Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > Dynasty Reports
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 02-21-2025, 09:12 PM   #301
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
August 08, 3029 - END OF WAVE #5 – 9 more systems captured Sarna among them.

Beginning of Wave #6!!!

BEGINNING OF THE SAKHALIN CAMPAIGN!!

We are assigned Sakhalin for Wave #6. We raided it earlier if you’ll recall. Most of the remaining worlds are being happy to just join the FS over the next door FWL that are constantly raiding them. Many in this world won’t have to fight for themselves but not the wealthy mining planet of Sakhalin. This will be a major battle!!!

Aug 08, 3029 – We arrive at the Zenith JumpPoint, not much here, a pair of Invaders with a pair of Achilles and Leopard CVs, and an Overlord with an extra drop ring with the logo of the Kamakura's Hussars we fought before, they have 22 fighters and 4 Aquarii. We handle them, they flee with the Overlord to the planet and we destroyed one each Achilles and Leopard CV, can we salvage them? I toss a 7 and 4 so nope.

Battle Loss At the JumpPoint – We took 5 mill in damage lost 8 fighters 4 we can salvage for 2.2 mil and the other 4 with a value of 17,145,682. We killed 11 of theirs and can salvage 5 for 3.65 milll.

We salvage at the JumpPoint 5.6 mill

Aug 12 – We arrive and another 2 Achilles, three Leopard CVs and then 6 Acquarii and 30 fighters total. We destroyed their 2 Achilles, 1 Leopard the others flee and jump out. We took 4 Aquarius and 16 fighters. Can we salvage any? I toss an 8, 2 and 9 so we got that Leopard CV for 10 mill I spend now.

Battle Loss at the Planet –
We took 9.5 mill in damage and lost an Aquarius permanently. 14,221,500. We lost 10 fighters, and 5 are salvageable for 4.3 mill. We lost 5 for a total cost of 21,367,121. We can salvage 8 of theirs for 6.6 mill.

We find here 9 mill of stuff salvaged

We have won the battles and have grabbed air space.

We land and are attacked by the Battalion of Kamakura's Hussars at the Port we are landing at... If you’ll recall they are pretty headstrong and crazy.

Kamakura's Hussars!!! Here they are again!!

Assault:


Banshee 3E
Charger 1A5 - CO
Goliath
Longbow LGB-7Q - the good one with armor - XO
Stalker
Victor 9B

All veteran!!! Love to add that Longbow and Charger and Banshee too, great stuff.

Heavy:

Archer
Cataphract
Crusader 3L
Marauder 3L
Orion 1K
Thunderbolt

Love that Archer, Crusader and Orion and TBolt too.

Medium:

Blackjack
Hatchetman
Hunchback
Phoenix Hawk
Scorpion
Shadow Hawk
Trebuchet
3 Vindicator
Whitworth
Wolverine

Light:

Javelin
2 Locust
Spider
2 Stinger
3 UrbanMech
3 Wasp 1L

Remember they are regular unless otherwise stated.

This is their Longbow:



It’s an 85 tonner with 3/5 movement, 2 ML, 2 LRM20 and 5, and 22 heat sinks and then 232 armor!!!

We are on the AeroBase map and then I am sending out three latest Mech companies in Battalion form to hit them hard.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent

Last edited by Abe Sargent : 02-21-2025 at 09:12 PM.
Abe Sargent is offline   Reply With Quote
Old 02-24-2025, 09:24 PM   #302
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
We win set up 7-6. Barely. We set up an Atlas centered flank with heavy Assaults like BM, Banshee and Chargers each on the flank. They set up around me in a giant circle.

Turn 1 – We lose init 7-9. We charge 5, they flank with that Spider and a Locust. A Vulcan 5T bases their Locust. We split 18 mechs each at their Victor and charger to take out both veteran assault AC20s. On the first salvo, our BM from Unsprezece’s company got a through armor crit on the Victor’s ammo, boom, dead mech!!! Well, I just wasted 17 shots! We destroyed it’s RA and LL, LT too. Our Ju Ni’s Catapult destroys their Charger’s RL and the Archer it’s RT, RA on the ground. It falls and hits the hip on their LL. Nasty. No falls. Melee! Our Victor misses.

Turn 2 -We grab init this time 7-4. We’ve rolled 7 every time! We charge 5, and our Atlas bases their Hunchback and a Banshee and Charger too but we walked four, not five, they did that smartly. They base our Stalker’s flank with a Wasp. Our TBolt and CRD 3D from Ju Ni base their Javelin. Our Vulcan jumps out at their Locust. Their Spider bases the flank of my TBolt and then our Grasshopper bases it. Weapons! I split 18 each at their Banshee and Longbow. Our Atlas’s AC20 hits the head in their Banshee, dead mech and warrior and that’ll annoy them. We also destroy its LA and LT. Unsprezece’s Archer opens their Longbow’s CT and hits the gyro once. Then that company’s Javelin 10F finish off it’s wounded LT, LA on the ground. Ju Ni’s Trebuchet hits it’s gyro and engine two and three more times, both shut down. Dead mech!!! They savage our Atlas and destroys it’s RA, but no falls. We kick and our Charger legs the Hunchback’s LL, it’s down. Our Tbolt legs their Javelin ‘s RL, it’s down. Our Hopper kicks the Spider but it was a glancing blow, ,and hit two legs and it falls but survived. We miss the Locust leg again.

They need to turn this around now.

Turn 3 - We lose init 8-7 7 EVERY time baby!!! We charge 5 where possible, but rare. I eject our Atlas. No cheap kills. I base their Goliath and Stalker with three assaults each. They base my Archer’s flank with a Wasp and our Crusader with a Locust. Their Spider rises and then runs away. I base it with my Vulcan 5T and my Spider too. Then I base their Locust with our Wolverine after it flanks me. Our Archer and 2 Tbolts base an Urbie. Do I try to bring down their Goliath and Stalker or three heavies? I go after their Archer, Orion and TBolt. Deitch’s Striker hits the ammo on their Archer, dead mech, sad. Unsprezece’s Awesome destroys their Orion’s RA. It’s Catapult hits the H and then goes internal and smashes the cockpit and sensors once too, dead pilot. We also hit a hip in the RL too. Ju ni’s Stalker destroys their TBolt’s LA. Then the LT is destroyed by our Grasshopper there, and it survives. Melee! Their Goliath and Stalker fall but survive. Our Archer destroys their Urbie’s leg, and a TBolt too it’s the ammo and it explodes. Our Vulcan 5T legs their Spider’s RL on the ground.

With us taking out or legging 10 of their meches in three rounds , they eject and pull out!

Salvage:

Charger 1A5 missing RL, RT; see below
Banshee 3E missing H, LL, LT; current value – 7,930,85 - to fix 1.6 mill
Longbow 7Q – missing LT, 3 each gyro and engine hits. See Below
Hunchback missing LL; see below
Javelin missing RL; see below
Orion 1K missing RA, hit cockpit, sensors and hit hip; see below
Spider – missing RL; current value - 2,634,540 – to fix 350k.


We got both Charger 1A5 parts in storage, added! I spend 2.6 mill to fix and make the Banshee a 3S. Added!!! Longbow? I fix the gyro in three days and the engine in 10. LT? No parts from that chassis, other 85 tonners the BM and Stalker? Got a Stalker one! It works, added!!! Hunch leg? We got a Hunchy LL! Added. Javelin? No Jav parts, the other of it’s weight? I use an Urbie it works, added! We fix the Orion cockpit today, sensors in a few hours and leg stuff tomorrow. Do I have an RA? Got it from an Orion too! Added! Spider RL? None in that chassis, other 30s like Urbies or Valkyries? I am out of RLs for 30 tonners. I spend the 350k to fix. Added!

Victor – LA, H, RL,
Archer – RA, LA, H, RL
UrbanMech – H, LA, RA,


Us:

Atlas missing RA.

Battle Loss
– We spend 800k to fix.

I spent total 3,750,000 – war chest is now 366,895,109

They don’t surrender when we chase them. They break into Lances and scatter hard with the loss today and then the loss of their XO’s life and CO’s mech.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 02-25-2025, 09:21 AM   #303
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
August 13, 3029 - We find a lance of theirs heading to a local depot for supplies. We have a lance on patrol nearby and head to them.

They are:

Goliath – veteran
Vindicator
Blackjack
Wasp 1L

We have here our fire support lance from Arba Company:

CLPT-1C Catapult
STC-2C Striker
WTH-1 Whitworth
Longbow LGB-7Q

Ouch with two assaults on our side.

We are on a plains map they are in the middle, us the south.

This is their medium mech a BJ:



It’s a long range mech with 4/6/4 movement, then two AC2 and then 4 ML with 136 armor and 11 heat sinks.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent

Last edited by Abe Sargent : 02-25-2025 at 09:21 AM.
Abe Sargent is offline   Reply With Quote
Old 02-25-2025, 08:35 PM   #304
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
We win set up 8-5. I set up in the northern part. They are in the woods.

Turn 1 – I lose init 8-11. I charge 5. Our Cat bases their BJ. Their Goliath emerges and bases our Cat. Our WW bases their Wasp. Their Vindicator our WW. I fire at that Goliath if I can see it. We pepper their Goliath and it stays standing. Melee! Will their Goliath return the favor and drop our Catapult? They connect but it’s standing. Our WW destroys the Wasp’s RL.

Turn 2 - We win init 5-2. Sorry. Their Wasp tried to stand, fell, and then blacked out! Their Vindicator remains next to my WW. Their BJ bases my Longbow’s flank. Our Striker bases it. Their Goliath bases our Striker and WW. My Catapult their BJ. We pepper their Goliath more. Melle! Can I leg the BJ? Our Striker destroys it’s LL, so yes, it’s legged and falls.

With two mechs legged and then the Goliath internal in two torsos, they flee and don’t grab the supplies.

Salvage:


Wasp 1L missing RL - blacked out - pilot. Current value is 1,456,720 – to fix 200k.
Blackjack - missing LL. See below.

We capture their Wasp pilot and turn them over it to the Fed Suns for interrogation. Do I have a Wasp RL? Nope! The Blackjack left one? Got it in BJ form, added to my garrison.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 02-25-2025, 08:47 PM   #305
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Aug 15, 3029 – Our scouting lance finds one of theirs and hits them hard.

This is Deich’s scout lance:


Grasshopper
Wolverine 6R
Wolfhound
Spider

Yay Hopper!

Here is what we are running into:

Marauder 3L
Vindicator
Stinger
UrbanMech

They are in the middle, us on the bottom.

This is their UrbanMech a 35 ton 2/3/2 light with AC10 and a SL and then just 96 armor too.

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 02-26-2025, 11:10 AM   #306
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
We lose set up 9-7. I set up at the top of the southern edge. They set up in woods.

Turn 1 – We thump them init 12-8. Should my Wolverine base their Urban mech they moved first? Then their MAD could base it. I wait a turn and then they move their Vindicator next to it, I base it with my Grasshopper. They back up the MAD my Wolverines bases their VND and Urbie. Spider next to their Urbie too, who should I shoot at? The MAD3L. We cannot see it behind the woods, the VND. We destroy it’s RT with our Spider, RA on the ground and then the hip is hit on it’s RL by our Wolverine, it falls. Melee! Our Spider destroys their Urbie’s RL! Our Hopper hit the LRM5 on their Vindicator.

Turn 2 – We thump them again 9-5. They eject the weaponless Vindicator. They turn their Urban since it does have weapons. Our Wolverine bases their Stinger. Our Hopper their MAD’s rear. I fire at the MAD! Their MAD Bases my Wolverine by waiting last. We pepper it. Our Wolverine destroys their Stinger’s RL. Down!

With three legs or weaponless mechs, their MAD withdraws.

Salvage:

UrbanMech with a destroyed RL; current value of 1.27 to fix 210k
Vindicator – missing RT, hit LRM 5 and hip – ejected; see below
Stinger 3G – missing RL; see below.

Do we have an Urban RL? Nope! Added. We fix the Vindicator’s hip and LRm 5 in hours. RT? None in that chassis, other 45 tonners? Those are BJs and PXhs and I got a BJ one!!! Added. Stinger RL? Got one in that Chassis! Added!!


Aug 18, 3029 – They are getting the bad shake of things, we see a power lance moving to a new location.

We send out the power lance of Khamésh Company:


Atlas AS7-D
Orion ONI-iK
BattleMaster 1S
Banshee 3S

Against theirs:

Stalker – veteran - CO
Thunderbolt
Vindicator
UrbanMech

We want that Thunderbolt and the Stalker would be good too. We savaged that TDR once but they must have fixed it up with spares.

