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Old 07-11-2006, 05:23 AM   #101
dubb93
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Join Date: Nov 2004
Freakin punks breaking my phaser records....Hope you boys like tough love, because I'm not in the mood for any security breaches on this voyage.
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Quote:
Originally Posted by McSweeny
Because you know it takes sound strategy to get killed repeatedly on day one right?
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Old 07-11-2006, 08:22 AM   #102
Raiders Army
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I'd like a phaser to protect the water this next night cycle please.
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Old 07-11-2006, 08:43 AM   #103
Coffee Warlord
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I'd like a phaser to protect the brewery I'm working on in my lab.
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Old 07-11-2006, 09:33 AM   #104
Barkeep49
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After your voyage of several months, it feels good to finally touchdown on the planet. Spawn planet had always been dry, arid, and rocky. That is, after all, the best conditions for finding Cyrstilium. All the members of the crew had seen pictures and videos taken by the first ship and so the crew thought that they knew what to expect when they reached the planet.

But the planet they find before them is, if anything, even more desolate then before. The rust red earth has been changed, in many places, to an unnatural grey dust. Something has profoundly changed this planet. This change causes some ease in the crew and it is decided that they will take a cautious approach at first.

The crew waits on the ship for the rest of the day to see if any of the extrasensory changes the other crew described occurs. Nothing happens. The crew sends out a probe looking for life, but none is found. That night there is an uneasy sleep aboard the ship that night. In the morning the crew wakes up, and everyone is still there.

When the crew landed on the planet,
Captain KWhit was able to reveal that the fleet has stated that they may not leave the planet with anything less then 60 units of Cyrstilium. As the crew awakes to their first full day on the planet there is some thought that perhaps it is time to begin to find the Cyrstilium but others feel that perhaps it is prudent to wait a bit longer.

But what is known is that this peace is just as unnerving as the chaos the crew was expecting.


Suggestion Actions
Plan the composition, type, and number of away teams.

Ship’s Status

Room Reports
Engineering – Fully Operational
Water Plant – Fully Operational
Cargo Hold - Fully Operational (Maximum Capacity: 85 units)
Water Supply – 85 units
Crystilium Supply – 0 units
Security Headquarters Fully Operational
Brig – Empty
Weapons Locker – 5 phasers

Slave Pens – Fully Operational
Sleeping Quarters – Fully Operational

Crew Status

Command Staff
Captain - KWhit
First Officer - sndvls
Second Officer - Talgian
Security Chief - Tyrith
Ensign - Schmidty

Engineers
Qwikshot
Anxiety
Hoopsguy
Path


Medical Staff
Doctor - bulletsponge

Security Staff
Sergeant at Arms - dubb93
Warden - Chubby
Galley Master - Raiders Army
Slavemaster - Swaggs
Security Crewman - kingfc22

Scientists
Coffee Warlord
Fouts


Privates
Blade6119
Bek


Slaves
20 slaves accounted for

All away missions must be completed by 6 PM Eastern. Voting ends at 10:30 Eastern. Please remember if you do not wish to cast a vote on any day to use the No Vote so that I, and your other players, can count the votes accordingly

Last edited by Barkeep49 : 07-11-2006 at 01:35 PM.
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Old 07-11-2006, 09:46 AM   #105
Coffee Warlord
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So long as I have a redshirt to cover me, I'll happily go along for a mining operation.
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Old 07-11-2006, 10:18 AM   #106
Qwikshot
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Location: ...down the gravity well
"So we gets to this planet right jack, and we start feeling ah-round, touching all the trees and sh*t, and I go Jethro, we on Pluto....and he looks at me with those beady eyes, and slobberingly said, "How can you tell?" "Because of the BARK, man, the BARK!" WOOT! Ah, I got a million of them, been flying round in these tincans for years"
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"General Woundwort's body was never found. It could be that he still lives his fierce life somewhere else, but from that day on, mother rabbits would tell their kittens that if they did not do as they were told, the General would get them. Such was Woundwort's monument, and perhaps it would not have displeased him." Watership Down, Richard Adams
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Old 07-11-2006, 10:20 AM   #107
path12
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I would also volunteer for a mining mission.
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Old 07-11-2006, 10:22 AM   #108
Coffee Warlord
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Quote:
Originally Posted by path12
I would also volunteer for a mining mission.

