Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > Werewolf Games
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 02-21-2008, 05:33 PM   #1
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
Golden Wolves Suggestion Thread: Favorite Game Mechanic

Over the years GMs have all put their creative an unique twist on the basic rules.

Suggestions in this category may reflect mechanics found in one game or ones which have been used in multiple games.

Barkeep49 is offline   Reply With Quote
Old 02-21-2008, 06:22 PM   #2
Lathum
Favored Bitch #1
 
Join Date: Dec 2001
Location: homeless in NJ
I liked the Harry Potter game where each role had an apprentice
Lathum is online now   Reply With Quote
Old 02-22-2008, 12:06 PM   #3
st.cronin
General Manager
 
Join Date: Oct 2004
Location: New Mexico
The underground message board in Alan's Big City game. I can't even imagine how he ran that game ... he must be a million times more organized than I am.
__________________
co-commish: bb-bbcf.net

knives out
st.cronin is offline   Reply With Quote
Old 02-22-2008, 12:14 PM   #4
DaddyTorgo
Hall Of Famer
 
Join Date: Oct 2002
Location: Massachusetts
Quote:
Originally Posted by st.cronin View Post
The underground message board in Alan's Big City game. I can't even imagine how he ran that game ... he must be a million times more organized than I am.

+1

sorry you didn't live longer in that game pops.
DaddyTorgo is offline   Reply With Quote
Old 02-22-2008, 09:30 PM   #5
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Peregrine's Den of Thieves where all 25+ players got some kind of power, including generic villagers with a solo kill.

The Map, introduced with Treasure Hunt and later used in Alan T's Tombstone game.

The side mission BK had in Spawn 2 - loved adding a storytelling element that was optional for the players to choose.
hoopsguy is offline   Reply With Quote
Old 02-23-2008, 12:54 AM   #6
Schmidty
Coordinator
 
Join Date: Apr 2001
Location: Early, TX
I think my mechanic of never dying in my "The Thing" game was definitely one of the most insane, confusing and frustrating.
Schmidty is offline   Reply With Quote
Old 03-01-2008, 03:48 PM   #7
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
We NEED some nominations here:

Each role having an apprentice
Underground Message Board
Having a map
All players having a power
Optional side mission
No deaths
Barkeep49 is offline   Reply With Quote
Old 03-02-2008, 08:11 PM   #8
ntndeacon
Pro Starter
 
Join Date: Apr 2003
Location: Alabama
this may be better suited in the small game area. But the idea of everyone resurrecting in I think SnDvls game had real promise.
ntndeacon is offline   Reply With Quote
Old 03-02-2008, 08:20 PM   #9
saldana
Pro Starter
 
Join Date: Aug 2005
Location: Bethlehem, Pa
i thought my Sith Lord/Multiple apprentice mechanic was pretty good, except that hoops never killed Sack in order to become the Lord himself
saldana is offline   Reply With Quote
Old 03-02-2008, 08:47 PM   #10
Alan T
Hall Of Famer
 
Join Date: Dec 2002
Location: Mass.
Quote:
Originally Posted by saldana View Post
i thought my Sith Lord/Multiple apprentice mechanic was pretty good, except that hoops never killed Sack in order to become the Lord himself

I agree.. I liked that mechanic even though I didn't play in that game. I even borrowed it for a small piece of a mechanic that I used in the Big City game I ran.

Its hard for me to narrow down to just one game mechanic I liked.. I've borrowed so many ideas from other people's games to incorporate in mine, I'm thinking my favorite game mechanic that I like and have "stolen" the most probably is the idea of "Vote power". I don't remember who first used it though.
Alan T is offline   Reply With Quote
Old 03-04-2008, 07:44 PM   #11
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
I loved the ending of the day early in the one game with the gods. Totally awesome!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-25-2008, 10:51 PM   #12
Grammaticus
Pro Rookie
 
Join Date: Nov 2005
Location: Tennessee
I liked the duel mechanic. It was introduced in Tombstone. I liked it so much, I made it the lynch mechanic in my game adding skill levels and hit points.

I also enjoyed the modified variation, the fight mechanic, used in the Marvel Super Hero game.
Grammaticus is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 10:43 PM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.