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Old 11-18-2014, 08:39 PM   #1
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
MechCommander 2 Dynasty! - Done!

Hello folks!


When is the last time you got your 'Mech on heavy metal style? I've not been impressed with most of the Mecha genre games we've seen in a while. I figured it was time to hit the way back machine and hit up MechCommander 2 for a fun run in the sun, via all of you fine folks!





Released in 2001, this real time strategy tactics game was another in the long line of video games released in the BattleTech universe. Great games like MechWarrior 2 were essential parts of video games! Sure, today you can play stuff like MechWarrior Online and junk, but it doesn't have the same fun feel of games like the original MW series or the pair of games for the XBox.


I just want to climb back into my Mech and start smashing all over again!

MC2 certainly isn't the best game in the universe. But it's still solid fun!


Get your 'Mech on!
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Old 11-18-2014, 08:43 PM   #2
Abe Sargent
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Wanna get your smash on all free like?

Microsoft released the source code for the game, minus stuff like the intro videos, for free a few years back:


Download Microsoft MechCommander 2 Shared Source Release from Official Microsoft Download Center
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Old 11-18-2014, 08:56 PM   #3
Abe Sargent
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The Intro video to this campaign is here:


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Old 11-18-2014, 09:07 PM   #4
Abe Sargent
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Let's back up a little bit and set a bit of the stage, for those interested.


I have been playing a long, years spanning dynasty across decades of BattleTech drama right here on FOFC. News that came out today, Nov 18th, has sort of pushed me towards finishing up the final chapter of my dynasty. That news is a virtual release date for long delayed book Interstellar Operations, which has been in the pipeline for roughly four years.

That release, which is probably a few months away in Spring 2015, will hopefully give me rules that I've long wanted for my BattleTech campaign, since I've gone outside the scope of normal rules in the last few chapters (Ever since the chapter called The Opportunity of Chaos).

What I wanted to do was to use my current spark to run more BattleTech with this MechCommander 2 dynasty. I will be incorporating this campaign into the wider story of the Kilts and Commandos mercenary unit, as well as the Celestial Coalition.

In no way shape or form is it required of you to go back and read my other chapters of this dynasty. Nor it is required that you read the next one. I felt having this dynasty stand on its own, away from that mega-dynasty, would be a nice way to breathe and relax and fill things out.

But that's what brings us to today's MC2 dynasty!
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Old 11-18-2014, 09:10 PM   #5
Abe Sargent
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On the off chance that you actually want to go back and read this crap, here it is:


Previous Chapters:


Chapter 1 - The Beginning, 3030-3038 - The Battletech Dynasty, Chapter 1 - 3030-38 - Front Office Football Central


Chapter 2 - The War of 3039, 3039 - The BattleTech Dynasty: Chapt 2, 3039 - Front Office Football Central


Chapter 3 - Solaris VII, 3040-3042 - The BattleTech Dynasty: Chapt 3, Solaris VII, 3040-3042 - Front Office Football Central


Chapter 4 - The Explorer Corps, 3043-3049 - The BattleTech Dynasty: Chapt 4, Explorer Corps - 3042-49 - Front Office Football Central


Chapter 5 - The Invasion, 3050-3056 - The Battletech Dynasty: Chapt. 5 - The Invasion, 3050-3056 - Completed - Front Office Football Central


Chapter 6 - The Opportunity of Chaos - 3057-3058 - The BattleTech Dynasty, Chapt 6 The Opportunity of Chaos (3057-58) - Chapter Complete - Front Office Football Central


Chapter 6.5 - Of Dogs and Cats - 3059-3061 - The BattleTech Dynasty, Chapt 6.5, Of Dogs and Cats - Front Office Football Central


Chapter 7 - Consolidations and Preparations 3059 - 3062 - The BattleTech Dynasty, Chapt 7,Consolidation and Preparations – 3059-3062 - Complete - Front Office Football Central


This will be Chapter 7.5 - To Liberty! 3063

And it will not engage in any of the wider story of the unit, people, or anything else, but just be a little self-contained fun nugget!
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Old 11-18-2014, 09:15 PM   #6
Abe Sargent
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Old 11-18-2014, 09:16 PM   #7
Abe Sargent
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Carver V

Carver V is an unusual planet in the Inner Sphere. Over the centuries of rule, waves of immigrants have come to the world from a variety of ethnicities and cultures, including Liao, Davion, Steiner, Marik and Kurita space. This gives Carver V a truly cosmopolitan feel which is quite rare, but it can also be contentious. Carver V is a large water world, with roughly 14% land mass and a lot of healthy water. This gives Carver V an important resource, with many water poor worlds nearby. There are no continents on the planet, just islands. A base on planet as chosen by the Star League to serve as a major training and administrate center for the Star League Marine Taskforce . The bases were stripped by General Kerensky on the Exodus after battling the Rim Worlds Republic for six years. 5 days from jump point to planet, zenith recharge station, 8 days to recharge the sails.


The issue on Carver V has become really problematic. In the wake of exchanges of fire by Davion and Steiner forces elsewhere, Carver V has become a real hotbed of swirling activity. Parts of it are under the control by House Steiner, parts by House Davion, and parts by House Liao. There is a very unsettled peace over the planet as news reports arrive daily of a new world embroiled in war.

Against this, several raids by suspiciously strong raiders and bandits located on Carver V has brought the situation there to a boil. In order to bring peace, House Steiner has suggested something unusual. They want to hire Kilts and Commandos to send a small squad of troops on planet to find the bandits and keep the peace. Since we are nearby and neutral, we are deemed to be a good choice.

We don’t need a lot. This is our first official contract for anyone since Operation Bulldog. It won’t take a lot to assist the locals. I send out our most recent graduating class from the Essex Training Academy plus a few green pilots from the garrison. We buy three mechs from the local Steiner Commander.


Battletech - Mech Factory

http://isatlas.teamspam.net/planet-d...planet=2278370
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Old 11-19-2014, 11:35 AM   #8
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
(We are playing in Veteran level)

Mission One – Scouting Patrol


On the payment for Steiner, we believe the bandits may be trying to get a feel for us as a unit. We have two Bushwackers and a Razorback on our team. Our first assignment is to swing by an old abandoned airfield and check things out, and then continue our patrol. As we step out of the clearing, a small unit of infantry attacks us. We clean them out and then move into some tanks to the north. We clean out a lance of 2 LRM Carriers and 2 Centipedes. We get blips to the north west and move. We discover another lance of Centipedes and LRM Carriers here and carve them up.

We choose not to dispatch a repair vehicle by VTOL, not yet. Only one Bushwacker has deep damage. Instead we push on and smash into a lance of two UrbanMechs and two harasser scout vehicles. We finish them, managing to blast the mechs and tanks and then we deploy a salvage VTOL. We send a pilot into the badly damaged Urbie. We move our lance on. I choose not to dispatch the repair truck on the damaged mechs because I think we can salvage another mech if we push through it. We don’t have enough resources for both a repair truck and another salvage.


Once we’ve done that we cross to the final island in this chain to get an extraction. We run into a lance of five tanks and a Starslayer mech. We destroy them and move to the extraction. We almost lost Flash and her Razorback, but we managed to escape with her just before she went down. Luckily, we did not destroy the Starslayer and manage to salvage it.





Begin with – 2 Bushwackers, 1 Razorback
End with – 1 UrbanMech, 1 Starslayer

Flash earned purple heart for being wounded in battle.
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Old 11-19-2014, 08:41 PM   #9
Abe Sargent
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As an fyi, the mission briefings for the next four missions are here:


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Old 11-19-2014, 10:26 PM   #10
Abe Sargent
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We can buy mechs between missions. We can currently pick up a Razorback, Hunchback or Bushwacker.