I need a positronic span-fluxinator for my beer brewery. Hop to it.
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Old 07-11-2006, 10:25 AM   #109
path12
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Quote:
Originally Posted by Coffee Warlord
I need a positronic span-fluxinator for my beer brewery. Hop to it.

Coulda sworn I had one of those around somewhere....... *rummages through equipment*
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Old 07-11-2006, 10:30 AM   #110
hoopsguy
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With all of the rooms operational I would be happy to go on any required missions.
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Old 07-11-2006, 10:34 AM   #111
st.cronin
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Tom Brady is watching.
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knives out
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Old 07-11-2006, 11:00 AM   #112
Schmidty
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Join Date: Apr 2001
Location: Early, TX
I'm up for an exploratory mission to set up a future mining mission, or on a normal mining mission.
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Old 07-11-2006, 11:04 AM   #113
KWhit
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Captain KWhit checking in.

I'm open to volunteers and suggestions for away missions.
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Old 07-11-2006, 11:43 AM   #114
path12
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Join Date: Feb 2003
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Well, we need Crystilium, let's go get some. I volunteer for a mining mission or whatever you have in mind.
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Old 07-11-2006, 11:46 AM   #115
SnDvls
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Quote:
Originally Posted by KWhit
Captain KWhit checking in.

I'm open to volunteers and suggestions for away missions.

Kwhit -
looks like we got hoops, schmidty and path along with myself ready to go out mining. A group of 4 seems good...need to see if any of us has or needs phasers first.
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Old 07-11-2006, 11:47 AM   #116
KWhit
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Question for barkeep:

The Exploration mission says that it - "Gives a bonus to a future type of mission"

If we go on a water exploration mission, does that mean that we get a bonus on all water gathering missions in the future? Or is it a one time bonus that applies to only the next water mission we take?
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Old 07-11-2006, 11:47 AM   #117
Coffee Warlord
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Quote:
Originally Posted by SnDvls
Kwhit -
looks like we got hoops, schmidty and path along with myself ready to go out mining. A group of 4 seems good...need to see if any of us has or needs phasers first.

What am I, chopped yak?
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Old 07-11-2006, 11:54 AM   #118
SnDvls
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Quote:
Originally Posted by Coffee Warlord
What am I, chopped yak?

The last I read you were making beer for us.

sorry I just didn't read back far enough.
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Old 07-11-2006, 11:55 AM   #119
SnDvls
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Barkeep - question on my role.

Quote:
First Officer (Rank 2) (2 AP per cycle)

Give Order: Day Only Same as Captain above EXCEPT that the First Officer may not modify the Captain’s orders. 1 AP

Plan Away Team Mission: Day or Night The First Officer may plan an away team mission. The First Officer must specify what kind of mission is being planned. This may be done in advance and saved for later. 1 AP

Lead Mutiny: Day Only The First Officer may lead a mutiny against the Captain. This does not need to be sent to the GM and may just be posted in the thread. (NOTE: This action may be rescinded by the First Officer any time prior to the end of voting, but he will not regain his AP) 0 AP the first time it is performed, 1 AP when performed at any time after that

to plan a mission do I PM you for the 1 AP or just state it prior to the mission?
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Old 07-11-2006, 11:56 AM   #120
Coffee Warlord
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Quote:
Originally Posted by SnDvls
The last I read you were making beer for us.

sorry I just didn't read back far enough.

Ah, but since our useless engineers are fresh out of positronic span-flexers, and OBVIOUSLY are also out of bicubit-terranillium, I find I should prolly just go mining.
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Old 07-11-2006, 11:58 AM   #121
KWhit
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Join Date: Jan 2003
Location: Conyers GA
Right now I think we need to be focused on forming strategies.

That's why I'm getting rule clarifications and asking questions to make sure I understand the mechanics of the game. The last Spawn game was a long time ago.




So if anybody has any strategic thoughts/questions, let's discuss.
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Old 07-11-2006, 11:58 AM   #122
SnDvls
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Quote:
Originally Posted by Coffee Warlord
Ah, but since our useless engineers are fresh out of positronic span-flexers, and OBVIOUSLY are also out of bicubit-terranillium, I find I should prolly just go mining.

