game-able is the engine?
Interested in hearing yalls experiences with player-created playbooks and gameplanning basically being too good at producing offense with non-elite talent. Im talking 35ppg, 55td QB, 2000/22 reciever with no true elite talent (<70 ovr rating)
basically, im wondering if the engines statistical output is balanced around the AI soft-nerfing every offense (and defense for that matter) with random play generation/gameplanning ? And when a human actually makes the play designs/gameplans make sense, the engine is overtuned? I know some players have produced REALLY insane/impossible results with custom playbooks like 9000+ passing yard seasons, but im assuming thats only achievable with unrealistic/non-immersive exploit-style play calling+gameplanning |
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10-02-2024, 01:26 PM | #2 |
n00b
Join Date: Jul 2022
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Is this question exclusive to 9?
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10-03-2024, 12:52 AM | #3 |
n00b
Join Date: Nov 2023
Location: Nashville, TN
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10-04-2024, 10:20 AM | #4 |
High School Varsity
Join Date: Oct 2003
Location: Seattle, Washington
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In my universe, which started in 1965 and is up to 1985 with historical players (and the engine filling in the missing) I have not seen crazy numbers.
In fact, it is weird in a way that Unitas is the first star QB, the Colts the first power house followed by the Packers, Jim Brown is... Jim Brown and the stats are not eye popping, they are just normal. And with my created offensive playbooks I haven't achieved crazy numbers. It is a bit of a struggle like it should be. So for me it is a good shadow of reality. |
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