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Old 08-27-2017, 09:13 PM   #301
Bobble
College Prospect
 
Join Date: Nov 2006
Location: High and outside
Quote:
Originally Posted by cartman View Post
Me either. I was trying to cash in 1000 points for recruiting, and it just hung up. Haven't been able to get back in.

Exactly the same for me. 1000 point recruit and it hung.
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Old 08-27-2017, 09:18 PM   #302
dubb93
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Join Date: Nov 2004
Same here. 1000g and crash followed by not being able to log in.
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Quote:
Originally Posted by McSweeny
Because you know it takes sound strategy to get killed repeatedly on day one right?
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Old 08-27-2017, 09:52 PM   #303
Arles
Grey Dog Software
 
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
I logged in and played 3 games right after the tourney ended. Then, I logged out and went back in to spend my recruit tickets and it hangs on "signing in"
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Old 08-27-2017, 10:10 PM   #304
JonInMiddleGA
Hall Of Famer
 
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
Yep, game seems to be fine if you didn't log out.
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Old 08-27-2017, 11:16 PM   #305
BishopMVP
Coordinator
 
Join Date: Oct 2000
Location: Concord, MA/UMass
It was a good run, but I think I'm done with this. Feel free to kick South End U out of FOFC if someone wants the spot.
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Old 08-28-2017, 07:45 AM   #306
dubb93
Grizzled Veteran
 
Join Date: Nov 2004
I got in and was prompted with the tutorial. Seems that there is either a new bug or my team was wiped?
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Quote:
Originally Posted by McSweeny
Because you know it takes sound strategy to get killed repeatedly on day one right?
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Old 08-28-2017, 07:58 AM   #307
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
Some big in-game announcement of a new college-season-opening tourney, complete with "new players" to recruit. Guessing whatever bumps they made internally are causing the strife many of you are seeing. Hope it resolves. (or maybe not)
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Old 08-28-2017, 10:17 AM   #308
henry296
College Starter
 
Join Date: Oct 2000
Location: Pittsburgh, PA
I'm still going ok, but I never log out.
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Old 08-28-2017, 10:46 AM   #309
Bobble
College Prospect
 
Join Date: Nov 2006
Location: High and outside
Still can't get in. Obviously, my login info was on the Houston server...
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Old 08-28-2017, 01:46 PM   #310
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
In the interstitial graphic for "we won the game!" my players now all have reversed jersey numbers. 52 instead of 25, etc.

Last edited by QuikSand : 08-28-2017 at 02:01 PM.
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Old 08-28-2017, 03:17 PM   #311
dunkem
Mascot
 
Join Date: May 2001
I had the log in problem too after I tried to use my talent search ticket from division prize where it just hung forever. Force closed and tried to log back in but never let me back in at log in. Nothing I did could get around it so I uninstall and reinstalled. That worked, but I lost that talent search.

Last edited by dunkem : 08-28-2017 at 03:18 PM.
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Old 08-28-2017, 05:08 PM   #312
cartman
Death Herald
 
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
They replied to my post on their Facebook page. They know about the issue, and are working to fix the profiles.
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Old 08-28-2017, 06:07 PM   #313
cartman
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Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
It is working for me again, and I didn't lose out on the 1000 nationwide recruiting. After it connected, it told me the 10 players and 5 plays that I got.
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'Cuz ain't nuthin' but sweat inside my hand
So I dig into my pocket, all my money is spent
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Old 08-28-2017, 06:23 PM   #314
dubb93
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Join Date: Nov 2004
Mine is back too. I did lose the 1000 gold though.
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Quote:
Originally Posted by McSweeny
Because you know it takes sound strategy to get killed repeatedly on day one right?
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Old 08-28-2017, 07:08 PM   #315
Radii
Head Coach
 
Join Date: Jul 2001
No new 2* players. I've pulled a new 3* RB, WR, TE, and C. Each new 3* player is an extreme specialist at one thing.

RB: 319/28/33/30 at 3 stars
WR: 32/43/26/329 at 3 stars
TE: 27/22/240/15 at 2 stars
C: 15/243/22/30 at 2 stars

I'm assuming there is no QB given the 1 specialist for each skill thing.