I agree we need a scientist to give us a boost too.

looking at the water we have now (85) and the players we have now (19)

we can last with the number of players we have now for just over 17 days. I would have someone guard the water, if we keep it safe we shouldn't need to get more IMO. Then we can concentrate on mining.
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Old 07-11-2006, 11:59 AM   #123
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
Quote:
Originally Posted by KWhit
Question for barkeep:

The Exploration mission says that it - "Gives a bonus to a future type of mission"

If we go on a water exploration mission, does that mean that we get a bonus on all water gathering missions in the future? Or is it a one time bonus that applies to only the next water mission we take?
The bonus decreases in value the more missions of those type that are made.

A few clarifications:
1. You can have more then one away team a day, though not all away teams must go at once.
2. Slaves can acompany any away team, but the slavemaster may only lead a team of all slaves.
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Old 07-11-2006, 12:03 PM   #124
Barkeep49
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Quote:
Originally Posted by SnDvls
Barkeep - question on my role.



to plan a mission do I PM you for the 1 AP or just state it prior to the mission?
You PM me with it. However, it can be in the same PM where you assign away teams. This serves as a good time to remind everyone that you must PM me with all actions for them to be official, except for votes (and later on Lift-Off).

Quote:
looking at the water we have now (85) and the players we have now (19) we can last with the number of players we have now for just over 17 days
I apologize. To make things easier, I multiplied the water requirement by 4 so really you have enough water for 5 days. Thought that had been changed in the rules, but evidently not. It is now correct. However, as long as the water plant is working you have an unlimited amount of water so right now you could stay on the planet forever and never run out of water.
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Old 07-11-2006, 12:09 PM   #125
SnDvls
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Quote:
Originally Posted by Barkeep49
The bonus decreases in value the more missions of those type that are made.

A few clarifications:
1. You can have more then one away team a day, though not all away teams must go at once.
2. Slaves can acompany any away team, but the slavemaster may only lead a team of all slaves.

can slaves be converted or are they just a normal dumb role?
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Old 07-11-2006, 12:11 PM   #126
Barkeep49
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Location: Not too far away
Quote:
Originally Posted by SnDvls
can slaves be converted or are they just a normal dumb role?
They can be converted.
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Old 07-11-2006, 12:15 PM   #127
SnDvls
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Quote:
Originally Posted by Barkeep49
They can be converted.

to build on that then.

can slaves convert other slaves?
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Old 07-11-2006, 12:20 PM   #128
Barkeep49
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Quote:
Originally Posted by SnDvls
to build on that then.

can slaves convert other slaves?
Slaves are dumb by nature. Without being told what to do they will pretty much do nothing, as long as the slave pens are working, that is.

Last edited by Barkeep49 : 07-11-2006 at 12:20 PM.
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Old 07-11-2006, 12:25 PM   #129
path12
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Join Date: Feb 2003
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Quote:
Originally Posted by Coffee Warlord
Ah, but since our useless engineers are fresh out of positronic span-flexers, and OBVIOUSLY are also out of bicubit-terranillium, I find I should prolly just go mining.

But in my defense, I do have three eerostatic ectospanners on hand.
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Old 07-11-2006, 12:26 PM   #130
path12
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Join Date: Feb 2003
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Quote:
Originally Posted by Barkeep49
The bonus decreases in value the more missions of those type that are made.

A few clarifications:
1. You can have more then one away team a day, though not all away teams must go at once.
2. Slaves can acompany any away team, but the slavemaster may only lead a team of all slaves.

So maybe we should have two teams? One to explore and one to mine?
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Old 07-11-2006, 12:33 PM   #131
KWhit
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Here are the most important things that we need to focus on, IMO:
Guard the water plant.
Guard the cargo hold.
Away team mission to either: mine, or explore for mining, or both.

Secondary priorities:
Guard the security HQ.
Guard the slaves pen.
Guard the engine room.


Any others?
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Old 07-11-2006, 12:34 PM   #132
KWhit
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Another question:

Can spawn attack during the day? And is the answer to that the same for people and for locations?
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Old 07-11-2006, 12:36 PM   #133
Barkeep49
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Quote:
Originally Posted by KWhit
Another question:

Can spawn attack during the day? And is the answer to that the same for people and for locations?
Spawn can not normally attack during the day. This is true for people and locations. This is why the protect and spy actions are available only during the night cycles
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Old 07-11-2006, 12:37 PM   #134
KWhit
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That's what I thought, but I wasn't totally sure so I thought I better clarify.
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Old 07-11-2006, 12:44 PM   #135
Barkeep49
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Quote:
Originally Posted by KWhit
That's what I thought, but I wasn't totally sure so I thought I better clarify.
Feel free to ask questions. Doesn't bother me one bit.
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Old 07-11-2006, 12:50 PM   #136
KWhit
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Join Date: Jan 2003
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I wonder about the wisdom of the exploration-type away mission. Does it make sense to put our men in harm's way for one of these?

