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Old 04-23-2010, 11:46 AM   #601
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
J23: hits guard 1 - and G1 is almost dead!

PB: hits ex

Hoops: hits ex 2x!!

Executioner: hits pb

Guard 1: hits j23

Guard 2: hits pb

all hits this round - weird...

-----------------

J23: hits and KILLS Guard 1

PB: hits ex

Hoops: hits ex - and the Executioner is near death!

Executioner: miss

Guard 1:miss

Guard 2: miss

-----------------

J23: miss

PB: miss

Hoops: hits ex! AND THE EXECUTIONER FALLS!!!!

Guard 2: hits pb

-----------------
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Old 04-23-2010, 11:47 AM   #602
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
One guard to go...
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Old 04-23-2010, 11:48 AM   #603
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
J23: hit

PB: miss

Hoops: hit

Guard 2: hit

-----------------

J23: miss

PB: drinks his last healing potion!

Hoops: hit

Guard 2: hits PB with a CRIT!

-----------------

J23: hit

PB: hit

Hoops: hits 2x!! And the Guard dies a bloody death!



The crowd cheers your victory!
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Old 04-23-2010, 11:50 AM   #604
hoopsguy
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Join Date: Oct 2000
Location: Chicago
3 more kills - just another day at the office.

Now for the elf ...
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Old 04-23-2010, 11:51 AM   #605
KWhit
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Join Date: Jan 2003
Location: Conyers GA
The elf thanks you over and over again.

But you stop him short.

"Tell us what we need to know to get through the Crawl quickly!" you say.

"I can't just TELL you. I have to SHOW you. You must take me with you!" he says, still tied to the rack.


You see an open door before you. Do you kill the elf and move on without him or take him with you into the next room?

Let me know asap, and I'll give you the next room writeup.
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Old 04-23-2010, 11:52 AM   #606
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
ARE WE BETWEEN COMBAT ROUNDS BEFORE WE CHALLENGE THE ELF? IF SO, J23 would probably like to cast a heal spell on our two lowest fighters (if needed)

ALSO, SINCE COMBAT ENDED, WILL HE GET HIS SPELLS BACK FOR THE NEXT BATTLE?
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Old 04-23-2010, 11:52 AM   #607
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
Quote:
Originally Posted by KWhit View Post
The elf thanks you over and over again.

But you stop him short.

"Tell us what we need to know to get through the Crawl quickly!" you say.

"I can't just TELL you. I have to SHOW you. You must take me with you!" he says, still tied to the rack.


You see an open door before you. Do you kill the elf and move on without him or take him with you into the next room?

Let me know asap, and I'll give you the next room writeup.

I say kill him, he's extra baggage, thoughts?
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Old 04-23-2010, 11:53 AM   #608
PurdueBrad
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Location: DeKalb, IL
Although, what's the worst thing that happens if we keep him for a room?
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Old 04-23-2010, 11:53 AM   #609
hoopsguy
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Join Date: Oct 2000
Location: Chicago
We'll take him with if we can have him remain tied up and bleed him to the edge of passing out. I don't want him to put up a fight later when we turn on him.
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Old 04-23-2010, 11:54 AM   #610
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
PB and Hoopsguy are now level 5!
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Old 04-23-2010, 11:55 AM   #611
KWhit
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Join Date: Jan 2003
Location: Conyers GA
Quote:
Originally Posted by PurdueBrad View Post
ARE WE BETWEEN COMBAT ROUNDS BEFORE WE CHALLENGE THE ELF? IF SO, J23 would probably like to cast a heal spell on our two lowest fighters (if needed)

ALSO, SINCE COMBAT ENDED, WILL HE GET HIS SPELLS BACK FOR THE NEXT BATTLE?

The elf is so weak that he will not put up a fight.