We can only deploy 170 tons for the next mission to do drop limitations. That means our best deployment is the UrbanMech, 2 Bushwackers, and Razorback.



As we get ready, I make some changes. I pull off the AC and lasers from the Urbie to give it one big gun – a heavy autocannon. Which would you rather have – 2 small lasers and an AC10 or an AC20? I know my people!

I modify one of the Bushwackers. I pull off the machinegun arrays for more LRM racks. It also has a PPC and a AC10.

Here are our pilots – Twitch, Flash, Meat, Longshot, Palerider, Worm, Psycho, Hammer, Chopper, Dagger, Hacksaw, Shadow, Creep, Cobra and Jinx. Of those, all but Meat, Palerider, Twitch and Worm are green. Those four are regular.


For the next mission, I send out Jinx in the UrbanMech, Longshot in long range Bushwacker, Shadow in the normal Bushwacker and Dagger in the Razorback.
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Old 11-19-2014, 10:28 PM   #11
Abe Sargent
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Old 11-19-2014, 11:01 PM   #12
Abe Sargent
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Mission Two – Recapture Base Gemini

The bandits captured a Steiner base, and the local commander wants it back. We are to land and then recapture the local base.


Our first goal is to capture some resource buildings that can be converted to using things like Repair Trucks and Artillery and such. After all, they are mercs too, and they need funds and supplies to get them going. (I suppose?)

Okay, that was done, and now we are too move into Gemini Base south. It looks like there are two routes – one through areas with enemy sensors and one long around a local body of water. That smells like a trap, so we go through the sensors.


We break into one of those areas and defeat a Fireant (variant of Flea), some infantry and a centipede tank. However, we already have an injury to Jynx in the UrbanMech. Do I use the resource to salvage the Fireant now, or bring in a repair truck? Right now I push forward, I can always return to salvage.

On the road near us is a cargo truck we take out. This island chain has a link of various sorts of bases. So I order in the Razorback to steal into one of the smaller bases and gain control of the turrets. We’ll take some damage from the SRM Turrets, but then steal the base for defensive purposes. It’s fun to watch our turrets destroy one of their tanks when they enter a secure area they thought was theirs!


We arrive at the northeast corner of the southern base, just outside of our position and destroy it, slipping in the Razorback to steal the control of their gate away. There appear to be at least 8 vehicles or mechs in here in various places. So we begin to move out cautiously. The base has around 6 tanks and 2 Urbies. We manage to blast the Urbies and finish of the tanks without too much damage. We then secure the sensor grid and now all of the sensor posts in the area report to us.


It seems there are some nearby resource buildings, defended by something. I head out to capture them. Okay, we finish a few LRM Carriers and capture both places Now I use my Salvage to salvage TWO mechs – an UrbanMech and the Fireant. I also summon a repair truck. I first repair Jinx and Dagger’s vehicles. The Fireant is missing both arms and the Urbie one arm. But it does increase our power moving to the north section of the map, which has a lot more foes in it appears. I have enough resource points to salvage one more mech. Actually, hold up. While scouting the north I found a few islands that have resource buildings. Let me check them out.

I destroy some Harasser hovertanks at the first one, capture it, and then try to salvage the other UrbanMech in the fort we captured but I’m having difficulty with it. It is salvageable – not destroyed. Hmm…

I leap our Razorback into the rear of their base from the islands, to scout things out, and then flee and get healed. Then as we approach, a group of tanks, including a heavy Partisan bring out some pain, with an UrbanMech for backup. We destroy this Urbie and salvage it and repair it, having yet another mech in the crew.


Time for the base. We move in, blow aside a few tanks, and destroy two Fireants so badly they cannot be salvaged. We capture the HQ.


Post-mission we can salvage the UrbanMech destroyed by us on the battlefield. But it will cost us our full C Bill price for it. I don’t bother


Begin with – 2 Bushwackers, 1 Razorback, 1 UrbanMech
End with – 2 UrbanMech, 1 Fireant (Flea)


Dagger is promoted to Regular due to the kills she notched. She gains Sensor Specialist


Jinx is also now regular. She gains Laser Specialist

Netting a bunch of kills Longshot is now regular. She gets the same
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Old 11-20-2014, 02:54 PM   #13
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My Favorite game as a young fella was Battletech : The Crescent Hawk's Inception... No game has ever tried, or come close to replicating this gem..

Needless to say, you have a reader here! I was always keen to play this game, but my rig at the time would not handle it
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Old 11-20-2014, 07:36 PM   #14
Abe Sargent
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Quote:
Originally Posted by HarryLime View Post
My Favorite game as a young fella was Battletech : The Crescent Hawk's Inception... No game has ever tried, or come close to replicating this gem..

Needless to say, you have a reader here! I was always keen to play this game, but my rig at the time would not handle it

It was an awesome, game, right?

You can probably play MC2 now!
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Old 11-20-2014, 08:02 PM   #15
Abe Sargent
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Mission Three – Capture Mobile HQ



Steiner wants us to capture the mobile HQ and destroy any units near it. We expect to hit them from the south ridge, while they convoy their mobile HQ.


This mission limit is 190 tons. What to take?


Starslayer, Bushwackerx2, Razorback is exactly 190 tons.


We have new BattleMechs available for purchase. Shootist, plus we can pick up more Bushwackers, Razorbacks or a Hunchback. I buy a Shootist. I could do Shootist, Razorback, Bushwacker and Urbanmech. That would be 185 tons. I could swap in a Fireant for that Urbie or swap out the Bushwacker for a lighter 50 ton Starslayer. Which is more preferable – Shootist and UrbanMech, or Starslayer and Bushwacker? I go for the latter, because then I don’t have any mechs that suck.

This needs more long range weapons.

The 30 ton Razorback has 3 machine gun arrays, 2 SRM racks, extra armor and a large laser. I pull 2 machine guns and SRMS. I add 3 LRM racks and more armor. The resulting mech has 3 LRM racks, 1 MG array, and the large laser.


Our Starslayer rocks 2 large lasers, 3 lasers, 3 SRM racks, 2 armor. I pull 2 SRMs for a Large Laser. I give this a laser heavy payload to put a Laser Specialist into. I add large laser and keep an SRM 2 streak on the mech. 3 larges, 3 lasers, 1 SRM, 2 armor.



Jinx in Starslayer
Dagger in Razorback
Hammer in Range Bushwacker
Creep in normal Bushwacker
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Old 11-20-2014, 08:55 PM   #16
Abe Sargent
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We begin by moving behind their check point and blasting fuel tanks. Out pour a lance of mechs – 2 Fireants and 2 Urbies. We only kept one Fireant from dying totally. Then we order the mech salvaged. Then we drop a Repair Truck to repair our damaged mechs and the new one



We hit their convoy as it arrives and destroy some trucks, a Fireant, and capture their Mobile HQ and a Resource Truck. Now we move out to hit the local supply base in the area. Hey, while we are here….


I repair our damaged mechs. Okay, let’s hit the base!

We pull out some units defending it and finish an Urbie, Fireant and Partisan, and can salvage the Urbie if we want – not yet though. We fix some more mechs and our Repair Truck runs out of usefulness and we leave it behind and move in

I use long range missiles from the range Bushwhacker to destroy SRM turrets. We took the base with its Fireants and Vedette Medium Tanks. We salvage a Fireant. We capture the weapons factory but a bandit counterattack is underway. I order my forces into the city and a repair truck dispatched to help fix mechs before they arrive.


