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Old 10-16-2009, 09:17 AM   #151
Abe Sargent
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The BattleMech Naming Society now calls to order its first official meeting. First up is to create a Taxonomy of BattleMech Names, in order to facilities the future naming of BattleMechs.


Let us begin. Please note, these lists are not exhaustive, but intended to show the names of mechs commonly used.


A) Myths and Legends and Religions


1). Deities:

Helios, Zeus, Loki, Thor, Hermes, Hercules, Mercury, Atlas, Anubis, Osiris, Vulcan, Apollo, Grim Reaper, Jupiter


2). Monsters:

Griffin, Barghest, Ti Ts’Ang, Grendel, Wyvern, Dragon, Imp, Cerberus, Kraken, Wraith, Cyclops, Rakshasa, Bandersnatch, Spector , Men Shen, Garm, Bishamon, Chimera, Fafnir, Wight, Ymir, Phoenix, Gargoyle, Naga, Phantom, Hellhound, Scylla


3). Characters:

Lancelot, Beowulf, Goliath, Merlin, Black Knight, Galahad, Icarus II, Grendel


4). Word of Blake religious Names

Lightray, Deva, Grigori, Preta, Seraph, Archangel
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Old 10-16-2009, 09:23 AM   #152
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B). Animals:


1). Birds:

Goshawk, Battle Hawk, Shadow Hawk, Falcon Hawk, Phoenix Hawk, Night Hawk, Black Hawk, Falcon, Albatross, Raven, Raptor , Thunder Hawk, Black Hawk-KU, Eagle, Crimson Hawk, Warhawk, Stormcrow, Horned Owl, Peregrine, Vapor Eagle, Fire Falcon, Kingfisher, Stooping Hawk, Vulture


2). Insects and Bugs:

Wasp, Hornet, Scorpion, Firefly, Locust, Flea, Cicada, Grasshopper, Mantis, Spider, Tatantula, Firebee, Fire Moth, Glass Spider, Stalking Spider, Fire Scorpion, Stinger


3). Dogs and Cats (and similar animals):

Jackal, War Dog, Panther, Wolverine, Wolfhound, Silver Fox, Lynx, Arctic Fox, Dire Wolf, Timber Wolf, Kit Fox, Ice Ferret, Mist Lynx, Arctic Cheetah, Ebon Jaguar, Shadow Cat, Mongrel, Nova Cat, Cougar, Arctic Wolf, Snow Fox, Pack Hunter, Canis, Arctic Wolf, Savage Coyote, Mad Cat, Rabid Coyote, Ocelot


4). Lizards:

Cobra, Copperhead, Snake, Sun Cobra, Adder, Viper, Black Python, Blood Asp, Komodo, Great Turtle, Chameleon, Battle Cobra,



5). Other:

Crab, King Crab, Salamander, Porcupine, Razorback, Bear Cub, Jackrabbit, Howler, Baboon, Stone Rhino, Grizzly, Kodiak, Piranha, Ursus, Thunder Stallion, Mandrill, Hellion, Burrock, Toro
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Old 10-16-2009, 09:24 AM   #153
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C). Groups of People:


1). Ethnic or Cultural:

Highlander, Cossack, Hollander, Huron Warrior, Viking, Dervish, Hussar, Spartan


2). Someone who does something:

Marauder, Stalker, Exterminator, Flashman, Annihilator, Crusader, Sentinel, Hatchetman, Bombardier, Paladin, Gunslinger, Watchman, Enforcer, Firestarter, Pillager, Archer, Mauler, Penetrator, Strider, Sunder, Striker, Starslayer, Shootist, Devastator, Grand Crusader, Vanquisher, Summoner, Hellbringer, Pouncer, Conjurer, Huntman, Thresher, Predator


3). A profession:

Axeman, Sentry, Hitman, Buccaneer, Thug, Linebacker, Hauptmann, Assassin, Commando, Centurion, Hoplite, Falconer, Marshal, Shugenja, Brigand, Legionnaire, Gladiator, Executioner, Matador


4). Label for someone:

Kintaro, Champion, Hunchback, Quickdraw, Caesar, Shogun, Ronin, Avatar, Emperor, Initiate, Yeoman, Black Watch, Patriot, Warlord, Daimyo, Valiant, BattleMaster
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Old 10-16-2009, 09:26 AM   #154
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D). Items


1). Close Range Weapons:

Warhammer, No-Dachi, Battleax, Cestus, Naginata, Stiletto, Katana, Aquagladius, Cudgel, Excalibur, Ninja-to, Talon, Blackjack



2). Long Range Weapons:

Javelin, Catapult, Trebuchet, Bombard, Dart, Daikyu, Enfield, Longbow, Dragon Fire, Duan Gung, Crossbow



3). Equipment:

Hammer, Anvil, Guillotine, Hammerhands, Kabuto, Hatamato-Chi
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Old 10-16-2009, 09:27 AM   #155
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E). Names


Owens, Clint, Toyama, Victor, Whitworth, Crockett, Mackie, Von Rohrs, Corvis
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Old 10-16-2009, 09:27 AM   #156
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F) Weather, Stars, etc

Thunder, Thunderbolt, Tempest, Maelstrom, Nightsky, Tsunami, Nova, Supernova, Icestorm, Red Shift, Sagittaire
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Old 10-16-2009, 09:28 AM   #157
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Unclassifiable:


Stealth, Fireball, Venom, Thorn, UrbanMech, JagerMech, Awesome, Jenner, Scarabus, Blitzkrieg, Nexus, Flashfire, , Blue Flame, White Flame, Legacy, Defiance, Black Lanner, Night Gyr
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Old 10-16-2009, 10:53 AM   #158
DataKing
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Interesting list. One correction though...an Ocelot is a type of cat, not a bird.