Remember that "There is a 10% chance that each member of an Away Team will become a Spawnling when on an Away Team." I hate the idea of putting ourselves at risk on one of these when the mission itself delivers an unknown benefit. However, if we're going to go on one, now is the time, since the benfit can last us for multiple mining missions later on.

What are your thoughts, crew?
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Old 07-11-2006, 12:51 PM   #137
SnDvls
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Join Date: Jul 2001
Quote:
Originally Posted by KWhit
Here are the most important things that we need to focus on, IMO:
Guard the water plant.
Guard the cargo hold.
Away team mission to either: mine, or explore for mining, or both.

Secondary priorities:
Guard the security HQ.
Guard the slaves pen.
Guard the engine room.


Any others?

I think we really need to break them into day/night actions though so we know where the AP will be spent.
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Old 07-11-2006, 12:52 PM   #138
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Explore. It will likely make us take less time to mine and seems like a valuable option.

-Anxiety
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Old 07-11-2006, 12:52 PM   #139
KWhit
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Quote:
Originally Posted by SnDvls
I think we really need to break them into day/night actions though so we know where the AP will be spent.

Good point.

I think the day actions that we'll be considering are away missions only, correct?

Last edited by KWhit : 07-11-2006 at 12:53 PM.
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Old 07-11-2006, 12:54 PM   #140
KWhit
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Join Date: Jan 2003
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BTW, my edit above was to include the quote from sndvls because due to Anxiety's post, my response made no sense.

I hit edit before I remembered that editing posts is poor form in WW games. Sorry about that - been away from the game for awhile.
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Old 07-11-2006, 01:04 PM   #141
SnDvls
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Quote:
Originally Posted by KWhit
Good point.

I think the day actions that we'll be considering are away missions only, correct?


mostly...fixing will be as well once the spawn attack those areas.
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Old 07-11-2006, 01:05 PM   #142
SnDvls
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Quote:
Originally Posted by Anxiety
Explore. It will likely make us take less time to mine and seems like a valuable option.

-Anxiety


maybe we can send two away team missions today...one to mine and one to explore so we will hopefully come back with something.
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Old 07-11-2006, 01:07 PM   #143
path12
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Join Date: Feb 2003
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Quote:
Originally Posted by SnDvls
maybe we can send two away team missions today...one to mine and one to explore so we will hopefully come back with something.

I think this is a good idea, especially since there's likely (as I understand it) to be some repairs, etc tomorrow. It seems this of any day would be the one to make more than one mission.

Caveat: I didn't play the first one, so I might be talking out of my ass.
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Old 07-11-2006, 01:07 PM   #144
KWhit
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Join Date: Jan 2003
Location: Conyers GA
Quote:
Originally Posted by SnDvls
maybe we can send two away team missions today...one to mine and one to explore so we will hopefully come back with something.

That was my thought as well.
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Old 07-11-2006, 01:09 PM   #145
Coffee Warlord
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Join Date: Oct 2002
Location: Colorado Springs
If we do two, toss me into whichever. Split up me and the other scientist, so we give a bonus to both away teams.

I'm just that damn good.
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Old 07-11-2006, 01:12 PM   #146
KWhit
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Join Date: Jan 2003
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So I guess we should start with the exploration mission.

IMO:
Sndvls needs to plan it and lead it.
We should send Coffee Warlord as our scientist.
And then we need 3 other volunteers.

Note: These are not orders.
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Old 07-11-2006, 01:13 PM   #147
KWhit
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So let's go ahead and get this away mission knocked out real quick.
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Old 07-11-2006, 01:15 PM   #148
Coffee Warlord
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Join Date: Oct 2002
Location: Colorado Springs
So...for those GOING on Away Teams, do we PM Barkeep and just say "I'm off to do this", or do one person just do it?
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Old 07-11-2006, 01:16 PM   #149
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
SnDvls needs to send in the order of who all is going and I will then run the away team. Members of the away team don't need to do anything.

Last edited by Barkeep49 : 07-11-2006 at 01:18 PM.
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Old 07-11-2006, 01:17 PM   #150
KWhit
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Ah, cool. I thought everyone had to PM their individual actions.
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