04-23-2006, 01:02 PM | #1 | ||
PureSim
Join Date: Nov 2002
Location: Mount Pleasant, SC
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PureSim Baseball 2006 Screen Shots
OK, with about 10 days until release, I figured I'd post some screen shots from the latest beta. A lot of stuff from the in-game almanac is here, and I tried to capture a shot of the animated ball flight and the home run fireworks celebration. The new ambient crowd and umpire sounds and ball flight animation actually added more to the fun factor than I thought they would.
Note that some of these screens will change when I get some final artwork from Matrix. I posted 4 or 5 in this message, and I've included links to some more at the bottom... http://www.puresim.com/ps2006/s7.jpg http://www.puresim.com/ps2006/s8.jpg http://www.puresim.com/ps2006/s9.jpg http://www.puresim.com/ps2006/s10.jpg http://www.puresim.com/ps2006/s11.jpg http://www.puresim.com/ps2006/s12.jpg http://www.puresim.com/ps2006/s13.jpg http://www.puresim.com/ps2006/s14.jpg http://www.puresim.com/ps2006/s15.jpg http://www.puresim.com/ps2006/s16.jpg http://www.puresim.com/ps2006/s17.jpg |
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04-23-2006, 01:05 PM | #2 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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In Betatesting this, it's been so much fun.. there's been some bumps, but I think OOTP06 is gonna have to raise the bar, this one's keeping the pressure on.
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04-23-2006, 01:12 PM | #3 |
PureSim
Join Date: Nov 2002
Location: Mount Pleasant, SC
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Hey Foz, I just realized you are in Franklin!
I grew up in Milford (I went to high school in Framingham) and played most of my youth hockey at the state rink in Franklin. Is that still there? Small world. |
04-23-2006, 01:16 PM | #4 |
Pro Starter
Join Date: Apr 2004
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nice screenshots
I would like to see player team name or team initials beside the player name in the almanac. And maybe highlight player name for players on your current team. |
04-23-2006, 01:16 PM | #5 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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Yup.. The Rink is still there, Shaun. Still busy, even tho hockey season is long since over.
I work in the next town over from both your hometown and your h.s., I work in Hopkinton for EMC (that's where I am now instead of betatesting PureSim (which I'd prefer right now)
__________________
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04-23-2006, 01:19 PM | #6 |
College Starter
Join Date: Oct 2000
Location: Pittsburgh, PA
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Shaun,
Any reason to show the batting averages, etc to 4 decimal places? I think it is pretty standard to show only 3. Todd
__________________
"It's a great day for hockey" - "Badger" Bob Johnson |
04-23-2006, 01:19 PM | #7 |
PureSim
Join Date: Nov 2002
Location: Mount Pleasant, SC
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That's wild. Heh. My cousin works for EMC in Hopkinton, I know you guys are huge, but if you ever run into a Shane Sullivan at EMC tell him I said hello
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04-23-2006, 01:20 PM | #8 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Yeah, I was going to ask.. but figured maybe it was for tied players? |
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04-23-2006, 01:22 PM | #9 |
Grizzled Veteran
Join Date: Dec 2002
Location: Little Rock, AR
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Those are some very nice screen shots. PureSim has never 'hooked' me in the past but I would really like to give this one a look.
__________________
Xbox 360 Gamer Tag: GoldenEagle014 |
04-23-2006, 01:23 PM | #10 |
PureSim
Join Date: Nov 2002
Location: Mount Pleasant, SC
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I show it 3 places everywhere except the leader boards, where I go out an extra decimal place, sort of like www.baseball-reference.com
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04-23-2006, 01:28 PM | #11 | |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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Quote:
Well, I just looked him up in the employee directory, he works in the same building as I do.. (171 South St) Weird.
__________________
Check out Foz's New Video Game Site, An 8-bit Mind in an 8GB world! http://an8bitmind.com |
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04-23-2006, 01:31 PM | #12 | |
College Starter
Join Date: Dec 2003
Location: Chula Vista, CA
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Quote:
Me too. This version's got me curious like George.
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04-23-2006, 01:39 PM | #13 |
College Prospect
Join Date: Nov 2003
Location: Portland, Oregon
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Shaun, serif fonts are so 1995.
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04-23-2006, 01:48 PM | #14 | |
PureSim
Join Date: Nov 2002
Location: Mount Pleasant, SC
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Quote:
lol. At times I am "design-challenged" If I could do this full time PureSim would look a thousand times better. Sometimes the cosmetics suffer when I am prioritizing work. The good news is the almanac output is all controlled via a style sheet, so you could easily switch the font. |
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04-23-2006, 01:59 PM | #15 |
College Prospect
Join Date: Jun 2005
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Shaun, looks great. I did ask you a question in one of the other threads that I'm not sure you answered regarding the Awards part of the almanac.
Any possible way to make the awards page list the awards at the top with link to the winners of that award? What about a HOF page? |
04-23-2006, 02:06 PM | #16 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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wow...my purchasing trigger-finger is ITCHING. I think I'm barely going to be able to wait to get my hands on this!
I know it might be asking a lot, but any word yet on a demo or a price Shaun? |
04-23-2006, 02:10 PM | #17 |
College Starter
Join Date: Oct 2000
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Is there a reason that so many catchers are playing so many games? Has Mike Piazza ever played 149 in a season?