Here is their Stalker a very common assault:



85 tons, 20 sinks, 3/5 movement, 2 LL, 2 LRM10s, 2 SRM6, 4 ML, 2 MG. You can close or long range support with 216 armor, the only issue is that ammo in the hand.

They are in the middle us in the bottom.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 02-26-2025, 09:01 PM   #307
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
We win init by the biggest possible margin at 12-2. I set up at the north.

Turn 1 – We lose init 8-3. I charge 5. Their VND bases our Atlas’s flank, our Orion their Stalker’s flank and their TBolt it. I fire at their TBolt. We savage it and hit the gyro once and it falls. No falls after melee.

Turn 2 - We win init 9-6. Their TBolt flees into woods and rises. Our Orion bases it’s flank. Their Stalker bases my BM but Orion’s flank to do so. Our Banshee bases them both. Our Atlas in their VND’s rear. I fire at their TBolt. Our Banshee destroys it’s LA. Our BM hits the gyro once more and engine three times – down twice!!! Melee! Our BM kicks their Stalker and gets a limb blown off on the ground.

They have lost a Thunderbolt and a Stalker missing their LL. They flee.

Salvage:

Thunderbolt missing LA, 2 gyro 3 engine hits. See below.
Stalker – LL reattach

We fix the TDR gyro on the 4th try and the engine on the 6 and final. 16 days total. Then do we have a LA? I got no arms in Thunderbolt chassis, over 65 tonners? This is Catapults, Crusaders, JagerMechs, and that’s it. Got a JM one and it works, added, ditto the Stalker!!!


Aug 22, 3029 – We come across a fire support lance moving around and send a fire support one to hit them from Oitavo nearby.

Here it is:


Awesome 8Q
ARC2S Archer
Crusader 3D
Trebuchet 5N

Check that out!!!

Here they are:


Goliath – veteran – CO now.
Marauder 3L
Trebuchet
Locust

That Goliath is their last assault and leader. If we can take it out? They start in the center us in the south.

This is each of our Trebuchet a 50 ton medium with 2 LRM15s, 3 ML, and 5/8 movement, 120 armor and 10 sinks.

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 02-27-2025, 08:27 PM   #308
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
I lose set up 10-5. Ouchie. I set up on the north flank. They set up in the woods.

Turn 1 – We win init barely 8-7. Yay! Our Awesome moves 4 to base their MAD they move first. Their Goliath bases it’s flank. Our Archer bases their MAD. I fire at their Goliath, not because I want it, but because it’s the final major threat on the planet. We pepper their Goliath lightly. Kicks! We kick their MAD Down but hit different legs.

Turn 2 – We keep init 12-4. Sorry. Our CRD bases their TBT. Their MAD doesn’t stand. Our Archer bases their TBT too. Their Goliath bases my CRD’s flank, my Awesome bases it’s rear. I fire at their Goliath again. Our Awesome’s PPC lasers into it’s H and hits the sensors. Our TBT hits it with an LRm 15, dead mech and pilot and leader!!! Good job Hoa-Xinh Liu!!! Melee! Can we leg that TBT too? Nope we hit each leg once. It falls though.

Their MAD and TBT rose and fled!

Salvage:

Goliath missing H; see below

Do we have one? This is a quad so only that works. Got it, added!!!!


August 22, 3029 – They pack up and flee the planet in thier Overlord. They haven’t won a battle, and have lost all 6 Assaults and all of their various leaders. They don’t surrender. They try to run our noose. We deploy. About 15 fighters surprise us and convey them out successfully.

Battle Loss – We lost 4 fighters, 2 permanently at 11,602,530 two we can salvage at 1.2 mill. We took out 12 of theirs, can salvage 6 for 3.25 mill.

We have captured Sakhalin!!!!

MEET OUR:

Leopard CV – Captured at CC World of Sakhalin in the 6th Wave of the Operation Rat of the 4th Succession War ; fighter carrier for 6, named “Fighter Styling’”
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-01-2025, 12:08 PM   #309
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
EVENT, October, 27, 3029 – Flavia and Stephen Marsh give birth to their fifth child and boy. She’ll be missing the next battle. They name him Allen Marsh.

Here are the kids again:


1st Born – Sir Sean Marsh, Age 8
2nd Born – Sir Roger Marsh, Age 4
3rd Born – Sir Michael Marsh, Age 2
4th Born – Sir Julian Marsh, Age 2
5th Born – Sir Allen March, Age 0


EVENT, November 12, 3029 – The St. Ives Compact has formed. This is a smaller state from the CC that was run by the more sane daughter of the CC Candance Liao and her husband Justian Xiang a Davion spy form the breakaway state from the St. Ives Commonality that she ruled. In order to survive it allies with the Fed Suns just like the Free Rasalhague Republic.

EVENT, November 16, 302
9 – For the day the Suns reserves as Thanksgiving, Hanse Davion and his new wife Melissa Steiner announce she is pregnant! The new realm their kid will inherit is known as the “Federated Commonwealth”

Nov 22, 3029 – The 6th Wave of Operation Rat of the 4th Succession War finishes!

They captured another 6 worlds including ours at Sakhalin which was one of the biggest battles in the wave.

Nov 23, 3029 – The 7th Wave in Operation Rat of the 4th Succession War Begins!

All of the remaining planets targeted in the final wave as things are winding down are ones with secret agreements with the Fed Suns to join them rather than the dissolution of the CC or join the FWL by force. They won’t need much to take and then less to garrison. Targeted in this final wave are the planets of the Sarna Commonality left. They are heading out there fast to grab as many worlds as possible.

• Secure Sarna and Tsinghai, where fighting continued
• Complete negotiations with Sarna Commonality worlds

We are sent to go take out Tsinghai where the only planet left with a mech force. We also raided this world too so we know it.

Tsinghai was often raided by the Marik folks, and that hurt its economic value. It’s got good mining though. However, it’s military value for raids and on the border cannot be denied, so here on the border is a battalion of 5th Confederation Reserve Cavalry and the 1st Battalion of Preston's Lancers. Nasty strong stuff.

We raided the 5th Confederation Reserve Cavalry. Who are veteran.

Arriving with us are the merc unit the 12th Vegan Rangers with Gamma and Delta Regiments of two mechs. In the press for maximizing their gains, and knowing from our raids here they are there, this is the last Sarna Commonality world with a Mech defense other than Sarna proper. Therefore we are leading this since we have actual on-the-ground knowledge of their defenses and world. The 12th is taking their orders from us. We are going in hard since we weren’t able to get big plans and with the ComStar Interdiction still in place.

Dec 4, 3029 – We arrive at the Zenith JumpPoint of Tsinghai with a Recharging Station.

Here is a huge flotilla, like before only twice as large:


4 Achilles
4 Leopard CVs
A Random Avenger
12 Aquarius
32 Fighters

We have way more but you can see that as more and more systems are taken, the better this’s defense has become. They are taking this world and it’s military value and the vfact it still has good unis to protect seriously

We take them out, with our like billion Achilles, Aquarius and Leopards. We took out 3 Achilles, the other fled to the planet, the random Avenger and then two Leopard CVs the rest fled out with the Achilles. Any of them salvageable? We salvage an Achilles with a 10, then the others are 6 and 8. Then we salvage the Avenger with a – 9 and then one Leopard CV with an 11 and then the other a 7. We can salvage the Achilles for 12 mill, the Avenger for 9 mill and the CV for 10 mill – I rolled badly for those. (2d6 mill in damage). Total spent is 31 mill, I pay it now. War Chest is 335,895,109.

Battle Loss at the Zenith JumpPoint
– We took 5 mill in damage. We lost 20 Fighters, 10 can be salvaged for 6.6 mill. The other 10 for around 42 mill. I lost two Aquarius, one salvageable for 1.25 mill the other lost for 14,221,500, they lost 24 fighters and 12 were salvageable for 5.4 mill. We salvage three of their Aquarius for 2.25 mill

We salvaged here from the destroyed stuff inc. ours 14 mill.


We have secured the JumpPoint.

Dec 8, 3029 – We arrive at the planet!!! They are meeting us in force whereas previously they let us in on our previous trip to Tsinghai. They meet us in flame and fire as we arrive at their homebase.

Here they are:

5 Achilles
5 Leopard CV
60 fighters
2 Overlords
1 normal Leopard
3 Intruder
16 Aquarius

That’s a real fleet! We have 9 Achilles after salvaging theirs, a quintet of Avengers, an epic number of Leopards, a Fortress, a ton of Aquarii, 18 from just our Jumps, and then each Achilles has 2 and then around 100 fighters after salvaging theirs. 2 Intruders, 3 Overlords,

We destroy them heavily! We destroyed three Achilles, 2 Leopard CVs, 40 fighters, an Intruder, normal Leopard and 10 Aquarius. They fled with the troops ones to their planet and fighter carriers and then other stuff to the Zenith JumpPoint to jump out. I toss a 4, 12 and 5 for Achilles, we grabbed one, and then 2 and then 5 for Leopards none of them, and then for the Intruder a 9, grabbed it, and then 8 for the normal Leopard! I spend 17 mill total to repair them for a war chest dropped to 318,895,109.

Battle Loss at Tsinghai – We took 14 mill in damage. We lost 36 fighters, 18 can be salvaged for 10.25 mill and the rest lost for around 57.5 mill. Then we lost an Achilles. Can we fix? Nope we toss a 6, yes. That’ll be a battle loss of 530,719,200. Then we lost 8 Aquarius, four can be salvaged for 3.65 mill and the others lost for 56,886,000. They lost 40 fighters and we can salvage 20 for 16.1 mill and then they lost 8 Aquarius and we salvage 4 for 4.2 mill .

We find here at the battle site around 18 mill in salvage,

We have secured the planet and gained Air Superiority for the campaign!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent

Last edited by Abe Sargent : 03-01-2025 at 12:15 PM.
Abe Sargent is offline   Reply With Quote
Old 03-01-2025, 01:02 PM   #310
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of the Tsinghai Campaign:

Dec 8, 3029 - We are going to send out two attacks with a different target each supported by a regiment of mechs from the 12th Vegan for backup.

First to face us are the veteran 5th Confederation Reserve Cavalry. We unload and follow them with our elite high profile units. We know of valley near here we send a mixed battalion of mechs and vees to on each side and then chase them into it with our fighters and an elite company and vees, then in front to keep them from fleeing are two companies of units too.

They are fleeing us massively and take the bait!!!

We have behind them chasing them here Deich and then Vee Company #6. Then to their left flank up the hill is Ju Ni Company and Vee #7. Then on their right flank firing down is Unsprezece Mechs and Vee Company #5! In front are Khamésh Company and Vee #4. That’s 96 units on 36.

So, here they are!!! 5th Confederation Reserve Cavalry!!! Some changes happened after we savaged them.

Assault:

Awesome - elite
BattleMaster – BLR-1G – elite – nasty if I get that mech I earned it! This is their CO.
Charger 1A5 - elite
Stalker – elite – this is their XO
Victor 9B – elite
Zeus ZEU6A elite

Would love that Awesome, B Master and Charger.

Heavy:


Archer 2R
Cataphract
Catapult
Marauder MAD3L
Orion1K
Thunderbolt 5S
Warhammer 6L

Yay for that Catapult, TDR, Orion and Archer.

Medium:


Assassin 21
Centurion
Griffin
Hunchback
Scorpion
Shadow Hawk
Trebuchet
3 Vindicator
Whitworth
Wolverine 6R

Love that TBT, HBack and Wolverine.

Light:

Javelin
2 Locust 1V
Raven 1X
2 Stinger
2 UrbanMech
3 Wasp 1L

Remember they are all veteran.

Now in order to keep myself from going crazy and simming this for hours and days of real time, I am going to do this one round at a time with my dice and tell you what happens in a similar manner. You should see the results here soon.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent

Last edited by Abe Sargent : 03-01-2025 at 01:03 PM.
Abe Sargent is offline   Reply With Quote
Old 03-01-2025, 11:02 PM   #311
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set up – We lose set up 11-3. Each off by one from tops or bottom. We flank them on each direction with a mech and vee and then them in the middle with my stuff in front of heavy armor and smashing.

Turn 1 – They keep init 8-6. We charge 5 on all sides. They flank Khamésh’s position with their Jav and SHD. I base the SHD’s flank with our Stalker 3H. That’s the 20 LRM one no LL. They base our flank back with their VND. I move my Atlas only 4 to base their MAD3L. We fire 24 units each at the BM and Awesome and Charger, and then Orion. Hopefully that’s be enough to take them out without blowing them off the map.

