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Old 04-13-2010, 12:03 PM   #1
KWhit
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XCrawl: Team 2 - Deutschbäg ONLY


Team 2 - Deutschbäg ONLY

This thread is for discussion by Team 2 - Deutschbäg

If you are not Abe Sargent, CrimsonFox, or ntndeacon get out!

Thanks!

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Old 04-13-2010, 12:53 PM   #2
Abe Sargent
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That's right, you other bitches better stay out.
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Old 04-13-2010, 01:54 PM   #3
ntndeacon
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figured we needed to actually formalize the name with our estemed DJ.
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Old 04-13-2010, 02:47 PM   #4
Abe Sargent
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Play it safe or fast with the vipers? I'm thinking fast.
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Old 04-13-2010, 03:17 PM   #5
ntndeacon
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fast seems to be the better plan this time.
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Old 04-13-2010, 04:47 PM   #6
CrimsonFox
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fast indeed. I can shoot them from here. DO we need to rescue ALL of them? I'm thinking we only need one.
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Old 04-13-2010, 08:35 PM   #7
ntndeacon
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hey I wonder if we can take one of the viper's fangs to envenomate weapons after it is dead.
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Old 04-13-2010, 09:05 PM   #8
KWhit
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Abe and CrimsonFox back the viper against the rocks below the maiden as Ntndeacon heads for the lock holding her. The maiden screams "Help me!" distracting the viper and CrimsonFox attacks first. Thwack! A hit to start the crawl!

The viper bleeds from a arrow wound in its side and flails about, but it's not dead yet!

It swipes it tail in defense, slamming against Abe's legs, knocking him prone but doing no damage.

The viper then attacks with his poisonous fangs, going after Abe. A miss.

Abe struggles back up to his feet as the viper takes another tail swipe at him, but this one misses.

CF attacks again with his bow. Thwack again. The viper is hurt badly.

Abe finally gets an attack in with his staff and hits but does little damage.

The viper swipes again at Abe and again knocks him to the grass but doing no damage.

CF needs to put the viper away. Can he hit? No. It sails wide.

A fang attack from the viper misses, Abe gets up and readies an attack.

CF gets another shot off, this time hitting the viper in its face. It staggers for a moment before slamming into the ground. It is dead.

You have defeated the viper!

Meanwhile, ntndeacon has freed the lock and the maiden steps free.

The maiden plants a wet kiss on ntn's lips and says "Thank you" in a way only a maiden can before the referee grabs you and points you toward a door in the side of the coliseum. You rush through it and into the next room.

It took your team 4 turns to make it through this challenge. Well done.
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Old 04-13-2010, 09:06 PM   #9
KWhit
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Character Stats:

Abe Sargent:
Mage
Level: 2
HP: 8
Bonus: Fame
Spells: Heal, Mage Armor
Equipment:
1 Healing potion
50 GP
Staff

CrimsonFox:
Adventurer
Level: 2
HP: 20
Bonus: Fame
Equipment:
1 Healing potion
50 GP
Longbow and Arrows

ntndeacon:
Specialist
Level: 2
HP: 12
Bonus: Fame
Equipment:
1 Healing potion
50 GP
Lockpicks
Rapier
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Old 04-13-2010, 09:22 PM   #10
Abe Sargent
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Pros from Dover
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Old 04-13-2010, 10:09 PM   #11
ntndeacon
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what y'all think on buying stuff. there are a couple things I think might be useful at this stage. rope would be one. the other I looked at was the +1 to lock picks. anyone else has an idea. with Abe's Heal I am thinking the healing potions are not going to be as needed for us.
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Old 04-13-2010, 10:59 PM   #12
CrimsonFox
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Hey! Stop Bogarting the chick! *rushes over and plants a sloppy one on the maiden*
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Old 04-13-2010, 11:18 PM   #13
CrimsonFox
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Since we've got the cash and can buy something NOW, I think getting both the lockpicks for ntn and the bow of accuracy for me is a good idea. Abe can keep his and we can give him extra to buy the next big thing we come across. He can get the rope and flask for now too. I'm always in favor of getting normal objects when given the opportunity...as they are usually needed. (unless of course the DM KNOWS that I know...D'oh!)
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Old 04-14-2010, 01:04 AM   #14
Abe Sargent
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Quote:
Originally Posted by KWhit View Post
Room 2:

