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Old 07-27-2005, 12:56 PM   #1
Kodos
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Errrrm... What's all the Werewolf stuff?

Let's say that I've ignored the Werewolf threads more or less completely so far. What's the deal with them?

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Old 07-27-2005, 12:57 PM   #2
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Werewolf X - Ways of the Fist
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Old 07-27-2005, 12:59 PM   #3
Peregrine
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It's a game which was originally played with large groups of people in RL which has migrated to forums. The basic idea is that there is a large group of players (15-25) of which a few are the bad guys, werewolves. Others may have some other king of special role. Each night the wolves can eat one person, and each day the villagers have to decide who they think is a wolf and try to lynch them. The humans win if they kill all the wolves, and the wolves win if they get down an even level, number-wise, with the humans.
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Old 07-27-2005, 01:00 PM   #4
Kodos
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Sounds.... dorky (no offense!).

Are these D&D folks?
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Old 07-27-2005, 01:01 PM   #5
Peregrine
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I have no idea, I caught the game bug from the forums at a boardgame site, and brought it here and ran the first several games, now it's spreading and lots of people are playing. It's fun, there's tons of psychology, induction, and second-guessing of people's statements.
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Old 07-27-2005, 01:01 PM   #6
KWhit
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I suppose it's about as dorky as text-sims.

So, yeah. you're right. It's very dorky.
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Old 07-27-2005, 01:02 PM   #7
Kodos
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Oh, we're ALL dorks here. No question about that. But this seems to be above the call.
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Old 07-27-2005, 01:03 PM   #8
Peregrine
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Read some of the threads and you'll get an idea of how it works. I'm not sure how it's any more dorky than anything else, it's not like you're roleplaying these characters, you're just trying to guess correctly the identities of the wolves based on their statements and voting patterns, or trying to survive if you're a wolf.
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Old 07-27-2005, 01:04 PM   #9
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Blade died as fast in the X-Com WW game as he did in the dynasty. That's all that matters.
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Old 07-27-2005, 01:05 PM   #10
Kodos
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Blade must always die quickly. That's a rule.
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Old 07-27-2005, 01:05 PM   #11
Kodos
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Quote:
Originally Posted by Peregrine
Read some of the threads and you'll get an idea of how it works. I'm not sure how it's any more dorky than anything else, it's not like you're roleplaying these characters, you're just trying to guess correctly the identities of the wolves based on their statements and voting patterns, or trying to survive if you're a wolf.

I think I'll just stick to posting inane polls instead.
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Last edited by Kodos : 07-27-2005 at 01:08 PM.
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Old 07-27-2005, 02:17 PM   #12
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Originally Posted by Coffee Warlord
Blade died as fast in the X-Com WW game as he did in the dynasty. That's all that matters.

God damnit coffee, next warewolf game it just you and me!! Its on like donkey kong biotch!!!!
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Old 07-27-2005, 02:35 PM   #13
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God damnit coffee, next warewolf game it just you and me!! Its on like donkey kong biotch!!!!

Need I remind you of the Coffee Warlord Pin?
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Old 07-27-2005, 02:41 PM   #14
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Originally Posted by Coffee Warlord
Need I remind you of the Coffee Warlord Pin?
Ok, so you have a point...but still...GAH!!!
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Old 07-27-2005, 02:43 PM   #15
Coffee Warlord
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Ok, so you have a point...but still...GAH!!!

What'd you get up to anyway? Blade V?
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Old 07-27-2005, 02:45 PM   #16
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What'd you get up to anyway? Blade V?

In the final installment, yes...but i lose 3 in vince's(only person to lose 3)...i also died first and had the tank named after me(which got blown up) in GBs first time around, then died twice more before the swarmed our base....so blade V the last time, but much more over all
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Old 07-27-2005, 02:48 PM   #17
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We need more Werewolf threads on the board.
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Old 07-27-2005, 02:50 PM   #18
Vince
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Peregrine, I've been meaning to ask -- how do the werewolves go about conversing/explaining who they want to kill in a real life version of the game without giving their identities away?
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Old 07-27-2005, 02:52 PM   #19
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Originally Posted by Vince
Peregrine, I've been meaning to ask -- how do the werewolves go about conversing/explaining who they want to kill in a real life version of the game without giving their identities away?

Telepathy.

Duh.

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Old 07-27-2005, 02:52 PM   #20
Blade6119
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Quote:
Originally Posted by Vince
Peregrine, I've been meaning to ask -- how do the werewolves go about conversing/explaining who they want to kill in a real life version of the game without giving their identities away?

I used to play it all the time as a kid, and we called it mafia and had mafia and cops and citizens...basically, its mosty when body languge while everyone else has the eyes closed and is silent...same for cops, both point to who they want to scan/kill/ convert, and any discussions happen as silently as possible(we always played in a huge circle, usually with a fire in the middle...
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Old 07-27-2005, 03:50 PM   #21
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Read some of the threads and you'll get an idea of how it works. I'm not sure how it's any more dorky than anything else, it's not like you're roleplaying these characters, you're just trying to guess correctly the identities of the wolves based on their statements and voting patterns, or trying to survive if you're a wolf.


ummmm, you mean I'm not supposed to run around at night eating babies?
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Old 07-27-2005, 04:56 PM   #22
kcchief19
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At what point will the werewolf n00bs start a Wereworlf Character Fantasy Draft?
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Old 07-27-2005, 05:00 PM   #23
Raiders Army
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Originally Posted by rkmsuf
Werewolf X - Ways of the Fist
Sounds a lot like masturbation.
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Old 07-27-2005, 05:03 PM   #24
Eaglesfan27
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Originally Posted by Kodos
Oh, we're ALL dorks here. No question about that. But this seems to be above the call.


I resemble that remark.
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Old 07-27-2005, 05:26 PM   #25
Peregrine
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Peregrine, I've been meaning to ask -- how do the werewolves go about conversing/explaining who they want to kill in a real life version of the game without giving their identities away?

Pretty much what blade said, everyone else closes their eyes and the wolves open theirs and point to their victim, they don't really have a chance for much discussion.
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