On their first attack salvo from their Whitworth they hit our LRM ammo in the missile boat in Unsprezece’s Catapult in a through armor crit, dead mech. Cannot salvage. They get first blood. Hopefully we can salvage theirs.
Our Awesome’s PPC smashes into their Charger’s RA and destroys it.
Our Ontos’s ML destroys it’s RL, it’s legged and then RT when damage transfers.
Their BM destroys our Brutus’s front side.
Their Jav halves the movement of our Schrek but it’s got plenty of armor left.
Deitch’s BattleMaster hits the cockpit on their Awesome’s H with an SRM, dead Mech and MechWarrior. We also destroy it’s LT, LA on the ground.
Ju Ni’s Trebuchet pilot hit the ammo in the Orion, it explodes, dead mech! Sad. We also destroyed it’s RA and LT.
Unsprezece’s Grasshopper hit the gyro once and engine twice in their BM.
That company’s Vulcan’s 5T hit them each once each more, dead mech X2.
Our Vee’s destroys it’s RA and LA too.
One Banshee and Charger 1A5 of ours fall.
Melee!
Our Atlas misses. Our Stalker didn’t and hit, went internal, and then hit the SHD’s hip and dropped it to the ground.

Turn 2 – We wrest init away 9-5. They move everyone towards Khamésh’s spot. Are they trying to break out that way? Banshee and Charger stand, and we base their MAD 3L with four Assaults. Their TBT based by our two Hoppers and a Wolverine. Their Wolverine Behind our Javelin 10F. Their VND base the flank of my Trebuchet on an Hunter. Our Atlas bases their Locust. I eject my Shreck. Their Shadow Hawk tries to rise and succeed on the 2nd try. Our Stalker stays with it and keeps based plus a Thunderbolt and Crusader join it. Their Thunderbolt to our Stalker’s rear. We base their Hunchback with three missile boat heavies and an Awesome. I aim 18 units at their Victor, Thunderbolt, 24 at their Stalker, 18 at their Archer and Catapult. Let’s just sandblast their better units this turn off the map.

Khamésh’s Banshee hit the ammo in the RA of their Stalker after our Atlas hit it with it’s AC20 there. It explodes, dead mech on the 4th shot at it.
Their Javelin immobilizes our Demolisher.
Ju Ni’s Stalker destroys their Archer’s LL
Our Vee Company it’s RL, double legged! And the RA too.
Their Hunchback’s AC20 hits and destroys the RT of our Charger 1A5.
Deitch’s Archer destroys the Thunderbolt’s RL and RA. Legged!
Our Devastator’s AC20 destroy the LA too.
Unsprezece’s Awesome destroys the CT of their Catapult, dead mech. No salvage. Most of it survived just the RA was destroyed.
Their Victor was barely hurt. It survived!
Falls – our Banshee and savaged Charger. None of theirs.
Melee!
Our Atlas destroys their Locust’s LL.
Their Wolverine destroys our Javelin’s RL.
Our Crusader destroys the RL of their Shadow Hawk.
Their Victor kicks and drops our Archer to the board
Thir VND destroys the left side of our Hunter
Our Grasshopper legs their TBT!
Our Banshee legs their MAD3L!
Our Awesome legs their Hunch’s RL.

With just a Victor and Zeus left for assaults, both their XO and CO’s mechs out, and then just a Cataphract and Warhammer left in heavies, and then us taking out, total, 13 or legged their mechs in just a couple of rounds, they eject legged stuff and then flee to their Overlord. They do manage to keep their stuff together despite this sandblasting.

Salvage:


Orion – LA, LL, RL, H
Stalker – H, LL, LA
Catapult – H, LL, RT, LT, RL, LA

Charger 1A5 – missing RL, RT, RA; See below,
Awesome – missing LT, hit cockpit. See Below
BattleMaster – missing RA, LA, gyro with 2 hits, engine with 3; see below
Archer 2R missing – RL, LL, RA; See below
Thunderbolt missing it’s RL, RA and LA; see below
Locust 1V missing LL; current value is 1,312,400 – to fix 200k
Shadow Hawk 2H missing RL; see below
Trebuchet – missing RL; see below
Marauder 3L – missing RL; see below
Hunchback – missing RL; see below.

Do I have a Charger 1A5 right side? Got an RT and RL but no RA. Any other 80 tonners? Got a Victor one, fixed and added!! Fixed the Awesome cockpit and then do I have one LT? Not in that chassis, others? Got a Charger one, it works, fixed and added! The missing Archer legs and RA? Got the RA and then a LL but not RL, other 70 tonners? Got it in Cataphract form, added! The armless and right leg less TBolt? Got the RL in TBolt form but no arms. Other 65 tonners? Got them both in JagerMech form and they work, added. We fix the BM gyro and engine in 12 days. Then we need RA and LA, got them in supply? Got them both in BM chasses added to my garrison!!! Do I randomly have a Locust LL? Nope, not spending cash for it. Shadow Hawk RL? Got it, fixed and added. Trebuchet RL? Got it! Added. Marauder’s RL? None in that chassis, other 75 tonners? Like Orion’s? I use the one salvaged above. It works, added. Hunchy? Got it in that chassis. Added!!!

Nice stuff!

Us:

Unsprezece’s Catapult – LA, RA, LL, H; Battle Loss - 5,790,125 = spent
Charger 1A5 missing RT – Battle Loss 800k = spent
Javelin 10F missing RL – Battle Loss – 350k = spent.

Hunter – destroyed side. We cannot salvage and tossed a 3. Battle loss is 1,135,125
Brutus – destroyed front, I cannot salvage tossed a 6. Battle Loss - 3,694,250
Schrek PPC Carrier – halved speed
Demolisher – immobile

I do have a spare Catapult in my garrison but just one, so rather than toss it out there, I spend to replace since I’ d like it for a future company. Do I have a spare Charger 1A5 RT? Nope, other mechs at 80? All out of Víctor parts, Awesomes? Yup there too. I spend the 800k. The Jav RL? No Jav legs. Other 30 tonners? No to Urbies and Spiders, so I spend that 350k here too. I fix our Schrek and Demolisher. I have spares of Hunter and Brutus to replace them.

Battle Loss for Stuff - 3,694,250; 1,135,125; not spent; 5,790,125 and 800k and 350k spent. s

We have defeated the 5th Confederation Reserve Cavalry! Next up? The Preston's Lancers’s battalion which we haven’t faced!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-02-2025, 01:09 PM   #312
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Dec 08, 3029 - We surround the base of the Lancers with a company of mechs each on three sides. They break out and meet us one company at a time.

Preston's Lancers’s Alpha Company:

Atlas, CO, elite
Banshee 3E – XO, elite
Archer
Cataphract
Grasshopper
Blackjack
Centurion
Trebuchet
Vindicator
Javelin 10F!!!
UrbanMech
Wasp 1L

They are all veteran unless otherwise stated. Love that Jav, Hopper, Atlas, Archer, TBT and Banshee. If I take out an elite Atlas I will have EARNED it!

It’s against our Oitavo Company:

AS7D Atlas
BattleMaster 1G
Thunderbolt 5S
Guillotine 4L

Awesome 8Q
ARC2S Archer
Crusader 3D
Trebuchet 5N

Vulcan 5T
Spider
Javelin 10F
Griffin1S

Nice little Vulcan there, great smash and fire support stuff, but we are missing a Hopper from my ideal slate. Otherwise strong stuff.

This is each of our Atlases, that own the battlefield at 100 tons with 3/5 movement and hten also max armor, the largest weapon in the era in an AC20, an LRM 20 for range, SRM 6 and 4 ML, 2 face rear for close in fighting and a massive 20 heat sinks! It’s nasty personified:

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-02-2025, 09:45 PM   #313
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set up – we win it by one 9-8. They are in the center, us in the bottom. I set up at the top with my Atlas flank centered. They deploy their Banshee and Atlas in roads.

Turn 1 – We win 11-8 too. We charge 5. Our TDR bases their Urbie. They back up their Archer, sad. Their Atlas doesn’t move from it’s heavy woods. Our Atlas bases their Urbie too. Their Cataphract bases my TDR’s flank in front of our BM so I cannot run it’s 5. It bases the Cataphract as does our Awesome. Our Archer bases their Cataphract too. Our Jav to it’s rear. Their Banshee backs up too. I fire everything at their Atlas obviously. Our Atlas’s AC20 fires first at their Atlas and hits the head dead mech! One hit kill!!! It’s internal in all three torsos. Melee!!! Our Atlas legs their
UrbanMech’s RL and RT it falls. We go internal on their Cataphract’s legs both, it falls and destroys the Rl. Legged!

Turn 2 – We keep init 12-8. They have always tossed an 8. They don’t eject the Cataphract. I charge 5 where possible. Our GLT leaps into the heavy woods their Atlas was in. They eject the Urbie with no weapons. Their Archer moves and bases the GLT We base their Archer with our Atlas, TDr and their Banshee bases our TBT. Our Archer bases their Grasshopper. Our Awesome bases their Banshee. Our Griffin to the rear of their Archer. Our Vulcan bases their Banshee’s flank. Our Jav next to their Wasp 1L. Our Spider by their Archer. I want to fire at their Hopper if I can see it and then try to leg their Archer. They will likely be fleeing this turn and I don’t want to waste firing at their Banshee. My Atlas fires at their Archer it’s the only big one it can see. I go overheat. Their Hopper ate 8 damage to it's head and blacked out and fell! No falls otherwise. Melee! Their Banshee goes internal in our TBT and gets a limb blown off on the ground, it falls. Our Griffin destroys the LL on their Archer, legged!

With a destroyed Atlas, and legged Urbie, Archer and Cataphract and a blacked out pilot they flee!!! We have won this flank!


Salvage:

Atlas missing H; current value is 8,826,000 - to fix 800k
UrbanMech missing RL and RT, current value is 1,111,925 – to fix 460k
Cataphract missing RL; see below
Grasshopper – blacked out, mech is fine
Archer - missing LL; see below

I don’t have any Atlas parts I spend that 800k for a new head, added!!! The Urbie no touches. Any parts for my missing Cataphract RL? Got one in that chassis, added! Grasshopper added! Archer LL?? None from Archers, other 70 tonners? Got a Warhammer one, fixed and added. Great adds with the Atlas, Archer and Hopper!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-03-2025, 02:02 PM   #314
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
They attack our left flank where Nove is with their Beta Company!!!!

Preston's Lancers’s Beta Company:


Awesome – love it, elite
Charger 1A5 – love it, elite
Catapult - love it
Orion 1K – love it
Quickdraw
Griffin 1N – not bad to bring in
Shadow Hawk 2H
Vindicator
Wolverine 6R – love it
Locust 1V
Spider!!! Love it.
Stinger 3G – 2 ML variant.

Remember those are all vets.

They are facing our Nove Company which is here:


Atlas AS7D
Banshee 3S
Orion 1K
Hunchback

Awesome 8T
Archer 2S
TBT 5N Trebuchet
Warhammer 6D

Grasshopper
Javelin 10F
Jenner JR7F
Phoenix Hawk 1D

Nice punch lance the Hunchback is fine, and then TBT is okay too. Then the scout is led by a great Grasshopper. Love it much!!!

This is their classic 20 ton light mech with 6/9/6 movement, 2 ML , 10 heat sinks and then a solid 4 tons of armor, max.

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent

Last edited by Abe Sargent : 03-03-2025 at 02:03 PM.
Abe Sargent is offline   Reply With Quote
Old 03-03-2025, 09:28 PM   #315
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set up – We win 10-8. I set up at the top of our southern flank. Their Awesome and Charger in woods. The Charger in heavy.

Turn 1 – We also win init 10-4, also 10 for us. I charge 5. Our Atlas bases their Awesome that charges. Their Orion bases my Atlas’s flank, my Orion their Awesome too. Their Catapult jump too our Oiron’s flank, in front of my Banshee, I base it with it and our Awesome and Hunchback too. Their Charger remains in the heavy woods. Our Hopper bases their Orion. Our PXH next to their Orion’s flank. Do I fire at the Charger and try to leg the Awesome or at their Awesome? Their Charger that’s +1 to be hit. Our Atlas hit’s their Charger in the head with a glancing blow AC 20 for 10
damage and then hit the cockpit dead mech we also destroy it’s RL too. Melee! Can we leg that Catapult? Our Banshee destroys it’s LL, legged! Their Awesome stands. We set the hex their Charger is in on fire by the by.