They bring in a lance of LRM Carriers, a StarSlayer, 2 Fireants and 2 Urbies, I have to leave the base to hit the LRM Carriers in the woods, guarded by a Vedette. They force me to retreat our SS under frire but we manage to prevail.



We can salvage these mechs, but we pay their costs – Fireantx5, Urbie, Starslayer

I take 2 Fireants and the SS



Begin with – 2 Bushwackers, 1 Razorback, 1 Starslayer
End with – 2 Fireant


Creep is now regular. He gains SRM Specialist
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Old 11-21-2014, 10:56 AM   #17
Abe Sargent
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Old 11-21-2014, 12:13 PM   #18
Abe Sargent
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Join Date: Dec 2001
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Mission Four: Destroy Fleeing Bandit Convoy


A Bandit convoy, fleeing from potential damage and assaults by us is heading into Liao territory, which would be “bad” for us to cross into.

Our ton limit is 205

I can now buy a Zeus. I sell a Fireant. I made a few thousand in the sale.

I could do this lance – Shootist, Starslayer, Bushwacker, Razorback

After capturing their weapons depot, we can use pulse lasers


I change my Starslayer again to pull off the SRM rack, add heat sinks, and improve my 3 large lasers to pulses.


The Shootist has a heavy autocannon, large laser, 3 lasers, 2 machine gun arrays, 3 armor

I replace all lasers with pulses including the large one. Those are the only changes I make to it.

I also swap to a large pulse laser on the Razorback from a large laser



Dagger in Razorback
Longshot in Long Range Bushwacker
Jinx in Starslayer
Flash in Shootist
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Old 11-21-2014, 01:36 PM   #19
Abe Sargent
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We begin in the south of the map and I move up and see some small tanks in the distance. Their tanks end up being a lot more, and they flee into another unit with a lot more tanks and a pair of Fireants. Both our Shootist and Starslayer take a lot of damage and we lose an arm on the SS> I manage to salvage a Fireant and send down a repair truck


We move to a city, blow up two more Fireants and then some cargo tanks. We capture a resource building. We use up the last of our repair vehicle to fix the Shootist after this battle. I like to lead with it against folks. There is a large Liao fort guarding the bridge on this side of the river. So I slip my Razor back to the other side via jumping. On an island south of their position, our Razorback fights and kills solo three small hovercraft – Centipedes, and then captures a resource building and returns. After scouting around, Dagger is chased by two Harassers and finishes them.

We begin to harass a tank and House Liao comes on the line and tells us not to approach. They say they are tracking no bandits in the area and thus our mission is a success. Houe Steiner tells us ot push forward and finish those bandits so we do. We fight from the south on both bases guarding the river and pull out Centipedes, Fireants, Urbies, and Harassers. After pulling these waves of forces, I move back up to see what remains. A Sha Yu comes in as my long range Bushwacker is finishing some cargo trucks behind the wall. I move in more support. Longshot’s Bushwacker is badly wounded from the fight. These trucks were the last of the convoy and that task is complete


We face another Sha Yu on the other side and salvage it. Up by the Weapons Factory two Anubis mechs jump out and we take them both down plus a few tanks. We capture the weapons factory with gauss rifles being made. Liao has sent in a bunch of attack VTOLS to hit us on our flank. Meanwhile, we smashes into a hidden Anubis on the other side and our Razorback is trying to solo it. I send over the repaired Fireant to help the 1:1 battle. Dagger barely escapes and the Fireant finishes off their Anubis as we face and defeat 6 VTOLs. We are badly wounded.



I salvage a downed Anubis and head for the extraction point. There is a city here if I wanted to push but I doubt we could face the defenders.

I decide to take a look and barely manage to defeat 2 LRM Carriers, 2 Harrasers, and one each of a Sha Yu and Anubis BattleMech. I capture a resource building. I salvage a Sha Yu from the battle and head out



Begin with – 1 Bushwackers, 1 Razorback, 1 Starslayer, 1 Shootist
End with – 1 Fireant, 2 Sha Yu, 1 Anubis



Flash promoted to Regular, now has Laser Specialist




We can now buy Hollanders
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Old 11-22-2014, 01:13 AM   #20
Abe Sargent
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Old 11-22-2014, 01:24 AM   #21
Abe Sargent
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Join Date: Dec 2001
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Mission Five – Night Raid


Our next mission is to night raid the Liao area. We can take 220 tons.


Sha Yu and Anubis are my new mechs, weighing 40 and 30 tons respectively.


Lance for this mission could be – 2 Bushwackers, 1 Shootist, 1 Sha Yu


I modify the Sha Yu

It has a medium AC, pulse laser and large laser, plus good sensors and jumping capability. I pull the medium AC for a light gauss rifle and replace the large laser with a pulse model.


I modify the range Bushwacker – PPC, Gauss, 4 LRM racks inside of 6.



Dagger in Sha Yu
Flash in Shootist
Creep in normal Bushwacker
Longhsot in range Bushwaker
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Old 11-22-2014, 10:11 AM   #22
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
We move out. We have a lot of targets for this mission – a fuel dump, hitting their base at night, capturing a repair bay and prison complex and weapons facilities and more. The first two targets are on the east side of the Little Yangtze River and then we have to cross for the others – bad news, I don’t see any resource buildings on the east side of the river in the bases or depots. That means our 7000 resource points can only do small things for the first half-ish of the mission. Inf act, I don’t see any resource buildings on the map at all. Let me double check that.



Allons-y!



We move up to their city and take some damage to our Shootist after taking out an Anubis mech, plus about 6 LRM Carriers, and several Partisans. We capture the weapons facility and it has ER weaponry we can abscond some crates for our own forces. We scout around this area, find another Anubis and take it out.


We find a lance of tanks, 3 Centipedes and one heavy Storm by a small base to the north of the city and now we will cross the river to the north of the base at the road. I want the capture the repair bay first.

We find a city up north of their facilities and a few units, led by a Sha Yu move out. We capture two resource trucks here and I see some bogies moving in on our Sha Yu’s sensors. We head shot a Sha Yu leading a few LRM Carriers. I send out a Salvage Craft to salvage the head shot Sha Yu because it has all off its limbs, unlike other mechs. We keep moving. We have just 5000 resource points left (10000 for salvage 6000 for repair truck)

We need to take the Repair Facility next.


I put the healthy Bushwackers in front to cover for the Shootist and Sha Yu, which have taken some major damage. I don’t want to lose any mechs or even limbs prior to capturing the repair facilities. An Anubis and Storm kill later, we have the repair bay. The new Sha Yu is all fixed up as are the other mechs. We move into their bridge now, ready for bear!


We blow through an autocannon turret, finish a lance of tanks, and then jump in with Dagger’s Sha Yu and capture the base, including spotlights, guns and gates. We took little damage actually. They have a line of LRM Turrets on a ridge with an LRM control tower way out to the west. I send my mechs around circuitously and then move in Daggers’ Sha Yu to capture the turret.

As I move in, I smash an LRM Carrier but a Storm tank is too much for the little mech so we begin to pull out and she’s getting hammered by the PPCs from the Storm and the LRM Missiles from the turrets. She is badly damaged and I send in the Bushwakcers to finish the Storm and slip Meat in the other Sha Yu to grab the turret control while we repair Dagger’s Sha Yu. We also top off Meat’s Sha Yu after running the LRM gauntlet and move out.