I haven't gotten any of them to legend status yet. I'm looking forward to seeing my team rating go up for the first time in 3+ weeks soon though.
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Old 08-28-2017, 07:17 PM   #316
JonInMiddleGA
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Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
Quote:
Originally Posted by Radii View Post
No new 2* players. I've pulled a new 3* RB, WR, TE, and C. Each new 3* player is an extreme specialist at one thing.

RB: 319/28/33/30 at 3 stars
WR: 32/43/26/329 at 3 stars
TE: 27/22/240/15 at 2 stars
C: 15/243/22/30 at 2 stars

I'm assuming there is no QB given the 1 specialist for each skill thing.

I haven't gotten any of them to legend status yet. I'm looking forward to seeing my team rating go up for the first time in 3+ weeks soon though.

NOW I understand what the "specialists" reference in the hype for this when it rolled out last night meant. I thought we were gonna get kickers & punters, guess not.
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Old 08-28-2017, 07:36 PM   #317
Radii
Head Coach
 
Join Date: Jul 2001
After being unable to play I dropped to about 760th in D1. I've played through two tournament cycles (hooray for a nicely timed prestige increase) and am back up to 461st. With the double rewards it'll obviously be worth quite a bit to make sure I get back into the top 100.
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Old 08-29-2017, 03:24 PM   #318
VPI97
Hokie, Hokie, Hokie, Hi
 
Join Date: Mar 2001
Location: Kennesaw, GA
Quote:
Originally Posted by Radii View Post
I kicked Oregon (chinaski), I PM'd him just in case he's still interested in playing, and will figure out a different inactive if I've made a mistake. But I'm pretty sure he hasn't been active in some time.


Jon: go to alliance, search for the FOFC alliance and apply and we can add you now.

Are you guys full or do you have another spot? I've only been playing for a couple of weeks, so I'm still in D-IV.
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Old 08-29-2017, 03:38 PM   #319
Bobble
College Prospect
 
Join Date: Nov 2006
Location: High and outside
Quote:
Originally Posted by BishopMVP View Post
It was a good run, but I think I'm done with this. Feel free to kick South End U out of FOFC if someone wants the spot.

Quote:
Originally Posted by VPI97 View Post
Are you guys full or do you have another spot? I've only been playing for a couple of weeks, so I'm still in D-IV.

I think Bishop just dropped out. We should have a spot for you.
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Old 08-29-2017, 03:50 PM   #320
Radii
Head Coach
 
Join Date: Jul 2001
I used that spot to get chinaski back in, who i kicked earlier when he wasn't actually completely inactive, whoooops.

I haven't seen jag/cu tiger/neonchaos play in a bit, but I'm not watching *that close* so I'm not 100% sure, if we can confirm any of them officially being done that would free up a spot.

Last edited by Radii : 08-29-2017 at 03:50 PM.
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Old 08-29-2017, 04:35 PM   #321
Neuqua
Pro Rookie
 
Join Date: Oct 2000
Location: Chicago, Ill
I finished playing so feel free to replace me.
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Old 08-29-2017, 07:17 PM   #322
Radii
Head Coach
 
Join Date: Jul 2001
Quote:
Originally Posted by Neuqua View Post
I finished playing so feel free to replace me.

Thanks.



VPI, there's a spot open now. Search for the FOFC alliance and apply, let us know your team name.
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Old 08-29-2017, 07:30 PM   #323
VPI97
Hokie, Hokie, Hokie, Hi
 
Join Date: Mar 2001
Location: Kennesaw, GA
Quote:
Originally Posted by Radii View Post
VPI, there's a spot open now. Search for the FOFC alliance and apply, let us know your team name.

Hoyas

Thanks.
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Old 08-29-2017, 10:45 PM   #324
Radii
Head Coach
 
Join Date: Jul 2001
I burned about 70 gold today and got into the top 100. Really looking forward to 3k gold on Thursday.
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Old 08-30-2017, 08:46 PM   #325
Radii
Head Coach
 
Join Date: Jul 2001
Quote:
Originally Posted by Radii View Post
I burned about 70 gold today and got into the top 100. Really looking forward to 3k gold on Thursday.

