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Old 07-12-2013, 10:13 AM   #2951
Comey
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Join Date: Nov 2003
Location: CT via PA via CA via PA
And the trifect dola--

Lincoln Key was named National Player of the Year as a junior. He averaged 20 PPG, 6.8 APG, 3.8 RPG, and 2.7 StPG. Can't wait to follow him as a pro, and go up against former Georgetown guard Prospero Elcock.
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Old 07-12-2013, 05:17 PM   #2952
Young Drachma
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Make a dynasty.
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Old 07-12-2013, 05:41 PM   #2953
Comey
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Originally Posted by Young Drachma View Post
Make a dynasty.

I am, but this one's going to take a lot of time to build.
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Old 07-12-2013, 06:26 PM   #2954
Young Drachma
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Originally Posted by Comey View Post
I am, but this one's going to take a lot of time to build.

Likely story.
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Old 07-12-2013, 06:54 PM   #2955
murrayyyyy
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Location: Las Vegas
Quote:
Originally Posted by Young Drachma View Post
Likely story.

I can confirm... it's a giant dynasty (assuming Comey gives me the mapping for the pro game)
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Old 07-12-2013, 11:01 PM   #2956
Comey
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Quote:
Originally Posted by murrayyyyy View Post
I can confirm... it's a giant dynasty (assuming Comey gives me the mapping for the pro game)

I work on it every morning, but I'm at odds over a few things. Update coming this weekend.
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Old 07-12-2013, 11:12 PM   #2957
Comey
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Why does the HS All-American game get skipped in some years? In my dynasty run, it was skipped in 1962, 67, 73, and a few more years. What is the reason?
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Old 07-20-2013, 09:25 AM   #2958
Lathum
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Join Date: Dec 2001
Location: homeless in NJ
Likely been asked before, but is there a way to restore a season, looks like my laptop shut down during a save, when I try to open that season Iget a runtime 9 error
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Old 07-20-2013, 09:53 AM   #2959
Groundhog
Coordinator
 
Join Date: Dec 2003
Location: Sydney, Australia
From memory there should be backup or .old files in the save directory?
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Old 07-20-2013, 10:14 AM   #2960
Lathum
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Join Date: Dec 2001
Location: homeless in NJ
cant find a directory that is called save
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Old 07-20-2013, 02:17 PM   #2961
Young Drachma
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Quote:
Originally Posted by Lathum View Post
cant find a directory that is called save

FBCB saved games aren't in a folder called that. They're defaulted to your documents\GDS folder like below:

\Documents\GDS\Fast Break College Basketball 2010\leaguedata

There isn't a backups folder, the game does enable you to save more often though and if you're fast-simming or even if not, I'd take advantage of that so if/when you do run into a crash it's less likely to lose as much of your progress.
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Old 07-20-2013, 09:01 PM   #2962
Groundhog
Coordinator
 
Join Date: Dec 2003
Location: Sydney, Australia
Quote:
Originally Posted by Young Drachma View Post
FBCB saved games aren't in a folder called that. They're defaulted to your documents\GDS folder like below:

\Documents\GDS\Fast Break College Basketball 2010\leaguedata

There isn't a backups folder, the game does enable you to save more often though and if you're fast-simming or even if not, I'd take advantage of that so if/when you do run into a crash it's less likely to lose as much of your progress.

Before it saves your game it creates a copy of the current files, so if it crashes will saving the new data, you should be able to rename the current files and restore from that point at least.
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Old 09-09-2013, 11:54 AM   #2963
dave731
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Join Date: May 2011
Location: Ninety Six
How do you unlicense? My pc is dying and I am trying to unlicense before it does.
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Old 09-10-2013, 11:59 PM   #2964
HeavyReign
Fast Break Basketball
 
Join Date: Oct 2000
Location: Spokane, WA
Add -unlicense to the shortcut to the game then run it. The shortcut should look like this:

"C:\Program Files (x86)\GDS\Fast Break College Basketball 2010\FBCB2010.exe" -unlicense
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Old 09-28-2013, 03:41 AM   #2965
Jeff W
n00b
 
Join Date: Sep 2013
Is there any way to play this game with custom DPI?

