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Old 01-20-2012, 01:29 PM   #1
Markus Heinsohn
OOTP Developments
 
Join Date: Nov 2002
Location: Germany
Lightbulb Out of the Park Baseball 13 - Now Available for Pre-Order!

Hey guys,

we have just announced OOTP 13 and are now accepting pre-orders.

Please see all the info, including features & screenshots in our latest newsletter:
Out of the Park Baseball 13 Newsletter!

You can discuss this in our new OOTP 13 forums too, if you like:
Out of the Park Baseball 13 - OOTP Developments Forums

Thanks for listening!
Markus


Last edited by Markus Heinsohn : 01-20-2012 at 01:30 PM.
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Old 01-20-2012, 01:49 PM   #2
Peregrine
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Wow, looks great Markus, can't wait - I love the ability to create associated leagues, been wanting something like that for a while now.
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Old 01-20-2012, 02:30 PM   #3
Marc Vaughan
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Whoo Hoo
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Old 01-20-2012, 02:59 PM   #4
korme
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I skipped 12, first time since finding OOTP all the way back at version 3. It's had me chomping at the bit, can't wait for 13
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Old 01-20-2012, 03:05 PM   #5
korme
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Screenshot #2 is the profile page for Bill William - great name.
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Old 01-20-2012, 03:05 PM   #6
Easy Mac
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We need more players with the same first and last name in real life.

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Old 01-20-2012, 03:08 PM   #7
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I saw a tweet last week about an American Idol 11 contestant named Phillip Phillips.
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Old 01-20-2012, 03:22 PM   #8
Markus Heinsohn
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Originally Posted by Easy Mac View Post
We need more players with the same first and last name in real life.

Yeah, I found that quite funny... the other name on one of the screnshots is cool as well, IMO.

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Old 01-20-2012, 04:41 PM   #9
cartman
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There was a guy in high school named Anthony A. Anthony. Just take a guess as to what the A stood for in his middle name.
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Old 01-20-2012, 04:46 PM   #10
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There was a guy in high school named Anthony A. Anthony. Just take a guess as to what the A stood for in his middle name.

Tony! Toni! Tone!
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Old 01-20-2012, 05:57 PM   #11
Big Fo
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I wonder if I can make my league do Japanese league style playoffs now.

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Old 01-20-2012, 06:27 PM   #12
MizzouRah
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Annual no brainer.. looks great!
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Old 01-20-2012, 06:44 PM   #13
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Let the Yu Darvish era begin in OOTP13.
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Old 01-20-2012, 07:07 PM   #14
Vince, Pt. II
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I have a co-worker named John John. Not Jonathan - John.
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Old 01-20-2012, 07:53 PM   #15
FBPro
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Sweet, can't wait!!!
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Old 01-20-2012, 08:05 PM   #16
BYU 14
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Love the new League association options, a third Major League that can interact with the other two. The Federal League lives!!
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Old 01-20-2012, 08:53 PM   #17
kcchief19
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In Cuban Ricky Ricardo would have been Ricardo Ricardo.
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Old 01-21-2012, 07:02 AM   #18
Philliesfan980
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I haven't been following OOTP very closely over the last year, but I thought there were plans for version 13 to have almost a "microleague baseball" type graphical interface. Did that get scrapped?
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Old 01-21-2012, 10:39 AM   #19
cody8200
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Originally Posted by Philliesfan980 View Post
I haven't been following OOTP very closely over the last year, but I thought there were plans for version 13 to have almost a "microleague baseball" type graphical interface. Did that get scrapped?

Yes. The programmer was going to do it for free and he bailed for a paying position.
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Old 01-21-2012, 11:14 AM   #20
Philliesfan980
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Yes. The programmer was going to do it for free and he bailed for a paying position.

That makes sense - you can't fault a guy for doing that. On the other hand, I'm still very surprised why a game like High Heat with a franchise mode doesn't exist. Would be the perfect game for me.
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Old 02-08-2012, 12:33 PM   #21
MizzouRah
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** I HOPE MARKUS DOESN'T MIND ME POSTING HIS LATEST UPDATE **

Real time simulation mode has me drooling.. fantasic job on the new layout and this new mode which will be quite addicting!!!


Hey guys,

development of OOTP 13 is going well, and we will begin beta testing in 1-2 weeks.