Turn 2 – We keep init 6-4. They turn the Catapult. I run into the on fire heavy with our Jenner to keep them from hitting there safely. Our Jav and Orion base their Spider. Our PXH bases their Wolverine and Stinger. Their Awesome stands still. Our Warhammer bases their Wolverine. Our Hopper bases their Awesome. Our Banshee bases their Awesome. Our Atlas stays based to it. I don’t move it to suck up damage, their Orion bases my Atlas’s flank. Our Archer the Awesome’s flank and our Hunch the other flank. I will fire at and try to take out the Orion and then leg their Awesome with the kicks. I go overheat on the Orion. Our Atlas hits it’s RT ammo boom dead mech! Insert sad face here. Melee!!! Can I leg the Awesome and Spider? Our Atlas legs the wounded Awesome’s RL it falls. Our Orion legs their Spider’s LL! We came…THIS CLOSE…to legging their Wolverine too. One HP left internal on the RL and then internal on the LL too.

We legged three mechs, destroys their Charger and Orion and then they flee and leave us to it!!!

Salvage:

Charger 1A5 – hit cockpit, destroyed LL; see below
Catapult – missing RL; see below
Awesome – missing RL; see below
Spider - missing LL; current value - 2,634,540 – to fix 350k

Orion - RA, H, LL, LA

We fix the Charger cockpit in a few hours. The LL? Any spares? Got it in Charger form!!! Added. Catapult RL? Got it from our last battle, added!! Awesome RL? Got it in Awesome form, added too!! Spider one? None in Spider form, others in that weight? No Urbies, any Javs? Nope! I spend 350k to fix, added!!! Nice four mech additions! Sorry about that Orion though.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-03-2025, 10:08 PM   #316
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Their 3rd company hits our right flank where we have waiting Sieben Company.

Preston's Lancers’s Gamma Company:

BattleMaster – CO, elite - yay!!!
Cyclops – XO, elite
Crusader 3L - yay!!!
Merlin
Thunderbolt – yay!!!
Dervish
Hunchback!!! Nice.
Phoenix Hawk
Vindicator
Locust
Stinger
Wasp 1L

Remember all vets. Love that BM, TBolt, CRD and Hback.

Here are Sieben:

Charger 1A5
Banshee 3S
Hunchback
BattleMaster 1D

Awesome 8Q
Trebuchet 5N
Catapult C1
Warhammer 6D

Grasshopper
Wolfhound
Jenner JR7F
Phoenix Hawk 1

The three strong assaults in smash are fine and another Hunchback and TBT are okay.

They in the middle, and us on the south.

This is their lightly armored 90 ton assault mech Cyclops that’s got just 10 tons of armor, an AC20. Two ML, one LRm10 and SRM4 , and then 12 heat sinks and 4/6 movement. It’s not great.

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-04-2025, 09:46 PM   #317
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose 10-11. Ouchie!!! I set up the top of my flank. Their BM is near.

Turn 1 – We win 9-7. I charge 5 where possible. Their Cyclops charges, I base it with my Awesome. Our BM too. Their BM bases mine’s flank. Our Hopper bases it’s flank. Our Catapult it’s front. I fire at their BM with everything. Our Hopper destroys their BM’s RT, RA on the ground. All of it’s external head armor goes and it blacks out with 4 hits. Melee! Can we hurt their Cyclops? We hit each leg on it and go internal, it’s on the ground as is their Stinger after getting it’s leg destroyed by our Jenner.

Turn 2 – They grab init 9-7. They don’t eject the Stinger. They rise their Cyclops. I back up our savaged BM. Our Awesome stays near their Cyclops. Our Banshee bases it too. Our Warhammer bases their PXH. Our Hopper next to their Crusader. Our Catapult too. Our Jenner by it’s flank. Our Charger by their Hunch’s flank. Their TDR runs behind the woods. It’s +3 to be hit, I fire at it with everything that can see it. I go overheat. Their Stinger hits the gyro in our Jenner once. Our Awesome hit the ammo in their Tbolt, boom, dead mech, sad…they knock over our BM, no other falls. Melee! Our Banshee destroys their Cyclops’s LL, legged! No other legs.

They eject from their legged Stinger and Cyclops and then we capture their blacked-out CO in the BM!!!

Salvage:

BM missing RT. Blacked out pilot. Current value is 7,501,243 - to fix 1 mill.
Stinger missing RL; current value is 1,415,440 – to fix 200k.
Cyclops – missing LL; see below

Thunderbolt – RA, RL, H, LA, LT, LL

Do we have that BM RT? Nope! Other 85 tonners? Longbow or Stalker? Nope! I spend the 1 million, added! Random Stinger Rls? Nope! The rare Cyclops leg? Got it, added!!!

Us:

BM hit PPC -
Jenner – 1 gyro hit.

We fix the Jenner gyro and PPC in our BM.

Yay!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-04-2025, 09:48 PM   #318
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Here are our new Drops from this system while waiting!!!

Meet our new DropShips:

Achilles #9
– Assault/Escort DropShip that carries 2 fighters and Small Craft. We captured it at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War. Named “Strong-arm Justice”

Achilles #10
– Assault Escort - replaces our lost one here.

Avenger – Lesser Assault/Escort DropShip that we captured at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War, it replaces our lost “Goliath” and is named “Goliath II”

Leopard CV –
Fighter Carrier for 6 fighters - We captured it at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War, it was named “Iron Claw” which we keep. Empty

Intruder #3 –
DropShip Assault, Infantry carrier, carries 2 fighters, named “Soldier Assault”, captured from CC in 7th Wave of Operation Rat in the 4th Secession War in Tsinghai at the planet.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-05-2025, 11:57 AM   #319
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Dec 08, 3029 – They break out and flee and then fleeing are their Banshee, Quickdraw, 3 Vindicators, Merlin, Crusader 3L, 2 Locust, Dervish, PXH, 2 Wasp 1L, Hunchback, Stinger 3G, Griffin 1N, Shadow Hawk 2H, Wolverine 6R, Blackjack, Centurion, Trebuchet, Javelin 10F, they flee and establish a camp far away.

They begin to flee. Our fighters attack them and our hover and scout vees follow them. We force them into the Hornatio Valley. We are chasing them. We destroy their Wasp.

They are beginning to slide to a guerrilla campaign of ambushes and such.

Dec 09, 3029 – They destroy our communications linkup.

Dec 12, 3029 – They ambush a company of ours scouting the bad Tres one.

They attack us with all of their forces.

This is Tres:


BLR-1G BattleMaster
VTR-9B Victor
CN9-A Centurion
HCT-3F Hatchetman

LGB-7Q Longbow
CLPT-C1 Catapult
STC-2C Striker
ZEU-6T Zeus

Griffin GRF2N
JR7-F Jenner
Quickdraw QKD4H
PXH-1K Phoenix Hawk

A Centurion and Hatchetman as smash stuff? A Victor? Now sure, it’s got five assaults in the Longbow, Striker, Zeus and BM, but ouchie.

I can flee anytime, they are expecting to hold the ground. Ideally we can end something and not salvage it like a CT or ammo explosion

This is our Longbow, an 85 tonner with 22 heat, 2 LRM20 and LM5 and then two ML and strong armor at 232 points and then 3/5 movement. All are elite.

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-06-2025, 09:05 PM   #320
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
We both have 26k battle value, using the center, they on the north and then we are on the open terrain #3 map.

We lose set up 5-7. I set up around the BM at the top. They set up at the side away from us in woods where possible.

Turn 1 – We lose init the worse possible score 12-2. We drive 5. They move their Banshee in front of our BM so it cannot move more than four but does so. I also base it with our Striker and Zeus. Their Hunchback to our Striker’s flank. Our QD bases their Javelin 10F. We attack their Banshee hard. Our Victor destroys it’s hip actuator on the LL, our Catapult destroys the RA. It falls. We kick it hard and none other. Our QD legs their Jav! RL done it falls. Our Striker destroys it’s H and our BM the RT both gone. Our BM was blasted badly.

Turn 2 – We cannot get init 11-3. Well we should win in 10 turns with that momentum! They don’t eject their Jav I base them and move 5 where possible. Our BM, PXH1k, Zeus and Longbow base their Crusader. Our QD and Griffin base their Locust. Our Centurion bases their Hunchback’s rear and Jenner behind it in the rear too. Our Hatchetman next to their Hunchback’s flank. I fire at their Merlin and then the rear on their Hunch. Our Jenner hit the AC20 ammo on their Hunch and it explodes!!! Dead mech!!! Our Hatchetman hits the ammo on their Merlin and it explodes. Dead mech! That’s Arwarh Seif al Din’s 4th kill!!! Melee – I try to leg their Crusader. Our Victor destroys it’s LL, it’s down! Our QD and Griffin both hit and double leg their Locust. Our BM falls to a kick.

They’ll need to turn this around this turn.

Turn 3 – We lose a closer init 8-7. They are surprised they haven’t hit any of our stuff yet. They eject the Locust. Not the CRD though. Three assaults base their Wolverine. I base their TBT with another two assaults and a Griffin. Then we base their QD with a flank of our Jenner and Catapult. Our Centurion bases the flank of a Vindicator. We attack their QD. Their Dervish hits the ammo in our Centurion, dead mech. Our Catapult destroys their Victor’s LL. Our QD it’s LA. It falls and breaks it’s LT that’s gone too. We kick and break the RL of their TBT with our Longbow and LL and rollover to the LT of their Wolverine.

They lost or have legged 9 mech, they eject and flee from the legged ones.

Salvage:

Hunchback - H, RA, LA, LT, LL, RL
Merlin – RA, LL, LA, H, RL

Javelin 10F missing RL. Current value - 2,061,840 - to fix 300k
Crusader 3L – missing LL; see below
Locust missing RL, LL. Current value is 1,112,400 – to fix 400k
Banshee 3E – missing RT, RA, H; current value is 8,030,852 – to fix 1.5 mill.
Quickdraw – missing LT, LA, LL. See below
Trebuchet – missing RL; see below
Wolverine 6R missing LL, LT; see below

Do I have a Jav leg? Nope, other 30 tonners? Nope. I spend that 300k. Ready to go! Crusader LL? Got it in that chassis, added!!! Not the best variant though. Do I randomly have both legs for the Locust? Nope. Banshee H, and RT and RA? No parts it’s a rare mech. I spend 1.5 mill to fix and then add 1 mil to make it a 3S. QD left side? Got it all in that chassis, added!!! TBT RL? Got it from that mech added! Wolverine LL and LT? Got the LT in that form, but not LL other 55 tonners? Got it in Griffin form that works, added!!!

I spent 2.8 mill and our warchest is now 316,095,109.

Us:

Centurion – H, LA, RA, LL, RL; Battle value 3,491,500

Battle Value Loss
– 3,491,500; I replace the Centurion with a Hunchback.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-07-2025, 10:18 AM   #321
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
EVENT - December 7, 3029 – In order to get the ComStar interdiction he agrees to let ComStar post forces at worlds.

Dec 12, 3029 -Normally in the game we would have three weeks of chasing them here in the Valley ending with a massively strong battle but in world they still had much of their fighting strength, but we’ve taken out every one of their assaults, heavies and then most mediums beyond their Vindicators. They surrender to the FedSuns ahead of the curve in the real world.

We have captured the mining world of Tsinghai!

END OF WAVE #7 OF OPERATION RAT OF THE 4TH SESECCSION WAR!!!

Dec, 22, 3029 - The FS brought in our world of Tsinghai, Sarna, and then 13 worlds peacefully with agreements in the Sarna Commonality.

Our contract runs out on January 1, so we leave Tsinghai with the garrison forces and move to head to Galatea for the bringing in of new faces!

January 1, 3030 – We arrive at Galatea and recruit 12 Fighters for our 2 captured Leopards and then 5 more MWs to join the 10 we already had:

Fighters:

Hatitosa Omarjeet, Chippewa
Kishiko Okada, Transgressor
Robinette Forbes, Riever
Marmaduke Chuter, Slayer
Alan Dikerdem, Corsair
Gina Ghazali, Shilone

Donna Shillitto, Stuka
Zivota Wattu, Stuka
Jessica Crober, Chippewa
Elissa Thuy, Slayer
Samana Seals, Stingray
Mika Laukkonen, Transit

All elite

New Company! Our 13th Mech Company called Sip-sam (Korean for 13):


Capt. Alan Tylverton, Atlas, AS7D
Nita Van Sloan, BattleMaster 1G
Vera Ann Borg, Charger 1A5
Miroslav Tyrš, Thunderbolt

Left. Lalji Chatterji, Awesome
Demis Hassabis, Catapult
Grace Birkenhagen, Archer
Conrad Adkins, Trebuchet

Left. Kevin Hermann, Grasshopper
Moira MacClements, Wolverine 6R
Albina Wleber, Javelin 10F
Pierre Guillet, Spider

All elite.

