Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > Dynasty Reports
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 05-09-2025, 02:36 PM   #451
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #81:

Sept 29, 3030 – Our just built Enogtyve Company arrives at the Zenith JumpPoint to Obj Raid the Lyran world of Gladius a few jumps back from the FWL border on their behalf. Nothing hits us or smashes us.

Oct 03, 3030 – We arrive at the planet and land. We land at a DropPort around two and a half hours from our target. This world is dense with tropical growth. This is a tourist planet where many come too, but no military, industrial or economic value, far away from raids too. The FWL hope us hurting them will force them to spend more value here, and we are hitting one of just two military HQs here.

Here are the local Steiner Gladius Defenders:

Awesome – veteran, XO – love to bring it in
BattleMaster 1S – veteran, CO – this is the LRM variant one. Love this too.
Stalker
Catapult!!! Ditto this!!
Grasshopper – this too!!
Rifleman
Clint CLNT-2-3T
Shadow Hawk
Wolverine 6R!!!! Love this too.
Javelin 10F!!!!!
Locust 1S
Wolfhound!!!

Love to bring in the Awesome, BM, Catapult, Grasshopper, Wolverine, Javelin and Wolfhound! Great unit!!!

They are regular and at a beach building in the middle. I am using a desert map for that.

Here is their ugly Clint: it’s got 2 ML, an AC5, 6/9/6 movement, light armor at just 72 points for a 40 tonner and then 10 heat sinks.

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-09-2025, 09:13 PM   #452
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose 5-8. I set up our Atlas in the middle. Their Awesome right in front of us too. The rest at the top of the center though far away.

Turn 1 – We win init finally 10-8. They charge their Stalker turn one 1st. I base it with my Banshee and Catapult. Their Jav and Wolverine hop away. I charge 5 were possible. Our BM bases their Awesome that didn’t move. Their Hopper bases my Catapult too. I fire at their BM! Our Hermes II hit their BM’s ammo in the RT, dead mech!!! Melee? No falls.

Turn 2 – We keep init 6-3. We move where possible. I base their Catapult with our Atlas, our Hermes II it’s flank and our Catapult too. Our Longbow and TDR base their Awesome. Their Jav and Wolverine aren’t base able. Their Hopper bases my TDR’s rear, I base it back with my BM, CRD, Warhammer and Wolverine. That should be enough. Our Hopper bases their Locust, our Banshee their Stalker. Weapons fire at their Awesome!!! Our Grasshopper destroys its LT, LA on the ground. Our Jav hit the gyro 3 and engine 3 times. Dead mech!!! Melee! Can I leg their Catapult and Hopper? Our Crusader legs their Hopper – legged! We drop but don’t leg their Catapult after hitting each leg…but…we do leg their Locust with our Grasshopper.

They eject, flee, and we capture their HQ!!!!


Salvage:


BattleMaster 1S – H, RA, RL, LL, LA, LT

Awesome missing RA, LT, engine and gyro each hit 3 times; see below
Grasshopper - Missing RL; See below
Locust 1S – missing LL; current value - 1,343,600 – to fix 200k

We add the BM parts. Do I have the Awesome LT and RA? Got them!!! We fix its gyro on the 5th time after 11 days and then the engine on the 3rd after 8. Added. The Hopper missing RL? No Hopper parts, any other RLs in the 70 ton genre?? Got an Archer one, it doesn’t work but a Cataphract one does, added!!! I don’t add the Locust
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-09-2025, 09:26 PM   #453
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Oct 06, 3030 – We salvage from their HQ 1.75 Mill. Then we blow it up and then head back!!! Enogtyve Company will return on Oct 26!

Contract Time!!!


Objective Raid for Free Worlds League vs the Lyran planet of Gladius
Salvage – Full
Length – 1 month
Salary – x4, x1.6, 1.2
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
105% Signing Bonus

Our salary is 79,991

What we Spent:

Salary – 159,982 – 2 months
Ground Support – 750k – We were savaged in Banshee and BM armor wise.

Total we Spent: 909,982

What we were Paid and Salvaged:

Salary – 665,525
Signing Bonus - 698,801
Ground Support – 375k
Salvage – 1.75 mill

Total we were Paid and Salvaged: 3,489,326

What we Made: 2,579,344

War Ches
t: 429,624,756

END OF CONTRACT #81!!!!!!!!!!!!!!!!!!!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-10-2025, 12:32 PM   #454
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #82:

Sept 22, 3030 – Arriving at Kochab ready for the three-month security LC deal is Vee #6 Zeta and then Shishi Mechs. We will finish up on Dec 22, 3030. We are here for local pro-Isle of Skye dissidents to secure for three month until it calms down or other forces are rotated in. This is a backwater planet with little here.

We spend a few days unloading and then setting up garrisons and patrols and such. We will have one lance of each scouting together again, either one scout and the other smash, vice versa or both fire support.

Nov 01, 3030 – We hear word of their coming towards us to oust us from . We call in our scouts and then set up in the middle.

Here are our units!

Zeta Vee Company:

Devastator
Demolisher
Brutus
Zhukov

Schrek PPC Carrier
Hunter
Rhino Fire Support Tank
Von Luckner

Drillson Heavy Hover Tank
Maxim Heavy Hover Tank #2
Condor (Liao)
J. Edgar Hovertank

All elite. Great Demolisher/Devastator combo, but no Ontos. Just a Zhukov instead. Then that fire support has great ranged stuff, then the Drillson and Condor and Maxim are great for scouts, but the J. Edgar is a bit on the lighter side.

Shishi Mech Company:

Atlas AS7D
BattleMaster 1G
Banshee 3S
Thunderbolt

Awesome
Catapult C1
CRD3R Crusader
Archer 2R

Grasshopper
Jenner 7F
Wolverine 6R
Spider

All elite here too. Nasty great smash, fire support, and scout too with all jumpers lead by the Hopper. Great mech and vee company combo!

Here are the Isle of Skye Steiner Sympathizers smashing us good and trying to remove us.

Mechs:


Awesome – vet – love it!!! - XO
Banshee 3S – elite – CO – gweat stuff!!
Goliath – vet
Crusader 3R – nice
Marauder
Thunderbolt – yay!!!!
Assassin
Whitworth 1S
Wolverine 6R – love it
Firestarter
Locust 1S
Stinger

None of the Davion stuff they bought after the alliance like Wolfhounds, all general or S stuff. That’s their issue the alliance and merger with the FS. All random skills since they are ad hoc rather than the leader. Love that TDR, CRD, Awesome and Banshee and Wolverine too.