Not so fast. I'm not sure if there are more people active for the "Event" or what but I'm slowly losing ground all day. Just decided to spend some gold to get back into the top 100 again and have lost 7 straight. This might be close tomorrow.
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Old 08-30-2017, 08:54 PM   #326
JAG
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Join Date: Nov 2000
Location: St. Paul, MN
Quote:
Originally Posted by Radii View Post
I used that spot to get chinaski back in, who i kicked earlier when he wasn't actually completely inactive, whoooops.

I haven't seen jag/cu tiger/neonchaos play in a bit, but I'm not watching *that close* so I'm not 100% sure, if we can confirm any of them officially being done that would free up a spot.

Officially done and deleted
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Old 08-30-2017, 09:41 PM   #327
cartman
Death Herald
 
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
Clawed my way into the Top 100. Now just to keep plugging and still be there by tomorrow night.
__________________
Thinkin' of a master plan
'Cuz ain't nuthin' but sweat inside my hand
So I dig into my pocket, all my money is spent
So I dig deeper but still comin' up with lint
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Old 08-31-2017, 03:27 PM   #328
Arles
Grey Dog Software
 
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
I had 3K stored up and bought my first 5-star guy in the daily sale. I bought a second star of Nikoli Robotsky - the MLB with high ratings across the board. It cost 2K, but that allowed me to replace my existing MLB with him (190 for all) and it will go up once I complete his dream (100 shutouts). My defense is turning out to be quite the force:
MLB Robotsky (2/5): 190-190-190-190
OLB Tui (3/4): 179-202-202-179
CB Tinker (3/3): 98-98-196-196
S Neal (4/4): 72-144-288-101
DT Stacks (4/4): 238-264-224-198

I have 5-star CB I'm slowing building to replace Tinker (it's crazy how good he is at 3-stars). I need to get more of a focused build on offense - I have 4 and 5 star guys (and Hancock, the 3 star RB) - but I haven't been lucky with the QB (Riddle or Sargent) or the C (Montoya) needed to go massive SP. FYI, WR Xavier Flame has massive ratings when maxed. I have him at 4 stars (7/8 for leg) and he is 236-266-325-354. So, I have good ratings, just not great synergy with abilities.

In terms of this tourney, I'm at 200 because I lost the day with the login issues - so I'm just going to try and stay in the top 250.
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Old 08-31-2017, 04:11 PM   #329
JonInMiddleGA
Hall Of Famer
 
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
Quote:
Originally Posted by Arles View Post
I had 3K stored up and bought my first 5-star guy in the daily sale. I bought a second star of Nikoli Robotsky - the MLB with high ratings across the board. It cost 2K, but that allowed me to replace my existing MLB with him (190 for all) and it will go up once I complete his dream (100 shutouts). My defense is turning out to be quite the force:
MLB Robotsky (2/5): 190-190-190-190
OLB Tui (3/4): 179-202-202-179
CB Tinker (3/3): 98-98-196-196
S Neal (4/4): 72-144-288-101
DT Stacks (4/4): 238-264-224-198

I have 3 of the 5 (MLB/CB/DT). I'm guessing that my chances of finding a pair aren't real hot at my level.
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Last edited by JonInMiddleGA : 08-31-2017 at 04:11 PM.
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Old 08-31-2017, 07:09 PM   #330
Radii
Head Coach
 
Join Date: Jul 2001
I cut that damn close. I lost my final two games but managed to sneak through at 96th in the tournament. Also, when I collected my 3k gold it didn't show up right away. Had to close the app and reload and then it was there. Whew.
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Old 08-31-2017, 07:27 PM   #331
JonInMiddleGA
Hall Of Famer
 
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
Can't hellp but LOL a bit. Got my little red ticket from the weekend season thing ... pulled my 2nd DT Stacks in that pack, about 4 hours after guessing it'd be a while before I got to improve him or any of my better players.

