05-04-2018, 06:38 PM | #1 | |||
Head Coach
Join Date: Oct 2005
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Star Traders: Frontiers
This has not been on my radar, just found out by chance. I may give it a shot, it does sound like my type of game.
Good reviews on Steam. Has anyone played it? https://www.rockpapershotgun.com/201...layed-in-ages/ Quote:
Last edited by Edward64 : 05-04-2018 at 06:38 PM. |
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05-04-2018, 08:36 PM | #2 |
Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
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Just bought it. Looks like the kind of game I like as well. Thanks for posting about it!
B |
05-04-2018, 09:17 PM | #3 |
Head Coach
Join Date: Oct 2005
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Let us know how you like it.
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05-04-2018, 09:52 PM | #4 |
Pro Starter
Join Date: Sep 2005
Location: TX
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space pirates? sold!
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05-04-2018, 10:41 PM | #5 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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I purchased it awhile back and haven't really dug into it yet since it's EA, but I plan to fire it up again soon.
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05-05-2018, 09:05 PM | #6 | |
Head Coach
Join Date: Oct 2005
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FWIW, here's what they are saying about it on reddit.
Star Traders: Frontiers - a hidden sandbox, turn based RPG gem I've found recently. : Games Quote:
Believe it or not, I'm playing Fallout New Vegas right now. I finished FO4 but never played the FO3 NV and am at level 15 (so quite a ways to go). I may have to pause NV and check this out. Bee, let us know what you think. Last edited by Edward64 : 05-05-2018 at 09:06 PM. |
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05-05-2018, 09:32 PM | #7 |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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I'm gonna have a tough time not thinking of this with every mention of the game
Spoiler tagged for oversized pic
Spoiler
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05-06-2018, 08:36 AM | #8 |
High School Varsity
Join Date: Mar 2013
Location: Back in the desert
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Usually I buy games based on recommendations, but this one I just bought on a whim yesterday, so I was surprised to see this post.
I haven't played it a ton yet. It looks interesting, but there really isn't a tutorial, so the first space battle I had, I got my head handed to me since I didn't know what I was doing. Luckily, they include a link to a wiki page that has some help. But I still don't understand a lot of it. One of the things I'm trying to figure out is reputation. You get reputation (good or bad) with all of the factions in the game. The faction you belong to starts with positive reputation, but I can't figure out how to get reputation with other clans. Almost all the encounters I have involve their ships, and if I avoid battle, my reputation goes down, but if I fight them, it also goes down. Then, because my reputation is negative, whenever I meet them, they don't like me, and from there it snowballs. That all being said, it certainly looks hopeful. I like that you can choose your style to be anything from a peaceful trader to a full on space pirate. The storyline is somewhat meh to me, but it is still in early access, so I think there is still room for improvement there. |
05-06-2018, 09:28 AM | #9 |
Pro Starter
Join Date: Feb 2004
Location: Dayton, OH
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It is the next version of Star Traders RPG Elite which was a very good sandbox type game. I played the heck out of it on my iPad. Actually seeing this made me re-download it.
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05-06-2018, 10:22 AM | #10 |
Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
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I'm having a good time with the game so far. I'm only 5 hours in but I'm pretty happy with the purchase. There's tons of information and options. You could easily spend hours just messing around with reviewing the crew since you start with 30 folks and they each have their own skills, talents, background, etc. The options on refitting the ship is also pretty extensive I haven't gotten into that very deep yet, but there seems to be a lot to take in and digest. There are two types of combat (ship and crew combat). Ship combat is based on using crew talents mixed with action points to move closer or further from the enemy and to use weapons (ideally at optimal range). The crew combat is basically a simplified version of Darkest Dungeon.