Vees:

Behemoth - veteran
Demolisher – veteran – XO – love it!!!
SturmFeur – CO , elite
Bulldog
Brutus - nice
LRM Carrier
Condor – that too!!!
Hetzer – Hmm.
Harasser Laser Platform
Saladin
Scimitar
Striker

Three AC20 vees with 4. Ouch.

Here is their and our Brutus. It’s a heavy class, vee weighing 75 tons, moving 3/5 with lighter armor at 136 points, and then it’s a vee killer and critical finder with its front mounted 2 SRM6, 1 SRM2 and then turret an LRM 20 and then 2 LL for long range fire.

Pic?



We are on an urban base in the middle.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-10-2025, 08:48 PM   #455
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose set up 9-7. I set up my Atlas and then Demolisher under it at the top of the central flank outside of the walls and near their buildings, what I can see of theirs sets up behind us with firing lanes at us.

Turn 1 – We are back to losing init too 6-3. I charge 5 where possible, not really, and then enter open areas near seeing them and our jumper lights figure out where most of their stuff is. I base their FS after it leaps behind our Archer by our Jenner and Spider. Our CRD bases their Harasser after it flanks us. Other flankers are their Locust, and other light vees. They charge their Goliath and it bases our flank in our Atlas as well as their Banshee and Thunderbolt. Weapons fire! We fire mechs at their Banshee and vees at their Demolisher. Our Zhukov destroys the left of their tank. Our Catapult the Banshee’s LT, LA on the ground our Grasshopper hit’s it’s CT a few times, the gyro 2 and engine once – destroyed gyro!!! It falls and destroys the RA. Melee? We drop the FS but no legs and then our CRD destroys the Harasser’s front. Dead tank!! They drop our Archer. They leg our Atlas left one!

Turn 2 – We lose init again 10-7. They eject their Banshee! We gained it!!! I rise the Archer and run back. I eject the Atlas. They stand their FS and I stay next with the same two scouts. Their TDR bases our Catapult and Goliath too after it leapt next to their flank of their Wolverine to bring it in, also based by our Hopper and Wolverine too. Our Banshee and TDR and BM base their TDR! Their Crusader backs up, I cannot base to leg it. Their Marauder bases our Archer. Our Awesome and CRD base it back. Weapons fire mechs at their Awesome, vees at their Brutus! Our Awesome destroys theirs’ RA, and our CRD it’s LA, and our Grasshopper it’s RT. No legs. Our Demolisher destroys their Brutus’s turret! Their Awesome falls, destroys the LT, armless and torso-less, but legs. Their SturmFeur destroys our Hunter’s front. Melee!!! Our Spider destroys the RL on their FS!!! They leg our Catapult’s right one. Our Hopper legs their Wolverine’s RL! Our BM legs their TBolt’s RL too!! We drop but split Marauder damage, no legs, but internal in both legs.

They eject their legged trio. They flee their attack on us!!!

Salvage:

Banshee 3S – missing LT, RA, 2 gyro and one engine hit; current value is 6,870,745 – to fix 2 mill
Firestarter FS9-A– missing RL; current value is 2,705,975 - to fix – 350k
Wolverine 6R – missing RL; current value is 4,377,682 – to fix 450k

Thunderbolt – missing RL; see below

Do we have Banshee parts? We fix the gyro today the engine on the 3rd try in 5 days. I need it’s LT and RA! No Banshee parts sorry – I spend 2 mill and it’s working. I don’t have the RL on the Wolverine either, spent and added! Do I have the TBolt right one? Got it, added!!

Demolisher – destroyed side, we toss a 2 and cannot return
Harasser Laser Platform – Destroyed front, we toss a 7 and no salvaging it either.
Brutus – destroyed turret, we toss a 9 – ours!!!

We add the Brutus.

Us:

Atlas - missing LL; battle loss - 650k; see below
Catapult – missing RL; battle loss – 450k; see below

Do we have either the LL on the Atlas or the RL on the Catapult? Yes to the Atlas! Catapult? Got it ! Added and fixed

Hunter – destroyed front – we toss a 3 and fail to keep it. We buy another

Battle Loss – 1,135,125 for Hunter we spend; 1.1 mil for legs we didn’t spend
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-10-2025, 09:09 PM   #456
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Nov 05, 3030 – We take apart the Hunter, Demolisher and Harasser we cannot save for 750k. We spend days fixing, and getting salvage ready to fix our new mechs and vees.

We finish no one more attacks since we put them down handedly, Shishi and Zeta return on Jan 01, 3131.

Contract!!!!

Security Lyran Commonwealth planet of Kochab
Salvage – Full
Length – 3 months
Salary – x4, x1.4, x1.1
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
80% Signing Bonus

Our two companies monthly salary is 131,667!

What we Spent:

Salary – 526,668 – 4 months, one half here and back.
Support – 1 mill – 200k ammo and 800k armor.
Battle Loss, Hunter - 1,135,125

Total we Spent: 2,661,793

What we were Paid and Salvaged:

Salary - 2,457,525
Signing Bonus – 1,966,020
Support – 500k
Battle Loss, Hunter - 567,562
Battle Loss, legs – 550k
Salvage – 750k

Total we Were Paid and Salvaged: 6,791,107

Not too shabby.

What we were Paid:
4,129,314

War Chest
: 431,304,070

END OF CONTRACT #82!!!!!!!!!!!!!!!!!!!!!!!!!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-11-2025, 01:27 PM   #457
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #83:

Sept 14, 3030 – Khamésh Company arrives for the Pirate Hunting deal for the Capellan Confederation with an Invader, Union, Leopard CV and then Achilles too. This system is where a Pirate Launch is about to happen according to CC intel, and we are here to hit them a few days before they attack. They are supposed to be at the Nadir JumpPoint assembling, and that’s where we arrived with an Avenger, Union and Leopard CV.

Intel is…dead on. Their Union is around the planet moving out to the JumpPoint escorted by their 2 fighters, and here are the Leopard and Avenger. We each unfurl our assets, but we are up 4 fighters and 4 Aquarius and then the nasty Achilles. We savage their Avenger, and then their Leopard begins to retreat screened by their 2 last fighters, our fighters follow and destroy its screens, and the Achilles is faster, so it takes it out too. We’ve taken out all of them. Their JumpShip jumps out.

Can we salvage their Avenger or Leopard CV? I toss a 5 and 9! Yes, to the Leopard CV!! It costs us 11 mill, spent now. War chest is 420,304,070.