I tried disabling custom DPI settings for that application, turning off XP-style DPI scaling, etc, but nothing works except completely disabling high DPI.
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Old 10-03-2013, 04:03 PM   #2966
HeavyReign
Fast Break Basketball
 
Join Date: Oct 2000
Location: Spokane, WA
In Vista or earlier you have to go with the lower DPI. Starting in Windows 7 you will be fine if you make sure "Use Windows XP Style DPI Scaling" is unchecked.
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Old 10-13-2013, 09:41 AM   #2967
Young Drachma
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This is super minor..but it'd be nice if the future version would include division championships in the trophy case for leagues where they have divisions.
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Old 11-21-2013, 08:46 AM   #2968
Lathum
Favored Bitch #1
 
Join Date: Dec 2001
Location: homeless in NJ
Running FBCB 2010 in Windows 8, been using it on this machine for a while with no issues. If I load a saved game it works fine. If I try and start a new game I get a runtime error-75file / path not found. I uninstalled and reinstalled the game.

Any suggestions?

Last edited by Lathum : 11-21-2013 at 08:54 AM.
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Old 11-21-2013, 11:15 AM   #2969
britrock88
Pro Starter
 
Join Date: Jan 2011
Location: Madison, WI
Under the Documents filepath for the game, is there something amiss with the defaultleague folder? (It'd be on the same level as the leaguedata folder that your saves are tucked into.)

^ - going from memory, could be wrong on several names/locations. But my hunch is that there is an issue with the default environment that the game draws from to create new games.
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Old 11-21-2013, 03:46 PM   #2970
Lathum
Favored Bitch #1
 
Join Date: Dec 2001
Location: homeless in NJ
amazing but I figured it out on my own. Went to the defaultleague file and the save name leaguename was marked as hidden and read only. Unchecked those boxes and it works great now
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Old 11-23-2013, 10:41 PM   #2971
ValiantJoey
n00b
 
Join Date: Jan 2011
Anybody have the real life tourneys file? Just got a new laptop and am trying to get FBCB back to where I had it before to start playing again.
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Old 11-24-2013, 10:46 AM   #2972
Young Drachma
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Quote:
Originally Posted by ValiantJoey View Post
Anybody have the real life tourneys file? Just got a new laptop and am trying to get FBCB back to where I had it before to start playing again.

FBCB/FBPB3 Mods
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Old 11-25-2013, 10:52 AM   #2973
bryce
High School Varsity
 
Join Date: Oct 2002
Location: Dallas, TX
Thought of another enhancement for the future: On the substitutions screen, it'd be nice to have "teams" that we could assign players to (maybe from our gameplan screen), and then substitute en mass during the game. It would make it easier for situational subbing.

For example, I could sub in my "Free Throw" team - guys I had appointed as my best FT shooters - instead of subbing each one individually.

Other ideas for "team subbing":
"B" team (aka second string, as I sometimes like to put the entire second unit it at once)
"C" team (same concept for 3-deep guys)
"Defensive" team
"3 point shooting" team
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Old 11-25-2013, 11:52 AM   #2974
Emmett13
Mascot
 
Join Date: Aug 2003
Has anyone noticed there seems to be an ineffectiveness for power forwards that are generated at 6'5"? Even 5 star recruits, if they are 6'5" and a power forward, they have a seemingly small chance at being used, I think because the computer will not start a 6'5" guy at power forward, unless they have to.

I've taken to editing any PF recruits the game makes at 6'5" into 6'7" if they are a 5 or 4 star, as those extra inches ( ) make a big difference.
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Old 11-25-2013, 03:11 PM   #2975
Emmett13
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Join Date: Aug 2003
Another thing, almost every year the NCAA leaders in assists are predominately players from major conferences. Because the high ranked point guards have high passing ratings, and those players all go to big schools. So no cruddy point guards have solid assist numbers. Sometimes 3.5 will lead the bad conferences in assists.

Also, you know a game when this is the kind of shit that you're trying to fix now.
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Old 11-25-2013, 03:19 PM   #2976
OldGiants
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Quote:
Originally Posted by Emmett13 View Post
Has anyone noticed there seems to be an ineffectiveness for power forwards that are generated at 6'5"? Even 5 star recruits, if they are 6'5" and a power forward, they have a seemingly small chance at being used, I think because the computer will not start a 6'5" guy at power forward, unless they have to.

I've taken to editing any PF recruits the game makes at 6'5" into 6'7" if they are a 5 or 4 star, as those extra inches ( ) make a big difference.