As Umbrella mentioned, the reputation thing is a little odd. It can be difficult developing positive reputation with more than one faction. I suspect that you probably need to do missions for various factions if you want to keep a balanced approach. Reputation is also used as almost a currency to purchase things like permits to trade restricted goods or military promotions, etc. Overall though I am enjoying the game quite a bit. There is a lot of information and options in the game that could be overwhelming for some players and that information is not communicated very well through the UI. I'm going to check out the wiki and see if that helps explain things a little more and I think I will probably start a new game as my current character is pretty much hated by everyone outside of my own faction. |
05-06-2018, 10:43 AM | #11 |
Pro Starter
Join Date: Jul 2007
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Thanks for the recommendation, going to the top of the list of things to get/play after i get done working throught my old list of things to play that keep gathering virtual dust in my library (writing an 80 page thesis kinda put everything else on the backburner ...)
seriously, this sound intriguing
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05-06-2018, 12:17 PM | #12 |
Pro Starter
Join Date: Feb 2004
Location: Dayton, OH
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I cannot speak to frontiers, but their previous game, it was virtually impossible without paying extreme attention to quests to keep every faction happy. You could fight aliens in the other game which would help, but they were late game and extremely hard to fight.
Also, pay attention to rumors as they give leads about what you can find in sectors. Their games do a very good job of this. Last edited by Warhammer : 05-06-2018 at 12:18 PM. |
05-06-2018, 04:51 PM | #13 |
Coordinator
Join Date: Oct 2000
Location: Concord, MA/UMass
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Picked this one up last night. Definitely a mistake not waiting until tonight as I had to work at 8am! I'm certainly in over my head in parts and I don't know how deep the storylines go, but very polished and fleshed out for EA & had zero bugs in 5 hours or so of gameplay.
Re: factions maybe you want to play as a super trader and just have everyone kind of like you, but I think having some factions dislike you is an inevitable and good part of the gameplay. I was following the Steel Song starting storyline, it immediately put me at odds with another faction, but I haven't had a problem keeping most others fairly neutral with either bribes or retreats from combat instead of engaging. Even the faction who hates me and closed its spaceports to me isn't that big a problem once I realized there are still Steel Song (and 3rd party) planets in the sector(s) they control. There are a bunch of other things I'm learning as I go. For instance, on crew combat, it seems whether someone is "a fighter" is much less important than their initiative rating, so I wish I could just sort by that (and for future officers I'll be pushing ones with high initiative into fighting roles ... I also saw mention of promoting regular crew to officers, though I haven't done that yet.) In Ship Combat I kept blowing up ships and rarely capturing them even as a Pirate, and I guess the way to capture more cargo/fuel is by repeated boarding actions (I couldn't figure out why the ship wasn't surrendered after 1 successful action, but I guess you usually need to do it multiple times to get their crew's Pilot/Ship Ops points below 5.) Fwiw, I'm also playing on Normal difficulty, which has been relatively wasy, but probably good as I still learn game mechanics. I also tend to ignore that event log, so I didn't even notice initially the one time a couple crew members deserted after a hard run - maybe there is a way like in Crusader Kings/EU to pick & choose what events show up in the log or give a couple pop-up notifications. With all the various crew bonuses it can certainly catch you off guard if a couple people in the same job desert before you notice. |
05-07-2018, 08:06 AM | #14 |
Pro Starter
Join Date: Feb 2004
Location: Dayton, OH
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If it is like the previous game, you need to board multiple times to get their crew low enough to allow you to capture the ship. Make sure you have enough cargo space to store the goods, I have frequently made the mistake of capturing a ship only to not have enough cargo room to take any of it.
The difficulty of the previous game ramped up based upon the years passed in game. Different difficulties put the other ships behind you by 15/35%, you could maintain your advantage by completing missions, etc., but you did eventually get passed up. The rumors in the spice halls were important, if you got a treasure fleet sighted at X, there were a bunch of merchants there for the next period of time. If you found there was a plague, that would cause prices to fall in that sector for some time. The old one also had a conflict table, if there was a conflict between two entities, there was another tag that denoted the type of conflict. If you provided goods of a type, you got 2x the reputation with one faction and lost reputation with the rival faction. For example a spy war, you received bonus rep if you traded the records commodity with one of the associated factions. You could generate records by spying on a planet while in orbit. Electronics would help your spying efforts. Depending upon your ship, you might be intercepted and inspected for contraband, a good stealthy ship would be intercepted less. Spy contracts would be given out by those factions that were at war,and the Rychart Syndicate tended to give them out a bit regardless of their status. |
05-07-2018, 01:02 PM | #15 | |
n00b
Join Date: May 2018
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Quote:
Last edited by Alarat : 12-13-2018 at 10:03 AM. |
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05-08-2018, 09:57 AM | #16 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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I'm digging the hell out of this game. Put a few hours into it last night, getting a feel for things.