EVENT, January 13, 3030 – The 4th Secession War has finished!!! Fast gain by the Fed Com alliance show how strong a well planned offensive can strike fast.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-07-2025, 12:12 PM   #322
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
For rolling contracts, here is our new

Early 3030s Merc Rolling Chart:

2, 3 - Periphery
4 - Tikonov Free Republic
5 – St. Ives Compact
6 – Lyran Commonwealth
7 – Federated Suns
8 – Free Worlds League
9 – Capellan Confederation
10 – Draconis Combine **
11 – Duchy of Andurien
12 - ComStar

The DC are under their “Death to Mercenaries” after they lost massively to the Wolf’s Dragoons and were fixated on them instead and lost many a fighter. Therefore, if they are rolled this is an illegal operation.

CONTRACT Stuff?!?!!?!!?!!!!!!!!!

We added two companies’ elite after the previous one. Our new salary / month is 1,383,054 for all units.

Contract #50:

Retainer with the FS
Salvage – Full
Length – 6 months
Support – 50% Battle Loss and Straight Support
Salary – x4,, x1.3 and x1.5.
Transport – Full
Remuneration – None
Command – Integrated
Signing Bonus - 50%

What we Spent:


Salary 6 months - 8,298,324
Battle Loss on the Ground - 12,769,500
Ground Support - 20 mill – easily lost bunches over a variety of longer campaigns.
Support in the Sky - 33,500,000
Battle Loss – Fighter and Aquarius Salvage - 28,200,000
Salvaging their Fighters – 35,000,000

Total we Spent: 1
37,767,824

What we were Paid:

Salary - 129,453,854
Signing Bonus - 64,726,927
Ground Support – 10 mill
Ground Battle Loss – 6,384,750
Air Ground Support - 16.250 mill
Battle Loss Fighters/Aquarius Salvage - 14,100,000
Battle Loss -Lost Fighters and Aquarii - 117,472,166
Battle Loss – Achilles - 265,359,600
Salvage – 46.6 mill

Total we were Paid and Salvaged: 670,347,297

Total we Made: 532,579,473

War Chest
: 848,674,582

Wowzer Bowzer!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-07-2025, 07:02 PM   #323
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
My Fleet:

JumpShips:

Invader – “Triad of Stars,” three drop rings, 2 small craft, 2 Dropshuttles, With Arba Company, returns on Feb 02, 3058
Invader – “Prophecy’s Doom” - three drop rings, 2 small craft, 2 Dropshuttles
Invader - Invader – 3 DropRings, 2 Small Craft, already DropShuttles, named “Invasion of Peace”, Auxiliary
Invader – “Jade Camel” 3 DropRings and two Small Craft which are Aquarius.

Merchant – 2 DropRings, 2 Small Craft, “Serendipitous Balance”, Captured by Arba Company, returns on Feb 02, 3058
Merchant - 2 Drop Rings, 2 Small craft that Drop Shuttles named the “Purse of Glory”
Merchant - 2 Drop Rings, 2 Small craft that Drop Shuttles named the “Purse of Glory”

Star Lord JumpShip – 6 DropRings, has space for 4 Small Craft we bring in 4 Aquarii. Named “Milky Way.”
Star Lord – JumpShip – with 6 Drop Rings and 4 Small Craft. Named “The Starry Way
Star Lord JumpShip, “Starry Valley,” 6 DropRings, 4 Small Craft that are DropShuttles



DropShips:

Cargo:

Mule Cargo Carrier DropShop we captured from Pirates, we named the ”Profits of Merc Life” we captured from pirates will
Mule – “Salvage Holder” Cargo Spheroid; carries 3 bays of 2715 tons each

Fighter Carriers:

Leopard CV “War’s Art”– 6 Fighters, captured from Caps!!! Full; With Arba Company, returns on Feb 02, 3058
Leopard CV “Avenger’s Assistance” - Can hold 6 fighters full, captured by rented Avengers
Leopard CV “Panthera Pardus Melas” – Can hold six fighters, full
Leopard CV “Panthera Pardus Nimr” - Can hold six fighters, full, captured from the CC
Leopard CV “Panthera Pardus Fusca II” Captured from CC, full
Leopard CV – Fighter carrier DropShip with space for 6 fighters, full, we named “Panthera Pardus Tulliana” Captured from Pirates.
Leopard CV – Fighter Carrier with six spots, named “Panthera Pardus Pardus”. Captured from the DC in Alrakis.
Leopard CV DropShip with 6 fighters not full, we renamed the “Panthera Pardus Orientalis” (The Amur Leopard). Captured from DC in Atria
Leopard CV DropShip, fighter carrier with room for 6. Empty. Captured from CC at New Macao We renamed the “Panthera Pardus Delacouri”
Leopard CV – fighter carrier carrying 6, empty captured In the DC system of Sabik. We named it “Panthera Pardus Kotiya”
Leopard CV - Fighter Carrier carries 6 fighters. Captured from CC in 2nd wave of 4th Secession War in Gan Singh. We are all used up in Leopard genus. I rename it “The Steel Claw”
Leopard CV – Captured at CC World of Sakhalin in the 6th Wave of the Operation Rat of the 4th Succession War ; fighter carrier for 6, named “The Bronze Claw”
Leopard CV – Fighter Carrier for 6 fighters - We captured it at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War, it was named “Iron Claw” which we keep.


Assault/Escort DropShips:


Achilles #1 – “Winged Justice”, Attack and escort has two Fighters and, 2 Small Craft that are DropShuttles full
Achilles #2 “Guns Amok”, Attack and escort has two Fighters and, 2 Small Craft that are DropShuttles. Full!
Achilles #3 - Escort and assault DropShip named the “Ares Rules of War” named after the Ares Convention all major powers signed to keep battle away from civs and then not use Mass Destruction stuff like Nukes or chemical weapons. Captured from CC world of Tsinghai.
Achilles #4 - Named the “Frontier Escort!” It has two small craft and fighters,
Achilles #5 – An escort and attack ship with 2 Small Craft and fighters. Named “Peacepact.” Captured from the DC in Alrakis, Captured from the DC in Alraki
Achilles #6, escort/attack DropShip captured from CC at New Macao, named “The Majesty of War” carries 2 fighters and small craft, empty.
Achilles #7 – assault/escort DropShip. Captured during First Wave of 4th Succession War in CC World of Pleione, named “Turret Justice.” Carries 2 fighters and small craft.
Achilles #8 – Assault/Escort DropShip, carries 2 fighters and 2 small craft- captured from CC in 2nd wave of 4th Secession War in Gan Singh. Named “Power Punch II”
Achilles #9 – Assault/Escort DropShip that carries 2 fighters and Small Craft. We captured it at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War. Named “Strong-arm Justice”

Avenger ”Black Panther” – Assault and escort DropShip
Avenger, “Hawkeye” – Assault and escort DropShip
Avenger, “Marvelous” - Assault and escort DropShip,
Avenger DropShip – Escort and attack DropShip, we captured from DC in Cylene, renamed “Firebird”.
Avenger – Lesser Assault/Escort DropShip that we captured at the Tsinghai JumpPoint from the CC in Operation Rat 7th Wave of the 4th Succession War, it replaces our lost “Goliath” and is named “Goliath II”

Military Carrier AND Assault Stuff:

Intruder #1 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Infantry Assault”, captured from CC in 2nd wave of 4th Secession War in Gan Singh.
Intruder #2 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Marine Assault”, captured from CC in 2nd wave of 4th Secession War in Gan Singh
Intruder #3 – Inf. Carrier and then captured from the CC New Canton from the 3rd Wave of the Succession War Operation Rat. Named the “Mobile Assault”
Intruder #4 – DropShip Assault, Infantry carrier, carries 2 fighters, named “Soldier Assault”,
captured from CC in 7th Wave of Operation Rat in the 4th Secession War in Tsinghai at the planet.

Fortress - “Mason’s Bulwark” – Spheroid, 12 vees, 12 mechs, 3 platoons, has it’s own Long Tom
artillery, the mechs full, Assault style craft.


Miliary Carrier:


Condor - “Flying Eagle” Aerodyne - 20 vees, 12 infantry, 2 open bays for infantry, 1651 tons free for cargo space, vees full
Condor – “Roger’s Rules of Delivery”, carries 20 vees and 12 infantry, 1651 tons of space free for cargo

Gazelle DropShip, named “Turrets of Diplomacy” vee carrier for 15 vees, Captured from Pirates
Gazelle DropShip, tank carrier carries 15 vees; Captured from CC at New Macao. We renamed it “Joys of Tanking”
Gazelle – Tank carrier, 15 vees, we rename “Tanks Express”. Captured from 4th Wave of Operation Rat in the Succession War at Menkalinan

Overlord – military transport for a mech battalion and 6 fighters called the “Majoris Extremis” captured from the CC New Canton from the 3rd Wave of the Succession War Operation Rat.
Overlord – Mech carrier DropShip for 36 mechs and 6 fighters. Empty. Captured during First Wave of 4th Succession War in CC World of Pleione, named “Battalion Justice.”
Overlord – “Daimyo Master” – Spheroid, 36 mechs, 6 fighters, fighters full

Union, “Sapphire Lion”, carries 12 Mechs, 2 Fighters, spheroid,
Union DropShip, “Ruby Lion” Captured from pirates, carries 12 Mechs, 2 Fighters spheroid
Union, DropShip – “Jade Lion” Captured from the CC carries 12 Mechs, 2 Fighters, full Fighters, spheroid
Union DropShip with 12 mechs and 2 fighters, not full, we renamed it the “Amber Lion.” Captured from the DC in Atria.
Union DropShip with 12 mechs and 2 fighters, full named “Diamond Lion.”

I thought it’d be great to show off my Naval Assets.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-07-2025, 08:45 PM   #324
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
EVENT 01 Jan 3030 – We spend 100 Mill to build a new HQ and Academy on our home in Mallory’s World. It’ll be up and running Jan, 01, 3035.

Jan 01, 3030 – New Contracts!!!!

We toss three!

Here they are:


#1. The Free Worlds Leagues wants us to O. Raid the CC border world of Ingersoll on the new FS border too. We’ll be there Feb 19. They want us to wreak havoc on them.
#2. The Tikonov Free Republic want us to Extract Raid from the FWL world of Berenson on the border. They want to bring in that good stuff to build up their military materiel. We can be there on January 14th.
#3. The Periphery State of Magistracy of Canopus wants us to do Pirate Hunting just like we did with the CC and Taurian Concordant. They are sending us on a Command Circuit to get us there fast! They have three pirate bands for us to take out. We’d be there on January 6th.

I take all three!

Negotiation with the FWL
: I have 210 points. I spend 50 for Full Salvage, they want three months I spend 10 to drop to 1. 150. I pull 25 for 50% Battle Loss and Support. They pull 25 for x4 salary. 100. I add 10 for no transport – 110. They pull nothing for Command Liaison. We add 10 for no remuneration – 120 – 60% signing bonus!

Contract #51:

Objective Raid for FWL on CC World of Ingersoll.
Salvage – Full
Support – 50% Support and Battle Loss
Length – 1 month
Command – Liaison
Salary - x4, x1.6, x1.4
Remuneration – None
Transport – None
60% Signing Bonus

I will send all of my navy since they are border and then a Union with Deitch, and a Gazelle with Vee #7. They only have a small defense. Like a company of vees, infantry and mechs. They only have a small defense. Like a company of vees, infantry and mechs.

Negotiation with the TFR:
We have 200 points. The same as last, but with a 55% signing bonus.

Contract #52:


Extract Raid for TFR on FWL World of Berenson
Salvage – Full
Support – 50% Support and Battle Loss
Length – 1 month
Command – Liaison
Salary - x4, x1.5, x1.2
Remuneration – None
Transport – None
55% Signing Bonus

I will send Sip-sam for their shake down mission in a Union, and Leopard and Avenger.

Negotiation with the MC: We have 200 points. The same as last but add 10 points for going with their three month offer for 60% signing bonus.

Contract #53
:

Pirate Hunting for Magistracy of Canopus
Salvage – Full
Support – 50% Support and Battle Loss
Length – 3 month
Command – Liaison
Salary - x4, x1.5, x1.2
Remuneration – None
Transport – None
55% Signing Bonus

I will send in a Union, Leopard CV and Achilles #1 Oitavo Company.