They pull their Union to return to the planet.

Battle Loss – We took 4 mill in damage. We lost 4 fighters, 2 can be salvaged for 1.85 mill, two lost for a value of 11,736,000.

We salvaged and then find here from the fighters and two Drops 7 mill.

Sept 18, 3030 - Khamésh Company arrives and then lands outside of their HQ with their Union and such nearby. We scout with fighters and we can see they have 12 mechs, we set out and get our smash on, and their 2 fighters from their Union begin a dogfight with ours.

Here is our fun Pirate’y foe!!!


Atlas!!! – CO, veteran
Victor 9B – XO
Archer 2R!!! Love it.
Rifleman
Warhammer 6D!!!! – love it too
Centurion
Griffin 1S - not bad here too
Vulcan 2T
Wolverine 6R – not bad here too.
UrbanMech
Valkyrie
Wasp 1D

They are all random skill save their leader. They are in the middle of the Moon Base.

This is their Griffin 1S with a Large Laser instead of PPC, is a medium weighing 55 tons, has 5/8/5 movement, also has 16 heat sinks and then for other weapons 2 ML and 1 LRM5. For armor the same at a strong 9.5 tons.

Pic:

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-11-2025, 09:39 PM   #458
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-up: We win 7-4! I set up our Atlas at the top of the south flank. Their Atlas near us, the rest on the far side!!

Turn 1 – We win init too 11-9! I charge 5 where possible. Their Centurion bases our Stalker’s flank, our BM bases it. Their Warhammer and Archer move to the right side not center. I base their Warhammer with our Jenner and Locust. Our PXH bases their Wolverine. Our Hopper bases their Valkyrie. Their Atlas moves last and bases our BM, our Atlas moves last and bases their Centurion. Weapons fire at their Atlas!! Our Atlas falls, theirs lost it’s RA to our Grasshopper, blown off on the ground. Then it ate 11 damage to the head, fell and blacked out with 3 hits. Melee! No Atlas kick on their Centurion. We drop their Warhammer and Centurion and leg it’s RL with our BM that blew ff it’s leg, on the ground.

Turn 2 - We lose init 10-6. I stand and backup our Atlas. They charge in their Victor. Our Banshee bases it. Their Warhammer rises! Our Orion bases their Urbie that bases the flank of our Banshee. Our LCT bases their Urbie too. Their Wolverine bases the flank of my Atlas. Can I base it back? Our BM, Warhammer and PXH base it. Our Stalker bases their Urbie. Our Jenner bases their damaged leg Valkyrie. Our Hopper bases their Archer. I fire at their Warhammer! Hopefully we can leg it. I fire long range weapons overheat on their Archer and my Orion and Banshee cannot see the Hammer at all. Our Whitworth legs their Warhammer’s LL, and then it falls and breaks its RA. Their Archer was barely hit and walks away. Our Atlas fell again. Hand-to-hand time!! Can I leg the Urbie, Valkyrie, and Wolverine? Their Wolverine kicks and destroys our Atlas’s RT, RA on the ground. Our Stalker destroys the RL on their Urbie. Our Warhammer their Wolverine’s RL too! Their Valkyrie is not hit though. Their Atlas doesn’t waken!

We capture their leader and with their Invader gone and nowhere to run they surrender and we get their Union. The CC gets what isn’t salvageable like that Archer and Griffin.

Salvage:


Atlas – blacked out, reattach arm; see below
Centurion – reattach RL; see below
Warhammer 6D – missing LL, RA; current value - 5,445,183 – to fix 500k
UrbanMech – missing RL; current value - 1,2501,925 – to fix 150k
Wolverine 6R – missing RL; current value - 4,427,682 – to fix 400k

We added the best Assault mech in the game for free!!! I don’t fix the Urbie. The Centurion RL? Added and repaired! The precious Warhammer 6D LL this time and RA too? Got the RA but no legs. Other ones of its 70 ton weight? Nope. 500k spent! Added!!! 400k spent to bring back the Wolverine too. War chest is 430,404,070

Us:

Atlas – RT destroyed; to repair is 1 mill.

Do I have the part? Yup and fixed!

Battle Loss – Atlas part, 1 mill – didn’t spend.



What we captured or surrendered:


Leopard CV –
Fighter carrier, 6 fighters, captured from Pirates from CC deal. Renamed the “Brass Claw”.

Union DropShip – Mech carrier with 12 , and then 2 fighters, captured from Pirates from CC deal We renamed it the “Obsidian Lion”.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-12-2025, 02:15 PM   #459
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Sept 21, 3030 – We scour their HQ and find there just 825k, not much. We finish rearming, armoring, and then repairing and salvaging our captured stuff. We blow up their HQ!

Sept 25 – We blast out and leave this system.

Oct 03, 3030 - We arrive at the Nadir JumpPoint of the system two jumps away. This has, according to CC intel here an Invader and no Avenger, but 2 Leopard CVs and a Union here too. Intel is current, we arrive, they are here, no Union though. They unload 12 fighters to our 11 and 4 Aquarius from our new Leopard CV. With no escort or attack stuff, we smash them fast and good. We took out their 10 fighters, one Leopard CV, the other jumped!!! Can we salvage theirs? We toss a 5. Nope. Their Invader flees!!!

Battle Loss
– We take in damage 6 mill. We can salvage 5 of their fighters for 2.85 mill and 2 of ours for 2.2 mill. Then we lost 2 fighters for a Battle Loss of 6,798,090.

We find here 9 mill

Oct 07, 3030 – We arrive at the next planet!! No one is here.

We land, follow our fighters, hit them up and then smash them hard.

Here are the 2nd Bout of Pirate Mechs:

Goliath - XO
Longbow 7Q – CO, veteran – yay – want it loads
Cataphract
Catapult!!! Yay for this too!!!!!!!!!!
Quickdraw
Assassin
Dervish
Shadow Hawk 2K
Vindicator
Commando
Stinger
UrbanMech

They are random skills save their Longbow Leader the vet. This is their heavy 60 ton scout mech called the “Quickdraw” with 5/8/5 movement - great, good weapons with an LRM10, 4 ML, 1 face rear SRM4, but not great armor – just 8 tons, and then heat dissipation is 13 tons. Not great there either. Just speed.



They are in the middle of a lightly wooded base.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-12-2025, 08:58 PM   #460
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-up we lose 8-7. I set up at the top. They set up their Longbow at the bottom and then the rest at the top in a giant circle.

