02-21-2008, 04:33 PM | #1 | ||
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Golden Wolves Suggestion Thread: Favorite Game Mechanic
Over the years GMs have all put their creative an unique twist on the basic rules.
Suggestions in this category may reflect mechanics found in one game or ones which have been used in multiple games. |
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02-21-2008, 05:22 PM | #2 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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I liked the Harry Potter game where each role had an apprentice
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02-22-2008, 11:06 AM | #3 |
General Manager
Join Date: Oct 2004
Location: New Mexico
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The underground message board in Alan's Big City game. I can't even imagine how he ran that game ... he must be a million times more organized than I am.
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02-22-2008, 11:14 AM | #4 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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02-22-2008, 08:30 PM | #5 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Peregrine's Den of Thieves where all 25+ players got some kind of power, including generic villagers with a solo kill.
The Map, introduced with Treasure Hunt and later used in Alan T's Tombstone game. The side mission BK had in Spawn 2 - loved adding a storytelling element that was optional for the players to choose. |
02-22-2008, 11:54 PM | #6 |
Coordinator
Join Date: Apr 2001
Location: Early, TX
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I think my mechanic of never dying in my "The Thing" game was definitely one of the most insane, confusing and frustrating.
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03-01-2008, 02:48 PM | #7 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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We NEED some nominations here:
Each role having an apprentice Underground Message Board Having a map All players having a power Optional side mission No deaths |
03-02-2008, 07:11 PM | #8 |
Pro Starter
Join Date: Apr 2003
Location: Alabama
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this may be better suited in the small game area. But the idea of everyone resurrecting in I think SnDvls game had real promise.
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03-02-2008, 07:20 PM | #9 |
Pro Starter
Join Date: Aug 2005
Location: Bethlehem, Pa
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i thought my Sith Lord/Multiple apprentice mechanic was pretty good, except that hoops never killed Sack in order to become the Lord himself
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03-02-2008, 07:47 PM | #10 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
I agree.. I liked that mechanic even though I didn't play in that game. I even borrowed it for a small piece of a mechanic that I used in the Big City game I ran. Its hard for me to narrow down to just one game mechanic I liked.. I've borrowed so many ideas from other people's games to incorporate in mine, I'm thinking my favorite game mechanic that I like and have "stolen" the most probably is the idea of "Vote power". I don't remember who first used it though. |
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03-04-2008, 06:44 PM | #11 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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I loved the ending of the day early in the one game with the gods. Totally awesome!
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03-25-2008, 09:51 PM | #12 |
Pro Rookie
Join Date: Nov 2005
Location: Tennessee
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I liked the duel mechanic. It was introduced in Tombstone. I liked it so much, I made it the lynch mechanic in my game adding skill levels and hit points.
I also enjoyed the modified variation, the fight mechanic, used in the Marvel Super Hero game. |
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