Yes, unless they have strength, the AI never plays them. Also the AI values rebounding (DRB) over post defense (PRD) and INS over both of these, in ways that make me scratch my head.
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Old 11-25-2013, 03:20 PM   #2977
OldGiants
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Quote:
Originally Posted by Emmett13 View Post
Another thing, almost every year the NCAA leaders in assists are predominately players from major conferences. Because the high ranked point guards have high passing ratings, and those players all go to big schools. So no cruddy point guards have solid assist numbers. Sometimes 3.5 will lead the bad conferences in assists.

Also, you know a game when this is the kind of shit that you're trying to fix now.

Yes, low APG occurs outside the '5' conferences.
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Old 11-25-2013, 04:01 PM   #2978
Emmett13
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Quote:
Originally Posted by OldGiants View Post
Yes, unless they have strength, the AI never plays them. Also the AI values rebounding (DRB) over post defense (PRD) and INS over both of these, in ways that make me scratch my head.

Is there a way to edit the cutoff height for positions? Switching it so it only generated PF recruits that were 6'6" or taller would eliminate that problem, and save a lot of tedium.
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Old 11-25-2013, 04:35 PM   #2979
Groundhog
Coordinator
 
Join Date: Dec 2003
Location: Sydney, Australia
Quote:
Originally Posted by Emmett13 View Post
Is there a way to edit the cutoff height for positions? Switching it so it only generated PF recruits that were 6'6" or taller would eliminate that problem, and save a lot of tedium.

I'm at work currently but from memory it is, check the ini file in the main folder? There might even be a heights.ini or something, but it's been awhile since I messed with .ini files for FBCB2.
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Old 11-26-2013, 07:23 AM   #2980
OldGiants
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Join Date: Oct 2000
Location: Location, Location, Location
Here is the ini file for height:
;This file allows you to set the height distribution for created players by position.
;The number on the left is height in inches
;The number on the right is divided by the total of the numbers for each section to determine the % chance of that height being generated
;Default total per section is 10000 so there is a 575/10000 (5.75%) chance of a C being generated with height of 78 inches (6'6")
[C]
60=0
61=0
62=0
63=0
64=0
65=0
66=0
67=0
68=0
69=0
70=0
71=0
72=0
73=0
74=0
75=0
76=0
77=0
78=575
79=1600
80=3000
81=2000
82=1400
83=900
84=400
85=55
86=40
87=15
88=10
89=3
90=2
91=0

[PF]
60=0
61=0
62=0
63=0
64=0
65=0
66=0
67=0
68=0
69=0
70=0
71=0
72=0
73=0
74=0
75=0
76=0
77=1600
78=2100
79=2000
80=1600
81=1500
82=900
83=200
84=100
85=0
86=0
87=0
88=0
89=0
90=0
91=0

[SF]
60=0
61=0
62=0
63=0
64=0
65=0
66=0
67=0
68=0
69=0
70=0
71=0
72=0
73=0
74=0
75=0
76=2490
77=2300
78=2100
79=1700
80=900
81=400
82=100
83=10
84=0
85=0
86=0
87=0
88=0
89=0
90=0
91=0

[SG]
60=0
61=0
62=0
63=0
64=0
65=0
66=0
67=0
68=0
69=0
70=400
71=400
72=800
73=1500
74=1700
75=2800
76=1500
77=500
78=300
79=100
80=0
81=0
82=0
83=0
84=0
85=0
86=0
87=0
88=0
89=0
90=0
91=0

[PG]
60=0
61=0
62=10
63=10
64=20
65=35
66=40
67=100
68=200
69=500
70=900
71=1100
72=1900
73=1800
74=1800
75=1032
76=500
77=50
78=3
79=0
80=0
81=0
82=0
83=0
84=0
85=0
86=0
87=0
88=0
89=0
90=0
91=0

So 77 inches is a big chunk of the PF range. Any thoughts on a fix? At lower levels of college ball, there a goodly number of 6'5" PFs and even Cs, so the height distribution is likely reflecting reality.
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Old 11-26-2013, 09:34 PM   #2981
Balldog
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Join Date: Jan 2002
Location: Macomb, MI
i don't have the values right in front of me but I moved PF to more 79 to 81 inches, with some fliers. And Cs to more 80 to 82 range.
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Old 11-26-2013, 09:36 PM   #2982
Balldog
Pro Rookie
 
Join Date: Jan 2002
Location: Macomb, MI
I keep getting a run-time error when trying to edit the ACC in my current leave.