A long table sits in the middle of a small room. An old man sits behind it. He offers you equipment to purchase. An armed man guards the following items on the table:

Longsword +1 100gp
Staff of lightning 200gp
Healing potions 25gp
Necklace of Health 150gp
Bow of accuracy 50gp
50' Rope 10gp
Lockpicks +1 50gp
Runes of magic warding 100gp
Empty flask 5gp
An unidentified scroll 75gp

Let me know what (if anything) you wish to purchase by noon tomorrow - by PM.



Quoted for refrence
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Old 04-14-2010, 01:11 AM   #15
ntndeacon
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CF that sounds like a plan to me. Abe, what you think?
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Old 04-14-2010, 01:44 AM   #16
CrimsonFox
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Okay we buy the following:
Lockpicks +1 : to ntn
Bow of accuracy (to me)
Rope and flask: to Abe

(unless abe has something drastic to say, then we'll just make fun of him mocking him in a girly highpitched voice and buy that stuff anyway...
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Old 04-14-2010, 01:49 AM   #17
CrimsonFox
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(thick Jerman axcent) I am so evil I mock my own guys
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Old 04-14-2010, 10:20 AM   #18
Abe Sargent
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In
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Old 04-14-2010, 10:27 AM   #19
KWhit
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If you want to make the purchase official, please send me a PM. I am assuming that stuff in this thread is just team strategy stuff and unofficial.
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Old 04-14-2010, 11:11 AM   #20
ntndeacon
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ok I sent the pm as was stated changing only the to me to to CF (since it was no longer me getting the bow
lol)
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Old 04-14-2010, 11:27 AM   #21
KWhit
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Room 3



Note that this is in the TEAM THREAD. People's rooms may or may not be different from here on out. You are free to discuss in the main thread if you so choose.



You quickly make your purchases from the old man and continue through a door clearly marked for your team. At least you won't get lost. Not yet, anyway.

Upon entering the next room, you are blinded. You see nothing but white. Fearing the worst, you reach for your weapons, but your vision clears in a moment and you realize it's just the lights from the TV camera crew standing in front of you.

TV monitors line the walls and you see the audience assembled in the coliseum. You realize that they are still there watching you on closed circuit TV. Cheers and boos rain down on you from the monitors. You're separated from the other teams now and wonder if they are in a similar room.

In the middle of the room are 5 numbered chests. The numerals go from 1 to 5. You take stock and notice that chests number 1 and 5 appear to be locked. The others are not.

The audience members are yelling from the stands, trying to get you to pick certain chests, but you can't glean any useful information from that as they seem to contradict each other. However, you do notice a member of the camera crew (unfortunately, it is not Scud Farkus) trying to catch your eye. He points at chest number 3 and quickly shakes his head as if to say "don't."



Decision Time:

I need you to tell me which chests (if any) you want to open and which character opens which ones. You can take enough time to open them all if you like or you can ignore the chests and rush through the room.

In addition, I need to know if you want to open the chests quickly or take the time to check for traps. Any character can try to check for traps, but your Specialist will obviously be better at it. You realize that any of the chests could be trapped, even the ones that are unlocked.

So send me something that lists each chest and if you want to open it or ignore it. If you want to open it, tell me who opens it and whether they want to check for traps or do it quickly.

Each team should PM me their order by 9pm tonight.
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Old 04-14-2010, 11:39 AM   #22
KWhit
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I was asked a question that I thought I would clarify for everyone.

The question was basically if the time element still mattered in this room. Yes.

There is a time element to every action you take. You are currently in a race to the end of the dungeon, so the clock is always ticking. Just because I posted a time at the end of that first room doesn't mean that the race is paused. Your other competitors are still going through their sections as fast as they can, so I'll be calculating the standings all the time.

Even casting spells takes time.