While scouting, Dagger encounters a Fireant and pulls it into the range of the LRM turrets, then she turns and smashes it. Dead mech. Our sensors indicate 7 units in the prison complex. I try to pull Dagger around to pull out the Sha Yu, but it seems we ran into a pair of LRM Carriers. She tries to pull them back to the turrets and our force. Dagger took some damage before getting back and we destroy the Strom, LRM Carriers, and Sha Yu. I order her to go back and get repaired while Meat begins exploring.

While exploring, Meat runs into a resource truck. Nicely done. But we still don’t have enough points for another salvage – need 10k and have just 9k. Meat destroys a fuel tank, blows up part of their defenses, and then destroys a Centipede. I move the first lance to the east position to support Meat. Time to go in.

Meat solo’s an LRM Carrier but on oncoming Storm and mech force him to retreat. We blast a Sha Yu and their Storm tank. We have captured the gate, turrets, and spotlights. Now we move to the prison. We capture the prison and get a MechWarrior named Steel to our roster. We move to the extraction point.


Begin with – 2 Bushwackers, 1 Sha Yu, 1 Shootist
End with – 1 Sha Yu


We salvage several mechs from the field for their cost.



We can now buy Highlander, Shootist, Zeus, Bushwacker, Hollander, Razorback, Hunchback,
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Old 11-22-2014, 12:07 PM   #23
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Old 11-22-2014, 02:22 PM   #24
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We have several missions to do next, we can choose which one:

Defensive Counter against a Liao assault
Destroy Bandit Airfield
Capture a local Liao HQ




We will be doing Defensive Counter first. It seems like fun!


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Old 11-23-2014, 10:41 AM   #25
Abe Sargent
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We can have 260 tons of mechs. So one choice is Shootist, 2x Bushwacker and I could buy a Zeus. Or I could sell some more mechs and buy two Highlanders and a Zeus and be right at weight. I just sold some Fireants and Urbies. Of course, a Zeus has worse armor than a Shootist. Let’s buy a Zeus . Any battle package needs at least that.


Modified Zeus

I maximize its armor
I upgrade the large lasers to pulses, and the PPCs to ER versions. I move some things around, and add another large pulse after pulling off an LRM . Here is the mech:

2 ER PPCs
3 Large Pulse Lasers
4 LRM racks
Max Armor



I also switch out the PPC for an ER one on the ranged Bushwacker.


I modify my Shootist. I pull the Heavy Autocannon for a Gauss Rifle. I pull the heat sinks for more armor. I want a bit more range I think for this mission.


Steel is a regular pilot with toughness.


Creep in Bushwacker Updated
Longshot in Range Bushy
Flash in Shootist
Steel in Zeus


We are getting more assignments now that hostilities between Steiner and Liao forces are up with Col. Renard causing a major ruckus on the planet.
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Old 11-23-2014, 12:53 PM   #26
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We begin with 25000 resource points and have optional missions to capture some turrets and sensors in two places on the map to assist with the defenses. I order my non-Zeus mechs to capture the turret deep in and away from our key base and our Zeus to grab the sensors. It looks like our main base to defend has a repair bay.

We take modest damage from the weapons and capture the turrets in the north east of the quadrant. I move the Bushwackers, and Shootist to defensive positions there.

Our Zeus captures the sensors after blowing through two LRM Carriers. I see a resource building in the far northwest of the map, so I am heading there to pick it up, and then hitting my forces at the northern base we just took.

Our or Zeus moves towards the building, we spy enemy unit coming around to our base we captured in the north. I move my units to different positions. They were facing the wrong direction. I have two major waves coming on the base simultaneously. One has 11 unknown units and the power 10. That’s a lot of bad guys.

We capture the building with Steel’s Zeus and order him to support us in the turret’ed base. I order my mechs to hold position and take out a few tanks, but we have some mechs incoming too. I leave behind the base for a few moments to crush a bunch of LRM Carriers.

I move the wounded Bushwackers back inside the base while our undamaged Shootist closes on the outside and chase down tanks. One of the waves passed this base by while we were engaged with the other. I wait for Steel to arrive in his Zeus, and then we need to chase them down.

We take out that group of tanks, with a lot of Hetzers and a Sha Yu escort and move back to get repaired while we can. Okay, we are all fixed up and we see a wave of foes in the north west. We move to defensive positions here in the south. On the south here are several small forts before the big one, and we set up right behind the first small one. We should be there just as they come in.


We have eleven foes coming toward us, spread across the screen and staggered. The first units can be seen – An LRM Carrier and 2 Starslayers. Alrighty, here we go! I have Longshot with the long range mech inside the fort and she solos an LRM Carrier as the mechs move in. We blast one Starslayer as they move around the base like water around a rock.

A lance of attack VTOLS is moving in, so I order my lance out to engage the tanks and Starslayer before we get pincered, with Creep covering us with the VTOLs. Another Starslayer flanks us. We finish them off.

I salvage a Starslayer. I order Dagger who joins us to repair her mech in a nearby mech bay. I salvage another Starslayer and Meat joins us. Again, I order him to repair. I choose not to salvage the 3rd in case I get a better mech soon.

Another wave of baddies is coming down the same side. Our 6 mechs are ready for the next wave, which seems to have just 5 baddies. I spy two Storm tanks in the front. I want to wait to see them all before charging. It’s 7 bad guys, 4 Storms, a Catapult and 2 Sha Yus. I want the Cat. We move out. They are trying to flank us coming up the hard west flank.

A force of three Sha Yus and a Catapult is attacking our turreted base we captured in the north.

I have to move my force out and take these guys out so I can move to the other side of the base to defend against the incoming lance there. We concentrate on the Storms first, each heavy tank has 2 PPCs to carve into our armor. We then focus on their Cat, take it out, and then move to the Sha Yus. Our Shootist took some serious damage.

Twitch joins us as we salvage the Catapult, and that is the last mech we can salvage. I need to repair a lot of mechs. I move Dagger, Steel and Longshot in the Zeus, Bush range, and Starslayer to move to a defensive position on the east flank. By the time they arrive I have Meat’s Starslayer joining us, but we have just the four mechs – the Shootist is repaired and en route.


Well, that lance was the last of them!


Begin with – 2 Bushwackers, 1 Zeus, 1 Shootist
End with – 2 Starslayer, 1 Catapult

I salvage every mech I can from the rest

We get a Catapult and I take 2 Sha Yu instead of one Starslayer



Steel is now a veteran; I give him LRM Specialist
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Old 11-23-2014, 07:10 PM   #27
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Mission Six B – Destroy Bandit Airfield



For this mission, we will be linking up with a friendly Atlas who is stuck behind enemy lines and the sole survivor from a recent battle, and then take out the control tower for their airfield.

We can take 160 tons of mechs.

I sell a few mechs and buy a Highlander,


Our new version of its payload.

Max armor, ER PPC , Gauss, 7 LRM Racks


We are taking two mechs:


Steel in the Highlander
Flash in Shootist
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Old 11-23-2014, 07:35 PM   #28
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Old 11-24-2014, 12:27 AM   #29
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I spy 5 resource buildings, and no repair bays. We’ll have to use repair trucks.. We begin with no resource points either. The area is shaped like a large crescent C, and we are on the west edge, with the middle water and a bit of island here and there.

While guarding the path our Shootist runs into a Fireant that has come scouting. Our Highlander is island hopping to capture a resource building so Flash will have to tough it out and solo this mech. An UrbanMech and two tanks join it. I run away with Flash to join Steel’s Highlander and then we’ll take these guys out together. We manage to take out their lance, but the Shootist took some damage.


