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#1 | ||
Head Coach
Join Date: Oct 2000
Location: Colorado
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Alright boyz, here we go!! Civilization IV first impressions...
(am I allowed to start this?)
Anxious to hear actual gameplay experiences. |
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#2 |
Coordinator
Join Date: Jan 2001
Location: Keene, NH
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and I'm anxious to hear more AI jokes
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Mile High Hockey |
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#3 |
Poet in Residence
Join Date: Oct 2000
Location: Charleston, SC
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I think you have to give an actual first impression to start the thread, but that's probably just me.
I'm just as anxious to hear the early word on the game. |
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#4 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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That's probably true but I think I'd rather hear from other first.
Plus it'll give me a chance to ask questions. Last edited by Buccaneer : 10-26-2005 at 07:04 PM. |
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#5 |
High School Varsity
Join Date: Nov 2000
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Played it for 3 hours. I like the changes. Love how religion works. I started Christianity!
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#6 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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cody, what about the pace or advancement through the tech tree?
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#7 |
High School Varsity
Join Date: Nov 2000
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The tech tree is quite a bit different. Quite a few added techs and until you advance you cant do much with workers. IE-you cant build roads until you have a certain tech, you cant build farms, stables, pasures, etc. I like the ability to go through the tech tree in a non-specific order since there are no tech "ages" like Civ 3. In the beginning the pace was slow (as it has been in all Civ games). I'm at 1 ad now and it took me about 3 hours to get there. I probably could have went faster but I wasnt in a hurry. To me, it seemed like the BC period lasted longer than in previous civs.
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#8 | |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Quote:
Could you have gotten to 1 AD quicker through streamlining and concentrating more on research (at the expense of other elements)? I am asking not that I would want a faster pace (god forbid) but rather in how much control do you have on advancing, if that makes sense. |
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#9 |
Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
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Have they added a hip hop soundtrack yet?
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#10 |
Captain Obvious
Join Date: Aug 2001
Location: Norman, Oklahoma
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So far I have only played the Tutorial. I never played Civ3 so I cannot compare it to that, only Civ2. I like the changes so far. It does seem like a worthy sequal to Civ2 so far.
The biggest changes I am liking so far, are the Hamlets. These give your cities gold. They grow after so many turns and produce more gold. I really like these kinds of improvements, so I dont feel like I have to keep micromanaging my workers. I am not sure if this was in Civ3, but workers/settlers are different now. Settlers only have 1 goal. I didn't notice if you lose a level on your city when you build one, but it did say that your city doesnt grow any while they are being built. I will probably try to start a game tomorrow after work, or later tonight if I can. I will try to provide a better idea once I have played through a full game, and decide if they got it right. ![]()
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Thread Killer extraordinaire Yay! its football season once again! |
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#11 |
Captain Obvious
Join Date: Aug 2001
Location: Norman, Oklahoma
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The music is nice. I liked the intro music, and it seems to be period specific. I saw some of the install files for the renissance, and it was mozart, and bach. Good music for civ playing I think...
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Thread Killer extraordinaire Yay! its football season once again! |
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#12 |
Coordinator
Join Date: Oct 2000
Location: The Black Hole
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I'm more of a G'n'R or Megadeth fan for playing Civ.
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#13 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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That's funny, I have always put on my Mozart CD when playing Civ2.
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#14 | |
High School Varsity
Join Date: Nov 2000
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Quote:
I could have gotten to better technology by 1 ad if thats what your asking. I also really like that you cannot change production midstream but it does allow you to come back and finish producing that unit. This helps make your decisions on what unit to make much more important. Also the contract has quite a bit of an african theme to it (not african american) ![]() |
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#15 |
Pro Starter
Join Date: Apr 2004
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how big is the manual?
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#16 |
Coordinator
Join Date: May 2002
Location: Jacksonville, FL
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Manuel is about 5'9" and thats average for his homeland.