Clearly I should pessimistically bitch more often
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Old 08-31-2017, 07:37 PM   #332
Radii
Head Coach
 
Join Date: Jul 2001
Quote:
Originally Posted by Arles View Post
MLB Robotsky (2/5): 190-190-190-190
OLB Tui (3/4): 179-202-202-179
CB Tinker (3/3): 98-98-196-196
S Neal (4/4): 72-144-288-101
DT Stacks (4/4): 238-264-224-198


My D:

MLB Floyd (3/3): 232/105/253/105
OLB Rush (3/3): 83/73/146/188 - I have Tui but only 1 card
CB Tinker (3/3): 105/105/211/211
S Daumier (3/3): 151/130/195/173
DT Stacks (3/4): 217/241/205/181


MLB - I don't have Robotsky, and I don't have anyone remotely close to Floyd in talent or potential yet.
OLB: Tui plz. I'd probably start him if I can just get 1 duplicate.
CB: I got 5* Kirby at 1*: 30/30/228/129. I could see switching to him over tinker at 2 or 3 stars.
S: I got Neal at 2*, he'd need to be maxxed out to even consider a switch I think?


Honestly Tui is the only player I see in the pipeline that clearly makes my team better. My QB is 2 out of 4 stars (Washington 33/42/143/253) so that could help too.


... delaying hitting submit until I spend my 3k gold:

yeahhh in 3 1K packs I got 3 four star players and enough recruit points for 3 more... so 6 total.


oo, I got MLB Carbuncle to 4 stars... 99/99/285/142. He's a big step down against inside running but only drops my team rating by 2, and his skills:

Very large boost to morale after stopping a play if morale is 25% or less
and
Small boost to turnover ratio if rival's morale is 15% or less.

Those skills seem worth a small drop in ratings, I'm gonna start him.
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Old 08-31-2017, 07:48 PM   #333
dubb93
Grizzled Veteran
 
Join Date: Nov 2004
Quote:
Originally Posted by JonInMiddleGA View Post
Can't hellp but LOL a bit. Got my little red ticket from the weekend season thing ... pulled my 2nd DT Stacks in that pack, about 4 hours after guessing it'd be a while before I got to improve him or any of my better players.

Clearly I should pessimistically bitch more often

Stacks at 2/4 is starting on my 200 rated team so that is a nice pull for you. I think he is the best 4* DT.

I should add that at 2/4 he is better than every 3/3 DT in the game.
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Because you know it takes sound strategy to get killed repeatedly on day one right?

Last edited by dubb93 : 08-31-2017 at 07:49 PM.
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Old 08-31-2017, 08:08 PM   #334
JonInMiddleGA
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Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
Quote:
Originally Posted by dubb93 View Post
Stacks at 2/4 is starting on my 200 rated team so that is a nice pull for you. I think he is the best 4* DT.

I'm at 83.7 now, the offense is a drag

Off (from left to right) 1/5, 1/5, 2/3, 2/2, 1/4
vs
Def 1/5, 2/2, 2/3, 2/3, 2/4

I've numerous players that could be leveled up, none would be an improvement within any coherent scheme, and only minor improvement in raw rating.

Made it to Lvl 8 after the last round of pulls.
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Old 09-01-2017, 07:34 AM   #335
Bobble
College Prospect
 
Join Date: Nov 2006
Location: High and outside
I'm struggling to keep myself in the 250+ range in D1.

If anyone is pushing for the Achievements, to get the all-run or all-pass Achievement, it seems that special teams plays disqualify you (field goals and extra point kicks). I was wondering why, when I filled my playbook up with all pass plays, I didn't get the Achievement. Definitely the kind of thing you set up in conjunction with the Knockout exploit.
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Old 09-01-2017, 10:14 AM   #336
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
Quote:
Originally Posted by Radii View Post
My D:

MLB Floyd (3/3): 232/105/253/105
OLB Rush (3/3): 83/73/146/188 - I have Tui but only 1 card
CB Tinker (3/3): 105/105/211/211
S Daumier (3/3): 151/130/195/173
DT Stacks (3/4): 217/241/205/181

Similar setup, relative to my effort, here:

MLB Floyd 2/3: 135/61/147/61
OLB Tui 1/4: 94/105/105/94
CB Gould 3/3: 54/90/108/108
S Hodge 2/3: 97/97/103/34
DT Stacks 4/4: 225/250/212/187

Just got my clinching copy of Stacks in the latest random set. He's obviously the real deal.
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Old 09-01-2017, 10:24 AM   #337
JonInMiddleGA
Hall Of Famer
 
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
fwiw, I appreciate the postings of the various starters.