This past week the development of the new "Real Time Simulation Mode" was completed, so I'd like to take a few minutes and explain what this is all about.

Basically, what this mode does is simulate the current day in the background while you continue to browse the game. Sounds simple, but this was quite a programming challenge, but the result was well worth it, as this mode really adds another dimension to the OOTP game experience.

In order to start the real time simulation, simply open the "Play" menu (see screenshot #3) and click on "Start simulation". This initializes the real time simulation, sets the time to the earliest game start time of the day and takes you to the "Live Scores" screen.

Here (see screenshot #1) you see all the games in progress, games that start at a later time or games that have been finished already. Each game shows you the current score, hitter & pitcher, the count / outs, base runners and the last play, so basically all the info you need. You can also directly access the current box score of the game, or enter the game of your choice and watch it. If you are the manager of one of the teams, you can of course take control of the game too. While playing / watching the game, the real time simulation continues (at the pace at which the current game progresses) and you have the option to leave the game again without concluding it.

On the right side of the live scores screen you get updates about all the scoring and interesting events, for example players leaving due to injury, records / milestones, no-hitters going on, hitting streaks, final scores, ejections and notable game performances. Below that section the top performances of the day are listed.

You may also set the speed of the simulation (can be changed during simulation, of course), options available are: Real time, factor 2, factor 5, factor 10, factor 20, factor 60, factor 120. You can also set the auto refresh-rate of screens while browsing the game. The live scores screen itself updates every second so you won't miss a beat.

During real time simulation you can do almost everything you want in the game, although player transactions and the league setup are disabled because these could cause problems. However, trade negotiations do work, but you have to wait for the completion of the sim before the trade can be executed. While browsing the game, a status area at the top informs you about the current time, scoring / event updates and about the current score of the user-controlled team's game. It is updated each second as well, just like the live scores screen. See screenshot #2 as an example.

Once all games have been finished, the real time simulation stops, unless you have set a certain target date in the play menu, in which case OOTP automatically advances to the next day and starts the simulation mode again, and continues to do so until the target date is reached. That way you can for example watch 1 week worth of action where one second equals one real-time minute if you set the speed to factor 60.

You can also save your game during a real time sim, and the next time you load it, it picks up right where it left off.

I personally love this new way of playing OOTP, it really takes immersion to a whole new level.

Oh, and don't forget to pre-order OOTP 13, our special offer ($5 off and the chance to win an iPod Touch 32GB or one of three $100 gift coupons for either Amazon or iTunes) ends in a week!

Cheers,
Markus

PS: Here are the screenshots... Screenshot #2 shows the new minor league organization screen, it features a very useful sortable list which contains all your minor league players.

Screenshot 1:


Screenshot 2:


Screenshot 3:
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Old 02-08-2012, 01:04 PM   #22
cougarfreak
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So, if I play my games out, I won't use this mode. Am I correct in thinking that? This would be for more of a GM style.
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Old 02-08-2012, 02:16 PM   #23
MizzouRah
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So, if I play my games out, I won't use this mode. Am I correct in thinking that? This would be for more of a GM style.

You could still use the screen to watch games and then when your game comes up, it will jump into it - I believe.
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Old 02-08-2012, 02:23 PM   #24
Rizon
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We need more players with the same first and last name in real life.


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Old 02-08-2012, 02:24 PM   #25
Rizon
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Old 02-08-2012, 02:26 PM   #26
Rizon
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Originally Posted by Philliesfan980 View Post
I'm still very surprised why a game like High Heat with a franchise mode doesn't exist.

Too hard to keep ground balls from disappearing in Wrigley Park.
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Old 02-08-2012, 06:07 PM   #27
CrimsonFox
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*clapclapclap!*

Major Major!
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Old 02-08-2012, 06:29 PM   #28
kmbgolf
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man do I miss high heat
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Old 02-08-2012, 10:07 PM   #29
lighthousekeeper
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the real time sim is very intriguing.
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Old 02-08-2012, 10:30 PM   #30
cartman
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man do I miss high heat

Thanks for nothing, Dave Dial. The friggin' jerk.
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Old 02-09-2012, 12:53 AM   #31
RainMaker
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Sort of reluctant to preorder considering the releases for these always seem to end up in July or something when I'm getting amped for football.
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Old 02-09-2012, 12:57 AM   #32
molson
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Love the game, hate the concept of "pre-orders". It's like a weird banking arrangement. We're lending them money in exchange for not being able to change our mind on the purchase. Ah well, not my problem and others can pre-order if they want to. I just wish it wasn't a thing.