So I’ll lead with the Highlander for a bit.

I choose not to salvage the UrbanMech and the Fireant was destroyed.

Our Highlander jumps into a small base with a tank, destroyed upon arrival, and two Fireants. Our Shootist moves in to support it. Steel captured the turrets, so they are helping with the battle. We finish them off and capture the resource building here. I don’t bother to salvage a Fireant either. I want something palatable.


While we look for a place to go at this crossroads east of the city we captured, a pair of harasser’s run into steels long range weapons and bite it. Alright, I want to get this Atlas. We have to go through a large base, which is bound to have defenders. It sure has turrets. While standing on a hill overlooking the base, our Highlander has alerted two Fireants which are rushing out to meet us. Behind them move Hunter tanks and Harassers. We manage to off them.

Steel blasts their SRM turrets and we move into the city. We capture a resource building here and hopefully the way is now clear to the Atlas. We run into an enemy lance – Fireant, Harasser, Hunter, and Storm. We take them out. Gotta keep looking for the Atlas.


We find the Atlas, and he informs us of a second control tower we need to take out – we have two targets now.

We now have an Atlas, Highlander and Shootist. I move the Atlas to the front of the party, since it is undamaged. I head east to the small village that has a resource building as well as being south of the Beta Control Tower that was updated on our maps by Claymore. I use this opportunity to salvage a Fireant and rush it to the extraction point to wait. Ditto with a 2nd Fireant.


We move our big forces east. We have pulled at least a Fireant and a Hunter from a base somewhere. It looks like two UrbanMechs joined the party too. We have two Hunters to the side flanking us. I order Steel to exchange fire with them while our wounded Atlas and Shootist concentrate on the Urbies. After a Fireant tries to flank us as well, we have an Atlas missing half of its armor. We push through.


We have captured the resource building on the east flank. I send in a repair vehicle. It’s too many turrets and such moving north from here, so I am pulling back and I will hit the first air strip and then come to the second westerly.


I move back to the second city area we controlled and begin to move north, blowing up a turret with Steel on the way. An UrbanMech is accompanying some cargo trucks and we pull back to the city to hit it together. I don’t want to get pulled into their turrets. We finish it off easily.

I hop into their pace, and annoy a pair of Hetzers and an Urban mech, pull them back out and return after killing them. I hop the Highlander up and steal their turret control. We destroy a few tanks along the wall with our turrets.

We destroy the Air Traffic Control Tower in this field and a grounded Slayer. A few turrets are blown up and then we capture another resource building. We angered a StarSlayer which is moving in towards us. We finish it and a Hunter and Meat takes the salvaged mech to the safe zone where everyone else is waiting extractions.

Our Highlander leaps past their defenses in the ravine and the many missile turrets. I want to pull defenders to the edge o f the water and slay them from the other side. We solo two Harassers and Hunters. Anything else here? Here comes a Fireant. Steel solos it too. Anyone else? No one is coming, so he destroys a turret generator, and then the Air Traffic Control Tower. I explore while here. A Starslayer runs down a hill. Good! A Fireant, Hunter and Harasser follow.

Steel is badly damaged as he flees, and he leaps back across the river as the Starslayer follows. We salvage it after it is destroyed. I repair the Highlander, jump I back over and keep exploring. We find a few trucks and blow them up and that is it we head to the extraction point.

Objective complete



Begin with – 1 Highlander, 1 Shootist
End with – 2 Starslayer, 2 Fireant, 1 Atlas


Claymore in the Atlas joins us.
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Old 11-24-2014, 05:03 PM   #30
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Mission Six C – Capture Liao HQ and Destroy Chemical Plant



This will prepare us for the final assault on their bandit headquarters.


We can take 200 tons.


I buy another Shootist




Shootist, Sha Yu and Highlander for this mission.


Dagger in Sha Yu
Steel in Highlander
Flash in Shootist
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Old 11-24-2014, 06:47 PM   #31
Abe Sargent
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I see two resource buildings by the chemical plant, one up in some hills near us, and a repair bay in the Liao HQ. We have a secondary objective of destroying all resistance in the sector. That secondary mission is why I brought the Sha Yu, with its good sensors. And Dagger who is good with sensors.

We will start by heading to the lone resource building, moving north from there into the Chemical plant and destroying resistance and capturing both resource buildings. Then I can move east to the Liao HQ.



Here we go.

I spy some tanks near the hill resource place, as I close on the road so I move away from this area to face them. We smash a few tanks, and find some Minelayers here. Forces from the position we skipped moved out, with LRM Carriers, Vedettes, and a Fireant.

We capture the area and the building, but there are mines in front of us, so I move to the far western flank. We find and wipe out two troop transports on the way in. We arrive at the chemical base and in comes a Catapult. A second one closes while we are dealing with the first. 2 Storms pull in to support in and I am forced to retreat our Shootist while we finish off some infantry that have poured out of the houses after destroying the first Catapult.

While chasing infantry, Dagger finds an LRM carrier hiding the woods here and I order her to charge it. I order our Highlander to assault the Storm and finish it as Dagger’s Sha Yu finishes the LRM Carrier and we concentrate on their suddenly lonely Catapult. We finish it off but not before Flash takes massive damage. I want to finish on the repair bay, and I am forced to use Resource points now on a repair truck. I also capture the buildings here and salvage a Catapult with Longshot as the pilot..

I order Dagger, while the repairs are ongoing, to destroy the chemical plant here, and while she does she destroys some infantry and two troops transports. Our repair Truck runs out of usefulness after fixing the Catapult about 60% and the Highlander and Shootist as well. Okay, time to keep moving.

Our Highlander takes out two LRM Carriers as we approach their base on a hill. Meanwhile I order Dagger near some fuel tanks on the road. Two Men Shen mechs and a vehicle pull out of the base and chase us. Using Dagger as bait we lure them away and despite heavy long range damage we destroy both and can salvage one, which I do now. Meat has arrived in a Men Shen.

We destroy some tanks – LRM Carriers, Vedettes. Flash goes north, destroys another lance with long range support and then captures their HQ. Meat captures the Repair Bay and begins to be healed up. I finish repairing the Catapult and Dagger’s Sha Yu. Now to look for enemy forces on the map. We head out and try to find the bad guys. I salvage the other Catapult while looking around. We find some infantry and finish off the opposing forces. Time to extract.


We have no mechs to salvage.


Begin with – 1 Highlander, 1 Shootist, 1 Sha Yu
End with – 1 Men Shen, 2 Catapult
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Old 11-24-2014, 07:14 PM   #32
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Old 11-25-2014, 12:04 AM   #33
Abe Sargent
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Missing Seven – Final Steiner Mission – Assault the Bandit HQ.





We can take 300 tons of mechs – rar!

This is our last chance to buy mechs from Steiner.

Goals:

Capture Weapons Facility
Destroy Fuel Tanks at Refinery
Destroy Bandit HQ in Spacecraft Nose

We can buy Atlas, Highlander, Zeus, Shootist, Bushwacker, Hunchback, Razorback, Hollander


I will be taking Men Shen, Highlander, Atlas and Bushwacker

I buy Atlas, Highlander


Men Shen – ECM Suite, advanced sensors – 2 large pulse lasers, 4 LRMs. Good armor.


Claymore is in his Atlas
Steel is in his Highlander
Dagger rocks the Men Shen
Flash in ranged Bushwacker
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Old 11-25-2014, 09:27 AM   #34
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We begin with 30000 resource points – a lot.