Edit: You were thinking of an Osprey maybe.
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Old 10-16-2009, 11:31 AM   #159
Abe Sargent
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Moved. I prolly was
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Old 10-16-2009, 12:05 PM   #160
chesapeake
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Some suggested changes:
-In addition to the card game, a blackjack is a small baton used as close range weapon. I think fireball qualifies as a long-range weapon.
-I'd consider BattleMaster to be a name for someone akin to a Champion. A Daimyo certainly is. Valiant can also be used as a noun.
-RedShift and Sagittaire fit in stars.
-Toro is an animal; and that's no bull! Or is it?
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Old 10-16-2009, 03:06 PM   #161
Abe Sargent
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Quote:
Originally Posted by chesapeake View Post
Some suggested changes:
-In addition to the card game, a blackjack is a small baton used as close range weapon. I think fireball qualifies as a long-range weapon.
-I'd consider BattleMaster to be a name for someone akin to a Champion. A Daimyo certainly is. Valiant can also be used as a noun.
-RedShift and Sagittaire fit in stars.
-Toro is an animal; and that's no bull! Or is it?

I make changes - thanks!

I'm leaving Fireball because I'm not sure they are talking about D&D fireball or Flamethower Fireball instead of just a mere explosion Fireball.
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Old 10-16-2009, 03:23 PM   #162
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Back to the dynasty already in progress:

Here we go. Battle Value wise, this is ours, but we’ll see. We fixed the Orion and have a dispossessed MW from another company in it.

We are fighting near a lake, and they stupidly jump some mechs in thr water and some fall and one is breached, but I don’t know which one cause I can’t see it. Idiots. Your mechs aren’t invincible. Their Highlander’s Gauss makes our Scorpion Light Tank immobile. Their Marauder destroys the RS of it. Their Katana falls after taking some damage.

I move my main mechs to the central area where a few trees are. Our Schrek destroys the RL and RT of their Thorn. Their Highlander’s Gauss opens up Ted’s Stalker leg and hit’s an actuator. One of our Hunter’s hit’s a hip actuator on their Jenner. Our Stalker and their Thorn both fall.

Our Stalker arises. I hop our Spider by their Exterminator. I hop our Phoenix Hawk by their Charger who is standing by the water, so I can try and push him in. Their Jenner fails to stand. Our Schrek PPC Carrier hit’s the Exterminator in the Head with a PPC and hits its life support. The pilot roll s atwo and BLACKS OUT. Our Partisan destroys their Stingers RA. Out Hetzers gets a rear attack at their Wolverine with its AC20, hit’s the LT and destroys it. Their Marauder destroys Ted’s RT of his Stalker. Their Exterminator falls because ehte pilot has blacked out. In the water it is standing in. The water rushes in through the opened head, floods the head compartment and drowns the unconscious MW. We have killed their Exterminator without it taking any damage at all except a damaged Life Support. We push their Charger into the water, and it falls several levels into depth two water, and takes damage, and then the mech is breached and shuts down.

I can see that the mech that was destroyed early was their Talon. That means they are down a Charger, Talon and Exterminator. We have a savaged Stalker and lost one tank. They have a savaged Thorn, Jenner, Katana and Wolverine. We have nothing damaged beyond the Stalker, but is severely damaged. It can’t even move anymore, so Ted ejects. Our P Hawk was not hit last turn, so I hop it behind the injured Wolverine. Their Thorn tries to stand up, falls down, and destroys its own CT. Tat’s four of their mechs down. Our Schrek PPC Carier hits their Highlander in the head and shears off its head, its falls to the ground. Dang. Two head hits in two turns, both on heavier mechs with 2750 technology. We hit the Katana’s engine once. Their Katana and our Orion both fall. Our Vedette’s movement system is destroyed.

Next turn begins. Our Orion stands. I hop our Spider by their Longbow. Mostly Targets of Opportunity this round. Their Cyclops destroys our Vedette Medium Tank’s RS. It is not recoverable. Our Hetzer hits their Wasp in the LA with an AC20, it destroys it, goes critical on the LT, hit’s the SRm2 ammo stored there, it explodes, and dies. Our Orion hit’s the Katana’s ammo and it explodes. Our Spider pushes their Longbow into the drink. It falls, takes some damage, and breaches just one arm, but gets a bunch of critical hits there.

They keep pressing, so I’ll press back. We taken out their Katana, Highlander, Talon, Charger, Wasp, Exterminator and Thorn. But they are still pushing. At this point, I would call it if I was them. I manage to get our Commando behind their untouched Locust. I hop our Phoenix Hawk by their Archer. Our Bulldog Medium Tank destroys their Stinger’s LA, RT, and CT. Their Hunchy destroys the RA of our P Hawk. Our Whity hits an engine on their P Hawk. Our Banshee falls under the weight of many hits. Our Kintaro destroys the RL of their Locust with a meaty kick. Our Spider destroys the RA of their other Wasp with a kick. Their Wasp falls and it is breached and shuts down.

