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Old 04-28-2009, 03:09 PM   #401
Poli
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Stupid company not giving us the proper equipment!
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Old 04-28-2009, 03:14 PM   #402
Barkeep49
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Quote:
Originally Posted by USFLTecmo View Post
BK, can you explain your rationale for pushing the mission over winning the camp?
I popped in, posted that message and am now catching up. My idea, and remember I have no clue of the mission as I type this, was that we should try and get the trifecta in that we get the camp plus the mission.
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Old 04-28-2009, 03:18 PM   #403
Danny
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Catching up
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Old 04-28-2009, 03:23 PM   #404
Barkeep49
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Quote:
Originally Posted by Barkeep49 View Post
I popped in, posted that message and am now catching up. My idea, and remember I have no clue of the mission as I type this, was that we should try and get the trifecta in that we get the camp plus the mission.
Ok let me explain for the seeming shift.

1. I don't see it as a shift, necessarily. As I stated I felt that on this day, with us at full force and so much info out there, it made sense to go for both the camp and the mission. I didn't see any necessary conflict between the two.
2. If you are a wolf and you lied about having x3 and the mission fails, there is a 1/3 chance of you dying as a result. Those aren't the greatest of odds. I think the incentive then becomes not to let the mission fail. So while you might not be able to do 3x the work, you will keep your 1 work going, thus the 2 extra units of work is sufficient to still accomplish our task.
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Old 04-28-2009, 03:24 PM   #405
Barkeep49
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DOLA - I'm also going to suggest our mission reward will come in some form of bonus in terms of the racial tension which has been hinted at.
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Old 04-28-2009, 03:30 PM   #406
Danny
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I'm caught up, but I don't see anything all that interesting except more BK/Lathum back and forth on strategy. I'll keep that in mind later for when we need to vote someone out, but for now it seems we have everything covered today pretty well.
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Old 04-28-2009, 03:32 PM   #407
Danny
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FWIW, I'm thinking someone can't fake partial work. It would make sense to me that we either do work or not and then the multiplier is applied to that after we make the decision. This is only a guess based on the logic I see.
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Old 04-28-2009, 03:44 PM   #408
dubb93
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Quote:
Originally Posted by Barkeep49 View Post
2. If you are a wolf and you lied about having x3 and the mission fails, there is a 1/3 chance of you dying as a result. Those aren't the greatest of odds. I think the incentive then becomes not to let the mission fail. So while you might not be able to do 3x the work, you will keep your 1 work going, thus the 2 extra units of work is sufficient to still accomplish our task.

Disagree and this strikes me as very odd from you Barkeep, almost like you are laying a trap for later.

We have no idea how many camps the wolves need to win, I'm guessing it is much less than the 8 we need to win. Keep in mind that 1/3 chance could be a one time thing. What if the wolf avoids that lynch? There may not even be a lynch vote again for 2 or 3 more days. At that point who is to say he is even the biggest suspect at that point.

I think you are all over the place so far this game BK. Very odd play coming from you.

Why do we need to worry about putting us in a position to fail today just so we can catch wolves when all we have to do is convert 8 camps to win?
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Old 04-28-2009, 04:10 PM   #409
jeheinz72
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you seem surprised by this.

Indeed.

You're smart, but we tend to play things differently.
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Old 04-28-2009, 04:38 PM   #410
Lathum
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Quote:
Originally Posted by Danny View Post
FWIW, I'm thinking someone can't fake partial work.

I completely disagree with this.

You always give 100% everyday of every job you ever done or were there times when you did just enough to get by?
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Old 04-28-2009, 04:40 PM   #411
dubb93
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Originally Posted by Lathum View Post
I completely disagree with this.

You always give 100% everyday of every job you ever done or were there times when you did just enough to get by?

This would be true if this was a real life job instead of a game of werewolf.
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Old 04-28-2009, 04:43 PM   #412
Lathum
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This would be true if this was a real life job instead of a game of werewolf.

WEREWOLF IS REAL LIFE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Old 04-28-2009, 05:36 PM   #413
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Originally Posted by dubb93 View Post
Why do we need to worry about putting us in a position to fail today just so we can catch wolves when all we have to do is convert 8 camps to win?