You can take time now to cast a heal, etc.
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Old 04-23-2010, 11:56 AM   #612
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Team 1: Killian's Killers
J23:
Mage
Level: 6
Max HP: 24
Current HP: 14
Bonus: Intelligence, +1 vs. GOOD,
Spells: Heal x2, Detect Magic, Sleep, Identify, Fireball
Equipment:
Staff of Lightning
Flask
2 Healing potions
15 GP
Staff

PurdueBrad: Arx
Adventurer
Level: 5
Max HP: 60
Current HP: 34
Bonus: Constitution x2, Protection
Equipment:
Longsword +1
Flask of Poison
Ring of Protection
15 GP
Longsword

Hoopsguy:
Specialist
Level: 5
Max HP: 30
Current HP: 24
Bonus: Fame, STR
Equipment:
Rope
Magic Ring (STR)
1 Healing potion
15 GP
Lockpicks +1
2 Daggers +1
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Old 04-23-2010, 11:57 AM   #613
KWhit
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Join Date: Jan 2003
Location: Conyers GA
You search the corpses and find 300gp!
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Old 04-23-2010, 12:00 PM   #614
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
Hoops, what should we do here and how much healing should we do?
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Old 04-23-2010, 12:01 PM   #615
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
Send it to KWhit as soon as you decide. I'm tempted to take him to the next room but I'm afraid he would work against us or run but at the same time, if we kill him now we only got experience and gold.
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Old 04-23-2010, 12:05 PM   #616
J23
College Benchwarmer
 
Join Date: Jul 2009
I'd say keep him with us for now. Hoops has a rope we can keep him on a short leash with, literally.

I'm thinking I heal myself and PB and then move on ahead with our elfin dog on the leash.
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Old 04-23-2010, 12:05 PM   #617
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
I like that J23, go ahead and send that in.
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Old 04-23-2010, 12:06 PM   #618
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
The leash idea is inspired.
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Old 04-23-2010, 12:07 PM   #619
KWhit
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Join Date: Jan 2003
Location: Conyers GA
Quote:
Originally Posted by PurdueBrad View Post
The leash idea is inspired.

The fans are also quite fond of it.
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Old 04-23-2010, 12:09 PM   #620
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
I sent in that order, particularly seeing that the fans like it. I curious about our next room. J23 has cast the two heals he suggested as well.
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Old 04-23-2010, 12:10 PM   #621
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Done.
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Old 04-23-2010, 12:11 PM   #622
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
What awaits us in the DJ's next playground?
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Old 04-23-2010, 12:12 PM   #623
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Lucky Room #13!

A blackjack game is going on. An unruly, drunk dwarf sits at the table. A large pile of gold sits in front of him. Underneath his chair is a small locked box.

On the other side of the table is the dealer, also with stacks of gold in front of him. He greets you and asks if you want to play a couple of hands.

"I know you're in a rush, but I deal really fast. It won't take much time." he says. "I like your elf-dog, by the way."

The dwarf scowls at you. "These assholes don't look like they can play cards anyway."

The dwarf is so drunk, you imagine that the specialist could steal the box if one of you sits down to play a few hands. And you might win a little something while you're at it. He gives you a wink.

Your fans watch you through cameras mounted on the walls. You can see them in TV monitors. They encourage you to play some hands.

The elf says, "I love this game! And I'm excellent at it! Untie me so I can play a few hands! Seriously! I'll win you some gold, I promise!"

Choices:
Pass on through.
Play a few hands, but don't try to steal the box.
Play a few hands, and try to steal the box from the dwarf.
Let the elf play a few hands, but don't steal the box.
Let the elf play a few hands while you try to steal the box.
Attack the Dwarf.
Attack the Dealer.
Try to kill everything in the room and take all the loot you can find.
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Old 04-23-2010, 12:14 PM   #624
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Team 1: Killian's Killers
J23:
Mage
Level: 6
Max HP: 24
Current HP: 24
Bonus: Intelligence, +1 vs. GOOD,
Spells: Heal x2, Detect Magic, Sleep, Identify, Fireball
Equipment:
Staff of Lightning
Flask
2 Healing potions
115 GP
Staff
Elf dog on leash