It looks like they stood their Longbow back up out of the water and back onto dry land. It looks like an LRM20 was damaged in the breach. Our Banshee stands. Their Wolvie falls while moving in water, and it is so savaged that it is breached everywhere. Our Bulldog destroys the RA and LA of their P Hawk. Our Goblins destroys their Locust’s RT. Our Vindicator destroys the Locusts CT. Our Enforcer destroys the P Hawks LL. Our Thorn hits its engine and gyro each once. Our Enforcer kicks it, destroys the RT, and then get two more engine hits on the CT, and it shuts down.



Salvage:

2750 Thorn RA, H, LT, LA, LL
Wolverine LA
Stalker RA
2750 Exterminator with life support damaged
Talon
Charger 1A9
2750 Highlander missing head
Large Laser
Katana RA, LL
Stinger H, LT, LL, RL
Wasp missing RA
Locust RA, LL, LA, H
Phoenix Hawk, missing RT, RA, LA, LL with 3 enigne hits, 1 gyro hit
Wolverine missing LL, LA, LT


Repair:

Scorpion Light Tank, needs armor
Stalker RT, RA
P Hawk RA



It will take about 45 tons of armor to fix us up.


End of Mission 5
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Old 10-16-2009, 03:34 PM   #163
Abe Sargent
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Oh, the naming rules also usually apply to vehicles too. For example:

Ferret
Bulldog
Scimitar
J. Edgar
Von Luckner
Pike
Rommel
Beagle
Gabriel
Lightning
Zephyr
Thor
Demon
Marksman
Magi
Rhino
Puma
Saracen
Warrior
Karnov
Hunter
Pegasus
Saladin
Goblin
Condor
Manticore
Monitor
Demolisher
Partisan
Schrek
Behemoth
Neptune
Centipede
Blizzard
Cavalry
Badger
Peregrine
Yellow Jacket
Bandit
Fulcrum
Typhoon


etc
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Old 10-16-2009, 03:37 PM   #164
Abe Sargent
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And AeroSpace Fighters


Shiva
Sparrowhawk
Trident
Tomahawk
Rapier
Ahab
Hellcat
Corsair
Slayer
Thrush
Cheetah
Stingray
Lucifer
Chippewa

etc.
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Old 10-16-2009, 04:13 PM   #165
Abe Sargent
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We manage to get our salvage taken back while Cinq company rejoins us after their foes fled before battle was enjoined. Delta Company rejoins us, and the four companies see that the Anvil Ghosts are holding their ground against the other forces except the NAIS where they are winning.

The hammer Ghosts, however, are not. They are slashing through the 2nd Rangers. Just before they get to our Phaeton and Trinity companies, we get a call over the radio for a general retreat. With our vehicles and mechs towing salvage we have not yet grabbed, we retreat while Phaeton and Trinity companies cover for us and several of our allies as well.


July 28, 3039 - About a quarter of the NAIS and 2nd Rangers regiments have been lost. That’s about 50 mechs gone from our allies. The Ghosts have had losses, but over all this battle was a victory for them, despite our personal winnings. The Ghots made off with three DropsShips full of materiel, that is thousands of tons of ammo, spare armor, weapons, and more.

July 29, 3039 - Our allies are demoralized and distraught and damaged. General Baden-Powell orders them to leave for Robinson, the capital system of the area.

July 30, 3039 - Our allies leave planet, leaving just us and ten regiments of conventional troops on planet.

August 4, 3039 -After several strikes against us, one regiment of Ghosts leaves Breed. According to intel, that leaves just two left on planet.

August 6, 3039 - General Baden-Powell orders all of his conventional troops to go to the biggest targets, and we are tasked with striking any Ghost raids.

Aug 8, 3039 - Phaeton Company comes across a pair of companies of Ghost mechs, but they immediately withdraw before fire is exchanged. General Baden-Powell orders us not to follow, since it might be a trap.

Aug 9, 3039 - A bold raid against a mining company has Baden-Powell pulling hair out of his head. However, we are still ordered to take this cautiously.

Aug 10, 3039 - Cinq Company is nearby when a raid occurs near a logging complex. Cinq Company investigates and discovers a scout lance of Ghost mechs who zoom away. We do not follow.
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Old 10-16-2009, 06:16 PM   #166
Abe Sargent
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Aug 12 - 3039 - Another raid, this time at a sea port where conventional forces fight against the Ghosts, slowing them down long enough for nearby Trinity Company to protest their appearance. They arrive just as the Ghosts are leaving.



Here are the Trinity mechs, as a reminder, Thunderbolt, Hatchetman, Zeus, Ostsol, Trebuchet, Goliaht, Rifleman, Ostscout, Cicada, P Hawk, Spider.


Just 11 mechs right now.


Here are our foes:

Sentinel
Flashman
Dragon 5N
Doboku

Ostscout
Panther
Griffin
Orion 1K
Phoenix Hawk 1K
Jenner
Charger 1A9
Shadow Hawk K



The Doboku is the other new mech fighting for Kurita is addition to the Hatamato. It is a heavy assault mech with 4 AC2, 2 LRM10, 2 large lasers, CASE for each torso, 3/5 movement, just 12 heat sinks, and just 9.5 tons of armor.

