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Old 11-09-2006, 02:27 PM   #101
Flasch186
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Join Date: May 2002
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The warrior 1, the one in the woods will rest one turn and then head NW. The lion pack, attacked warrior 2 on the hill but our Warrior withstood the attack, and now remains on the hill awaiting a different command. as they understand it they will eventually return to Edinburgh. The other Lion pack in the distance must've gotten the hint and moved on. We will carry on now.
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Old 11-09-2006, 02:30 PM   #102
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If the settler is about due, send him back to Edinburgh. If we've got time, let him explore a little more.
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Old 11-09-2006, 02:31 PM   #103
Flasch186
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The settler is a long way off, painfully a long way off. We shall move SE sir.
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Old 11-09-2006, 02:33 PM   #104
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in exploring to the SE our Warrior 2 has come across that pack of Lions, I think they may attack.

the lion did attack and while our warrior won they suffered 25% damage and earned a promotion. The choices are the same as before, sir?
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Old 11-09-2006, 02:34 PM   #105
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Bring it.
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Old 11-09-2006, 02:36 PM   #106
Flasch186
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Originally Posted by Coffee Warlord View Post
Bring it.

which promotion sir shall Warrior 1 specialize in?
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Old 11-09-2006, 02:44 PM   #107
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Defense I.
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Old 11-09-2006, 02:51 PM   #108
Flasch186
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Sir CW, our warrior 2 has spotted a village on the other side of this river, now the Warrior doesnt speak their language so there is a cgreater chance that he could anger them...should we send a message to our scout to come back and make contact with them so that things may go smoother? you can get an idea of how far away our scout is in the minimap to the bottom right...theyre at the farthest eastern point.

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Old 11-09-2006, 03:03 PM   #109
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Hmm. Cross your fingers and go in on, Zug.
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Old 11-09-2006, 03:08 PM   #110
Flasch186
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sir, upon meeting the tribe, the tribe were absolutely enamored by our crossing the river, so much so that they have given us one of their strongest men to join us as a Warrior (3). We now have 2 warriors just to the north of the unnamed river. We would like some new clarification on directions. Warrior 2 is your Woodlands specialist, warrior 3 is the new green regiment.
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Old 11-09-2006, 03:10 PM   #111
gi
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Army...needs...food...
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Old 11-09-2006, 03:12 PM   #112
Flasch186
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Army...needs...food...

The settler is taking a terribly long time but we have no choice but to move forward with the plans to create another city. To change course now would be devastating, IMO.
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Old 11-09-2006, 03:12 PM   #113
Coffee Warlord
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Holy Army!

Hookay, we now have a 3 headed exploration monster. Warrior 3 shall traverse northwest, warrior 2 shall traverse due north. Scout off to the east should pull a little north, so we are exploring roughly uniform in a northerly direction.

And unless anyone disagrees, I hereby name that river the River Flasch, after our mighty Despot.
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Old 11-09-2006, 03:13 PM   #114
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Originally Posted by Flasch186 View Post
The settler is taking a terribly long time but we have no choice but to move forward with the plans to create another city. To change course now would be devastating, IMO.

Wholeheartedly agree, just making fun of the fact that we now have a lot of mouths to feed.
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Old 11-09-2006, 03:14 PM   #115
gi
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Originally Posted by Coffee Warlord View Post
Holy Army!

Hookay, we now have a 3 headed exploration monster. Warrior 3 shall traverse northwest, warrior 2 shall traverse due north. Scout off to the east should pull a little north, so we are exploring roughly uniform in a northerly direction.

And unless anyone disagrees, I hereby name that river the River Flasch, after our mighty Despot.

When things like this happen, I like to have a close neighbor to conquer.
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Old 11-09-2006, 03:15 PM   #116
Coffee Warlord
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Actually, change of direction for our scout. Let's send him south to find out what's due east of us.
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Old 11-09-2006, 03:15 PM   #117
Coffee Warlord
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When things like this happen, I like to have a close neighbor to conquer.