Let’s get this thing started!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent

Last edited by Abe Sargent : 03-08-2025 at 09:00 AM.
Abe Sargent is offline   Reply With Quote
Old 03-08-2025, 10:13 AM   #325
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #51:

Feb 18, 3030 – We arrive in the new CC Border system of Ingersoll. We are at the Zenith JumpPoint which has a recharging station and their defenses. This is now around a month after the war ended and this planet is a brand new border for the FS and they are rotating in stuff. Here at the Zenith is a pair of Invaders and then a rarer Vengeance, two Achilles 2 Intruders and a random Avenger.

They see us arrive and then unfurl their stuff and head our way.

Their stuff:

One Vengeance - As a reminder a Vengeance has 40 fighters.
2 Achilles with 2 fighters and 2 Aquarius each
2 Intruders with 2 fighters each
1 Avenger

Total – 48 fighters, and then 8 Aquarius from their Invaders

Us:

We’ve got six Leopard CV here with 36 fighters and then 8 Achilles with 16 of each. So that’s a ton of fighters they have, but fewer capital ships to focus on plus 2 fighters from our Union, and Intruders too. I want that Vengeance! We’ve also got 22 Aquarius

I focus on the escort of the Avenger around their Vengeance while they keep it save. Their Achilles move to attack us with Intruders to their flanks. Then I smash hammer the Achilles an Intruder and then their Avenger after taking out half of their fighters and 5 Aquarius the Vengeance takes a couple oof salvos while loading up fighters, they stop and escort it back…we follow as the others flee to their JumpShips, can I take out the Vengeance? With it’s 48 tons of armor, it’s not as easy to crack as a Leopard CV. Here’s my rule…if I can toss a it’s down….tossed an 8 it’s fine and escapes. The JumpShip jumps away, and then we have secured the Zenith JumpPoint

Can we salvage the Intruder or Achilles or Avenger? I toss a 10, 5 and 8 We added another Intruder! It costs me 10 mill. Spent!

Battle Loss at JumpPoint
– We took 8 mill in damages, lost 24 fighters, 12 gone permanently for a cost of 50 mill and then we can salvage 12 for 6.65 mill. Then they lost 24 fighters to, we can salvage 12 for 5.14 mill. We lost 3 Aquarius, 2 permanently for a combined loss of 28,443,000 and then can salvage the last one for 850k

We find here in the battle around 7 mill.

Feb 24, 3030 - We arrive at the planet of Ingersoll! There’s nothing major here stopping us, they fled off system not here to defend it! It’s a quiet little world with not much here to defend.

We land at the DropPort around a half day from their base with Vee #7 and Deitch and our fighters scout them out, we find them and some conventional fighters are attacking back. We saw they were as expected...mostly.

Here are the Ingersoll Defenders!!!


Mechs:


Longbow -7Q – veteran – CO – yay! Love it much!!!
Stalker – veteran - XO
Catapult – yay too!
Quickdraw
Warhammer 6L
Assassin
Centurion
Vindicator
Whitworth
Javelin
Locust
Raven

All regular. Love that Catapult and Longbow.

Tanks:

Demolisher - veteran
Ontos – veteran,
Schrek AC Carrier – veteran
AC Carrier
LRM Carrier
Von Luckner K100
Goblin
Vedette, Liao
Hunter
Pegasus
Scimitar
Striker

Would love another Demolisher, Onto, and Von Luckner and Hunter.

They have three infantry we were expecting, one of each type.

Then they have 4 Warrior VTOLS too not expected.

We are on a Desert Map and then they are in the middle and us in the south flank.

This is our Rhino Support Vee my favorite ranged tank with 80 tons, a massive 272 armor much better than the Schrek, 2 LRM20, one LRM10, and then 2 ML and then 3/5 movement.


__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent

Last edited by Abe Sargent : 03-08-2025 at 12:09 PM.
Abe Sargent is offline   Reply With Quote
Old 03-08-2025, 12:08 PM   #326
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Setup - We win by one 10-9. They showed up. I set up an Atlas on top of Demolisher and Devastator and such.

Turn 1 – We lose init 9-8 also close by one. I charge 5 where possible. Their Pegasus and Locust flank us. I base their Pegasus with our Wolfhound. I base their Longbow with our Atlas and BM. Our Banshee bases their Demolisher under their Centurion. Their Vedette to our rear Banshee. Our Stalker bases their Catapult that leapt into woods. Our Striker bases it’s flank no kicks back they base it’s flank with their QD jumps. We base their Pegasus with our Spider and then as the last act they move their Raven on top to help protect it. For weapons, do I fire at their Longbow or vees and try to leg it with kicks. I spend a company each at their Demolisher and 6 at their LRM Carrier and 6 at that lightly armored AC Carrier since I doubt just 6 could end a Schrek or Ontos.

Our Catapult destroys the front of their Demolisher
Our Ontos destroys their LRM Carrier’s front
Our Manticore destroys their AC2 Carrier’s side
Their Von Luckner destroys the front of our Ontos with two AC20 shots hitting the front
Melee!
At Atlas and BM connect hit the same leg and it falls.
Our Striker and Stalker hit the Catapult but different legs, it also falls.
Our Banshee drops their Centurion to the ground
Their Pegasus hit by our Wolfhound but missed by our Spider and reduces the speed ones

Well we swapped one tank for three but an AC Carrier and LRM Carrier aren’t really big numbers in the game swings.

Turn 2 – We grab init by one 8-7 Each time it’s dropped by one and won by one. Will they win next round 7-6? They rise the Longbow but don’t move it, I stay at it with our Atlas and BM and I also base it with our Banshee too and leap a Hopper to its flank, no kicks back. Their Centurion rises and runs away. We base their Catapult after it rises and runs later with our Striker and Stalker and then also base it with our Catapult in it’s flank and TDR front too. We base their Pegasus with our Spider and Wolfhound and their Saracen to our Wolfhound’s rear. Their Stalker bases my Archer. We split fire 8 at their Ontos and then 16 on their VL.

Our Catapult also kills their Ontos’s turret, dead tank! That’s Leslie LePorte’s 4th kill
Our Maxim destroys the Von Luckner’s front!!!!
Our Brutus is destroyed by their Von Luckner
Their Jav immobilizes our Schrek PPC Carrier.
Melee!
Our Atlas and Banshee both hit the Longbow in the same place it was damage before and destroys it, RL on the ground
Our Stalker destroys their Catapults RL too. It falls.
Our Wolfhound halves the movement on their Pegasus

They lost that turn just a VL and Ontos and legged two mechs and then they destroyed our Brutus and immobilized our Schrek.

They flee. We capture the battlefield!!!

Salvage:

Demoliser – missing front I toss a 8 and can salvage it!
LRM Carrier – destroyed front, and we toss a 9 and can salvage it
AC2 Carrier – destroyed side, I toss a 3 and cannot salvage
Ontos – destroyed turret, and we toss a 6 and cannot salvage
Von Luckner K100 – destroyed front, I toss a 8 and salvage!

We salvaged three vees!

Longbow 7Q - missing RL;
Catapult - missing RL; See below

Do we have the RLs for their Longbow and Catapult? I got a Catapult in it’s chassis, added! Longbow? Nope! Stalker, none just LLs left. BM? Got that in RL size, added!!!

Us:

Destroyed Ontos – battle loss - 2,265,413
Brutus – destroyed; battle loss - 3,694,250

Schrek PPC Carrier – immobile

We fix the Schrek in two days. Got a Brutus and Ontos spares replaced.

Battle Loss – Ontos - 2,265,413 ; Brutus is 3,694,250 total - 5,959,663

Didn’t spend that though since I had spares.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-08-2025, 10:21 PM   #327
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Feb 24, 3030 - We scour the battlefield and take apart he ones we cannot salvage for 450k. We salvage from their base 1.5 mill.

We grab their stuff and then blow up their base and then head back, we’ll be back at Galatea on April 3.

Contract Time!!!

Objective Raid for FWL on CC World of Ingersoll.
Salvage – Full
Support – 50% Support and Battle Loss
Length – 1 month
Command – Liaison
Salary - x4, x1.6, x1.4
Remuneration – None
Transport – None
60% Signing Bonus

Our salary for one month was 131,667

What we Spent:

Salary - 131,667
Support – 450k - 150k ammo and 200k armor.
Air Support – 8 mill
Air Salvage, us – 6.65 mill
Air Salvage Them – 5.14

Total we Spent: 20,371,667


What we were Paid:


Salary – 1,095,469
Signing Bonus - 657,281
Battle Loss Vees - 2,979,831
Battle Loss Support – 225k
Air Support – 4 mill
Battle Loss Air - 39,221,500
Salvage Ground - 1,950,000
Salvage Air – 7 mill

Total we were Paid and Salvaged:
57,129,081

Total we Made:
36,757,414

War Chest:
775,431,996

We made that money!!!!

END OF CONTRACT #51!!!!!


Meet our:

Intruder #5 – Troop transport with 3 infantry, 2 fighters and Assault/Escort and then renamed “Troop Assault”. Captured from the CC world of Ingersoll.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-09-2025, 02:00 PM   #328
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #52!

Jan 13, 3030 – We arrive at the FWL World of Berenson Nadir JumpPoint. We have taken our Sherpa Cargo stuff and Industrial Cargo Mechs.

We have no one here attacking us since we are at the FWL we shouldn’t.

Jan 19, 3030 – We land at the city by their base we need to extract for the Tikonov Free Republic.

We unload and our scouts show they are a company of mechs as expected! We are raiding a supply depot on the border to give the TFR materiel to build after the war.

Out comes Sip-sam company to handle them! We also have TFR infantry and such to load up and take out.

Here are the Berenson Supply Depot Garrison:

Stalker – veteran - CO
Victor 9B – veteran – XO
Archer – Yay!!!
Catapult – Yayx2!!!
Marauder MAD3M
Dervish
Phoenix Hawk 1
Whitworth
Wolverine 6M
Firestarter FS9M
Locust 1M
Stinger

All regular. They start in the middle, us on the south flank. Love that Archer and Cat much!!! The Wolverine is fine too.

This is their classic scout mech the medium 45 tonner PXH Pixie 1 that’s got 6/9/6 movement, just 10 heat sinks, LL, 2 ML and MG and okay armor.

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-09-2025, 09:39 PM   #329
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
We are thumped for losing the setup 10-3 Ouchie. We set up an Atlas flank.

Turn 1 – We win init 10-7. All tossed 10s! Our Atlas bases their MAD3M. Their Catapult bases it’s flank, and in front of our Charger so neither it nor our BM can base it running so I walk and base it. Our TDR bases it and their Victor. Our Awesome bases their Archer that based my TDR. Our Archer bases theirs. Our Wolverine bases it’s flank. Our Jav too. Our Spider behind their Victor. I fire at their Stalker trying to bring it down. Our Charger’s AC20 destroys their Stalker’s H, dead mech!!! First kill by our new company! No falls. They savage our BM. Melee, can we leg their Archer or Catapult? Our Charger legs the Catapult’s RL it’s down! Their Archer has left 5 internal on a leg and it falls. No other falls. Our Jav hit it’s hip.

Turn 2 – We keep init 8-5. Their Catapult doesn’t pull out. They do eject their Archer!!! Our BM bases their Wolverine. Our Catapult their FS. Their MAD stood still. Our Hopper by their Locust. Their Victor hopped behind woods to the left. Our TDR bases it. If I can see their Victor I fire at it. Otherwise their Wolverine to soften it up for kicks. Our Charger destroys their Victor’s RA. Our Wolverine it’s RL and it falls. Legged! It’s pilot blacked out when it fell. Their Wolverine ate some damage and fell, sad. No legs there. Hand to hand!!! Our Hopper legs their Locust, and it’ destroyed the RT too RA on the ground.

They get their flee on and eject from the Catapult and Locust. We capture their base!!!

Salvage:

Stalker – Missing H; see below
Catapult – missing RL; see below
Archer – savaged, ejected
Victor 9B missing RA, RL; see below
Locust 1M missing RT, RL; current value is 1,171,200 – to fix 400k.

Yay for adds! Do I have a Stalker H? Sure do added!!! Archer added too. Catapult Rl? Nope just LL, other 65 tonners? Like JMs or Crusaders? None of those either. T Bolt is the last one! Got it and added!!!! Savaged Victor RL and RA? Got them both and in 9B chassis added! I don’t fix up their Locust.

I spend 900k to fix up two missing RL Rifleman.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-09-2025, 10:17 PM   #330
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 19, 3030 – We start transporting goods to our stuff where they have infantry helping us load and unload. It’ll take around three days to finish up.