It helped me, a relative newcomer, know that I've got most of the right players, I'm just waiting on duplicates to fall for them. (Still don't have Tui but otherwise I've got most of the others that have been mentioned)
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Old 09-01-2017, 10:39 AM   #338
Radii
Head Coach
 
Join Date: Jul 2001
Quote:
Originally Posted by JonInMiddleGA View Post
fwiw, I appreciate the postings of the various starters.

It helped me, a relative newcomer, know that I've got most of the right players, I'm just waiting on duplicates to fall for them. (Still don't have Tui but otherwise I've got most of the others that have been mentioned)

You can click on every member of the alliance and see their current starters and playbook FYI. I do that on occasion just to see what everyone else is doing. The only thing its lacking is spelling out how big a legend bonus everyone is getting, but you can figure that out by comparing any players you might have at the same * level.
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Old 09-01-2017, 11:00 AM   #339
JonInMiddleGA
Hall Of Famer
 
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
Quote:
Originally Posted by Radii View Post
You can click on every member of the alliance and see their current starters and playbook FYI. I do that on occasion just to see what everyone else is doing. The only thing its lacking is spelling out how big a legend bonus everyone is getting, but you can figure that out by comparing any players you might have at the same * level.

Ya know, now that you mention that, I DO remember seeing somebody's lineup like that on like my first or second day. I then, of course, promptly forgot all about that ability.
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Old 09-03-2017, 08:50 PM   #340
Radii
Head Coach
 
Join Date: Jul 2001
As I verrrrrrry slowly inch towards starting to legend some 4* players I figured I'd start tracking some things.

Current total # of 4* players:

QB - 5
RB - 4
WR - 5
TE - 4
C - 5
MLB - 5
OLB - 5
CB - 3
S - 4
DT - 5


That's 45 total players. I'm assuming I'm missing a cornerback. At the other positions who knows.

I completed legend status on every existing 3* player one month ago today. Minus a 2 day detour to legend up the new 3* players that were released, that means every resource I have obtained in the last month have been dedicated towards collecting 4* cards. I have 123 4* cards. If there are 46 4* players (the 45 I have plus another CB) then I have collected 1/3 of the available 4* cards in a month. It won't take 2 more months to finish collecting all 4* cards... as I begin to legend some 4* players I'll start to pull the occasional 4* duplicate which speeds up the process. Prestige gains will allow for some gold windfalls as well.

I have one 4* legend currently (WR Flame, I bought a couple of his cards with $$, the only purchases I've made).

I have 7 cards for one player, 6 cards for 2 players, 5 cards for three players, 4 cards for 4 players. That leaves about 35 players where I have 3 or less duplicates.


So my current expectation is that I will see some small improvements to my team in September as I get lucky enough to legend a couple players. In October I should see an absolutely massive gain in my team rating as I take my legend bonuses at each position from ~50% currently to ~90%


If legending out all 4* players is a process that will take about 3 months, I'm going to make an initial guess that legending out all 5* players will take about a year.
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Old 09-04-2017, 03:35 PM   #341
Arles
Grey Dog Software
 
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
I've been experimenting with some "cheese" defense setups and this one is very effective:

MLB Ramos (3/3): 107-53-53-214; Thief (lvl 4)
OLB Robinson (2/2): 147-61-147-61; Time to Shine (lvl 3)
CB Tinker (3/3): 98-98-196-196; Time to Shine (lvl 4)
S Waters (4/4): 231-72-231-144; no chance (lvl 5), Take it back (lvl 2)
DT Stacks (4/4): 238-264-224-198; not today (lvl 5), Def rally (lvl 2)

This is all about synergy. Time to Shine basically increases all the other skill charges. So, once either Robinson or Tinker can be activated, you end up with Ramos' turnover skill and Waters no chance (cuts green in pie for O) both able to be activated. Activate both and usually half the pie is the turnover shade. If the don't hit the turnover, then activate the other (Robinson or Tinker) and do it again. Once you get going, I usually do:

1. Turn when Robinson is active; activate him and then only Ramos and Waters (50+% turnover chance).
2. Turn when Tinker active; activate him and then only Ramos and Waters (50+% turnover chance).
3. Rinse repeat and use Stacks when opposing skills are getting close to max. But never activate both Tinker and Robinson when Ramos and Waters are able to be activated. You want to stagger them.