We begin just south of a major base and I order my forces south to avoid it. I don’t want to hit a large base this early. I take the lay of the land, plenty of resource bases, no repair bay.


We take a position on top of a hill within long range sight of a resource building naked on top of the next ridge. I begin to slowly move towards it, suspecting defenders. We dispatch a quartet of SWARM LRM Carriers but another lance runs in from another place and they have at least three mechs. I order my forces to prepare. It’s a trio of Fireants and a Partisan Tank. We focus fire on the nasty Partisan.

While fighting them, an UrbanMech and two vedettes break into our rear. I order the Atlas to charge the Vedettes and take them out while we concentrate on Fireants. We manage to defeat them after some time, but Steel is badly damaged. We capture the resource building.


I move back to the base we skipped before. Coming around behind it, I hope to capture it more easily. We capture it, it looks like the defenders were those tanks and mechs that came after us on the hill. This seems like a solid camping spot for protecting and drawing people – we are near the fuel tanks here.

I find some Fireants, launch a salvo of LRMS at them and retreat back to the base we captured. We take them out and some heavy tanks join them. Dagger’s Men Shen moves in, blasts an LRM Carrier and destroys he fuel tanks and finishes that objective.


We run into an area with two tanks and a resource truck with the Men Shen, and solo them, but two assault copters arrive so I order the rest of my forces to support them. We destroy the copters, and capture the resource truck.

I move over to the west, capture a southern resource building, and then prepare to defend against some troops to the north. We pull down two Fireants. Two Swarm LRM Carriers follow and we finish them all. There is an autocannon turret base between us and the weapons factory. I run the Men Shen in and capture the turrets but took some damage in doing so. We set up here.


Our Men Shen goes into the factory area and runs into 2 Hetzers and four UrbanMechs warm up and begin chasing too. Okay. We destroy most of their forces but they destroy the turret control and our turrets are done. Smart. We finish them off and move back to the weapons factory. It has autocannons. Two Partisan Heavy tanks move in from the nearby road and we take them out.

After many uses as scout and decoy, our Men Shen has lost about 2/3s of its armor. I order in a repair truck. While repairing, three Centipedes close on our position and our Bushwacker offs them. A Fireant and two Hunters also close in and we take them out. There is a destroyed city back here with a Fireant and a lance of tanks we pull. Enemy finished off.

There is a turreted base between us and their HQ. I take a looksee. We dispatch a Hetzer by it and before I can I rush in the Men Shen to capture it, a mech comes in. We finish the UrbanMech. We take a ton of damage from the turrets from the LRMs. I order our repair truck to fix the Men Shen.

UrbanMechs move in and some large mech jumps in an a Lao Hu. I suspect this is the leader. He leaps in, captures the building and now I am surrounded by enemy turrets! He leaps back out and is pursuing our wounded Men Shen who was getting blasted before it could be healed. Our Bushwacker take a ton of turret damage and more mechs are moving in on us and I order us to chase the lao Hu. Our Atlas captures the building again after blowing up a nearby UrbanMech.

We have LRM fire and the Bushy, Highlander, and Atlas converging on their Lao Hu and it stumbles from fire. We need to take out this jump McMech before it takes out our Men Shen. As we move out, they recapture the building.


We destroy the lao Hu and that was the leader. But now we have two badly wounded mechs and a converging force. I order the Atlas and Highlander to cover for our foes. We have two Starslayers ,and Swarm LRM carriers ot handle. Steel takes a lot of damage and our repair truck is destroyed by Starslayers moving into our rear area. But we finish them off. We capture a resource building and see a unit in the south of their HQ. I order our Atlas to move in solo. We solo an UrbanMech.

We destroy their HQ< salvage 5 Urbies, and their Lao Hu and move to our extraction point!


Begin with – 1 Highlander, 1 Atlas, 1 Bushwacker, 1 Men Shen
End with – 1 Lao Hu, 5 UrbanMech,


I also salvage some mechs from the field with our money



Dagger is now veteran, Scouting Specialist granted

Flash is now a vet, pulse laser specialist
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Old 11-25-2014, 09:37 AM   #35
Abe Sargent
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At the end of the Steiner Campaign, we now have, in our control:


2 Atlas
2 Highlander
1 Zeus
2 Shootist
1 Lao Hu
2 Bushwacker
4 Catapult
1 Men Shen
5 Starslayer
4 Sha Yu
4 Anubis
5 Fireant
1 Razorback
9 UrbanMech


Now I’ll need to sell some of these to make money to outfit and buy new mechs, particularly the Urbies. But that’s not a bad take.



The first part of this has info about the new situation





But to recap, after taking out the Bandits and our contract expiring, the local Steiner commander, Renard, has chosen to call up a unit of veteran battle-tested troops, the 4th Alliance Guard, to support this position. Forced to call up their own, House Davion has ordered in clan technology to face the numerically superior Steiner forces. House Liao is looking for mercenary forces to dial them back into play on the world. Mandrissa Liao, commander of the local forces, has agreed to pay us to help them.



While Liao was clearly funding the bandits, Steiner overreacted with the destruction of civilian targets on Liao territory.


We can purchase Sha Yu, Anubis, and Starslayer. We’ll skip that for now.
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Old 11-25-2014, 09:40 AM   #36
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Old 11-25-2014, 02:34 PM   #37
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nice job! love those graphics of the mechs..

question for you.. if in the event a mech is destroyed, is it by by pilot, or do they survive?
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Old 11-25-2014, 02:35 PM   #38
Abe Sargent
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Quote:
Originally Posted by HarryLime View Post
nice job! love those graphics of the mechs..

question for you.. if in the event a mech is destroyed, is it by by pilot, or do they survive?

Often the pilot blasts out and survives on an escape pod looking thing. But that doesn't always happen to the units you kill or to yourself.

Thanks for reading too, btw!
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Old 11-26-2014, 01:08 AM   #39
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I found a pic online of a Mech being destroyed, and you can see the escape pod shooting strait up - the pilot survived.

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Old 11-26-2014, 06:15 AM   #40
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awesome find thanks!
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Old 11-26-2014, 10:47 AM   #41
Abe Sargent
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Mission Eight – Liberation of Steiner Gulag


Our first mission is to break into a Steiner prison camp and liberate the Liao loyalists. Our tactical officer says the defenses are mostly tanks, but to expect to see Hunchbacks and a Zeus.



Our weight limit is 280 tons.


I sell 4 Urbies to get some cash.


I make no changes to the Lao Hu.


I make some changes to the Shootist – I slide out the gauss rifle for an Ultra heavy autocannon. I have to downgrade the pulse lasers to medium lasers because of the heat though. 4 medium ;lasers, large pulse laser, ultra heavy AC


Flash is in the Shootist
Longshot in Lao Hu
Steel in Zeus
Claymore in Bushwacker
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Old 11-26-2014, 01:12 PM   #42
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Mission Eight – Liberation of Steiner Gulag


Our first mission is to break into a Steiner prison camp and liberate the Liao loyalists. Our tactical officer says the defenses are mostly tanks, but to expect to see Hunchbacks and a Zeus.



Our weight limit is 280 tons.


I sell 4 Urbies to get some cash.


I make no changes to the Lao Hu.


I make some changes to the Shootist – I slide out the gauss rifle for an Ultra heavy autocannon. I have to downgrade the pulse lasers to medium lasers because of the heat though. 4 medium ;lasers, large pulse laser, ultra heavy AC


Flash is in the Shootist
Longshot in Lao Hu
Steel in Zeus
Claymore in Bushwacker


Col. Renard, Steiner guy is pissed off we switched sides and has started to attack the prisoners and guards there in order to kill everyone.