Believe me, if we knew where the Ukrainians were, I'd be motioning the floor for war right now.
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Old 11-09-2006, 03:17 PM   #118
Flasch186
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Sir Warrior 3 has spotted ANOTHER village in the forest due west and is moving in on them per your earlier tendency. To the north were running up on a huge mass of water that we'll visit to the coast.
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Old 11-09-2006, 03:19 PM   #119
Coffee Warlord
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Yep, consider all villages auto explore, no matter what.
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Old 11-09-2006, 03:21 PM   #120
Flasch186
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for Clarification, it was W1 and W3 to the north, W2 has been exploring to the South of Edinburgh until the Settler is close to being due. W2 was attacked in the woods by a wild Wolf and won the battle w/ ease. Teh scout has turned a bit back W to map out some unknown land, kind of in a snaking direction.
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Old 11-09-2006, 03:25 PM   #121
Flasch186
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Sirs!! Youre not going to believe this, when Warrior 3 showed up at the village the villagers were carrying their wood in these buckets on "wheels"....they gave us one to show you:



Also unbelieveably our Warrior heading due north sees another village on the coast and should be there shortly!! Boy these "wheels" are cool!!
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Old 11-09-2006, 03:26 PM   #122
Coffee Warlord
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They're so...round. Awesome!
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Old 11-09-2006, 03:32 PM   #123
Flasch186
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were about to have some fights, those villagers were not happy to see us.
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Old 11-09-2006, 03:33 PM   #124
Coffee Warlord
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Ingrates.
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Old 11-09-2006, 03:35 PM   #125
Flasch186
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our W1 has not reported back. This is not good as we have to assume our Woddsman specialist has died in the fight. The scout, was able to avoid detection by the Lion but Warrior 3 was struck by a wolf that was hiding in the forest. This warrior, while Green stood up mightily. Warrior 2 has begun his way home to Edinburgh to hopefully be there around the same time the city is ready to claim more land.
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Old 11-09-2006, 03:38 PM   #126
Flasch186
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sirs, we have found the Ukraine....from this side of the River we can see their lands:



Our Warrior 3 has truly reached the edge of the "ocean" so we have turned them south, towards Edinburgh to use CW. Directions? What about the Scout, should they continue southerly?
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Old 11-09-2006, 03:49 PM   #127
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Da, move them both southward. Let's see if we can hit shoreline in all directions.
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Old 11-09-2006, 03:56 PM   #128
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Looks like we got a nice quiet piece of land to conquer, too. Lovely.
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Old 11-09-2006, 03:58 PM   #129
Flasch186
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I have taken Warrior 3 and turned him south, eventually he'll reach Edinburgh, The scout heads South just east of another Warrior. This warrior was just attacked by a wolf and survived, Ill find out shortly how badly he is hurt. We also just met the Ottomans:

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Old 11-09-2006, 03:59 PM   #130
Flasch186
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our Warrior 2 is at 50% sir and licking their wounds. Should we have them rest or carry on?
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Old 11-09-2006, 04:02 PM   #131
Coffee Warlord
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Rest. UNless it's Merely A Flesh Wound, let these guys get back up to full.

And if he's ready for promotion, definately Woodsman, considering where he is.

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Old 11-09-2006, 04:13 PM   #132
Flasch186
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Sir, Warrior 2 rests while the scout heads southward. I have to tell you something. We just left a meeting with a new group, the Cherokee, and while they didnt say anything outright dangerous, I have sense, from their leader and his seconds, that they are planning something, that they hate us in fact. I swear we did not do anything to trigger this but I just have my senses (plus the red angry face next to him on the bottom right of the screen)....we should be wary of the Cherokee.

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Old 11-09-2006, 04:16 PM   #133
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Old 11-09-2006, 04:20 PM   #134
Flasch186
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bear with me, im updating the list of science choices, once we choose the next one Ill update the view of Edinburgh and the surrounding areas.

Since we have found the Wheel already Ill need GI to choose the Science along with a governor vote.

please see the list on pg 1 to see what is available.
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Old 11-09-2006, 04:29 PM   #135
Coffee Warlord
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Okay. The Minister of Defense hereby demands we find where the hell these vile creatures known as the "Cherokee" are hiding. That is the task I set forth to the warriors and scouts we have roaming the countryside right now (except of course, for our garrison force).