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Jacksonville-florida-homes-for-sale Putting a New Spin on Real Estate! ----------------------------------------------------------- Commissioner of the USFL USFL |
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#18 | |
College Starter
Join Date: Dec 2003
Location: Chula Vista, CA
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Quote:
Funny you mention this, I was browsing the official website when I came across this: http://www.2kgames.com/civ4/techtree_support.htm Received a French Tech Tree Poster? October 26, 2005 2K Games has determined that a small amount of U.S. units of Civilization IV incorrectly included the French language Tech Tree poster due to an error at an assembly plant. Do not return the game to the store. Please provide your shipping information below and we will replace this item with the English Tech poster at no charge to you. A PDF file of the English version is available for immediate download through the link below. We apologize for any inconvenience this has caused you. ...so you can consider yourself one of the lucky few! ![]()
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...what we have here is a man who looks like Tarzan, but fights like Jane! My VG collection | Xbox 360 Gamertag: ManThol | PS3 Network ID: hukarez Doce Pares International - San Diego Council Filipino Martial Arts Digest tweet tweet twitter |
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#19 | |
College Starter
Join Date: Oct 2000
Location: Pittsburgh, PA
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Quote:
It is a known problem. Follow this link to get an English tech tree sent to you or download a PDF version. http://www.2kgames.com/civ4/techtree_support.htm
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"It's a great day for hockey" - "Badger" Bob Johnson |
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#20 |
Captain Obvious
Join Date: Aug 2001
Location: Norman, Oklahoma
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Okay, I couldnt resist and started a new game
I set it on the second difficulty level. The only other setting I changed was no barbarians. Map size was one down from standard. I believe the map type was balanced. First impressions of the map size, was it was a bit small. we have 5 different AI playing on the map, and we have filled out the map pretty much. However, this doesnt seem like a bad thing. I have 5 cities, and that feels like just the right number for this map size, plus there is no more land for new ones near me. Game progressed fast for me, as I am already upto about 850AD. I set the settlers to auto cultivate my land. This has worked mostly well. There is one problem though, the game undervalues gold I think. I had to lower my reasearch to 90% because my upkeep was more than what I was bringing into the treasury. You still need to build road to special resources, and my map looks mostly like a civ2 map at this point. However, there is no irrigation for me yet, or none that I can detect anyways. I think less is more in this respect though. I havent tried combat yet. I usually play my first game peacefully to get a grasp on the tech tree and everything else. So far, I love the tech tree. It seems very varied in what you can build. So far, it doesnt seem like it bottlenecks like it did in Civ2. I always felt that it was a race to monarchy, then gunpowder, then industrial revolution. Doesn't feel like that so much here. I haven't quite figured out religion though. I started out as Confuscism, but discovered Christianty and switched. It was ironic though, because I discovered it on 1 AD ![]() Everyone is talking about the AI, and so far I cannot complain. However, I think its to early to judge the AI. Only after playing for many hours can you decide if the AI is weak. So far though, they have not ganged up on me, and I have some good, and some bad relations with others. No war yet, though I think the Inca's are leaning that way. I talked about the Pace earlier. I think its fine right now. I am still witholding opinions about it though until I complete a whole game. But since the Worker AI seems pretty solid and I think it works pretty well to automate that, it may speed up gameplay quite a bit. And finally, I have to share the only bug I have encounted. The sound skips for me whenever I complete a wonder, and it shows the wonder video.
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Thread Killer extraordinaire Yay! its football season once again! |
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#21 |
College Starter
Join Date: Dec 2002
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Thanks for the link about the French tech tree. I got one.
Last edited by timmynausea : 10-26-2005 at 09:25 PM. |
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#22 |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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Automating workers sounds like a fantastic change. Civ III got so tedius trying to keep up wih dozens of workers and what they were doing. It was like setting study time for TCY players.
__________________
M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
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#23 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Thanks Airhog!
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#24 | |
Captain Obvious
Join Date: Aug 2001
Location: Norman, Oklahoma
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Quote:
Since I never played Civ3 Im not sure how bad it was, but I know that was the worst part for me in Civ2. Also, I believe that you can set a city to empasise a resource. Im not sure if this carries over to the settlers working on that city though, but it would be sweet if they did. And yes, it does have the just one more turn feel ![]() ![]() ![]()
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Thread Killer extraordinaire Yay! its football season once again! Last edited by Airhog : 10-26-2005 at 09:37 PM. |
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#25 |
High School Varsity
Join Date: Nov 2000
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Actually you could automate the workers in civ 3. I got the French tech tree too.
Last edited by cody8200 : 10-26-2005 at 10:00 PM. |
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#26 | |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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Quote:
True. I guess it's not so much a change as something I might need to take more advantage of if it is implemented better. I really didn't like the feature in Civ III, since I ended up having to chase down automated workers to place them in better positions. And, I rarely if ever used it early on in the game, because the AI always had something different in mind than I did for the workers.
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M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
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#27 | |
High School JV
Join Date: Nov 2003
Location: NJ
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Quote:
Im getting my game tomorrow, i was just curious if anybody got it. but thx anyway ![]() |
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#28 | |
Pro Starter
Join Date: Apr 2004
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More great impressions
Quote:
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#29 | |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Here's another gameplay review
Quote:
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#30 |
College Starter
Join Date: Oct 2000
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I started up my first game with nearly the same settings as Airhog. The only difference I can see is that I started at the 3rd (warlord) difficulty setting (out of nine total).