The problem is that like all of Carver V, this area has a lake or bay between us and the prison, so we have to move east to skirt around it and arrive at the prison.

It’s raining heavily. We are moving east, hit a small base and a Razorback arrives with some LRM Carriers and two Hollanders. We finish them off easily, run the Lao Hu in to capture their SRM Turrets here and then move on north around the lake or bay to our west.

We blast a lookout tower on our way to the prison. As we close we run into a Hunchback. We finish it and another Lookout Tower. We run into two Hunter LRM Tanks to destroy at the front of the prison complex – they have destroyed a lot of the buildings here. Another two Centipede Hover tanks move out to assist them. Another pair of Centipedes and a Razorback appear from behind some destroyed buildings. Now we have a Zeus descending. That would be a lovely capture. We head shoot it and it is destroyed. We have destroyed all of the Gulag defenders but we get word that Steiner reinforcements are en route.

I capture two resource buildings and the Steiner HQ. Now I order salvage of their Zeus. I see another resource building nearby and I order my Bushwacker to hit it too. I drop a repair truck by my mechs on the eastern ridge of the prison, I want it to repair the salvaged Zeus. I get a message from a guy named Baxter that he is evacuating the Gulag to the south west, where I rushed my Bushwacker to capture the 3rd resource building, so I am holding up on the east for the Steiner reinforcements.

The locals appear to be bringing in troop transports. Baxter must be with the local garrison or government. Dagger has arrived in the Zeus and it is as repaired as we can get it. I top off the armor on our Shootist and Lao Hu.

The Steiner counter strike has arrived – attack copters. As their convoy moves out with the locals in guard, I order our Shootist, with its close range weapons to close with it. Meanwhile, we have destroyed the first lance of copters, but more reinforcements have to be coming. Okay, now we have some mechs moving to hit the place, and Our 4 range mechs – Zeus, Zeus, Lao Hu and Bushwacker ready to pounce on them.

We have two Hunchbacks and two Hollanders to face. I focus on the Hunchys first. Steel took a lot of damage but we finished them. I order Steel repaired – we salvage a Hunchback. We are given a new mission – destroy a nearby Steiner Airfield. Meat has arrived in the Hunch – missing both arms though – field repairs will only do so much for him.

I have arrived at the airstrip, so now I move in. An Atlas is moving out to face it. I order our group to retreat a little and fight it outside of the range of their turrets. We take it out and a few Centipedes that followed. We capture the Air Base, salvage the Atlas, and move out



Begin with – 1 Lao Hu, 1 Zeus, 1 Shootist, 1 Bushwacker
End with – 1 Atlas, 1 Hunchback, 1 Zeus


I took from the battlefield, by paying money – 2 Hunchbacks, 1 Hollander, 2 Razorbacks


Longshot is promoted to veteran – pulse laser specialist


Steel is promoted to Elite – Long Range Specialist acquired
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Old 11-26-2014, 03:01 PM   #43
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
You can catch the beginning video here (But the sound is off, sorry about that)




EDIT - I found a better video after some more searching.
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Old 11-26-2014, 04:25 PM   #44
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Mission Nine A – Incite War

This is a powerful mission. We are to infiltrate a Davion Base, capture Davion mechs and weapons facilities, then use those mechs to attack and take out the nearby Steiner base. Our goal is to get House Steiner and House Davion to fight each other on planet, thus dividing House Liao’s enemies even further.

We can now buy Men Shen and Raven BattleMechs for our troops, as well as everything else.


We can take 160 tons, and our tactical officer advises we take something with an ECM suite to sneak us in.


Dagger in Men Shen
Steel in Bushwacker
Longshot in Starslayer


Okay. I sell a few mechs to give myself some cash to salvage at the end of the mission. We begin with no resource points.
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Old 11-26-2014, 08:35 PM   #45
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
There are sensor towers all over the map, which our Men Shen can avoid being seen on. I move Dagger up and find a small set of LRMs by a control tower, which I make modest damage capturing. I need to find the control of this network. Dagger solo’s a pair of Drillsons and moves on.

From the distance, while moving to the Davion base to the far east, I see a medium and two lights mechs on hills, but we slip by with Dagger’s Men Shen. As she clears the area, she spots the sensor control just inside of the east wall of the base. I can destroy the base, capture it, and have the sensor grid on our side she tracks 3 medium mech signatures inside the base. Plus two light vehicles.

She blasts the wall and slips in, capturing the control. The Enfields in here are moving to attack her. But we now have the entire sensor grid on our side I take a looks to see the forces arrayed against us. 2 tanks each on two islands by our starting position guarding a resource truck and building. I order the Starslayer to move to an island and Steel in the Bushwacker to move in. Longshot in the Starslayer took a ton of damage taking out two Drillsons on the island and capturing a resource building. Bushwacker and Dagger have moved to the small LRM base we captured, where the mechs chasing us from the Davion base should be attacked.


They destroy the turret control. Blast them. We took them out and a Centipede too but Dagger lost more than half her armor and almost her entire right arm. Rough. I move back to their base. They have some defenses near the base, but I need to capture their repair facilities north of the base itself.

I have Dagger kill a Centipede that approaches us as we flank their base to the east. Okay, we have arrived at the northern repair area. I have one mech capture their repair bay, another their weapons facility, and I salvage a nearby JagerMech. Flash drops into it.


We repair our mechs, and with the heavy we move on, The weapons facility had some clan tech weapons stored in it. We move south into the Davion base to capture it. Flash solo’s their final Enfield while we move around and smash some tanks with the other mechs. We are in the base. We capture five resource buildings here and salvage these mechs – JagerMech, Shadow Cat, 2 Enfield with these pilots Twitch, Worm, Meat, and Claymore, in that order.

I repair some mechs, including Steel’s Bushwacker. Longshot takes heavy damage when capturing a pulse laser defense system on the north pass across the river to the Steiner side and I send her back to get mended. Flash takes damage charging the base across the way and capturing turrets and I repair her and swing her JagerMech back to the group.

We destroy an LRM Carrier while awaiting the return of Flash, and then we move to the rear Steiner base with their weapons factory. We move at the base, taking out turrets while Meat and Longshot take the turret controls on the south and north sides. Two heavy mech signatures reveal themselves inside of the base We blow open the door and move in. We capture the Shootist and a few vehicles.

Claymore, Meat, Steel, and Worm all have serious damage to their mechs. We capture the weapons factory and it has Swarm LRM missile racks. Okay, I hole up here in a defensive postures while I scout with Dagger and the Men Shen.

In various garrisons I spy an Assault mech, two lights, a heavy, etc. Dagger runs into a minefield but pulls a Zeus from the defense. Nice. We pull it and it dies. I reestablish my defenses. I run into more mines and I decide to move out my whole force down the west flank. We hit a few mines but nothing too serious.


Our JagerMechs destroy a few sections of wall. We sense two Assaults and light inside, plus various units outside. We finish a Zeus, Bushwacker, Highlander and Hollander in the northern part of their base and capture their HQ. I salvage the Highlander. There are a few mechs on the map still but I go ahead and extract with all objectives complete.



Begin with – 1 Men Shen, 1 Bushwacker, 1 Starslayer
End with – 2 JagerMech, 2 Enfield, 1 Shadow Cat, 1 Highlander


From the field I take 2 Shootist and 3 Enfields.
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Old 11-27-2014, 01:04 AM   #46
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Mission Nine B – Reinforcement Interceptions


Davion reinforcements are en route to strengthen some bases. I have to destroy four different convoys.