For instance, in this room, you decide who opens what chest which impacts how long it takes to progress. A single people can open multiple chests, but the clock is ticking. If you take the time to have one person open all 5 chests, that will take a lot longer than all three of you getting involved. Or you could just choose to each open one chest and then move to the next room. Your choice.
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Old 04-14-2010, 11:45 AM   #23
ntndeacon
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I think checking for traps is worthwhile and this might get us behind some but the loot would be worth it. we can be quick in the next room.
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Old 04-14-2010, 11:53 AM   #24
CrimsonFox
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Bah chests! This is the only chest that matters! *opens his jacket revealing a mass of black hair*
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Old 04-14-2010, 11:54 AM   #25
CrimsonFox
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Really I think this room is meant to damage us before the fight coming up. I'd be happy to kick open a chest but I'll probably take damage. I'm not opening chest 3. We're famous. People like fame. Why would anyone lie to US!?
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Old 04-14-2010, 11:57 AM   #26
ntndeacon
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ok how bout if I open the locked trucks and check for traps on them just open those chests and move on then. sound like a compromise?
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Old 04-14-2010, 02:42 PM   #27
Abe Sargent
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Chest 1 ntndeacon check for traps and opens
Chest 2
Chest 3
Chest 4
Chest 5 ntndeacon check for traps and opens

I'd like to open a cehst myself, randomly. How about 2. Ntndeacon is spending four or five rounds futzing around, and I'd rather check for traps and open as well.

How abou tI echk and open 2, and CF checks and opens 4
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Old 04-14-2010, 03:02 PM   #28
ntndeacon
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ok sounds good to me. Abe you wanna send it to Kwhit.
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Old 04-14-2010, 03:22 PM   #29
Abe Sargent
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Snet
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Old 04-14-2010, 07:42 PM   #30
CrimsonFox
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*farts on the chest as he looks at it, then kicks it open*
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Old 04-14-2010, 08:20 PM   #31
KWhit
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Join Date: Jan 2003
Location: Conyers GA
ntndeacon works on the first chest. It is not trapped. After unlocking it, he finds 200gp! Nice.

Abe tries his hand at chest 2. It's a good thing he checked for traps. He disarms an acid trap in short order and inside finds 1 healing potion. You may also take the vial of acid from the trap.

You skip chest 3 and CF moves on to chest 4. Not trapped or locked. Inside is 50gp. Easiest gold you ever made.

ntn moves onto chest 5. He checks for traps (there were none) and then unlocks it. But once you do you find:

It's infested with rats! They bite and claw you, doing some damage, but you easily dispatch them. Inside, you see what the rats were after. A block of cheese. Cheese!? All that for some cheese? But then you notice what the cheese is wrapped in. A scroll! The mage quickly takes a look at it and determines that it is a Scroll of Constitution. Reading it will give 1 character a CON bonus (let me know who uses it - right now the scroll is in possession of the character who opened this chest - ntn).

You press onward into the next room after 7 turns.


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Old 04-14-2010, 08:33 PM   #32
KWhit
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Room 4:

This room is small and dimly lit. In the middle of the room are two small marble fountains, bubbling liquid. One fountain is carved with arcane runes and symbols that you cannot make out. A green liquid bubbles from it. The other fountain is carved with the symbols for the Sun and Moon. A pale red liquid flows within it.

No exits are visible.

What do you do? Let me know my noon tomorrow.
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Old 04-14-2010, 09:17 PM   #33
KWhit
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Ding!

ntndeacon has reached level 3.
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Old 04-14-2010, 09:49 PM   #34
Abe Sargent
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Might I recommend giving the scroll of COn to the guy with the lowest HP, namely me?
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Old 04-14-2010, 09:53 PM   #35
KWhit
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Abe Sargent:
Mage
Level: 2
Max HP: 8
Current HP: 8
Bonus: Fame
Spells: Heal, Mage Armor
Equipment:
2 Healing potions
Flask of Acid
35 GP
Rope
Empty Flask
Staff