Didn't see the number 8 before. That seems like an attainable number if we just throw everyone at the camps. This tells me that either missions offer something which can swing the game radically (to keep us from throwing everything at the camps) or there are quite a few "wolves" to start.

The first day or two should start to give us an idea for just where the catch is.
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Old 04-28-2009, 05:51 PM   #414
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Didn't see the number 8 before. That seems like an attainable number if we just throw everyone at the camps. This tells me that either missions offer something which can swing the game radically (to keep us from throwing everything at the camps) or there are quite a few "wolves" to start.

The first day or two should start to give us an idea for just where the catch is.

I think the catch comes with the bribes. There will be more sympathizers as the game goes on I assume.
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Old 04-28-2009, 06:17 PM   #415
RendeR
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Limited success is still success in game terms, I think we just won some points with the Italiens for future events. Good job to the rest of you who went on the mission.

lets hope the camp comes into the Union tonight.
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Old 04-28-2009, 06:30 PM   #416
Passacaglia
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Hrm, I hope Schmidty shows up.
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Old 04-28-2009, 06:37 PM   #417
Lathum
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Hrm, I hope Schmidty shows up.

he said he would be.

I am more worried he'll show up and not have a chance to catch up and throw out a random vote.
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Old 04-28-2009, 06:42 PM   #418
Passacaglia
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Well, in case he doesn't find out in the middle: please work on gladhandling, Schmidty!
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Old 04-28-2009, 07:10 PM   #419
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we don't have to vote tonight though, right?
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Old 04-28-2009, 07:16 PM   #420
Lathum
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we don't have to vote tonight though, right?

no lynch vote but he has to put his work order in
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Old 04-28-2009, 07:17 PM   #421
Schmidty
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Just got home from work, and I have to say that I am totally lost by this game.
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Old 04-28-2009, 07:19 PM   #422
Schmidty
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Well, in case he doesn't find out in the middle: please work on gladhandling, Schmidty!

I don't really understand the whole gladhandling, etc. stuff. I haven't had time to really get into the rules in-depth. What else can I do and what do they do? In the meantime, I'll try to catch up, but I might need some kind soul to sum it up for me.
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Old 04-28-2009, 07:19 PM   #423
Lathum
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Just got home from work, and I have to say that I am totally lost by this game.

yay! glad you are here!

vote gladhanding
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Old 04-28-2009, 07:24 PM   #424
Schmidty
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WORK ON GLADHANDING

I'll just trust you guys for now. I am so hungry, I want to make a quick dinner.
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Old 04-28-2009, 07:27 PM   #425
Poli
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I'll just trust you guys
Famous last words of villagers past.
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Old 04-28-2009, 07:35 PM   #426
Autumn
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I agree that this Urban fellow may be an ally. It will be interesting to see the results tonight.

I doubt that the game is setup such that we can blow off missions and concentrate just on camps. I'm remembering again the last Marvel game where missions gave a key advantage to the wolves. If we win camps but keep giving up these advantages we will probably quickly find ourselves losing ground.

In this case, perhaps if we had lost hte mission the Sympathizers would have gained an ally instead.

I think it makes sense to try to do enough extra though that the wolves would have to have two of them faking a job to kill it. We should make them stick their necks out. If one fakes the work and we succeed anyway, who cares?
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Old 04-28-2009, 07:36 PM   #427
Autumn
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Can we get a current "work" count? My numbers say that we have two more people we're waiting on?
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Old 04-28-2009, 07:41 PM   #428
Lathum
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Can we get a current "work" count? My numbers say that we have two more people we're waiting on?

as far as I know Schmidty was the last
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Old 04-28-2009, 07:42 PM   #429
Autumn
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dola

Nevermind, I found them. So, seven union members on Orate and 5 on Gladhanding. It looks like we should be good unless someone is lying about something. Which is a given.
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Old 04-28-2009, 08:00 PM   #430
Lathum
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hmm, disappointing deadline turnout
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Old 04-28-2009, 08:02 PM   #431
Autumn
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Yeah, rather quiet around here.
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Old 04-28-2009, 08:02 PM   #432
Abe Sargent
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I'm doing the write up nows
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Old 04-28-2009, 08:07 PM   #433
Lathum
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I wonder if the afternoon mission deadline confused people
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Old 04-28-2009, 08:08 PM   #434
Abe Sargent
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As several of you begin to gladhandle and speak publicly about the benefit of joining up with the UMW, you notice something very interesting. The miners are signing up in droves already!

