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Old 05-30-2019, 11:53 AM   #101
QuikSand
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Join Date: Oct 2000
Location: Annapolis, Md
Quote:
Originally Posted by Squirrel View Post
This is interesting Quik because this isn't what I thought static bars means.

For me I thought it meant the bars where the correlation between the draft prospect's bar and the actual player's bar is particularly high. I think I mean the future bar but I suppose I mean the current bar as well as I think I'm right in saying that players with high statics tend to have high current, relative to the % dev.

Am I missing something, do you think?

I honestly haven't been able to absorb your middle statement, but it's possible that the strongest correlations you're describing line up (not coincidentally) with the bars that i'm describing (the always-fully-developed ratings).

Basically, these are the specific skill ratings you can more or less take to the bank, give or take some scout error and the very occasional boom/bust. When you see a RB with Breakaway Speed that looks like it's between 80 and 100, it basically will be 80/80 (or maybe better) there, right away. Same guy with an apparent 80-100 in, say, Blitz Pickup, could be 12/80 or 40/80 or many other variations.
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Old 05-30-2019, 12:19 PM   #102
Sharkn20
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Quote:
Originally Posted by QuikSand View Post
I honestly haven't been able to absorb your middle statement, but it's possible that the strongest correlations you're describing line up (not coincidentally) with the bars that i'm describing (the always-fully-developed ratings).

Basically, these are the specific skill ratings you can more or less take to the bank, give or take some scout error and the very occasional boom/bust. When you see a RB with Breakaway Speed that looks like it's between 80 and 100, it basically will be 80/80 (or maybe better) there, right away. Same guy with an apparent 80-100 in, say, Blitz Pickup, could be 12/80 or 40/80 or many other variations.

By this statement, masked bars still apply??
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Old 06-01-2019, 03:25 PM   #103
TeamBills59
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Join Date: Jan 2014
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Originally Posted by QuikSand View Post
Do some digging on the term here for more background, but "static bars" is a global reference to certain skills that, in FOF, are basically always fully developed. Easiest example to see is with defensive coverage skills... man-to-man and zone coverage frequently show up as something like 21/54, right? But check out bump-and-run coverage... with very few slight exceptions, this bar will be fully complete in every player, even a freshly minted rookie, like 41/41. Every position has at least one, sometimes several, of these ratings that are just different than the rest. This community has taken to calling them "static bars" to reflect that they don't really evolve over time... that guy with 21/54 zone coverage is probably going to develop over his first few seasons from 21/54 to 24/50 to 33/44 to 39/39, as a fairly common example. The guy who started out 41/41 might hover slightly around that level, but probably won't move much there... 41/41 to 42/42 to 42/42 to 40/40, frex.

So, take a look in game, and you can quickly see which ratings are like this. Running backs have three IIRC, and so forth. There's a good deal of evidence suggesting that these ratings are themselves useful indicators of what draftees are more "real" than others. Two guys with fairly comparable bars and fairly comparable combines... but one DB happens to have much higher projections in bump coverage and punishing hitter... then makes him a better bet to develop than the other guy, all else equal.

That is really interesting thanks.
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Old 06-03-2019, 07:41 AM   #104
QuikSand
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Join Date: Oct 2000
Location: Annapolis, Md
Quote:
Originally Posted by Sharkn20 View Post
By this statement, masked bars still apply??

I'm wandering beyond my own expertise here, but my sense is that overall player masking still exists in the game - meaning some players are just one more full clicks better (or worse) than they appear in their pre-draft scouting. I think most people believe that strong static bars is an indicator of a given player being "masked" to appear worse than he will eventually reveal himself to be, but it's far from a sure thing.
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Old 06-03-2019, 01:24 PM   #105
Squirrel
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Join Date: Jul 2016
Quote:
Originally Posted by QuikSand View Post
I honestly haven't been able to absorb your middle statement, but it's possible that the strongest correlations you're describing line up (not coincidentally) with the bars that i'm describing (the always-fully-developed ratings).

Basically, these are the specific skill ratings you can more or less take to the bank, give or take some scout error and the very occasional boom/bust. When you see a RB with Breakaway Speed that looks like it's between 80 and 100, it basically will be 80/80 (or maybe better) there, right away. Same guy with an apparent 80-100 in, say, Blitz Pickup, could be 12/80 or 40/80 or many other variations.

Ah ok. Yep we’re saying the same thing.
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