PurdueBrad: Arx
Adventurer
Level: 5
Max HP: 60
Current HP: 54
Bonus: Constitution x2, Protection
Equipment:
Longsword +1
Flask of Poison
Ring of Protection
115 GP
Longsword

Hoopsguy:
Specialist
Level: 5
Max HP: 30
Current HP: 24
Bonus: Fame, STR
Equipment:
Rope
Magic Ring (STR)
1 Healing potion
115 GP
Lockpicks +1
2 Daggers +1
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Old 04-23-2010, 12:23 PM   #625
J23
College Benchwarmer
 
Join Date: Jul 2009
I don't intend on letting the dog off the leash to play cards. I'm thinking that I could play a couple hands while Hoops steals the Dwarf's stuff, but I'm cautious about Hoops ending up in a fight with another munchkin.... he's got a bad track record with them.
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Old 04-23-2010, 12:42 PM   #626
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
Somebody should play, I can get Hoops' back if he gets in a fight with short stack.
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Old 04-23-2010, 12:45 PM   #627
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
The other option would be to just slide on through. I'm thinking this might be a similar situation to last time, where the Executioner got back-up. I bet the dealer gets back-up, even if he says we're robbing the drunk guy. We could save a lot of time if we pass through.

Thoughts?
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Old 04-23-2010, 12:57 PM   #628
J23
College Benchwarmer
 
Join Date: Jul 2009
I wouldn't be surprised if we end up fighting more folks than just the dwarf or dealer if we were to attack one. Hopefully Hoop's bonus dex can help him be sneaky enough to come away w/ the lockbox without starting a bloodbath. Even then, we're fairly healthy....
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Old 04-23-2010, 01:04 PM   #629
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Stealing is evil, and we can use the cash. I'm all for this direction.
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Old 04-23-2010, 01:06 PM   #630
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
Then J23 will play a couple hands, Hoops will try to steal. I'll be eye candy and, if need be, I can hold the leash.
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Old 04-23-2010, 01:12 PM   #631
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
HEY, is this possible:

Could J23 put them both to sleep (sneakily) and we could just rob the room and keep going?
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Old 04-23-2010, 01:14 PM   #632
J23
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Join Date: Jul 2009
Quote:
Originally Posted by PurdueBrad View Post
Then J23 will play a couple hands, Hoops will try to steal. I'll be eye candy and, if need be, I can hold the leash.

I'm not sure candy would be the appropriate term..
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Old 04-23-2010, 01:22 PM   #633
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
How about you stop playing with your staff and conjure me up some buffalo wings?
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Old 04-23-2010, 01:32 PM   #634
J23
College Benchwarmer
 
Join Date: Jul 2009
Did you want to buy a healing potion for that 100g PB? A bigger bankroll would probably help out the team here.
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Old 04-23-2010, 01:35 PM   #635
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
50 would do it.
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Old 04-23-2010, 01:40 PM   #636
PurdueBrad
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Join Date: Jul 2007
Location: DeKalb, IL
Although frankly, I think we should all probably invest our money into this endeavour to see if you can take both the gambler and the dealer.
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Old 04-23-2010, 01:54 PM   #637
J23
College Benchwarmer
 
Join Date: Jul 2009
I'm happy to take your money to put into some good investments of my choosing.
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Old 04-23-2010, 01:58 PM   #638
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
That's what I'm talking about! I nearly threw you a copy of my book, "Evil for Dummies". I very much approve of leashing the elf. I dare say that idea was stolen from me. Bravo!