Up to about 600AD in an hour and a half. Right now, gameplay seems brisk. One reason that the pace may be fast is that there seems to be a lot less micromanaging in this version of the game. It seems like a lot of things can be automated. For example, (I don't know if this was in CivIII but I don't remember it) in Civ IV you can order a worker to make a road from point A to point B, which sure is a time-saver. The AI seems decent at this level, but it's hard to tell as I've only bumped up against the Russians and the Germans, and we have yet to fight. I do seem to have a lead over both civilizations in the research race and in development, but at the Warlord level of difficulty humans have an easier time than the AI with such things. So far I'm liking the game, but it's much much too early for me to draw any conclusions. Plusses: less micromanaging, unit experience and promotions, religion (started to figure this one out), and nifty interface. Minuses: very minor interfaces issues, but nothing worth mentioning. |
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#31 |
College Prospect
Join Date: Nov 2000
Location: Tempe, AZ
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Here is a beta tester who created a walkthrough for everyone who is on the fence buying the game, or something to tie over the people who are waiting for it.
http://www.kalikokottage.com/civ3/sullla/civ4intro.html |
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#32 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Besides technical issues, no one reporting any troublesome gameplay bugs? Anyone have a pulse on the custom maps and scenarios included?
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#33 |
Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
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Bucc,
You should check out the thread on the QT3 forum about the game. Towards the end of the thread, a couple people have posted some details about the gameplay that you might find interesting. B |
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#34 | |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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Quote:
This is what I was getting at earlier. I know we could automate workers in Civ III, but only to do specific tasks, and usually I had to either change them to something else when I felt they were not productive anymore, or had to move them where I thought they were needed the most. I don't recall being able to automate workers to build roads from A to B. That kind of thing is going to be a welcomed addition to the game. Building roads early on took a lot of micromanaging.
__________________
M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
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#35 |
High School Varsity
Join Date: Oct 2000
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Does this game have a single player campaign?
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#36 |
High School Varsity
Join Date: Oct 2002
Location: Foxboro,MA
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3 games played so far, and 3 ass kickings handed to me. (granted, one was an comical attempt at a single city civ.) Been playing at the middle level, noble I think it is. The one with no boosts for myself or the AI and might have to kick it down a notch or two until I get a better grasp of the route I wish to take tech wise, as going un-focused seems only to lead to mega ass-whipping.
I have to say I'm really loving this game, as witnessed by the lack of sleep since first installing it last night. ![]() Oh, and one thing I've noticed, you really have to pay attention to your diplomacy and pick your friends well. I've had little to no luck at my attempts at keeping everyone happy and almost always end up getting dragged into wars over being nice to the wrong person at the wrong time. |
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#37 |
College Starter
Join Date: Oct 2004
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Any guesses as to if this game would work with my NVIDIA GeForce 4 MX 420?
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#38 |
Coordinator
Join Date: May 2002
Location: Jacksonville, FL
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it works on my nvidia pushed laptop!!! WOOHOO!!!
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Jacksonville-florida-homes-for-sale Putting a New Spin on Real Estate! ----------------------------------------------------------- Commissioner of the USFL USFL |
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#39 | |
College Starter
Join Date: Oct 2004
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Quote:
How old is your card? Mine is about 3 years old now... |
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#40 |
Coordinator
Join Date: May 2002
Location: Jacksonville, FL
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geforce Fx GO5200 (Omega 1.6693) P
whatever that means
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Jacksonville-florida-homes-for-sale Putting a New Spin on Real Estate! ----------------------------------------------------------- Commissioner of the USFL USFL |
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#42 | |
The boy who cried Trout
Join Date: Oct 2000
Location: TX
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Quote:
You could build from city to city in Civ III. In fact, I *think* you could build from point to point. Also, workers would become active when they ran out of work to do. |
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#43 | |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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Quote:
Really? I suck. Then again, I haven't played Civ III in quite awhile. All I remember is the game getting very tedious as it approached the end. Basically, the end game for me consisted of repeated failed attacks with a navy that should have been able to take on the galaxy and running around activating workers to clean pollution. Oh yeah, and winning (if I ever got that far).
__________________
M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
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#44 |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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FYI:
Gamespot gave it a 9.4 with a very nice write-up. I'm going to leave for work early and try stopping at a store or two in the Baton Rouge area to see if any of them have the game in. |
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#45 | |
The boy who cried Trout
Join Date: Oct 2000
Location: TX
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Quote:
that latest patches fixed a lot of this. The endgame was still predictable, but at least the micromanagement was cut down some. |
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#46 | |
Coordinator
Join Date: May 2002
Location: Jacksonville, FL
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Quote:
HP ZD7140us.....consistent problem with the AC jack though.
__________________
Jacksonville-florida-homes-for-sale Putting a New Spin on Real Estate! ----------------------------------------------------------- Commissioner of the USFL USFL |
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#47 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#48 |
College Starter
Join Date: Oct 2000
Location: Berkeley
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The difference between Civ3 with the expansion and all patches was such a totally different experience than Civ3 out of the box.
Civ3 out of the box << Civ2 < Civ3 fully patches w/ expansion Hopefully Civ4 is better out of the box than Civ3... So many people missed out on how good Civ3 became because of the early problems. I should get my copy today. |
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#49 |
Pro Starter
Join Date: Nov 2003
Location: Alabama
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Goodbye Real World
I shall miss thee |
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#50 | |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Quote:
I also checked on the way home and EB Games had it in a box behind the counter which they had just opened to pull the pre-orders. |
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