Turn 1 – We edge them to grab init 11-9. Close. I charge 5 where possible ,and our BM bases their Urbie. Their Cataphract bases our BM’s flank. They hop their Catapult back, QD too. I run my Jenner in heavy woods. I hop my Whitworth into them too. Our Grasshopper bases their Vindicator that bases our Orion’s flank and PXH too. Our Jenner bases their Commando. Their Longbow moves last, to the rear of our Warhammer. I base it with our Atlas and SHD too. I fire at it if they can see it. About 5 fire at their Goliath. Our Orion’s AC10 beheads their Goliath, no other parts destroyed, dead mech!!!! No parts off their Longbow, it’s standing with their RL savaged and 2 armor left internal, could be legged! Melee! Can I leg their Longbow? We do hit it, but the other leg. We dropped their Vindicator and Cataphract!

Turn 2 – For init we keep it 7-5. Our Whitworth camps, they move their Catapult into far away woods, I try to move towards it. Our Orion bases their Urbie and our TBT too. Our Jenner stays based to their Commando. Their Cataphract doesn’t rise. Their Longbow moves, I base it with my Atlas, PXh and Hopper. Their Shadow Hawk bases the flank of my Stalker. Their Vindicator rises and runs away. I fire at their Catapult. All short range stuff at their Cataphract. Their Catapult is +5 to hit in heavy and jumped 3. Our Atlas beheaded it with the AC20, then it blew up with the ammo in the RT going up from our Stalker. Dead mech times 2!!! Their Catapult was barely touched. Melee? Can we leg the Urbie, Longbow and Commando? Our Orion legs their Urbie’s RL!! Our Jenner their Commando’s LL!!! Our Grasshopper their Longbow’s RL! All three legged!!

They eject their three legged and then flee. They flee into the Union, and blast out to off planet past our fighters and then Achilles moving to the Zenith JumpPoint. We destroy them in space. Can I savage it? I toss a 6, nope!

Battle Loss – We took another 2 mill.

We salvage from their Union and a bunch of mechs 8 mill.


Salvage:


Cataphract – LA, RA, LT, LL

Goliath – missing H; see below
Longbow 9Q missing RL; see below
UrbanMech – missing RL; current value - 1,2501,925 – to fix 150k
Commando – missing – LL; current value - 1,741,250 – to fix 150k

I add the Cataphract body parts. Do I have a Goliath head? Got it, added! The Longbow RL? Nope! Rls though, other 85 tonners? Like Stalkers or BMs? Got one left in the 85 tonners a BM 1S. Will it work? Toss a 10, yup! Added!! I don’t fix the lights.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-13-2025, 01:29 PM   #461
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Oct 10, 3030 – We spend three days refitting, repairing and fixing everything, and then we salvage in their HQ – 1.4 mill. We blow it up and then head to the final system!

Oct 14 – We arrive at the Zenith JumpPoint of a Pirate base we need to take out. According to our intel they just arrived here and are here at the JumpPoint and just arrived. We see here an Invader with an Avenger, Leopard CV, and then an open ring with a Union heading to the planet. We smash them and kill the Avenger, but the Leopard CV survives and heads to the planet as did two of their fighters, can we salvage their Avenger? I toss an 8, nope.

Battle Loss at JumpPoint - We took 9 mill in damage. They savaged us! We lost three fighters and can salvage two for 1.25 mill and then lost one for 4,454,053. We lost an Aquarius for 14,221,500. We can salvage 2 of their lost fighters for 1.9 mill.

We salvage at the JumpPoint for the Avenger and fighters 4 mill.


We capture their Invader!!!

Oct 21, 3030 – We arrive and then lands at their HQ where their Union and the Leopard CV are with 4 fighters they head out to contest our landing and then I send my fighters to engage. We did verify they have their HQ and company o’ mechs here!!

Here are the local Pirate Mech Defenders:

Banshee 3E – Not a great version, veteran, CO, 16 heat sinks, okay armor at 240 points, AC5 and PPC and SL and then moves 4/6. I prefer the 3S or even 3M all up and down the block.
Striker 2S – XO
Grand Dragon DRG1G
Orion 1K – love it!!!
Warhammer 6L – okay.
Assassin
Griffin 1S – love it!!!
Shadow Hawk 2D
Trebuchet 5N - alright
Javelin
Locust 1E
Spider!!! Love it.

They are random in ability, and then love that Spider, ad Griffin for muh scout lances and then Orion and maybe their Banshee to convert it to the better 3S for smash stuff. They are in the middle of a concrete base with no trees, but rubble and buildings. Us on the south.

Here is their recently released Grand Dragon 3024 upgrade of the classic and venerable Dragon. 60 tons, 10 tons of armor, 12 heat sinks, 5/8 movement, with weapons – PPC, LRM10, 3 ML, one rear facing.

Pic:

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-13-2025, 09:31 PM   #462
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lost it 9-7. We set up on the Atlas Flank on the south central. Our Whitworth starts in heavy woods, it’ll camp. Their Banshee was placed near me, not the rest. They are at the top.

Turn 1 – We thump them to win init 8-3. I charge 5. Our Banshee bases their Orion which they move 1st, and our BM moves 6 to do so. Our Atlas moves 4 to base their Shadow Hawk. Our Warhammer and Orion too. Their Griffin bases our Atlas’s flank. I base it with our TBT, Jenner, and Grasshopper. They don’t move their Banshee. I fire at it. I cannot see it with our BM, it fires at their Warhammer ditto our Banshee. Our Locust hit the ammo on their Banshee, dead mech!!! Their Grand Dragon hit the AC20 on my Atlas. Their Warhammer and our Atlas both fall. Melee!!! We drop their Orion, Griffin and then our Warhammer destroys their Shadow Hawk’s LL!

Turn 2 – We keep init 12-9. Sorry. They don’t rise the Orion, insert sad face. They don’t eject their SHD. Our Warhammer bases their Grand Dragon. Our Atlas rises and then bases their Striker our BM stays next to it and their downed Orion. Our Banshee stays next to their downed Orion and their jumped over Spider. Our Locust to their Striker’s rear. Our Orion next to their Spider. Our Jenner by their Striker’s flank. They rose their Warhammer. Our PXH next to their Striker. They move their Griffin last. They don’t rise it. I fire at their Orion on the ground. They drop our Atlas, no legging their Striker. Our WW LRM10 hit the ammo in their Orion’s LT, dead mech!!! We didn’t hurt it much just that and we legged the RL but on the ground, we can gather it. Our Grasshopper hit the ammo in the RT of their Grand Dragon with its large laser, dead mech. Melee! Can we leg their Spider…I don’t know what else I can get here. We’ll see!!! Their Striker destroys our Atlas’s RA. Our Banshee and Orion both leg their Spider - double legged!! While on the ground, our Grasshopper does hit their Griffin in the damaged leg, and then we toss a 12 and it flies off. Legged!