The error is Run-time error '383'
'Text' property is read only

HR - are you out there?
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Old 11-29-2013, 05:25 PM   #2983
LloydLungs
College Prospect
 
Join Date: Jul 2001
Location: Ponchatoula, LA
I'm getting a subscript out of range 9 error when starting the head coach phase of the offseason. I'm wondering if it has to do with adding a new team (Massachusetts Lowell) that currently has no coaches or players? Just a guess. Are there any tricks to adding a team that I should know about?

Last edited by LloydLungs : 11-29-2013 at 05:32 PM.
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Old 11-29-2013, 06:39 PM   #2984
Young Drachma
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Quote:
Originally Posted by LloydLungs View Post
I'm getting a subscript out of range 9 error when starting the head coach phase of the offseason. I'm wondering if it has to do with adding a new team (Massachusetts Lowell) that currently has no coaches or players? Just a guess. Are there any tricks to adding a team that I should know about?

If you add a new team, make sure you put them into a conference and you should only add a new team during the Conference movement portion of the off-season.

So long as you make sure they're in a conference and do it then, you shouldn't have any problems in theory.
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Old 11-30-2013, 10:48 AM   #2985
LloydLungs
College Prospect
 
Join Date: Jul 2001
Location: Ponchatoula, LA
Quote:
Originally Posted by Young Drachma View Post
If you add a new team, make sure you put them into a conference and you should only add a new team during the Conference movement portion of the off-season.

So long as you make sure they're in a conference and do it then, you shouldn't have any problems in theory.

Well, that's what I've done. Created them in the conference movement portion and slid them into the America East Conference. Maybe they are not the problem. I did shuffle around a lot to mimic this season's conference alignments, so I guess it could be anything, though I figure if there was any issue with the conference/team setups it would have alerted me and not let me out of the "Edit Current League" screens. Dunno.
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Old 11-30-2013, 09:37 PM   #2986
LloydLungs
College Prospect
 
Join Date: Jul 2001
Location: Ponchatoula, LA
dola

Again I don't really know what I'm talking about, but it sure seems to me like the problem lies with my adding a team. I'm noticing that I can reliably crash the game even during the conf movement phase just by clicking on the newly added team's empty "Career Stats" page. FYI. I wonder if there's a way around this via any sort of editing...
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Old 12-01-2013, 04:28 PM   #2987
HeavyReign
Fast Break Basketball
 
Join Date: Oct 2000
Location: Spokane, WA
Quote:
Originally Posted by Balldog View Post
I keep getting a run-time error when trying to edit the ACC in my current leave.

The error is Run-time error '383'
'Text' property is read only

HR - are you out there?

Quote:
Originally Posted by Balldog View Post
Again I don't really know what I'm talking about, but it sure seems to me like the problem lies with my adding a team. I'm noticing that I can reliably crash the game even during the conf movement phase just by clicking on the newly added team's empty "Career Stats" page. FYI. I wonder if there's a way around this via any sort of editing...

Post or send me ([email protected]) the save and I'll work out what is going on.
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Old 12-11-2013, 03:12 PM   #2988
Young Drachma
Dark Cloud
 
Join Date: Apr 2001
The Conference RPI page doesn't print.
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Old 12-11-2013, 04:33 PM   #2989
ezpkns34
n00b
 
Join Date: Oct 2007
Small suggestion for any future patches/updates:
- Allow us to hide committed recruits

Having to sift through so many of them when looking for a player to give my last scholly too can be a bit much
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Old 12-11-2013, 04:43 PM   #2990
cartman
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Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
Quote:
Originally Posted by ezpkns34 View Post
Small suggestion for any future patches/updates:
- Allow us to hide committed recruits

Having to sift through so many of them when looking for a player to give my last scholly too can be a bit much

On the recruiting screen, select 'Uncommitted' under the Status dropdown.
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Old 12-11-2013, 11:57 PM   #2991
ezpkns34
n00b
 
Join Date: Oct 2007
Quote:
Originally Posted by cartman View Post
On the recruiting screen, select 'Uncommitted' under the Status dropdown.
Never could find that & was curious how it hadn't been suggested
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Old 12-12-2013, 04:25 PM   #2992
Radii
Head Coach
 