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Old 10-17-2009, 12:12 AM   #167
Abe Sargent
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I want to get something good. I’d love to walk away with one of the new Chargers, or that Flashman. I don’t really want the Doboku. The Ostscout would be nice to get a second of.

Alright here we go.


Fire exchange in the first round.

2nd round is here. Their Shadow Hawk falls when walking backwards over elevation changes. More exchange of fire.

3rd round. We manage our Hatchetman behind their Flashman. We hammer their Flashman but fail to go intrenal nor to knock it down. Our Cicada punches their Flashamn and hits an engine, nbut the Hatchetman misses the 4 he needed to hatchet it. Their Phoenix Hawk falls down while walking backwards, falls into the Flashman, the Flashman falls an elevation and tumbles to the ground and their pilot blacksout. I rush my Tbolt over and perhaps I can decapitate their mech. Our T Bolt fails. Out H Man hits two leg actuators on their Ostscout. It falls. Our Ostscout hit’s the AC5 ammo on their Sentinel and it explodes and its engine goes with it. Damage to Zeus, our Ostscout T Bolt and Flashman. Our Ostscout loses its LA>


With two mechs down, they choose to hit and fade. They quickly leave, and I quickly secure their Flashman.

Salvage:

2750 Flashman

Repair:

Ostscout missing RA



Just 12 tons of armor needed, many of that cause of the booms of the engine.


End of Mission 6
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Old 10-17-2009, 12:26 AM   #168
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Aug 15, 3039 Another raid, and when confronted by two regiments of conventional troops the battalion of Ghosts apparently left.

Ted has a serious question. Why are they constantly running? Sure, the General could be right, and they could be setting a trap sometimes, but certainly not every time. Ted decides to do a little extracurricular work with his units. Deeming Delta Company to be the most powerful, he send it out early at night or a special unscheduled patrol. After a few hours, they hide in the foothills with mechs deactivated and the two infantry platoons from Phaeton company watching out. In the morning hours of the 16th, they spy company of Ghost mechs, and warm up their vehicles. As soon as the Ghosts see the warm ups, they retreat. There was no way they knew Delta company was there, no way. It could not have been a trap, it could not have been their expectance that someone was there, they simply ran. Delta Company returns and Ted has a ponder.


Aug 17, 3039 - No raids for a few days. Ted requests permission to take out all six companies in strength. The request is denied.

Aug 18, 3039 - Ted sends a coded message to Field Marshal Sandoval on Marduk for further instructions.

Aug 23, 3039 - After two more raids, a message comes back from James Sandoval. It’s just two words, “Do it.”
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Old 10-17-2009, 01:44 AM   #169
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Ted immediately grabs all six companies, and moves them out, over General Baden-Powell’s protestations. Intel has put the two Ghost regiments within a small area in the Hills of Abbadok. We are heading in there, loaded for bear. Ted shows the message to the General, along with Sandoval’s seal. After a quick consultation, the Genereal will be sending out fast conventional forces and conventional fighters to keep the area pinned, while we go in to win.

It’s just 5 mech companies and one vehicle one against two regiments of Ghosts, but it’s time to finish this. Something fishy is going on. They keep retreating and retreating.

Aug 24, 3039 - We take up our position, and the march begins. The Generals forces are doing a good job at keeping the area contained, and we head in, from several directions at once, searching for the Ghosts. Hex Company finds the first sing of Ghosts when it spies some scouts, who quickly scurry back. Phaeton Company is stopped by an entire company of mechs, but after seeing it, they too, retreat inward. This continues as more and more sightings are seen. Finally, we reach the are they are using as a camp, and finally, finally, the truth is revealed.

There are not two regiments of Ghosts on this world, just one. There are maybe 85 mechs in this camp. However, most of them are moving at us, and we don’t have 85 mechs, we have just 60 or so. They are not splitting their forces up and hitting each spar. Instead, they are moving at one area. Support is immediately called for as Phaeton and Cinq companies are approached by over 80 mechs. They quickly retreat under the threat of dying. We all try to catch up.

It’s the same maneuver we tried before, with their large forces trying to break out of a circle, only now the gig is up. Even if we let them go, the knowledge is out there. Baden-Powell now knows what he is dealing with. The Ghosts are bearing down on us just as the first fighters arrive. They begin to strafe areas in front of our companies, and the Ghosts have to slow down. Almost as one, they break to the left and run, while a few run and turn, laying down cover fire against the fighters. Within a few moments, the Kurita fighters arrive to support their position, and dogfights begin overhead. Meanwhile, the Ghosts are hitting a small wedge of conventional troops and we are unable to reach them, before they are too far away to catch up with.

It’s alright though. We won the war of information.


Aug 28, 3039 - Baden-Powell has kept us back as a reserve, and brought in all ten of his conventional regiments to crush the Ghosts once and for all. He has them isolated against the ocean, and surrounded by a seas of vehicles. We are there simply to make sure tht if any of their mechs break free, that we will get them. Nearby is a small sea port, that has several dropports. As the fighting begins, several DropShips lower from the sky. It took them four days to get here from their JumpShip. They land, and the Ghosts begin to load up. The conventional forces tear into them as their number becomes fewer and fewer as some load and others are destroyed. Within a few hours, they have loaded up, and the last of their fighters puts up a screen that enables them to get away.