Last edited by molson : 02-09-2012 at 12:58 AM.
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Old 02-09-2012, 01:07 AM   #33
RainMaker
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I don't mind preoders, just need a firm launch date to do it.
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Old 02-09-2012, 11:22 AM   #34
MizzouRah
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Sort of reluctant to preorder considering the releases for these always seem to end up in July or something when I'm getting amped for football.

I believe Markus has said we can expect the release on opening day.
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Old 02-09-2012, 07:26 PM   #35
Mota
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I really wasn't happy with OOTP12, but I've really enjoyed every other version before then. The changes look pretty good this year, so I've preordered. I'm happy with helping to fund a small operation like OOTP before the game comes out.
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Old 02-09-2012, 07:48 PM   #36
lighthousekeeper
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I really wasn't happy with OOTP12, but I've really enjoyed every other version before then. The changes look pretty good this year, so I've preordered. I'm happy with helping to fund a small operation like OOTP before the game comes out.

out of curiosity, what what wrong with ootp12?
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Old 02-10-2012, 07:59 PM   #37
Mota
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I'm not sure what happened with the finances, but a fictional league that I was playing for several versions became nearly unplayable because about 20% of the players suddenly started asking for double what I listed as "superstar players" salaries. So it destroyed the financial structure of my league.
I also saw problems with the facegen not updating in many cases, I had to force update it every few months because the callups would all be wearing their minor league jerseys.
I did enjoy some of the new features, but it basically broke even when compared to the annoyances.
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Old 03-02-2012, 03:02 PM   #38
korme
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I'm getting that itch to play in a multi-player league..
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Old 03-02-2012, 03:21 PM   #39
CleBrownsfan
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I'm getting that itch to play in a multi-player league..

Get in Our FOOL leagues
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Old 03-03-2012, 01:17 AM   #40
Karim
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I wonder if it will support High-DPI settings or will 1920 x 1080 laptop users be stuck with small fonts like in FM2011 and FM2012?
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Old 03-03-2012, 09:16 AM   #41
Marc Vaughan
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I wonder if it will support High-DPI settings or will 1920 x 1080 laptop users be stuck with small fonts like in FM2011 and FM2012?

Large font skins for FM2012 can be found at various unofficial sites, if you read the thread here there are links to various ones:

FM2012 DPI Settings and Font Sizes
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Old 03-03-2012, 09:41 AM   #42
stevew
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I'm getting that itch to play in a multi-player league..

I am too.
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Old 03-03-2012, 10:30 AM   #43
Drake
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I didn't notice any issues with small fonts in ootp12 on 1920x1080 resolution.
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Old 03-03-2012, 11:26 AM   #44
TroyF
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Love the new minor league screen.
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Old 03-04-2012, 11:29 PM   #45
kingfc22
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Any possibility the new playoff rules get patched in at some point?
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Old 03-05-2012, 02:35 PM   #46
INDalltheway
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Any possibility the new playoff rules get patched in at some point?

I think they are in there already. Pretty sure I remember reading about it.
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Old 03-05-2012, 02:47 PM   #47
spleen1015
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New wildcard rules for 2012 - OOTP Developments Forums


See Post #8 in the thread above.
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Old 03-05-2012, 08:39 PM   #48
Young Drachma
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I'm on beta, have been using the latest build and the new playoff formats (or basically any other way you want to create playoff byes) are available and work well, FYI.
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Old 03-05-2012, 09:02 PM   #49
Scoobz0202
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Long-term financials, DC. Same shit, different version?

Edit: I didn't play 12, but I know in 11 I tried to set it up so that small market teams played like small market teams. I just couldn't get it without mucking up the entire game.

(im buying anyways)

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Old 03-05-2012, 09:12 PM   #50
Young Drachma
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Long-term financials, DC. Same shit, different version?

(im buying anyways)

Yeah, no major changes in that regard and certainly no adds of the stuff in my financial calculator. But I think I'm going to adapt my financial calculator for the newest version once I take a deeper look at it.
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