Jan 22, 3030 – We blast off and leave the system behind and will arrive at Galatea on Feb 02.

Contract Time!!!


Extract Raid for TFR on FWL World of Berenson
Salvage – Full
Support – 50% Support and Battle Loss
Length – 1 month
Command – Liaison
Salary - x4, x1.5, x1.2
Remuneration – None
Transport – None
55% Signing Bonus

What we Spent:

Salary – 79,991
Ground Support - 550k – We were savaged for 450k damage and 100k ammo.

Total Spent: 629,991

What we were Paid:

Salary - 614,330
Signing Bonus - 337,881
Support – 225k

Total we were Paid: 1,177,211

Total Made
: 547,220

War Chest: 775,079,216

END OF CONTRACT #52!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-10-2025, 06:55 PM   #331
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #53:

Jan 06, 3030 – We arrive at the Nadir JumpPoint of an unknown system next to the Magistracy of Canopus for pirate hunting and then here is a Leopard CV, Invader, Union and Avenger; our pirate hunting begins on the way here!!!

We take out the Avenger and I toss an 8 and don’t bring it in. The Leopard too, and then we get a 7 and don’t bring it in, but they flee with the Union to the planet, we capture their Invader that wasn’t able to jump out yet.

Battle Loss
– We took 9 mill in damage and lost 4 fighters, 2 permanently for a cost of 11,602,530; we salvage 2 for 1.16 mill and then grabbed four of theirs for 1.95 mill.

We salvaged from the JumpPoint – 7 mill


Jan 11, 3030 – We chase the Union down and then follow it to a DropPort where it unloads and then we do so too.

Remember we have for this Oitavo Company which is:

AS7D Atlas
BattleMaster 1G
Thunderbolt 5S
Guillotine 4L

Awesome 8Q
ARC2S Archer
Crusader 3D
Trebuchet 5N

Vulcan 5T
Spider
Javelin 10F
Griffin1S

This studly group!!!

Here are the Pirates:

Cyclops
Stalker
Cataphract
Rifleman
Thunderbolt – yeah!!!
Blackjack
Cicada
Shadow Hawk 2K
Trebuchet
Jenner JR7F - !!!!!!
Panther
Stinger 3G

They are random ability from green to good. That’s my favorite Jenner variant the Fire one. Be happy to bring it and the TBolt in too. Love that TBT and Stalker too.

This is that aforementioned Jenner along with the Spider, Wolfhound and Jav 10F my favorite scout lights. It’s got 7/11/5 movement, 4 ML, 10 heat sinks and max armor!



They are in the middle and us on the bottom flank.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-10-2025, 09:23 PM   #332
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
For set up I toss a 12 vs their 7. Nicely done, I set up an Atlas flank. They set up around us in a giant circle.

Turn 1 – We barely win init 7-6. Take it! Their Stalker charges us. Our BM bases it. Their TDR bases my BM’s flank, our Atlas and Awesome base the TDR. Our CRD bases it too. Our GLT bases their Trebuchet. Our Spider grabs heavy woods. Our Jav bases their Jenner but they moved their Shadow Hawk over to base it and my Spider too. Their Cyclops bases our Awesome’s flank. Should my TDR base it? Yup! Should I am for their Stalker or Cyclops? I don’t have a pair of AC20s like with last battle, so I go for the lighter armored Cyclops. It’s not what I want to bring in but it makes tactical sense to pull their AC20 off the battlefield. Some mechs cannot reach it like our BM too far away. Our Griffin hit AC20 ammo in their Cyclops, boom, dead mech!!! No falls. Kicks time!!! Our Crusader destroys their TBolt’s LL and it falls, also falling are our BM and their SHD. Our BM is internal in the RL.

Turn 2- They edge us 8 to 7 we all rolled 7s. They turn the TBolt. Remember that Stalker is the one with 2 LRM20 variant. I rise and backup my BM. Their SHD rises. Our Griffin to their Shadow Hawk’s rear, our Vulcan it’s rear. Their Stalker moves and backs up. Our Atlas bases it. Our TDR bases their Jenner, our CRD bases their Stalker’s flank. Our Awesome and GLT base their Panther, and BJ and our GLT their Cataphract too. I fire at their Stalker if they have LOS. I go overheat on the Stalker. Our Spider destroys it’s LT, LA on the ground. Their pilot blacks out after taking four damage. Melee! No falls. Can I leg their SHD, Jenner and Panther? Good news and bad news! We legged two! Our Awesome legged their Panther’s RL and our Vulcan destroyed the RL of their SHD too! But ourTDR couldn’t land a 5.

With an Assault destroyed another blacked out CO pilot and t he rest legged and us capturing their Invader they surrender. We turn their mechs and people to the Magistracy of Canopus but get their Union.


Salvage:


Cyclops -RA, LA, H, LL, LT, RL

Thunderbolt – missing LL; see below
Stalker 3H – missing LT – blacked out pilot. Current value - 6,648,825 – to fix a mill.
Panther missing RL; current value is 2,085,710; to fix 400k.
SHD 2K - missing RL; see below

Can I recover these? The Thunderbolt LL? Got it, added!!! The Stalker 3H LT? No LT, got that chassis LL and LA and RT though. Other 85 tonners? Like BMs and Longbows? Got none. I spend a million to fix. What about the Panther RL? None in that chassis other 35 tonners? No parts. I spend 400k to fix. Shadow Hawk RL? No legs there, other 55 tonners like Griffins or Wolverines? Got a Griffin one, added!!!



Meet our new!!!

Invader JumpShip
– We rename it “Glorious Conquest” captured from Pirates near the Magistracy of Canopus. With 3 DropRings and then 2 Small Craft.

Union DropShip
– Mech carrier with 12 and 2 fighters and then we rename it “Amethyst Lion”. captured from Pirates near the Magistracy of Canopus.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-11-2025, 07:05 PM   #333
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 13, 3030 – We raid from their HQ 2 mill worth of stuff! We blow it up and leave!!!

Jan 21, 3030 – We arrive in the random system’s Nadir world! We scan and see at the planet a Leopard, Leopard CV, Intruder and Gazelle. We head in to take them out and the JumpShip here blasts out as we hit them hard! They are abandoned.

January 28 - We arrive at the planet they have and here are the10 fighters 2 from Leopard, and Intruder to our 8 but 6 Aquarius to their none.

We win, but it takes a while and we destroyed their Intruder and Leopard CV and normal one the Gazelle flees to the planet. Can I salvage them? I toss a 4, 3 and 10! We capture the normal Leopard! It costs to fix it up 11 mil I spend now.

Battle Loss at Planet
– We took a longer 12 mill in damage. We lost 4 fighters and two permanently for 10,829,853 and then the other can be salvaged for 1.2 mill. We lost an Aquarius we can salvage for1.1 mill. We took out 8 all of their fighters and can salvage 4 for 2.25 mill.

We salvaged at the planet 10 mill in sweet selling cash!!!


We land and dominate the skies. We follow their Gazelle down. Here are all of their troops. They have 3 infantry, 4 mechs and 12 vees. We attack them!!!

The Pirate Defenders!


Mechs:

Atlas!!! Uh oh…need that!!! CO
Archer 2R - Wowzer bowzer!!!
Blackjack
Wasp 1A

Random abilities. The Altas is 4/6.

Tanks:

Partisan
Puma Assault Tank - XO
Schrek PPC Carrier
Brutus!!! Love that
Bulldog
Rommel – Love that too with it’s high armor and AC20.
Drillson – love it!!!
Goblin
Galleon
Harasser Laser Platform
Hunter!!!
J. Edgar

Infantry:

Three random one of each type!!!

They start in the middle us in the south and then this is their Rommel from the LC in 3027. AC20, 65 tons, 176 points of armor, LRm5 and SL, 4/6 movement!

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-11-2025, 09:12 PM   #334
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
We roll for a set up a 7 vs 8 lost barely! I set up an Atlas flank. Their Atlas is set up near us

Turn 1 – We thump them 10-5 and win init. I charge 5. Our BM moves four to base their Partisan. Our GLt leaps next to it. Our Spider next to their Schrek. They back up their Atlas last next to our GLT. Does my Vulcan base it? It’s 6 and then 9 to hit me. Yup! I fire at their Atlas. Our Archer blows off their Atlas’s LA on the ground. It blacked out and fell and took two damage. I will not kick it since I want to capture him and the mech is fine. Our GLT destroys their Partisan’s rear side, dead tank!

Turn 2 – They thump us 11-7. They…move the Atlas by assigning it a move. Our TDR bases their Brutus. Our GLt by their Bulldog. Our Archer by their Harasser. Our Spider by their Brutus too. Our Crusader by their Harasser too. Our Atlas and BM by their Rommell and BM behind it. I fire everything at it. I got overheat at their Shreck and Brutus by those near them too. Our Atlas destroys their Brutus’s front! Our BM immobilizes the Rommel and destroys the Rear side too. Our Jav destroys the Shreck PPC Carriers side! Our Atlas blacks out, falls and breaks off it’s RA. Melee! Our Archer destroys their Harasser’s front.

With us grabbing their CO, they surrender and we capture their Gazelle.

Salvage:

Atlas – good black out pilot.

Partisan – Destroyed rear, we toss a 9 and salvage it!
Brutus – destroyed front we toss a 10 and keep it!
Rommel - immobile, destroyed rear and we toss a 7 and cannot keep it.
Schrek PPC Carrier – destroyed side we toss a 11 and can keep it!
Harasser Laser Platform – destroyed front we toss a 9 and keep it!

We add the Atlas! We also added a Partisan, Brutus, Schrek and Harasser!

Us:

Atlas – missing RA - Battle loss – to fix 1 mill

I spend 1 mill

Battle Loss
– 1 mill for Atlas arm!


Meet our new:


Leopard CV DropShip – This was a Leopard that carried a lance of mechs and 2 fighters. Empty! I name it “Jade Claw.” It costs 168,084,000, I trade it for a Leopard CV. Captured near the MC Pirate planet.

Gazelle DropShip – Tank career with 15 room. We christen it “Majesty of Tanks”. Captured near the MC Pirate planet.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-12-2025, 02:55 PM   #335
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Jan 30, 3030 - We spend two days rearmoring, rearming, and repairing and salvaging from their HQ 850k and then another 260k from the battlefield from that Rommel – total salvaged - 1,110,000

Feb 07, 3030 – We blast out of the system.

We arrive in the next Pirate HQ according to Canopus Intel. We arrive at the Zenith where they are supposed to be and there here is Invader. But…

Here is what is here:

1 Leopard CV with 6 fighters
1 Achilles with 2 fighters and 2 small craft
1 Union – with 12 mechs and then 2 fighters

They have 10 fighters and 4 Aquarius, 2 each from the Invader and Achilles.

1 empty drop ring. This was supposed to be an Avenger, intel is wrong. Looks like a trap.

Here’s what we STARTED…with:


1 Leopard CV
1 Union
1 Achilles

10 fighters and 4 Aquarii

Exactly the same. But, we now have another Gazelle, Leopard CV and Union. We’ve lost in battles 4 fighters, but gained 8 from our foes but they probably didn’t know that. They aren’t working together with the other Pirate Groups.

They unfurl at us and move to hit us, we are closer than I like but up 4 fighters and three Drops just help well. We win, and they lose their Leopard CV with 4 fighters and then the Achilles and their Union retreats. Do we get that Achilles or Leopard CV? I toss a 10 and 7, so yes to the Achilles! I spend to recover it 5 mill spent now. Their JS flees. Our Canopus liaison orders up a third JumpShip to take our Achilles home.

Battle Loss at the JumpPoint –
We took 6 mil in damage and then 6 fighters – 3 can be recovered for 1.6 mill. The other three for a total cost of 13,943,856. They lost 8 fighters two escorted their Union back home. We can salvage four for 2.65 mill. We can also salvage their lost Aquarius foor 1 mil even.

We find here at the JumpPoin
t - 8 mil of cash

We follow the Union in.

Feb 17, 3030 - Nine days later we land and smash them hard.

Here are the Pirate Defenders!


Stalker
Zeus 6S
Crusader 3D – yay the good one!
Merlin
Rifleman
Chameleon
Clint
Dervish
Wolverine 6R - yay
Commando
Locust 1E – yay!
UrbanMech


All random ability, they are in the middle and us in the south. For the heavier stuff just the Crusader is nice.

This is their Crusader with 65 tons 4/6 movement, 14 heat sinks 4 more than usual 2 LRM15, 2 SRM4, 2 ML with strong closing 192 points of armor with the heat sinks to move, fire long range and then close smash in.