Join Date: Jul 2001
ping: HR

and anyone else who is interested:

FBCB-FOFC.com • View topic - FBCB's broken recruiting + early departure problem

Discussion on how early leavers work in this version of the game, would be curious to hear thoughts from people.
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Old 12-12-2013, 04:31 PM   #2993
henry296
College Starter
 
Join Date: Oct 2000
Location: Pittsburgh, PA
I think the best idea for the game is have two committment dates, one in Novemember and another in April. I would be curious what percent of the current top 50/100 players by ESPN did not commit. That is how Kentucky rebuilds.
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Old 12-12-2013, 05:18 PM   #2994
Groundhog
Coordinator
 
Join Date: Dec 2003
Location: Sydney, Australia
Yeah I don't know that it's broken, I just think that too many guys commit early. It would be more interesting if the battles lasted longer throughout the year, and I also think it would help the bigger schools bring in more of the top talent as they'd have more time to max out recruits, which would make it more challenging for smaller schools too.
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Last edited by Groundhog : 12-12-2013 at 05:20 PM.
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Old 12-12-2013, 06:05 PM   #2995
dawgfan
Grizzled Veteran
 
Join Date: Oct 2000
Location: Seattle
The big issue with early-entry guys and recruiting is not so much who is available at the end of the recruiting process as it is that you aren't allowed to over-recruit. Most coaches have a pretty good idea of whether a kid is leaving or not and will offer more spots than they technically have available.

What would be cool is figuring out a way to allow offering additional scholarships (maybe make the amount tied to the number of guys who are listed as possible early entry guys?)

The trick is figuring out what the penalty is for actually ending up with too many guys committed and not enough spots to give. Or maybe you don't need a penalty - just having to kick some talented recruits back into the pool late will benefit other schools still looking to fill slots.
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Old 12-12-2013, 06:17 PM   #2996
jbergey22
Grizzled Veteran
 
Join Date: Nov 2006
Location: Minnesota
Quote:
Originally Posted by dawgfan View Post

The trick is figuring out what the penalty is for actually ending up with too many guys committed and not enough spots to give. Or maybe you don't need a penalty - just having to kick some talented recruits back into the pool late will benefit other schools still looking to fill slots.

Recruiting Integrity. When you recruit someone and fail to deliver on whatever promise is made(for this version just scholarships) you get a decline in recruiting integrity(for this version just recruiting).

Callipari can get away with a low integrity rating because the prestige of Kentucky would more than make up for it.

This would seem like the logical way to deal with this in future versions.
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Old 12-12-2013, 07:03 PM   #2997
Balldog
Pro Rookie
 
Join Date: Jan 2002
Location: Macomb, MI
FBCB2 discussion: Full version now available

I think the answer is 2 signing periods. 1 in Nov then 1 in Apr. just like RL

Last edited by Balldog : 12-12-2013 at 07:03 PM.
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Old 12-14-2013, 02:39 PM   #2998
ezpkns34
n00b
 
Join Date: Oct 2007
I've only played about 10 or so seasons all toll, but it seems like there's too much parity (at least in my game)

I've seen multiple 16 seeds beat 1 seeds in the NCAA tourney and multiple double digit seeds make the final 4

At the start of the game, I turned on to allow conference prestige changes & limited conference movement (also players can't declare for the draft til after their 2nd season). Would 1 or more of these settings be a potential reason for the parity?

I mean, it's not like game-breaking or anything, just not as realistic as it would be if the big underdog stories didn't happen so frequently
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Old 12-14-2013, 02:44 PM   #2999
britrock88
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Join Date: Jan 2011
Location: Madison, WI
One of the trippier things in comparing FBCB NCAA results to real-life results is that real-life results aren't exactly "real." The true odds of a 16 beating a 1 aren't 0 percent, for one obvious example. I'm not saying that the sim engine might be a little upset-happy, but generally speaking, one difference between FBCB results and real-life results are that the FBCB results don't account the soft things like partial home-court advantage, officiating advantage, etc. that high-ranked real-life teams enjoy during the tourney.
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Old 12-14-2013, 07:03 PM   #3000
ezpkns34
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Join Date: Oct 2007
Quote:
Originally Posted by britrock88 View Post
The true odds of a 16 beating a 1 aren't 0 percent
I'm quite aware of that. But it's closer to 0% than 20%
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