Now, watch that elf. He is bound to try to get free and bolt. Make sure you whack him a few times to remind him you have an eye on him.
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Old 04-23-2010, 07:14 PM   #639
PurdueBrad
Grizzled Veteran
 
Join Date: Jul 2007
Location: DeKalb, IL
Hey guys, I just got diagnosed with strep throat (GUH!) so I may crash out tonight but I did want to ask, is there any value in sliding past these guys? We're 8 seconds behind, which I guess isn't much, but I'm wondering if we pick up time by skating through.
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Old 04-23-2010, 07:16 PM   #640
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
There is value in passing, but I think there is greater value in stealing cash from the dwarf. We're healthy enough, in the event that we find a battle. And if we end up with a good haul we could afford some of the higher level equipment that we've had to pass on the last couple of times.
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Old 04-23-2010, 07:17 PM   #641
J23
College Benchwarmer
 
Join Date: Jul 2009
I suppose it all depends on how long this is game is going to last really.
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Old 04-24-2010, 11:21 PM   #642
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
You play a few hands of cards.

J23 actually loses 100gp to the dwarf!

While he's playing, Hoops tries to steal the box. He succeeds!

Inside the box is a small earring and 200gp. The earring appears to be magical. Maybe it will help?

Let me know if any of you wants to wear it.

You finish playing cards and move on. The dwarf gloats at beating you.
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Old 04-24-2010, 11:29 PM   #643
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
You move onto the next room:

Room 14:

You enter a small room. In the center is a pedestal on which sits a crystal orb.

You totally want to take the orb, but it is connected to the pedestal. Still, you have the ability to use the it to your advantage.

Your choices:

Spy on another team (indicate which team you wish to view).
View the upcoming room.
See how many rooms are left before the finish line.
Ignore the orb and continue through the room as quickly as possible.

Let me know by noon on Monday.
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Old 04-24-2010, 11:30 PM   #644
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Hoops reaches level 6!!

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Old 04-24-2010, 11:31 PM   #645
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Team 1: Killian's Killers
J23:
Mage
Level: 6
Max HP: 24
Current HP: 24
Bonus: Intelligence, +1 vs. GOOD,
Spells: Heal x2, Detect Magic, Sleep, Identify, Fireball
Equipment:
Staff of Lightning
Flask
2 Healing potions
15 GP
Staff
Elf dog on leash

PurdueBrad: Arx
Adventurer
Level: 5
Max HP: 60
Current HP: 54
Bonus: Constitution x2, Protection
Equipment:
Longsword +1
Flask of Poison
Ring of Protection
115 GP
Longsword

Hoopsguy:
Specialist
Level: 6
Max HP: 36
Current HP: 30
Bonus: Fame, STR
Equipment:
Rope
Magic Ring (STR)
1 Healing potion
315 GP
Lockpicks +1
2 Daggers +1
Unidentified Magical Earring
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Old 04-25-2010, 12:06 AM   #646
PurdueBrad
Grizzled Veteran
 
Join Date: Jul 2007
Location: DeKalb, IL
We need to cast the identify spell on the earring and then I would say figure out how many rooms are left. That or look ahead.

PB
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Old 04-25-2010, 12:26 AM   #647
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Yep, remaining rooms is critical for end-game strategy.

I'm an amazing thief.

If the elf doesn't provide value in the next room I want to bleed him out. He is devaluing my rope minute by minute.
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Old 04-25-2010, 10:11 AM   #648
J23
College Benchwarmer
 
Join Date: Jul 2009
I agree we should see how many rooms are left. I also agree on killing off the elf if he isn't providing any value. There's no reason to let it get healthy enough to put up a fight.

I cast identify on the earring to see what my new earring will do for me!
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Old 04-26-2010, 11:02 AM   #649
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
J23 casts Identify and learns that the earring gives a bonus to Intelligence! This will benefit J23's spellcasting ability, so I equipped it on him.

Then you approach the orb to find out the remaining rooms. But the elf stops you. "No need for that. It will take too long. We only have a few rooms left. They sometimes change the layout of the last couple of rooms depending on how masochistic the DJ is, but usually there are about 20 rooms in this Crawl. Let's keep moving."

Do you still want to use the orb, or just keep moving through the Crawl?
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Old 04-26-2010, 11:05 AM   #650
PurdueBrad
Grizzled Veteran
 
Join Date: Jul 2007
Location: DeKalb, IL
Hmmm, I'm up for moving as the Elf has a shot to prove his worth.
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