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04-23-2006, 02:15 PM | #18 |
College Prospect
Join Date: Nov 2003
Location: Portland, Oregon
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Any screens of the ball in flight out there?
These look grea btw. |
04-23-2006, 02:44 PM | #19 |
College Prospect
Join Date: Oct 2000
Location: Monroe, LA, USA
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At one time you couldn't break down league leader stats by league in a two-league association in Puresim. I noticed that in trying a demo a year or two ago, and since I like looking at the stats it was really an irritation to me in what looks like a really good game. Can you do that now? I note it appears you might be able to do that based on the screenshots.
Last edited by JW : 04-23-2006 at 02:47 PM. |
04-23-2006, 02:44 PM | #20 | |
PureSim
Join Date: Nov 2002
Location: Mount Pleasant, SC
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Quote:
Done on both counts. Thanks for the suggestions. |
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04-23-2006, 02:52 PM | #21 |
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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That has got be the cleanest interface I've ever seen. I've never played Pure Sim, but I might just give it a go.
I assume you can manage every game like I can in OOTP, right? |
04-23-2006, 03:03 PM | #22 | |
PureSim
Join Date: Nov 2002
Location: Mount Pleasant, SC
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Quote:
Here are some screen shots for this... |
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04-23-2006, 03:06 PM | #23 | |
PureSim
Join Date: Nov 2002
Location: Mount Pleasant, SC
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Quote:
Yea there are still some areas in the shell where this limitation exists. The almanac feature breaks down by league just like you are looking for. |
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04-23-2006, 03:18 PM | #24 | |
College Prospect
Join Date: Jun 2005
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Quote:
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04-23-2006, 03:21 PM | #25 | |
College Prospect
Join Date: Oct 2000
Location: Monroe, LA, USA
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Quote:
Thanks for the response. I'm keeping my eye on this one as something to do over the summer. |
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04-23-2006, 04:25 PM | #26 |
College Prospect
Join Date: Jun 2005
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Shaun, hopefully you'll read this, but I have a question. Can you create a fictional league, but then have it import real rookies for each following season?
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04-23-2006, 04:39 PM | #27 |
Banned
Join Date: Jul 2002
Location: Placerville, CA
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I've got a bunch of screen shots on my PureSim Beta blog, if anyone's interested...
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04-23-2006, 05:29 PM | #28 |
High School Varsity
Join Date: Oct 2000
Location: Georgia via Alaska via Washington
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How's the speed of this year's iteration? My biggest drawback of the previous versions were the speed it took to sim a season (or 20) to build up a history before I took over.
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04-23-2006, 05:37 PM | #29 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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Well, the Alpha Builds have been a bit slower due to debug code, but I simmed 15 years in a couple hours.
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04-23-2006, 05:54 PM | #30 | |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
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Quote:
It sims much faster now due to the minor league games not being simulated any longer. I noticed it in the first alpha build that didn't have the debug code if I remember correctly. |
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04-23-2006, 06:26 PM | #31 |
Banned
Join Date: Jul 2002
Location: Placerville, CA
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Problem is, we don't get any minor league stats... I'd really like to see that added in.
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04-23-2006, 06:39 PM | #32 | |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
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Quote:
It still generates minor league stats. You can see them on the minor league transaction screen. I imagine that the new player card will have them in a new spot - that is why they aren't there now. |
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04-23-2006, 07:04 PM | #33 |
College Benchwarmer
Join Date: Oct 2000
Location: calgary, AB
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The Cubs winning the world series, so much for realism.
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04-23-2006, 08:39 PM | #34 |
College Starter
Join Date: Oct 2000
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Shaun,
Something you might want to look into. According to this screenshot: http://www.puresim.com/ps2006/s16.jpg NL league batting average in 2009 was .235 and then .231 in 2010. But IRL, the lowest league batting average in the history of the NL was .239 in 1908. Typical values these days are around .260. Not sure if this was intended (via some league configuration setting intended to favor pitching) or unintentional.
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... Last edited by lighthousekeeper : 04-23-2006 at 08:40 PM. |
04-23-2006, 09:43 PM | #35 |
Registered User
Join Date: Nov 2001
Location: Here
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Hey Shaun, can I get a copy if I take you to a Riverdogs game? I'll even get you a hot dog or something.
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04-23-2006, 10:11 PM | #36 |
Banned
Join Date: Jul 2002
Location: Placerville, CA
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Funny... the local AAA team here in Sacramento is the Rivercats.
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04-23-2006, 11:09 PM | #37 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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The one thing I hate about ootp is the waivers system. Boston signing Sean Casey to a 4 yr deal worth a little over 4 mil and then puts him on waivers and Atlanta claims him.
That pretty much kills it for me everytime I get deep into a ootp career. I guess I should just turn it off. Waivers hasn't made it into Puresim yet has it? Last edited by MizzouRah : 04-23-2006 at 11:10 PM. |
04-23-2006, 11:22 PM | #38 |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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I wouldn't say that's a problem with the waivers system, Todd - I'd say it's a problem with the OOTP AI.
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04-24-2006, 12:31 AM | #39 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Yeah, I really hope the new "engine" corrects this issue, but I know it has to be hard to get the AI to do certain things. I mean, even FOF has some AI issues. |
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