That is the end of the Dragon on Breed.


End of War of 3039 Scenario 2: The Breed Campaign
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Old 10-17-2009, 02:29 AM   #170
Abe Sargent
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Sept 3, 3039 - After a few days rest and repair, we have been ordered back to Marduk, where Field Marshal Sandoval is encountering heavy resistance from other forces that landed there.


Sept 9, 3039 - We arrive in Marduk.


Sept 13, 3039 - We land in New Pontiac and get a full situation report on the status of Marduk. The 8th Galedon Regulars and the Sixth Benjamin Regulars have arrived from the Dragon to protest the Davion presence on their planet. These two regiments are veteran and green, respectively. Their commanders do not get along, and Sandoval has noticed that they take different strategies on the field.

Davion forces still hold Victory Industries, New Pontiac and the industrial city of Deshler. The suburbs of New Pontiac are largely in ruin, as well as the city of Stanton. The Drac forces were routed from New Pontiac after attacking, and ran all the way to Fort Stroum. Fort Stroum is not like Fort Ea, which was more of a small wall for security purposes more than anything else. Fort Stroum is built on an old Star League era military compound, and it is quite hard to deal with as an attacker.

Since Sept 3, Davion forces have been besieging Fort Stroum is what looks like a medieval siege of a baron‘s castle. On Sept 8, two regiments of DCMS militia and mixed arms landed in Fort Stroum, but they haven’t helped. We are to place ourselves under the command of General Theodore Perry of the Tenth Deneb while Sandoval, here in New Pontiac, is communicating with his forces and coordinating attacks, counter attacks, raids, supplies and more.


Sept 14, 3039 - We arrive at the Fort Stroum siege. The mechs, vehicles and infantry are, literally, laid out a medieval siege. One side of Fort Stroum is against some heavy mountains, so our forces are around the other three sides.

Sept 16, 3039 - After a few days of raids by the Dracs to test our defenses, they try and sneak some mechs through the mountains behind them in order to hit us from behind, but they are spotted and it fails.

Sept 20, 3039 - After a few days of quiet, another regiment of conventional forces lands in Fort Stroum. They are only able to land due to turrets. Davion forces control the airspace elsewhere. This prevents them from ranging too far from Fort Stroum.

Sept 29, 3039 - Just the occasional weapons fire exchange when someone gets too close.
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Old 10-17-2009, 11:13 AM   #171
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EVENT: Oct 6, 3039 - After more quiet, Hanse Davion, sends a message to all Davion forces in Combine space. Theodore’s gambit worked. New mechs, old mechs, new units, and a counterstrike that struck deep into Davion space was enough to scare Hanse Davion, and he choose to end the offensive. The War was ending.
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Old 10-17-2009, 11:29 AM   #172
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Oct 7, 3039 - Field Marshal Sandoval orders that we strip every last thing from Marduk, from mechs from Victory Industries to parts, ore, equipment, whatever we can take, we do. Our own DropShip is busting to the seems with items the Davion folks stuffed in there.

Oct 13, 3039 - We leave Marduk, back to Breed, and from thence to Robinson along with Field Marshal Sandoval.


Oct 27, 3039 - We arrive in Robinson.

Oct 31, 3039 - We land at Robinson, the capital of the Draconis March, and the homeworld of a very pissed off Duke Sandoval. He spends the next couple of weeks trying to convince the powers that be to continue the offensive.

November 21, 3039 - Sandoval is unsuccessful, and the new borders are being drawn. The allies captured 7 systems - Murchison, Markab, Skat, Cylene, Lima, McComb, and Royal. The Dragon capture three in its counter attack - Fomalhaut, Saffel, and Quentin. Fomalhaut and Quentin are highly valuable worlds with Quentin having a premier BattleMech factory and boith being highly industrial.

Dec 1, 3039 - Duke Sandoval has a ceremony for many of the units under his command that operated with efficiency. Our unit is included, and is one of only six mercenary units being decorated today. Each member of the Kilts and Commandos here is awarded the Dragon Slayer’s Ribbon. This Ribbon is given out to people in the service of House Davion who perform military tasks well against the Dragon. Ted Izumo is also given the Robinson Medal of Valor as an honor for his actions on Breed.
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Old 10-17-2009, 11:34 AM   #173
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EVENT: January 4, 3040 - Former Archon Katrina Steiner dies peacefully of her cancer.


EVENT: January 19, 3040 - The Exeter Accords are signed, and peace is once again brought to the Inner Sphere.
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Old 10-17-2009, 12:27 PM   #174
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Join Date: Dec 2001
Location: Catonsville, MD
January 31, 3040 - As the conflict that caused our contact ends, they have chosen to end our contract early. Time to figure out a ton of stuff.

Let’s start.