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-12-2025, 10:13 PM   #336
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
We lose set up 8-7. Close! I set up my Atlas flank.

Turn 1 – We up end them 12-8! I charge 5 where possible, my BM bases an Urbie. Our Spider by their Stalker’s flank. Their Rifleman charges our Bm’s position and bases it’s flank. Our CRD bases it. Our Vulcan bases their Chameleon. Our Atlas bases their Wolverine but could only move 3. Our Tbolt and Archer bases their Commando! Our Griffin bass their Wolverine too. Our Jav base their Commando’s flank. I fire at their Zeus. Our Awesome’s PPC sheers off their H, dead mech!!! Our Atlas falls, sad. No kicks. Falling is their Urbie with one left, Wolverine and Rifleman. We destroyed their Commando by hitting the ammo In it’s LT by our Jav, dead mech!!!!

Turn 2 – We are thumped in init 12-7 – ouchie. They eject their Urbie. Their Rifleman turns but doesn’t rise, our GLT bases it. Their Stalker moves in. Our Vulcan to it’s rear. Our Atlas rises, running away their CRD bases my GLT. I base it with my Awesome and BM and hope for kicks. Their Wolverine rises and runs. Our Archer bases their Chameleon. And our TBolt too. Too far away to likely see their Stalker in woods. I fire at it if I can see it and go overheat for it. Our BM hit the Stalker’s gyro and engine once each. Our Spider hit the gyro again, down mech!!!We also destroy it’s LA. Melee! Can we leg the Crusader and Chameleon? Yup! Our Guillotine legged the CRD’s Rl and the Chameleon’s LL was hit by our Archer!

We have destroyed three mechs and legged two more. They eject and surrender, we turn them over to the Magistracy of Canopus liaison and then we get their Union.

Salvage:


Zeus 6S – missing head; see below
UrbanMech - ejected
Stalker missing LA and two gyro hits. See below
Crusader 3D missing RL; see below
Chameleon missing LL; see below

Commando – LA, RA, H, LT

Can we fix the Zeus head? Got it, fixed!!! We add the Urbie. We fix the Stalker on the 4th try in 8 days. Do we have an LA? Sure do, added! Crusader right? Nope, other 65 tonners like TBolts or Jagers or Catapults? Got a TBolt one and it works, added! Chameleon LL? I’ve never taken one out before. Other 50 tonners like Centurions or Hunch or TBt? Got a TBT one, it works and that’s added!!!

Here is our new captured Ships:

Achilles #10 DropShip
– Assault and escort DropShip with 2 fighters and small craft that are Aquarius. Captured from Pirates in Magistracy of Canopus Pirate deal. We name it the “Truthsayer”

Union DropShop – Mech carrier with 12 and 2 fighters, named the “Obsidian Lion“ Captured from Pirates in Magistracy of Canopus Pirate deal
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-13-2025, 08:00 PM   #337
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Feb 19, 3030 - We spend a couple of days salvaging their base and find a fine 1.8 mill. We then rearm, repair and rearmor and then blast off. The Magistracy of Canopus has a 4th place ready for us just two jumps away.

Feb 28 – We leave

Mar 08 – We arrive at an uncharted system’s Nadir JumpPoint! Here is supposed to be Gazelle of 12 vees hanging out on the planet. At the JumpPoint is nothing their JumpShips are at the Zenith one. Around the planet are a Leopard CV and Avenger in orbit

Mar 13 - We arrive at their planet and begin battle. They have 6 fighters, 2 Aquarius from their JumpShip and 2 ships. We blow down their Avenger fast and then their Leopard CV flees to their JumpShip, and then…we destroy it. Both dead! Any recoveries? I toss a 11 and 5. We salvaged an Avenger! I spend 4 mill fixing it up!!!

Battle Loss at Planet
– We took 7 mill. We lost 2 fighters one for 5,410,530 the other can be salvaged for 460k. We can salvage 3 of theirs for 1.75 mill and then we can salvage one of their Aquarius for 650k.

We can salvage at the planet 7 mill too.


We land with total control over them. They have on planet a Gazelle and an older Jumbo Drop that inspired the Modern day Mule. It’s a cargo passenger

We land unpack and move to them and smash them up!

Here they are:


Demolisher - love it.
Puma
Schrek AC Carrier
Manticore
Rommel
Von Luckner K100
Condor
Vedette
Harasser Missile Platform
Hunter
Pegasus
Scorpion

They are in the middle us in the south! They have 4 AC20s. They are random ability
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-13-2025, 09:14 PM   #338
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set up – We win 11-8! I set up my Atlas flank.

Turn 1 - We win a low scoring 5-3. I charge 5. Our Griffin bases their VL. Our Spider too. Our Jav next to and behind their Harasser. I fire at their Demolisher and Hunter with long range stuff. Our TDR destroys their Demolishers’ front!!! Our CRd destroys their Hunter’s front, dead tank!!! Melee! No falls. Our Jav immobilizes their Harasser!!! Our Spider -1 movements their VL.

Turn 2 – We keep init 8-7!!! They eject the Harasser. Our GLT bases their Puma. Our Atlas and CRD their VL. Our Jav their Schrek and our Vulcan the Schrek and Puma. Our Spider to their Rommel’s rrear and Schrek. Am I going to fire at their VL next turn or Manticore or Puma? My Awesome could base the first but then not have LOF to the Puma or Rommel with woods. It bases the VL. Our BM bases their Scorpion. Our Griffin on their Scorpion next to their Rommel. I fire 6 each at their Rommel and Manticore and we’ll try to kick finish off their VL. I go overheat too. Our CRD destroys their Manticore’s rear. Yay! Our Javelin destroys their Rommel’s left side! Down! That’s Laurent Cruz’s 4th kill! No falls, melee! Can I bring down the VL and then maybe immobilize their Schreck? Our BM Destroys their fresh Scorpion’s right side! Our CRD destroys their front of their VL dead tank! That’s TWO kills by him this round! Their other stuff survives and not immobile.

5 vees leave and then load into their Gazelle and flee for the JumpPoint, we destroy them. Can we salvage it? I toss a 5 and cannot, but we do bring in peacefully their Jumbo.

Salvage:


Demolisher missing front we toss a 3 and cannot salvage
Hunter destroyed front we toss a 6 and cannot salvage either
Harasser Missile Platform - immobile
Manticore destroyed rear I toss a 8 AND CAN salvage!
Rommel missing side and I toss a 11 and can salvage too
Scorpion missing RS can we salvage? Tossed a 6, nope.
Von Luckner K100 missing front I toss a 8 and can salvage this too.

We bring in VL, Rommel, Manticore, and Harasser.


We found:

Avenger DropShip
– Assault and escort Drop that is used in combat captured from the Pirates from the Magistracy of Canopus mission and then we rename it “Yellowjacket” an Avenger.

Jumbo DropShip – This is a cargo carrier Droppy with 2 Small Craft we turn to Aquarius and 1 bay for 1331 tons and 2 more for 4k each. We captured it from the Pirates from the Magistracy of Canopus mission and then we rename it “Cargo-tastic”.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-14-2025, 08:46 PM   #339
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
March 15, 3030 – We take about the Demolisher, Hunter, and Scorpion for 350k cash! We salvage from their base 900k, total 1.25 mill.

We blow up their HQ, and then blast off and head to the JumpPoint and then home. We will be back at Galatea on April 4, 3030.

Contract!!!

Pirate Hunting for Magistracy of Canopus
Salvage – Full
Support – 50% Support and Battle Loss
Length – 3 month
Command – Liaison
Salary - x4, x1.5, x1.2
Remuneration – None
Transport – None
55% Signing Bonus

Our salary for Oitavo is 78,641

What we Spent:

Salary - 235,923
Support – Ground – 5 mill – We spend 4.5 mill on armor and then 500k on ammo
Battle Loss Ground - 1,000,000
Support Air - 34,000,000
Air Salvage us – 5,520,000
Air Salvage them – 10,710,000

Total we Spent:
56,465,923

What we were Paid and Salvaged:

Salary – 1,698,645
Signing Bonus - 934,255
Support Ground – 2.5 mill
Battle Loss Ground – 500,000
Support Air – 17 mill
Air Salvage Battle Loss -2,760,000
Battle Loss Air - 20,893,384
Salvage Air – 32 mill
Salvage Ground - 6,160,000

Total we Were Paid and Salvaged: 84,446,284

Total we Made: 27,980,361

War Chest
: 782,059,577

Nice, but much of that new cash was spent for new Drops salvage.

END OF CONTRACT #53!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent

Last edited by Abe Sargent : 03-14-2025 at 08:49 PM.
Abe Sargent is offline   Reply With Quote
Old 03-14-2025, 09:18 PM   #340
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Feb 01, 3030 – We head to look for new folks! We bring in 17 new disposed MWs! 22 Total.

We create a 14th Mech Company!!! It’s called Shisi (Mandarin Chinese for 14)


Capt. Caleb Fairfax, elite Atlas
Qa'id Usama, elite, BattleMaster
Albert Tuulola, elite, Banshee 3S
Taffounnout Rumaliza, elite, Thunderbolt

Left. Lafita Plant, elite, Awesome
Abdul Jabbar Ellis, elite, Archer
Claire Peppers, elite, Crusader 3D,
Millard Abbasi, elite, Catapult

Left. Mujiba Bangash, elite, Grasshopper
Ellie Pike, elite, Jenner 7F
Michael DalPane, elite, Wolverine 6R
Terézia Nudatov, elite, Spider

Yay!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 03-14-2025, 10:07 PM   #341
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Contracts!!!

I toss 3. They are!

#1. The Lyrans want us to do an Extract Raid on the nearby border FWL world of Amity again. We could be there on Feb 17.
#2. The St. Ives Compact want us to O Raid the CC world of New Sagan to destroy a listening post. We could be there on March 24. We could be there on March 04 with our nearby Deitch company.
#3. The Fed Suns want us to O Raid the Drac world of Proserpina we could be there on March 1.

I want to take all three. But the CC and DC ones would need our full aerial stuff. I have here a few Avengers and Leopards for normal stuff. I could hire an Achilles or two for one and wait until the other. Since Deitch and Vee #7 our army are in Ingersoll nearby I will send them to meet up with us in New Sagan we’ll be there at March 24 with whatever we need. What does the Combine have in store at Proserpina? According to Davion intel 2 Achilles, 2 Leopard CVs and 2 Avengers. I skip it.

Negotiation with Lyran: We have 200 points. I spend 50 on full salvage and then they do three months we drop to one with 10 points. Then we pull 25 for 50% Battle Loss and Support and then they do too to give us x4 salary. 90 left. We grab remuneration, none and add 10 and then they offer Liaison for zero and us 10 add for getting us there themselves 110 – 55% signing bonus.

Contract #54:


Extract Raid for Lyrans against the FWL World of Amity
Salvage- full
Length – 1 month
Salary – x.4, x.1.6, x1.5
Support – 50% Battle Loss and Support
Remuneration – None
Command – Liaison
Transport – None
55% Singing Bonus

They say there’s just a mech company on D so I send in Shisi and a Leopard and Avenger in an Invader.

Negotiation with St. Ives Compact
; We have 220 points. We do the same as everything else. We have 65% signing bonus:

Contract #55:

Obj. Raid for St. Ives Compact against the CC World of New Sagan
Salvage- full
Length – 1 month
Salary – x.4, x.1.6, x1.5
Support – 50% Battle Loss and Support
Remuneration – None
Command – Liaison
Transport – None
65% Singing Bonus

They just have on defense at the listening post a lance of mechs and a company of vees. Easily done. So, they can be there on March 04. See you then!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old Yesterday, 10:00 AM   #342
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #54:

Feb 16, 3030 – Shisi arrives at the Nadir JumpPoint of Amity where a recharging station is. This is an open and strong mercantile world and we are sent here to take them out and down with a company to extract from their combined warehouse for a Lyran company. No one is attacking us.

Feb 19 – We arrive at the planet and drop and then get ready for Shisi’s shakedown mission. We lands, unload and two hours later hit the warehouse garrison before they know it and conform their number identity.

Here are the Warehouse Amity Defenders:

BattleMaster – yay – veteran – CO
Charger – veteran – XO
Orion 1K!!! Yay again
Quickdraw
Rifleman
Assassin
Dervish
Hermes II 2M
Trebuchet
Commando
Javelin
Locust 1M

They are all regular. They are in the middle and us the bottom.

This is their Commando a 25 ton scout mech with a ML, SRM6, SRM4, 10 heat sinks, an okay 4 tons of armor, I’d prefer one more and 6/9 movement.

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 06:13 PM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.