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05-08-2018, 06:29 PM | #17 |
High School Varsity
Join Date: Mar 2013
Location: Back in the desert
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The more I dig into this, the better it seems. I've been playing as a merchant, and have discovered that you can still trade during a trade ban as long as it isn't one of the factions involved, and your reputation doesn't take a hit. Also, doing patrols on their planets is a good way to increase reputation with other factions.
Finally, bribes. These are a lifesaver. Continue to bribe an enemy ship until they let you leave with no reputation hit. It doesn't work with pirates though. If you don't want to fight, you can surrender. They will steal all your cargo, but as long as you don't have any, the only penalty is a morale hit to your crew. Same with military ships. If you aren't carrying any contraband or fugitives, you can surrender to them without any major issues. |
05-09-2018, 08:21 AM | #18 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Surrender to pirates and uppity military officers? NEVER!
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05-09-2018, 08:58 AM | #19 |
Head Coach
Join Date: Oct 2005
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Good to see there is good feedback so far.
Hoping this will be a gem to satisfy my Pirates & Space Ranger cravings. |
05-09-2018, 09:59 AM | #20 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Of course, this game IS making me autistic as far as restarting and carefully crafting my crew, talents, and officer job selections.
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05-11-2018, 07:30 PM | #21 |
Pro Starter
Join Date: Feb 2004
Location: Dayton, OH
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Bah, now I've picked it up and spent most of my free time playing today....
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05-16-2018, 09:15 AM | #22 |
Head Coach
Join Date: Oct 2005
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Bought it and played it a couple hours to understand the basic mechanics.
I'll spend more time on it but tbh, not feeling the love just yet. |
05-18-2018, 12:32 PM | #23 |
College Starter
Join Date: Aug 2002
Location: Strong Island, NY
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05-18-2018, 12:58 PM | #24 | |
Coordinator
Join Date: Oct 2000
Location: Concord, MA/UMass
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Quote:
I've also spread out my other officer talents among the things like Diplomats, Merchants, etc, that really get some useful talents when they level up, and leave all the flying/operating stuff to regular crew. Getting a captain or couple officers with the Commander trait (I think) so they can talk a couple people back into staying on is really helpful too, and can help prevent a big gap from showing up out of nowhere. Speaking of that, I do wish they had a system like EU/CK where you could have certain notifications - like members of the crew leaving when you enter port - as pop up notifications instead of just showing up in that log. |
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05-18-2018, 06:19 PM | #25 | |
Head Coach
Join Date: Oct 2005
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Quote:
Keep in mind I've just played a couple hours (playing FO3 right now) and a couple of my top 10 games are Space Rangers and Pirates. It feels very "mechanical" to me. There's not a sense of "sailing" or "traveling" through space. Its done automatically for you when you press "navigate" button and you see your ship go from one system to another. Haven't quite figured out combat yet with the card system. I was able to beat one ship pretty easily and I couldn't get away from a stronger opponent. Haven't gotten into upgrading ships or trading yet. |
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05-18-2018, 06:59 PM | #26 | |
Pro Starter
Join Date: Feb 2004
Location: Dayton, OH
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Quote:
For ranges 4-5 navigation skill is very important to escape or avoid damage. For ranges 1-3 the pilot skill comes to the fore. Electronics helps at all ranges as well. If you want to look for fights, the best thing to do is blockade or patrol above a planet. |
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07-10-2018, 09:59 PM | #27 |
Head Coach
Join Date: Oct 2005
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Okay, I've played this some more and its starting to grow on be and definitely see potential.
I will say there is too much clicking going on for the "dialog", I think this can easily be fixed but I don't see too many complaints about this in the forum. |
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