Costs:


4,192,680 Here is how much we paid in salary and upkeep, through March 31, 3040:
7,970,000 = 797 tons of armor used to repair and fix salvaged things too.
9,450,000 - Ammo
16,135,000 = Spare parts to repair our own mechs

Total:

37,747,680


Pay:

9,786,874 salary
1,020,000 support

Total:

10,806,874
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Old 10-17-2009, 12:52 PM   #175
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Join Date: Dec 2001
Location: Catonsville, MD
Shared Salvage:


This is going to be major. Here we go, get ready for some bookkeeping:


Marduk:

Behemoth Assault Tank - 3,045,000
Shrek PPC Carrier x2 - 7,650,000
LRM Carrier - 1,872,000
Falcon Hover Tank - 1,350,000
Vedette - 941,000
Pegasus Scout Tank x2 - 1,682,000
Scimitar Medium Hover tank - 727,000
J Edgar Light Hover tank - 729,000
Brutus Assault Tank - 3,694,000
Condor Heavy Hover tank - 1,217,000
Hetzer Wheeled Assault Gunx2 1,325,000
Galleon Light Tank - 323,000
Partisan Heavy Tank - 1,872,000
Goblin Medium Tankx3 - 1,820,000
Harasser Missile Platformx2 - 1,120,000
Ontos Heavy Tank - 2,265,000
Striker Light Tankx3 - 1,690,000
Saracen Medium Hover Tank - 815,000
J. Edgar - 729,000
Scimitar - 727,000
4 PPC - 800,000
3 LRM 20 - 750,000
2 LRM 10 - 200,000
6 LRM5 - 180,000
3 SRM6 - 240,000
3 SRM4 - 120,000
2 SRM2 - 40,000
1 Flamer - 7,500
4 ML - 160,000
4 AC 20 - 1,200,000
1 AC10 -200,000
7 MG - 35,000
Demolisher - 1,850,000
AC2 Carrierx2 - 2,170,000
Scorpion Light Tank x5 - 1,650,000
Warrior Attack Helicopter - 545,000
Peregrine Attack VTOLx2 -3,050,000
Cavalry Attack Helicopter. - 705,000
Charger, 1A1 - 7,520.000
Battle Master - 8,500,000
Wasp without RL and LL - 1,250,000 to fix: 475,000
Dragon minus H - 4,350,000 to fix - 655,000
Merlin without LT, LA, RA - 3,800,000 to fix 1,050,000
Scorpion missing RRL, RT - 4,600,000 to fix 750,000
Warhammer with just LL, CT, H - 3,300,000 to fix 3,700,000
Jenner missing RA - 2.700,000 to fix 505,000
Ostroc missing RA, LA - 4,400,000 to fix - 650,000
Awesome missing H - 5,750,000 - to fix 825,000
Phoenix Hawk with just RL, CT and H. 2,250,000 - to fix, 2,800,000
Striker missing RT, RA - 6,350,00 to fix, 1,350,000
Atlas without LA, RT, RA 7,400,000 to fix 2,200,000
Wasp, missing two legs - 1,150,000 to fix, 550,000
Hunchback without H - 2,800,000 to fix 650,000
Lowtech Mongoose ,without LT, LA, RL - 1,150,000 - to fix 650,000
Battlemaster w/o RA, H - 7,250,000 to fix 1,350,000
Rifleman RA - 650,000
Warhammer RA, H, LA - 1,900,000
Merlin LA - 450,000
Javelin LA - 150,000
Jenner LA, LL, RL, H - 1,150,000
Vulcan LA, RT, RA, LT, H, LL, RL - 2,900,000
Firestarter H, RL, LT, LA - 1,175,000
Archer LA - 475,000
Striker RA - 535,000
Atlas RA - 750,000
Jenner LA - 220,000
Orion RA - 625,000
Quickdraw LA - 375,000
Stinger RA, H, LA, LT, LL - 900,000
Dragon LA, H, RA 1,575,000
Warhammer LA - 550,000
Wasp LL, RL, H - 1,000,000
Crusader parts: RL, LL, RT, RA - 1,875,000
Rifleman: H, RT, LT, RA, LA, LL, RL - 3,300,000
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Old 10-17-2009, 01:18 PM   #176
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Join Date: Dec 2001
Location: Catonsville, MD
Breed:


BattleMaster 2C minus LT, RT - 10,050,000 to fix, 2,750,000
2750 Lancelot without LL - 11,550,000 to fix 1,550,000
Awesome 8T, without head - 5,970,000 - to fix 825,000
Grand Dragon missing H - 4,450,000 to fix, 720,000
2750 Lancelot missing H - 12,200,000 to fix 900,000
Locust H, RT, RA, LL, RL - 900,000
Wolverine 6k LA, RA - 750,000
Jenner - 3,200,000
Jenner 7F missing RL, LL, LT - 2,300,000 to fix 900.000
2750 Champion RA, H, RL, LL, LT - 2,000,000
2750 Sentinel RA, RT, H - 1,300,000
Thug RL, LA - 1,650,000
Marauder without LA -5,700,000 to fix 750,000
Koschei LL - 650,000
Excalibur B2 - 16,000,000
LosTech Dragon 5N H, LL, RL, RA, LA, LT - 3,100,000
Jenner RA - 250,000
P Hawk LA - 300,000
Phoenix Hawk 1K missing RT, LL, LT - 2,900,000 to fix 1,250,000
Jenner H, LT, LL - 750,000
2750 Hermes missing RT, LL - 2,800,000 to fix, 825,000
Griffin RA, H, RL - 1,350,000
2750 Mongoose w/o LL, RL 1,550,000 to fix 650,000
Wolverine RA - 550,000
Jenner w.o RA, LA, H 2,400,000 to fix 1,300,000
Shadow hawk 2k missing RA - 3,950,000 to fix 620,000
2750 Thorn RA, H, LT, LA, LL - 2,100,000
Wolverine LA - 550,000
Stalker RA - 825,000
2750 Exterminator 15,800,000
Talon 5W - 6,000,000
Charger 1A9 8,000,000
2750 Highlander missing head - 8,200,000 to fix: 850,000
Katana RA, LL - 1,650,000
Stinger H, LT, LL, RL - 1,000,000
Wasp missing RA - 1.400.000 to fix 250,000
Locust RA, LL, LA, H - 950,000
Phoenix Hawk 1K, missing RT, RA, LA, LL - 2,450,000 to fix 1,450,000
Wolverine missing LL, LA, LT - 3,400,000 to fix1,700,000
2750 Flashman - 17,800,000