They eject, the three legged mechs and then the 6 left try to flee load up into their Union with their 4 fighters killed and then Leopard CV too and then they head out. Our Achilles and Leopard and fighters take them both out in space. Can we salvage them? I toss a 3 and 10. Yes to their Union!!! It costs 8 mill to fix up – spent. 423,304,070 is the War Chest.

Battle Loss at Planet – 4 mill, we can salvage 2 of their fighters for 1.65 mill. We lost 2 fighters in the dog fight and here one can be salvaged for 750k, the other lost for 3,399,045

We salvage at the planet in the destroyed mechs, and Leopard DropShip – 8 mill.

Salvage:

Banshee 3E – H, RA, LL
Orion 1K – LA, H, RL, LL, RT, RA
Grand Dragon 1G – RA, H, LL, RL, LT

Shadow Hawk 2D – missing LL; current value - 4,187,432 – to fix 400k
Spider – missing LL, RL; current value - 2,484,540 – to fix 500k
Griffin 1S – reattach leg; see below

We add the Griffin 1S and then the three mech parts. I spend the 500k to fix up the Spider, added!!! I spend the 400k to fix up their SHD 2D too. 422,404,070 is our War Chest now.

Us


Atlas - hit Ac20, destroyed RA; see below

We fix the AC20 tomorrow, and then do I have one RA? Got it, fixed!!!

Battle Loss
– 750k for Arm we didn’t spend
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-13-2025, 09:59 PM   #463
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Oct 24, 3030 – We find in their HQ 1.4 mill. We blow it up and then head back! Khamésh Company will return to Galatea on Nov 18.

Contracting Fun Times Commence!!!!!!!!!!!

Pirate Hunting for Capellan Confederation
Salvage – Full
Length – 3 months
Salary – x4, x1.4, x1.3
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
100% Signing Bonus

Our monthly salary is 78,521

What we Spent:

Salary - 314,084 - 4 months
Ground Support – 1.5 mill – 3 battles at our normal level of stuff
Air Support – 24 mill
Air Salvage for Fighters – Ours - 3.85 mill
Air Salvage for Their Fighters – 8.4 mill

Total we Spent: 38,064,084

What we were Paid and Salvaged:

Salary - 1,714,898
Signing Bonus - 1,714,898
Ground Support – 750k
Ground Battle loss – 825k
Air Support – 12 mill
Salvage for Air Fighters – 1.925 mill
Battle Loss for Fighters - 20,304,344
Salvage – Ground – 3.625 mill
Salvage – Air -36 mill

Total of what we were Paid and Salvaged: 78,859,141

Total we Made:
40,795,057

Brilliant cash infusion.

War Chest: 463,199,127

END OF CONTRACT #83!!!!
!

We capture:

Invader JumpShip – 3 DropRings, 2 Small craft, captured from Pirates in CC deal, renamed “Joyful Alliance”.

Union DropShip – Mech carrier with 12, 2 fighters space, captured from Pirates in CC deal, named “Carnelian Lion”
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-14-2025, 09:26 PM   #464
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Sept 09, 3030 - Nove, Unsprezece, Kumi na Tano return from raiding miltiary prison and brought back 9 more disposed Mech pilots , 5 AeroSpace pilots, 4 tank crew and 5 infantry.

We had 6 elite Mech dispossesed. Then the new 9 are 2 each and then 3 regular. We’ll make a new Mech Company, our 22nd, with 8 elite, 2 veteran, and 2 regular.

It’s here, and named “Baais” after 22 in Hindi:

Capt. Abelard Abernathy, elite, Atlas
Llion Joshua, Jr, elite, Banshee 3S (Welsh name)
Dave Van Sickle, elite, BattleMaster 1D
Ehud Joseph, elite, Orion 1K

The last one of all of those just used.

Left. Lettelin Dorn, elite, Awesome
Ju-chan Sudarsan, elite, Archer-2K
Morgan Chetlapalli, elite, Crusader 3D
Awwab Nyamu, veteran, Catapult*

All the last one.

Left. Nick Wadi, elite, Grasshopper
Alfonso Pacheco, Wolverine 6R, Veteran
Luan Ko, Griffin 1S, Regular,
Bua Rûmî, Wolfhound, Regular,

I bought the Catapult for 6 mill. All the last one save our Wolverine. War Chest is 456,449,127

I have three dispossessed MWs left, two green and one regular.

Infantry:

Foot Platoon, Flamer, veteran, Marianne Freud
Jump Platoon, MG, regular, Arielle Yamasaki
Motorized Platoon, Laser, regular, Glenn Tanse
Jump Platoon, Anti-Mech, Laser, elite, Joyce Yomba
Mechanized, MG, Brionna Foulsham, green
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-14-2025, 10:04 PM   #465
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
EVENT Sept 11, 3030 – After increased friction from allying with the CC to not supporting them, the Duchy of Andurien fully declares independence and secedes. The Andurien Crisis begins. They’ll try to go it alone. They offer us a deal with rich Dame Humphreys money to back it up. They are at war with the CC and joined with the Magistracy of Canopus to dial out chunks of them while weakened to increase their size into harder to bite back chunks by the FWL and to make the Magistracy a real nation in size from a Periphery one. When on one attacked the FWL in the 4th Succession War instead of using that as an opportunity for grow massively they tentatively snagged a system here and there and then were hit with a counterpunch and called it. That was very unpopular with the powers that be. And Andurien massively.

Given our massive successes against the CC in all 7 Waves of Operation “Rat” for the FS against the CC in the fast 4th Succession War we are immediately contacted for a contract. They have the great Andurien Defender units. They have the Tooth of Ymir mercs and others.

They want us to hit the two CC planets of Primus with nothing but CCAF defender’s and then the open Prix with no major defenders and want a Battalion each of mechs. We could send in #1, Deux and Tres, and the ones that just returned. The 6th Defenders will hit the Earthworks Mech world of Grand Base and then others will hit the key industrial world of Betelgeuse. I could try and negotiate two meches and then one vee company each.