CrimsonFox:
Adventurer
Level: 2
Max HP: 20
Current HP: 20
Bonus: Fame
Equipment:
1 Healing potion
50 GP
Longbow of Accuracy

ntndeacon:
Specialist
Level: 2
Max HP: 18
Current HP: 14
Bonus: Fame
Equipment:
1 Healing potion
Scroll of CON
200 GP
Lockpicks +1
Rapier
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Old 04-14-2010, 10:34 PM   #36
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
PB says that no matter how much you try to avoid it, you will find the tip of his blade against the back of your neck.
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Last edited by Poli : 04-14-2010 at 10:34 PM. Reason: edit for changing of verbage
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Old 04-14-2010, 10:55 PM   #37
CrimsonFox
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*gets out the bug spray and sprays it at poli*
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Old 04-14-2010, 10:57 PM   #38
CrimsonFox
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*throws his 50 gp to Abe, who hopefully catches all of it*
"don't spend it all in one place....wait a minute. Reverse that. Buy a kickass staff or wand with that. ntn I want to make sure ALL of that is there! "
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Old 04-14-2010, 11:12 PM   #39
KWhit
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So are you giving your 50gp to Abe?

Please clarify.

In the future please send this to me in a PM so I know it's official.
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Old 04-14-2010, 11:18 PM   #40
Poli
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Quote:
Originally Posted by CrimsonFox View Post
*gets out the bug spray and sprays it at poli*

Lol
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Old 04-15-2010, 09:17 AM   #41
Abe Sargent
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Okay, plans for the room:


How about we dip the tip of something destroyable into each fountain, to see if the liquids are acid?

ntndeacon searches pedastals for traps, meanwhile I dip something into green liquid, and CF dips somethinginto red.

If either liquid appears volatile, see if sun or moon are pushable buttons and push them. If either liquid appears special, take in my empty flask.

Otherwise, check liquids that appear normal with one small finger, and if safe, we need to read runes, and if still nothing, i guess we eventually have to decide if we are going to drink liquids.
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Old 04-15-2010, 10:29 AM   #42
ntndeacon
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also check to see if the contents of Abes flask of acid matches either liqiud
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Old 04-15-2010, 11:21 AM   #43
KWhit
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Quote:
Originally Posted by Abe Sargent View Post
Okay, plans for the room:


How about we dip the tip of something destroyable into each fountain, to see if the liquids are acid?

ntndeacon searches pedastals for traps, meanwhile I dip something into green liquid, and CF dips somethinginto red.

If either liquid appears volatile, see if sun or moon are pushable buttons and push them. If either liquid appears special, take in my empty flask.

Otherwise, check liquids that appear normal with one small finger, and if safe, we need to read runes, and if still nothing, i guess we eventually have to decide if we are going to drink liquids.


I never received an official order from you guys. Is this it?
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Old 04-15-2010, 11:52 AM   #44
KWhit
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I'm going to assume this is the official action.
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Old 04-15-2010, 11:53 AM   #45
ntndeacon
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yes that is the official action
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Old 04-15-2010, 11:55 AM   #46
KWhit
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After standing around for a while, not knowing what to do, you dip the tip of something into each fountain.

Smoke starts to billow from both of them. From the fountain with arcane symbols, an Imp appears. A Priest appears from the fountain with the Sun and Moon.

When they see each other, they ignore you and begin to do battle.

"Help me!" says the Imp! Which you do, being evil and all.

The battle is a short one. The priest and imp were pretty evenly matched, so your assistance put a swift end to the Priest. It disappears in a cloud of smoke. In his wake appear 150gp.

The imp thanks you and instructs you to drink from the green liquid. You do and are immediately healed.

He wishes you luck on your journey and hands Abe a Medallion of Evil. You're not sure what it does, but the Imp assures you that it will help you.

Let me know if you want to wear it (and who is wearing it).

The imp then ushers you through a secret door and into the next room.
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Old 04-15-2010, 12:03 PM   #47
KWhit
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The next room is posted in the main thread.
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Old 04-15-2010, 12:50 PM   #48
Abe Sargent
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I put on the Medallion and it says that it will make me more powerful in combat vs good, so I am taking it off and passing it to CrimsonFox to wear.
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Old 04-15-2010, 01:42 PM   #49
ntndeacon
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I say if we are first or we cant see results then we hit the heroes who are in 1st. if we see good things happen then we do ourselves
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Old 04-15-2010, 04:00 PM   #50
Abe Sargent
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I figure we need XP and should just do ourselves. Big Wang took care of three buttons, and their fame has got to be sky high, I don;t want to help them further.
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