This is going to take a while to figure out. All right, here we go.

371,915,500 is our total salvage value for the contract.

We get to keep 50% of this value, which is:
185,957,750
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Old 10-17-2009, 02:06 PM   #177
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Join Date: Dec 2001
Location: Catonsville, MD
Here are some things I know I want to take:


2750 Exterminator 15,800,000
Talon 5W - 6,000,000
2750 Highlander missing head - 8,200,000 to fix: 850,000
2750 Flashman - 17,800,000
BattleMaster 2C minus LT, RT - 10,050,000 to fix, 2,750,000
2750 Lancelot without LL - 11,550,000 to fix 1,550,000
Excalibur B2 - 16,000,000
2750 Lancelot missing H - 12,200,000 to fix 900,000


81,580,000 right there


I also want some of their parts:


2750 Champion RA, H, RL, LL, LT - 2,000,000
2750 Sentinel RA, RT, H - 1,300,000
Koschei LL - 650,000
Katana RA, LL - 1,650,000

87,180,000 so far.

Okay, what else would I like?

Some mechs I want:

Jenner 7F missing RL, LL, LT - 2,300,000 to fix 900.000
Awesome 8T, without head - 5,970,000 - to fix 825,000
Grand Dragon missing H - 4,450,000 to fix, 720,000
Merlin without LT, LA, RA - 3,800,000 to fix 1,050,000
Warhammer with just LL, CT, H - 3,300,000 to fix 3,700,000
Ostroc missing RA, LA - 4,400,000 to fix - 650,000
Awesome missing H - 5,750,000 - to fix 825,000
Phoenix Hawk with just RL, CT and H. 2,250,000 - to fix, 2,800,000
Striker missing RT, RA - 6,350,00 to fix, 1,350,000
Atlas without LA, RT, RA 7,400,000 to fix 2,200,000


What does that put me at?

133,150,000


2750 Hermes missing RT, LL - 2,800,000 to fix, 825,000
2750 Mongoose w/o LL, RL 1,550,000 to fix 650,000
Charger 1A9 8,000,000
Lowtech Mongoose ,without LT, LA, RL - 1,150,000 - to fix 650,000
Battlemaster w/o RA, H - 7,250,000 to fix 1,350,000
Phoenix Hawk 1K missing RT, LL, LT - 2,900,000 to fix 1,250,000
Phoenix Hawk 1K, missing RT, RA, LA, LL - 2,450,000 to fix 1,450,000


159,250,000

Jenner w.o RA, LA, H 2,400,000 to fix 1,300,000
Jenner - 3,200,000
LosTech Dragon 5N H, LL, RL, RA, LA, LT - 3,100,000 - just parts
Battle Master - 8,500,000
Demolisher - 1,850,000
Hunchback without H - 2,800,000 to fix 650,000
Dragon minus H - 4,350,000 to fix - 655,000


18,5450,000

Got enough for this:

Galleon Light Tank - 323,000
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Old 10-17-2009, 03:21 PM   #178
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Alright, now let’s repair these things:


To repair:

29,750,000



Total Costs:

67,497,680


Total Revenues:

196,764,624


Overall net Gain:

129,266,944



That’s a lot of money. In this case, war paid really well. We leave with 32 new mechs (remember we got a Griffin and Wolverine from Sandoval after helping to take Victory Industries.) We are also leaving with a bit of LosTech in those pieces, like 2x heat sinks, Ultra AC5, ERPPC, and more.

The Davion accountant was a bit upset at the LosTech. Technically, market value was what was listed, but in reality the BattleMaster 2C and Exterminator could go for tons on the open market, as we all knew. The rest of it could go for a lot too, especially if we sold it on the market.




So, at the end of a year of grinding war in Andurien, Marduk and Breed, we end the year with over 50 new mechs, and now have over a regiment in mechs. Finally. It took us ten years to get here.


We have some debt from the facilities Ted built while we were in a year of rebuilding, so I take 25 million out to finish paying that off. We also set aside 20 million for the Essex Training Academy to expand and add various things.

We now have a group of third year students at the Academy, a group of second year students, and a group of first year students. The Academy will start to give us an input of graduated, quality MechWarriors each year we can add to our roster.

The Andurien mechs and MWs take some $$ to fix them up, and there goes another 15 million.