We agree to a 6-month Retainer deal and well send the following 9 units:

Mech Companies:

1st
Deux
Tres
Arba
Nove
Unsprezece

Vee Companies:

Alpha
Beta
Gamma

Negotiation with Duchy of Andurien: We start with 330 points. We agree to Full Salvage for 50, (270), then 6 month deal, and then they pull 25 points (245) for x4 salary. Then we also pull 25 for 50% Support and Battle Loss too. (220). Then we do no remuneration and then add 10, no transit for the same. 240 points. Liaison too. 120 % Signing Bonus!

Contract #84:

Retainer with the Duchy of Andurien
Salvage – Full
Length – 6 months
Salary – x4, x1.5, x1.3.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remuneration – None
Transport – None
120% Signing Bonus

That’ll be some cash coming!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-15-2025, 11:52 AM   #466
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #84:

Beginning of the Primus Campaign:


Sept. 13, 3030 – Our six-month Retainer contract begins and we were fast tracked here with Command Circuits. Arriving at the Primus JumpPoint at their Nadir one is Mech companies #1, Deux and Vee Alpha. We are arriving with Andurien escorts and ships to attack Cap defends since we cannot get our navy here. Primus is an agrarian world on the border but with little military value other than being a nice breadbasket.

They have here just an Invader with an Avenger, Leopard CV and then 8 fighters, 2 from JumpShip and an open ring for an Overlord to ditto the Zenith one too. They blow through them and then they jump out and then we have controlled the JumpPoint

Sept 19 – We arrive at the planet where two more Avengers and Leopard CVs and then an Overlord of fighters here too. They are easily handled. We follow them and then land safely a few hours from their HQ of the local militia.

You might have forgotten our stuff since it’s been a while!

Here’s our First Company:

Atlas, AS7-D
Hunchback, HBk-4G
Banshee 3S
BattleMaster, BLR-1G

Great smash!!

ARC-2R Archer
Crusader, CRD-3D
JagerMech, JM6A
Awesome, Aws-8Q

That’s the good JagerMech, but still not great here.

Wolfhound WLF1
JR7-F Jenner
Grasshopper, GHR-5H
Javelin, JVN-10F

Not bad here either!!!

With three Anti-Mech infantry. The Atlas has the XO of the unit and wife and co-founder Flavia.

Here’s Deux Company:

CTF-1X Cataphract
ON1-K Orion
STK-3F Stalker
TDR-5S Thunderbolt

Not great Cataphract and Stalker is more of a ranged mech to my mind.

AWS-8Q Awesome
MAD-3D Marauder
ZEU-6 Zeus
CRD-3D Crusader

Not great Zeus or Marauder.

ENF4-R Enforcer
VND-1R Vindicator
VLK-QA Valkyrie
VT-5T Vulcan

That Enforcer has the CO Evan Marsh founder. And three infantry,

Alpha Company:

Patton
Goblin Medium Tank
Condor Hover Tank
Von Luckner

Manticore Heavy Tank
Behemoth
Brutus Assault Tank
Bulldog Medium Tank

Maxim Heavy Hover Transport
Pegasus Scout Hover Tank
Vedette Medium Tank
Hetzer Wheeled Assault Gun

That Patton has CO of the unit and co-founder Steven Marsh. That Goblin, Bulldog and Vedette are weaker. Also four Infantry units.

Here are the Local Battalion Militia

Assault:
Atlas – veteran – CO!!!
Awesome, veteran!!!
Goliath - veteran
Longbow 9Q!!! – veteran - XO
Stalker - veteran
Zeus 6A, veteran

Love that Atlas, Awesome and Longbow!!!

Heavy:

Cataphract 2X
Catapult!!!
Grasshopper!!!
Marauder 3L
Quickdraw
Rifleman
Orion 1K!!!
Thunderbolt!!!
Warhammer 6L

Love to leg and keep that Catapult, Grasshopper, Orion and TBolt!!


Medium:

Centurion CN9-AL – Larger Laser, LRM10,max armor, 16 heat sinks, 2 ML, one rear, SL.
Chameleon
Dervish
Griffin 1N
Hunchback
Phoenix Hawk 1!!!
Scorpion
Shadow Hawk
3 Vindicator
Wolverine 6R !!

Love that PXH and Wolverine added to my team!!!

Light:

Javelin
2 Locust 1L
Spider!!!
Stinger
2 UrbanMech 60L
2 Wasp 1L

Love to bring in that Spider too!!!

Here is their AL House Liao version of the durable Centurion, it swaps the default AC10 for a less ammo needing LL but less damage too. It debuted way back in 2915. But it adds in more armor and heat sinks with that swap. Pic???



They are on the far side of the plains base with little around it representing the agricultural aspects of the planet.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-15-2025, 09:44 PM   #467
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lost 9-7. Close I suppose! I set up our heavier smash stuff in the middle and smash vees, all at the bottom of the northern most flank we are on. They set up around us with nothing in the top most-south flank they are on.

Turn 1 – We lose this too, big - 10-4. By 6. I charge 5 everywhere. Our Atlas first, they begin to flank us down the sides with their Locusts, Javelin and Spider and more. I base their Locust on the left flank with our Vulcan and Valkyrie, and then on the right flank their Spider with our three scout lights there. Their Wasps base our Maxim. Weapons fire! I split and fire 18 each at their no-ammo booming Awesome and then their Atlas, both at around 7-9 away depending on where they are. Our Enforcer removes the LA on their Atlas, and then our Patton it’s RA, and Behemoth its RL. Legged!!! Our JagerMech beheads their Awesome, dead mech! Sorry. Then we destroyed its RL, RT and LT, LA too. Melee! We drop their Locust and Spider. Our Maxim is immobile.

Turn 2 - We also lose, but just by one 5-4. Ouch. We eject the Maxim and then charge 5. They run in front of our Atlas with their Cataphract 3 in front, I base it and then also with our Banshee and BM too. They rise their Locust, my Valkyrie and Vulcan stick on it. They rise their Spider too, my 3 lights stay, they are in my rear flank with their flankers. They hop their Grasshopper to the rear of my JagerMech I just moved up to expose it. Bait taken! I base with my Awesome, Stalker, Zeus and Vindicator. They base our Behemoth with some lights. Weapons fire!!! I fire 12 each at their Stalker, Longbow and then Orion. Our Grasshopper hit the ammo in their Stalker’s RA – boom, dead mech! Our Marauder 3D hit the ammo in their Longbow RT boom, dead mech. Our Pegasus legs their Orion’s RL, and our Brutus it’s RT too. They savage our Behemoth. Melee? We leg their Locust’s RL by our Valkyrie. Our Wolfhound legs the same leg in their Spider!!! They finish off my Behemoth’s front. Our Vindicator their Grasshopper’s LL legged. We drop their Cataphract but no legs, since we split them. They drop our Awesome.