It seems that the company’s lack of equipment to handle the emergency, and your swift response, have turned the tide in this town towards the union. Your successful completion of the mission makes the conversion of Monongah automatic.

You have won this town. You have also won an ally.

Peter Urban, a quiet miner from Monongah, WV has become an ally of the labor movement. While he is your ally, you will automatically win all missions that require you to respond to mining accidents.

Perhaps there are no sympathizers at all. Tomorrow you will move on and tonight you sleep, fitfully, but well.

Songs will be writing about Monongah, WV and the disaster that happened here, but you hope to use this as a turning point in the debate about miner safety, so that next time, the companies will be ready to respond quickly and effectively.

Day One is over. Night one has begun and will end at 1 am EST. All of those with night actions please have them in by then.
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Old 04-28-2009, 08:09 PM   #435
Autumn
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Wow.
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Old 04-28-2009, 08:10 PM   #436
Autumn
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dola

I had been advocating for getting missions done, figuring there would be a reward, but not a reward like that.

The ally is only a bonus, but quite a big one. Nice work everybody.
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Old 04-28-2009, 08:12 PM   #437
The Jackal
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Nice.
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Old 04-28-2009, 08:12 PM   #438
Abe Sargent
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By 1897, there were only 200 union men out of 18,000 miners in WV due to successful anti-labor campaigning and tactics, whereas all of the other states in the east had large majority union miners
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Old 04-28-2009, 08:14 PM   #439
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cool!!!
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Old 04-28-2009, 08:18 PM   #440
PurdueBrad
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Very awesome!
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Old 04-28-2009, 08:20 PM   #441
Lathum
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good result but lets not get overconfident.
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Old 04-28-2009, 08:22 PM   #442
Autumn
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My takeaway is that clearly we can't count on the mission working this way every day (if there is one every day). But that trying to cover all three bases makes good sense. I think knowing the specializations helped quite a bit. If we hadn't known the 3x fellows we would have put less people on the mission.
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Old 04-28-2009, 08:50 PM   #443
RendeR
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I think we just saw the results of the sympathizers laying low andwaiting until late game to make their moves. They allowed everything to work like clockwork and then saw just how good the result can be.

Great for us for day 1, lets keep our eyes open for what happens over night.
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Old 04-28-2009, 09:24 PM   #444
Barkeep49
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After seeing the results of a positive victory, I think overkill on the camps makes more sense than I thought before.
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Old 04-28-2009, 09:33 PM   #445
Passacaglia
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After seeing the results of a positive victory, I think overkill on the camps makes more sense than I thought before.

Can you elaborate on that a little?
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Old 04-28-2009, 09:38 PM   #446
RendeR
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Basically he wasn't sure we needed to focus so much of our resources on the camps, but after seeing the huge benefits we reape4d from doing so and still sending a good amount on the mission he sees that winning over the camps convincingly may indeed be more beneficial than he thought.
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Old 04-28-2009, 09:41 PM   #447
Passacaglia
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Basically he wasn't sure we needed to focus so much of our resources on the camps, but after seeing the huge benefits we reape4d from doing so and still sending a good amount on the mission he sees that winning over the camps convincingly may indeed be more beneficial than he thought.

I think you're putting words in his mouth that he wouldn't agree with. Anyway, what benefits did we reap from the camps?
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Old 04-28-2009, 11:06 PM   #448
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After seeing the results of a positive victory, I think overkill on the camps makes more sense than I thought before.

I think what we saw is the positive benefits of the mission being successful.
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Old 04-28-2009, 11:31 PM   #449
Chief Rum
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I didn't get the sense we would have gotten what we got tonight unless we had both a successful mission and got our work done toward turning the camps.

But I also didn't see results breakdown, which I thought we were getting.

Question for the Mod:

Abe, are we going to get a breakdown of how much work was actually done on each element we were to work on today?
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Old 04-28-2009, 11:34 PM   #450
Abe Sargent
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Not for today, success was automatic and you didn't end up doing the work
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