That leaves us 69,266,944 which is still a ton of money. War pays well.
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Old 10-17-2009, 03:29 PM   #179
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Join Date: Dec 2001
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March 13, 3040 - We arrive back at Epsilon Eridani, and we donate the BattleMaster 2C to the Essex Training Academy. It is a perfect training mech, with a second cockpit for training. It is also super rare, and something no other Training Academy has. We immediately add it to our recruiting materials. Train in a Star League vintage BattleMaster with a second cockpit, for simply the best training available.

Ted requests to move back to heading up the Kilts and Commandos Military Complex and Essex Training Academy, and I agree. He leaves behind Hex Company, and takes back up his role as headmaster and CO. He’s getting older, and he has seen a lot of battle this past year. It is time for him to take another break, although I doubt this is the last we will see of Ted Izumo in his old Stalker.

Braham Essex arrives back with a beleaguered and tired Aleph Company and some ragged former Andurien Defenders. It also introduces the next character in our war opera, Matthew Humphreys, new CO of the Defender Company of Kilts and Commandos. Braham Essex is now promoted to Colonel.

Now that we are regiment sized, and have several medals from various campaigns, the contracts are expected to come in. Any day now folks. Any day now.


March 18, 3040 - No offers in yet, and nothing we jump at. Our liaison on Outreach gets a visit from a high level Davion envoy. Reminding her that we are Davion citizens, it is gently requested that we not take any more contracts against the Federated Suns while we have our home on Epsilon Eridani. Fair enough.
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Old 10-17-2009, 03:31 PM   #180
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March 25, 3040 - After some R&R, Braham Essex proposes to Elizabeth Walters, CEO of Kressly Warworks, Inc. They met several years ago and had an initial attraction, and began seeing each other regularly. Now, after a long conflict, Braham is back for a while, and proposes to her, and she accepts.
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Old 10-17-2009, 03:39 PM   #181
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April 1, 3040 - The first contracts are coming in now, and they are the usual. Hunt pirates. Garrison a planet. We get a retainer offer from Davion for several years. Many of the best mercenary groups do this. They are retainered for 5, 7 or 10 years to a house, and just do what the house tells them to do. I don’t like it for extended periods of time because its boring. The whole point was to not be a house unit anymore, and I don’t want to go back. No thanks Davion.

The contracts are the same old, same old. After a year of a lot of war, the Inner Sphere seems to be quiet right now.

April 5, 3040 - Before everybody starts to head back out to contracts, we decide to have our wedding. Allow me to introduce the newest character in our BattleTech opera, Elizabeth Walters:


Elizabeth Walters is the daughter and only child of Phillip Walters, founder of Kressly Warworks, Inc who died over five years ago, and left the company in his daughter’s hands. She is 34, a native of Epsilon Eridani, and CEO of the company as well. She will be hyphenating her name, Elizabeth Walters-Essex.
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Old 10-17-2009, 03:47 PM   #182
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April 11, 3040 - Some of our commands are beginning to head out for small and minor contracts. Because the contracts have diminished, we are once again doing them in company lots.


We still have an unresolved question - what to do with the pristine Exterminator. There are four options:

1). Sell it on the open market to the highest bidder. This would make us a ton of money and solve the problem.

2). Keep it and use it in combat. People would not know what to even expect. It’s rare. The stealth systems on it are great. It’s a strong mech. However, we would have very little ability to keep it operational for long. The armor is normal, and the internal structure is normal, so we could replace an arm or something. We could not replace the equipment that is in it, however.

3). Keep it for a rainy day. Perhaps, as technology increases, we’ll get to the point that upkeeping it will be possible, so let’s keep it until then, just in case.

4). Give it to a research lab for them to dissect and use as a way to figure out the technology. As a citizen of the Federated Suns, technically, the obvious place would be the New Avalon Institute of Science, arguably the strongest thinktank in the Inner Sphere. I could give this to them and perhaps they could crack the issue of this.


None of these is an ideal solution. The value of this mech may decrease significantly in 5 or 10 years. We all know that LosTech is slowly and steadily getting put on mechs. New designs are being worked on in every house in order to use the new technology. If I am going to sell it, now is the time. Who knows what it could go for, it has not been seen in the Inner Sphere for 200-250 years, and it has a technology that is not even in the Helm Memory Core. This is rare stuff. If I use it in combat, I feel like I am risking something major each time I take it out. If I hold onto it, I feel like I am missing a window. If I sell it, I feel like I am squandering a resource. If I give it away, I feel like I got rid of something very valuable without any recompense and without knowing it could even be done.

Fine, I’ll keep it for now. I certainly don’t need money right now.
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Old 10-17-2009, 03:53 PM   #183
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April 15, 3040 - After a ten day honeymoon, Braham is back and had made a decision. He is heading out, by himself, without his unit. While they do minor little stuff, he is going to push himself as far as he can.


Braham will be taking a few techs, a few mechs, one support personnel, and relocating to Solaris VII for a while. There he will test himself in the arenas against other fighters for a chance to become one of the all time greats.


Meanwhile, Kilts and Commandos will be doing contracts and working for others.


That is the end of the 3039 crucible. Join the next thread for the Solaris VII years.
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Old 10-17-2009, 03:55 PM   #184
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The BattleTech Dynasty: The Solaris VII Years - Front Office Football Central
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