Turn 3 – We lose this one by 4, 11-7. Craps!!! They don’t eject any legged dorks. I rise our Awesome. We charge their Thunderbolt and base it with my three assaults on the Cataphract last turn. It rises, and we move next to it with our Crusaders. Their lights scouted are on our rear based. Our MAD and Enforcer base their Urbie. They base my Brutus with lights too. We base their Marauder 3L with two Awesomes and a Stalker. They leapt their Catapult away, no kicks. We charge their Scorpion after it bases our Stalker’s rear with our Grasshopper and Vindicator and Zeus. They eject and we cannot take their Wolverine or PXH either. Their Zeus and Goliath base my Atlas. We fire 12 each at their Zeus, Goliath and TBolt with the not-great vee squad. Our Awesome in 1st Company hit ammo in their Zeus’s RT. Dead mech!!! Our Marauder 3D destroys the FRL on the Goliath and our Valkyrie hit the ammo, boom, dead mech!! Our AC20 in the Hetzer destroys their Thunderbolt’s RT, our Manticore its RL too. They destroy the ammo in my Valkyrie – boom! Dead mech. Melee! Our Crusader legs their Cataphract’s RL. We split up and didn’t leg their MAD3L. We did leg their Scorpion and Urbie though. They destroyed our Brutus’s left side too.

They flee and then eject from legged mechs. We took out four assaults with booms and then legged 10 more!!! Sorry.

They surrender, and then load up in their Overlord and then flee the planet. They head to the JumpPoint.

Salvage:

Stalker – H, LA, LL
Longbow – RA, H, RL, LT
Zeus – RA, H, LL
Goliath – H, LT, RFL, RLL

Atlas – missing RL, LA, RA; current value - 8,126,000 – to fix 1.5 mill
Awesome – missing H, RL, RT, LT, LA; see below
Orion 1K – missing RL, RT; current value - 5,2574,500 – to fix 1.25 mill
Locust 1L – missing RL; current value - 1,698,400 – to fix 150k
Spider missing RL; current value - 2,734,540 - to fix 250k
Grasshopper missing LL; see below
Thunderbolt missing RT, RL; see below
Cataphract 2X missing RL; current value - 5,377,353 – to fix 500k
Scorpion – missing RLL; current value - 4,701,800 – to fix 500k
UrbanMech 60L – missing LL; current value - 1,431,125 – to fix 150k

I add the four body parts. Do I have the RL, and arms for the Atlas? Nope! Money spent, and added!!! The Awesome H, RT, LT, and RL and LA? Got the LT and LA, done. None to the rest. Other 80 tonners? Got the Zeus H we just salvaged! It works. Then the RT and RL left. Got them in Victor form, they work. Added!!! No Orion parts, sorry. Paid and added!! Ditto for the Spider. Grasshopper missing LL? I need No parts other 70 tonners? Like Archers, Cataphracts and Warhammers??? Got it in Archer form….but I toss a 4 and no work, so I use a Cataphract one instead. Added! TDR? Got the RT in it’s chassis, but no legs at all. Other 65 tonners? Got a JagerMech one and….it works, added!! The Cataphract 2X RL? Nope, all out - other 70 tonners? Nope! Fixed and added!! Also, we fix the Scorpion too. But not the Urbie and Locust. War chest is 452,449,127 after fixing them up.

Us:

Maxim - immobile
Behemoth – destroyed front, can we salvage? I toss a 6, nope.
Brutus – destroyed our left, can we salvage? Yup, 8 tossed!

Valkyrie – RL, RA,H, LA

We can fix our Maxim easy and recover our Brutus. I cannot bring back the Behemoth and ammo blown up Valkyrie too.

Battle Loss – 5,249,987 – We replace both destroyed units.

Our 9 infantry squads and vees and mechs take over all population centers. We’ll stay behind to deal with resistance cells. Andurien has folks that’ll take over the government too.

We have captured Primus!!!

END OF THE PRIMUS CAMPAIGN!!!

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-16-2025, 01:08 PM   #468
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of the Prix Campaign:

Sept. 13, 3030 – Arriving at the Prix Nadir JumpPoint are the 5 new infantry we rescued, and then Tres and Arba Mech companies and then Vee Beta Company, as well as Andurien Escorts. Prix is more industrial than Primus, but not massively so.

At the JumpPoint is just an Invader with an Avenger, Leopard CV and that it. They are handled massively.

Sept 30, 3030 – We arrive at the planet after a 17-day journey. The Anduriens take out the locals and we land and get our scout on for their defenses. We meet up with their planetary leaders. They surrender the planet. They don’t want it destroyed and there is no local force just infantry and such. They also feel that getting retaken by the CCAF is unlikely given how far away they are and un-valuable they are right after the 4th smashed them hard.

The Anduriens taken over and they are going to use it as a waypoint and resupply depot. They will work together.

END OF THE PRIX CAMPAIGN!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-16-2025, 02:06 PM   #469
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of the Altorra Raid:

Nov 02, 3030 – Our other three companies arrive at the CC world of Altorra at their Nadir JumpPoint. This is a diversionary raid to keep it seem like the Anduriens are hitting this world. We do have our navy here though, just a pair of Achilles, Leopard CVs and then Overlord and Gazelle on two Invaders.

At the JumpPoint is just an Avenger and Leopard CV, we handle them both easily. Can we salvage one or both? I toss an 11 and 8, so yes to the Avenger. It’ll cost us 9 mill, spent! War Chest is 443,449,127.

Battle Loss at JumpPoint
– We took 5 mill, and then lost 3 fighters, 2 salvageable for 1.2 mill. Then one lost for 6,151,500. We salvage 2 of theirs for 2.8 mill.

We find here at the JumpPoint stuff totaling 8 mill.

Nov 9, 3030 – We arrive at their planet and they have here another Avenger and Leopard we blow through and then an Overlord of fighters flee. Then we cannot salvage them.

Battle Loss at Planet
– We took 10 mill. We lost 4 fighters, two can be salvaged for 1.6 mill and then the other two lost for 12,303,000. We can salvage 5 of theirs for 3.65 mill.

We find here at the planet salvaging 11 mill.