We must keep a wary eye on these strange creatures.
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Old 11-09-2006, 04:51 PM   #136
Coffee Warlord
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Prolly not gonna be paying much attentin to the computer this evening, so if you wanna keep the game moving, act as you best see fit. Pretty straightforward right now anyway.
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Old 11-09-2006, 04:54 PM   #137
mrsimperless
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Casting vote for animal husbandry.
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Old 11-09-2006, 04:54 PM   #138
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Ditto.
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Old 11-09-2006, 04:56 PM   #139
Flasch186
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I'll wait on GI to chime in on what to do, after that Ill update the city screen, and move us forward slightly then Ill shut it down tonight. It was a blast though, on my day off today. Most days wont move along this fast, i promise, but today was veg out day Im having a ball though.
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Old 11-09-2006, 05:42 PM   #140
Coffee Warlord
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The War Department cannot wait for our first major conflict.

'Course, should be even more interesting, since I usually try and be a pacifist in Civ (until late late LATE game).
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Old 11-09-2006, 07:25 PM   #141
gi
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Metal Carving or if you are patient, Animal husbandry look like the good options. I think spearman are important for defense with Metal Carving, but if Animal husbandry is desired, I shall support it.

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Old 11-09-2006, 07:36 PM   #142
Flasch186
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Animal husbandry it will be. The vote wouldve been a split, with your 2 vs. their 1 each but since you dont object to Animal Husbandry it will be chased.

I will update, the Edinburgh screen shortly as well.
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Old 11-09-2006, 07:43 PM   #143
Flasch186
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Sirs:

The overhead view of Edinburgh is updated. one thing you may not be able to see is the abundance of Corn within our city proper. This corn certainly is good to eat (+1 health) and it grows like a weed here.
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Old 11-09-2006, 07:46 PM   #144
Flasch186
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moving our scout and Warrior southward we came acrossed another village. Since the scout was nearby, and speaks their language the warriors called them over to meet them. The village gave us 22 of the coins.
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Old 11-09-2006, 07:53 PM   #145
Flasch186
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I continue to move our warrior and scout southward in search of the Cherokee. I have re-updated the view of Edinburgh as it seems like our cultural influence expanded. Youll also notice, CW, that Warrior 3, which was given to us from one of the villages we met some time ago, is almost to Edinburgh from the NW. They should be used to escort the upcoming settler.
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Old 11-09-2006, 08:00 PM   #146
Flasch186
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Our scout heading south and the warrior are traversing some unbelievably dense jungle. They are having a very difficult time clearing a way. The scout just recently survived an attack by a black panther and while hurt, he has certainly earned a promotion, along with the promotion will come a boost of adrenaline to heal him almost 50% of what has been hurt. We also need to discuss the settler situation as they should be ready to venture out with their escort within a turn or two. We can begin again tomorrow at some point.

CW - what type of promotion do you want for the scout.

Everyone - discuss a spot for the settler.

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Old 11-09-2006, 08:01 PM   #147
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We should not be so eager to rush to war. Patience should be the key here.
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Old 11-09-2006, 08:03 PM   #148
gi
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CW had a great spot for the settler, he posted it earlier. Just north of our home city
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Old 11-09-2006, 08:12 PM   #149
Flasch186
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remember, any declarations of war have to be voted on by the Governors unless we're attacked. WVUfan handles Foreign conversations...

however, per CW's instructions we are looking, searching for the Cherokee...we know that they dont like us at all.

Also, since WVUfan s the leader of this group of Settlers it'll reside heavily on his decision as to where they will settle. WVUfan?
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Old 11-10-2006, 07:59 AM   #150
mrsimperless
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After the settler has been completed Edinburgh will start production of a worker to begin improving our civilization's infrastructure.

BTW, have we decided how we're going to assign worker jobs yet? Do we perhaps need a Minister of the Interior position, or do we assign workers out to specific governors? Having all governors vote on every single worker job seems like a bit of overkill IMO. Although it does seem appropriate and I'm all for it in the early goings on.
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