If you get the hang of it, you can often get 2-3 shots at a massive turnover chance each offensive drive - as well as activating Stacks' ability and preventing the offense from using their orange skills. Robinson and Ramos have a shorter activation period (3-4 plays). So, there are times where I will activate Robinson; then Ramos and Tinker are active, but Walters is one play away. I won't activate Tinker and just wait that play. Then, you can go Ramos-Waters, Tinker-> Ramos-Waters, Robinson->Ramos, wait the Walters play again and repeat to get three chances in 4-5 plays.

If you have the guys, try it out in a friendly against a similar alliance side and see how it goes. I'm at 203.7 and routinely beat 250-350 teams using this technique on D. You could sub in some other safeties or DTs if you don't have Waters/Stacks. AT safety, Neal also works (just not as well). In theory Merritt (5* with thief) would be great - but I only have 1 star for him. You could try 2-star Chance Ratliff (also thief), but his skills are so low it prob wouldn't work (but may at lower prestige). At DT, Mullins and Huff would both work as well. You are basically looking for atleast 1 guy with no chance and 1 with thief at the MLB, DT and S spots to rotate around Robinson and Tinker.
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Last edited by Arles : 09-04-2017 at 03:48 PM.
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Old 09-05-2017, 12:06 PM   #342
Radii
Head Coach
 
Join Date: Jul 2001
Nice Arles. I'll give it a try. I won all three tournament games in my first time through against higher rated teams, but, I got lucky. In two of those games I didn't actually force any turnovers.

Some issues:

-- Tinker is never involved if you face a team that goes entirely OR. Robinson's time to shine level is lower, so if you're only relying on him, its rougher.
-- Stacks seems to cut skill charges for the opposing defense, not just the players currently on the field. A bunch of times a drive ended when I had the turnover almost set up, but by the time my defense gets back on the field charges are empty.
-- You have to play out your games and pay attention for this to work optimally, if you try to auto skills are gonna get used in bad ways.


If you're willing to play out your games (or at least, play out your defense, I turned on auto for offense and turned it off for D) it does seem like... at least at our current level, that this is likely to be a net positive compared to just putting all your top skill players in. By enough to make it worth playing out games? Ehhh.

I've only got Waters at 2/4 as well, getting his No Chance higher will make a big difference. At 2/4 if the other team calls a Reverse, I'm still pretty screwed.


To combat others doing this, run Stacks, and pass less? Though since you're playing against AI they're going to use their skills poorly anyway. I am going to start paying closer attention to how many higher rated teams do something like this.

I looked through my offense and I didn't see a single player with the Not Today attribute, so for now Stacks is the only option there.

Last edited by Radii : 09-05-2017 at 12:09 PM.
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Old 09-05-2017, 12:08 PM   #343
Radii
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dola,

In general, it seems like there are three options for lineup building:

-- highest ratings possible
-- build a lineup around morale (lots of various ways to massively increase your morale, lower opponents)
-- build a defense around turnovers.


Any other options out there?
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Old 09-05-2017, 01:04 PM   #344
Arles
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I've been autosimming against my rating or worse. Keeping an eye late to take over if it's close. But, I can now play teams in the 250-350 range and win about 90% when I play. It was about 50% the old way. I made top 100 over the weekend and only spent about 5 gold towards the end. I didn't lose a game all weekend.

If you are auto playing a much lower team, I sometimes sub Tui and Robotsky in at OLB and MLB. A little more consistency there. But, I win most autosims even with this turnover setup. It's also a pain to auto play my team. The human will use kneel when the skills are active - but the CPU will walk into the obvious turnover.