Ton limit – 210


I sell 4 Enfields to clear up some cash. I add clan lasers to the Starslayers, and Swarm LRms to the Bushwackers and clan ER PPC to them too. My Bushwackers have 4 LRM Swarms, clan ER PPC, and Gauss and the Starslayers have 4 clan large pulses.



I use:

Longshot in Starslayer
Flash in Starslayer
Meat in Bushwacker
Steel in Bushwacker
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Old 11-27-2014, 10:53 AM   #47
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
We begin flanked by water to the south and west. We begin with no resource points. We have a city faaaaar to the east with a resource building, a large city to the north with one, some islands ot the west with a base, turrets, and two buildings.

I order Meat east to capture that resource building, Steel north to capture that one and my Starslayres to hop west into the islands and it the base there.

We pause to destroy an attack copter in the islands and Steel captures the building. Our Starslayers land and capture the turrets and attack some LRM Carriers and Hunters in his base. Meat runs into some infantry and a Vedette and capture them. Meanwhile, an Uller closes on Steel and I pull him back. We capture two resource buildings in the base with our Starslayers.

Steel has lost half of his armor. Meat took damage from some surprise power armor. Meat handles two Centipedes. We manage to capture the turrets to the north as our Steel flees but he ran into a JagerMech and Wolfhound and is badly damaged. I order him to retreat behind the turrets our Starslayers captured. Meat is ordered to return instead of scouting.

We take out the mechs but Meat is running into heavy tanks en route. I order a local building captured, salvage a JagerMech and order a repair truck. Their Uller races in but our Starslayers handle it.


Dagger joins us in the salvaged Uller. Claymore is in the JagerMech. We deplete the repair truck without barely repairing the Uller. Meat has returned and I expect some enemies to follow any minute.



After a few minutes I send Longshot out to scout and run into 2 Attack Copters and a convoy a long distance away. She blasts the copters and heads back when two Wolfhounds move up the convoy to protest her presence. I send Flash out after Longshot returns and she runs into some Harassers and blasts them. The mechs won’t pull away from the convoy to harass us.

The convoy is moving into sensor range of my defenses. We destroy three Hetzers and two Wolfhounds. Convoy destroyed. Three left.

Again, I move out to scout. Longshot runs into a Fuel Truck and two Enfield’s plus whatever is behind them. We retreat. 4 Enfields and 3 Partisans come from the convoy to hit us. They hammer our Starslayers and both are badly hurt. 2 Vedettes come in after and we finish off wave #2. We have to repair. I was hoping to get two more salvages., but that’s not happening, I order in 2 repair trucks.


I send out scouts again after repairs. The 3rd convoy is near. Longshot lances in, destroys a lead troop transport, and then backs away from the attack of JagerMechs. The first wave of JagerMechs and Partisans manages to fall before us and another group comes in. As mechs take heavy damage I rotate then back and repair them and move others out. We finish the 2nd half of this convoy and it is down.


Longshot is scouting and hits a convoy truck as they move in but retreats from Hunters. We can see medium mech signatures and tanks. Whoa – they have a Vulture – a clan OmniMech. We finish this convoy and I salvage the Vulture. Extraction time!



Begin with – 2 Bushwacker, 2 Starslayer
End with – 1 JagerMech, 1 Shadow Cat, 1 Vulture


We also purchase salvage from the battle – Wolfhound, 3 JagerMech, 1 Enfield


Meat is now a veteran – medium mech specialist
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Old 11-27-2014, 01:03 PM   #48
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Mission Ten – HPG Assault

Davion has personal HPG generators on the moon. We have to launch to the moon and destroy them.


1: Destroy HPG Generators
2: Capture 3 Weapons Factories
3: Destroy Davion DropShip

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Old 11-27-2014, 03:35 PM   #49
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
We can take 230 tons of mechage


We cannot use support for this engagement – salvage, artillery, repair trucks, etc – but the local bases may have repair bays


I sell some mechs. I swap out machine guns for armor on the Vulture. I update clan energy weapons and Swarm LRMs on the Zeus and Highlander.


Steel in Highlander
Longshot in Vulture
Flash in Zeus


We begin on the west side of the area right by our DropShip. We look around. I begin to move towards the closest area – the Davion DropShip and one of the weapons factories. It also has four grounded Shilone fighters and two Slayers.

We get a message from some clanners that must be bondsman for Davion. They are going to take us out. We destroy a Thor that comes out, but Flash took some hits. We also take out a Ryoken and the DropShip. We get another message from the clanners agreeing to become our bondsman. The weapons factory here has clan gauss rifles.

All of their fighters were accidentally destroyed . Whoops! Sorry about that Davion! We captured a repair bay here, fixed my mechs, and then captured the sensor network controls. We can see the whole area now. Where to go next?

I move north, wait until a patrol passes and then leap Steel’s Highlander down into a crater as some tanks are moving away and capture a weapons facility, and then we hop back out and leave without facing defenders or anything annoying. It has clan LRM missiles in it.


We do the same trick in the crater with the other HPG station and rain fire from the rim onto a JagerMech with the other two mechs and Steel jukes and doges around. We can’t get out in time and defenders close. Meanwhile, this factory has clan ACs of every sort. We finish 2 Ullers and some powered armor and I spy two Enfield’s and a Uller in the pat coming up and an Enfield and 4 Storm tanks that have come from behind. We wound up in a killing zone. I order my forces to engage the Enfield and tanks. We take a lot of damage but we break out of the pincer. I use our Vulture to harass the pursuing Storms – we took down the Enfield. We harass and finish off the Storms and move to the repair bay. Whew.


As we move away, an Uller comes into our rear chasing us down. Our damaged Vulture breaks away to face it. We got lucky and finished it. Now and Enfield has caught up with the Vulture. I keep it back. Another Enfield pops up – the mechs from the crater. I try a fighting retreat but they are too much. I order my wounded Highlander to return to assist while the Zeus is in the repair bay. We kill one and Flash is back from repairing. I lean on her to finish the other.

Now to hit the HPG. I want to circle all the way around to the east. There are power generators for the many turrets here, including some surrounding the HPG generators. We capture a small outpost and repair bay in the far north east corner of the map. We handle a patrol of two Ullers. Steel moves in to solo the garrison at the crater and turret generators. He takes out two Wolfhounds. We finish the other and get repaired and head back to destroy both generators. We destroy local garrison – power armored foes, two Storms and an Enfield We pull out.




Begin with – 1 Zeus, 1 Highlander, 1 Vulture
End with – No salvage allowed on moon


We take these mechs for cash at the end – Thor, Ryoken, 3x Uller, Enfield
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Old 11-28-2014, 11:17 AM   #50
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Mission Eleven A – Destroy Orbital Weapons


We have to take out four orbital weapons platforms that our foes are rocking. We also have secondary targets:

I can now buy Cyclops, Lao Hu, Men Shen, Sha Yu, Raven, Catapult, Starslayer, Anubis


Capture Sensor Control
Destroy Fuel Tanks at Depot
Capture Relay Station
Destroy all enemy units





There are some major news updates at the beginning of this video in addition to the normal briefing.


And we can take….


75 tons.


Yup, one mech.


Modified Lao Hu – 2 clan ER PPCs, 2 clan large pulse lasers, max armor, jump jets, 1 lrm swarm rack

I gave it extra armor


Flash in Lao Hu


I sell some of my weapons from mechs in order to clear off some money for future purchases. I don’t need weapons on UrbanMechs or Fire Ants for example.
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