This is to mostly play the games against matchups 20-70 above you and still win at a good rate. Using my "best ratings" was a much tougher slog. Finally, I've won many games without forcing a turnover. But, using the skills on a key 3rd down, getting a stop and forcing a punt/FG is almost as good as a turnover - esp against the high morale offenses that are almost impossible to stop the normal way.
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Old 09-05-2017, 01:13 PM   #345
Arles
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You can also try these setups if you are lower level or don't have the 4 star guys:
MLB Hooper (no chance)/ Ramos (thief) - both 3 star
S Ratliff (2-star thief)
DT Mullins (no chance) / Huff (thief) - both 3 star

Using Hooper/Huff or Ramos/Mullins should still work. Ratliff is a nice sub for waters too (plus he's almost 200 vs LP)
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Old 09-05-2017, 01:18 PM   #346
rjolley
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Hey Radii, it's been awhile since I controlled my team, but I think you can activate the special abilities even if the player isn't involved in the play. Could be remembering it incorrectly....
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Old 09-05-2017, 01:20 PM   #347
QuikSand
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Heh, with all these player-player skill combo sets, this is starting to sound a bit like Dice Soccer from back in the day. A good thing.
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Old 09-05-2017, 02:15 PM   #348
Radii
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Quote:
Originally Posted by rjolley View Post
Hey Radii, it's been awhile since I controlled my team, but I think you can activate the special abilities even if the player isn't involved in the play. Could be remembering it incorrectly....

You can. But since he's never involved in a play against some playbooks, his activity bar never builds up.

I just won three more tourney games, one of them against a team rated 315. No turnovers forced, though I did win one game by 1 after shutting down a 2 point conversion due to the active to lower a play's success rate.


I'm going to switch to MLB Hooper/DT Huff and at S just use my highest rated player. Hooper's "very large" cut to success rate vs the Medium I get for S Waters (since I only have him at 2 stars for now) seems really important, as much as I hate dropping Stacks out of the lineup. I'll see how this feels for my next couple tournament cycles.

Last edited by Radii : 09-05-2017 at 02:16 PM.
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Old 09-05-2017, 02:20 PM   #349
rjolley
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Quote:
Originally Posted by Radii View Post
You can. But since he's never involved in a play against some playbooks, his activity bar never builds up.


Ah, gotcha.

Currently, I'm in a odd state with this team. I haven't gotten many 4* or 5* players in the 1000 gold packs and getting recruiting points has been slow, so I'm not getting many that way either.

I may drop out after another season or two. We'll see how this week goes.
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Old 09-05-2017, 02:43 PM   #350
Arles
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Quote:
Originally Posted by Radii View Post
You can. But since he's never involved in a play against some playbooks, his activity bar never builds up.
He always goes up against SP and LP teams. Pretty much all OR teams run reverse (increases CB) and he is in sweep as well. IR teams aren't really a problem as it takes them so long to score you can have Robinson hit 3-4 times in a drive. The only offenses that really impact CB Tinker are the pure OR ones. But, you can always pick run and it usually takes them 8-10 plays to score (which will hit Robinson a few times, that in terms ups Tinker). Plus, they also hit MLB and S a bunch - so Ramos and Waters may hit their active spot without any help after 4-5 plays.

The only teams that give me a trouble are really good defenses (ie, 200-300 OR and SP across the board) and offenses that are half and half (usually OR and SP) with morale boosting effects. These are tougher as if you choose your active moment and pick pass, then they run a high % OR - it may not do much. I faced a really tough offensive setup that had Brock-Desai-Flame-Kinney-Marquez. He ran a few long passes like TE Corner and both Brock/Desai have "get ready" - a skill which reduces the play cooldown. So, it was really tough to predict what he was running and he could run reverse every 2-3 plays once it got going. Once I get Desai built up a little more, I may try it.

Quote:
I'm going to switch to MLB Hooper/DT Huff and at S just use my highest rated player. Hooper's "very large" cut to success rate vs the Medium I get for S Waters (since I only have him at 2 stars for now) seems really important, as much as I hate dropping Stacks out of the lineup. I'll see how this feels for my next couple tournament cycles.
Yeah, that sounds like a good setup. Let me know how it works. I still only have Huff at 2 stars.
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