We land and then scout with our fighters. We unload at a DropPort around 3.5 hours away. Our goal is to smash them hard, make them think we are here, take everything and then blow this base up and then hurt their infrastructure.

Here’s us as a reminder:

Gamma Vee:

Demolisher
Manticore
Zhukov
Rommel

Rhino Support Tank
Schrek PPC Carrier
Hunter
AC2 Carrier

Condor Hover Tank
Falcon
Goblin
Harasser Missile Platform

Not bad, but that AC2 Carrier sucks.

Nove Company:

Atlas AS7D
Banshee 3S
Orion 1K
Hunchback

Awesome 8T
Archer 2S
TBT 5N Trebuchet
Warhammer 6D

Grasshopper
Javelin 10F
Jenner JR7F
Phoenix Hawk 1D

Great smash save the okay Hunch, great fire support save the TBT.

Unsprezece
:

BattleMaster 1G
Banshee 3S
Charger 1A5
Thunderbolt

Awesome
Crusader 3D
Archer 2R
Catapult C1

Grasshopper
Vulcan 5T
Javelin 10F
Spider

Great at all three levels.

Here are the Battalion of Mechs!!!


Assault:

Atlas!!! CO, vet,
Awesome – love it
Charger 1A5!!! Vet, CO
Stalker - vet
Victor 9B - vet
Zeus 6A, vet

Love the first three all up and down

Heavy:

Archer 2L!!!!
Cataphract 2X
Catapult!!!
Marauder 3L
Merlin
JagerMech
Quickdraw
Thunderbolt!!
Warhammer 6L

Love the Archer, Tbolt and Catapult.

Medium:

Blackjack
Centurion AL
Dervish
Griffin
Hunchback
Phoenix Hawk!!!
Shadow Hawk
Trebuchet
3 Vindicator
Wolverine 6r!!!

Light:

Firestarter
Javelin
2 Locust 1L
2 Stinger
2 Wasp 1L
UrbanMech 60L

Yay for their regular ability. They are on the south end on the base and then us on the north to flip things around a bit. Their Liao Urbie swaps the AC10 for an AC20 with just one ton of ammo, and then a S backup and then, 2/3/2 movement and then just 4 tons of armor. Pic:



See you soon!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-16-2025, 09:56 PM   #470
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We win 12-2. Ouch. Sorry. We set up at the bottom of the northern flank and then lesser things behind it. They set up on the south flank near an urban base, at the bottom most. We can see around a 3rd of their stuff.

Turn 1 - We lose the first round’s initiative much closer than we won set-up 10-7. We charge 5. They begin to scout our flanks with their non-Urbie lights and PXH too. Our two Javs. Spider and Jenner base their PXH on the left flank. Their Locust on the east flank bases our Harasser. We first 18 mechs at their Atlas and Awesome. Love to bring them both in. Only around 15 or so each can see them. They are around 5-8 hexes away. Nove’s Hunchback’s AC20 beheads their Atlas and our Javelin there destroys it’s RA and it’s RL. Dead mech and MechWarrior and we killed their CO too. That’ll annoy them all up and down the block. Our Awesome and Grasshopper in Unsprezece each destroy a leg in theirs. Then our Falcon Hover Tank it’s CT, dead mech. Ouch. Not salvageable. Melee! They kick and wound our Harasser – half movement. We drop but don’t leg the PXh.

Turn 2 – We lose the 2nd round initiative even closer 7-6. We charge 5 where possible. Their PXH rises and we stay based with our three lights. We charge our Atlas just 3 to base their Zeus. Our BM does too, and then our Banshee too, but then they hop their Victor to one flank and then their QD to the rear. We base their QD with our Hunchback, Orion, and two Awesomes. We ejected the Harasser too. Their east flank fast stuff base my east flank Trebuchet hiding and camping. A Locust, Wasp and Stinger base it. I jump my Vulcan to base them back. We can see most of their stuff; Weapons fire!! I fire 12 each at their Victor, Charger and Stalker. Nove’s Awesome destroys their Victor’s LL, and then the Javelin hit the ammo, boom, dead mech!!!!!!! Unsprezece’s Charger’s AC20 hit the ammo on their Stalker’s RA, dead mech!! Their Dervish destroys our AC2 Carrier front. Then our Rommel and Demolisher double leg their Charger, and then it destroys the RT fall, RA on the ground. Melee! Our Banshee legs their Zeus’s RL. Our TBT and Vulcan leg their Locust’s 1L’s RL too. Our Awesome legs their QD’s LL this time. Our Javelin legs their PXH’s RL back again. Great!!! They drop and leg our TBT’s RL though.

Turn 3 – We lose 8-7. They keep it up. I eject our TBT. We base their Merlin with our Atlas, Banshee and BM moving just 2 each. We base their Hunchback with our Orion and double Awesome. Their flankers base our rear. Their Catapult leaps back and cannot be based. We base their Warhammer with our 2 Archers, Warhammer and Hunch. Weapons fire!!! We fire 12 each at their Catapult, Thunderbolt and Archer!!! Our Awesome in Nove destroys their Archer’s ammo in the RT, boom, dead mech. We also destroyed it’s LL and LA. Our Vee Squad’s Awesome…er…Schrek hits the ammo in their TBolt’s LT. Boom! We also destroyed its H, and RT and RL. Unsprezece’s CRD hit and destroyed their Catapult’s RL – legged and we double arm it with our Grasshopper and Javelin. Legged!!! Melee! We keg their Merlin’s LL with our BM, and the RL of their Warhammer by ours! We double leg their Hunchback!!

We’ve captured or legged or destroyed all of their Assaults, both CO and XO, and then taken out 6 of their mechs and legged another 9 mechs!!! We smashed them good, they flee to their Battalion holding Overlord and then to the JumpPoint we didn’t arrive in, we take them out in space. Can we salvage? We toss a 6, nope.

We salvage here with their mechs and then DropShip – 14 mill

Salvage:

Archer 2L – H, RA, RL LT
Awesome – H, RA, RT, LT
Stalker – H, LA, LT, RL
Thunderbolt – RA, LA, LL
Victor – H, RA, RL

I add this salvage all up and down the block!!

Atlas – missing H, RA, RL; current value - 7,126,000 – to fix – 2.5 mill.
Charger 1A5 – missing RT, RL, LL; see below
Zeus 6A – missing RL; see below
Locust 1L – missing RL; current value - 1,698,400 – to fix 150k
Quickdraw – missing LL; see below
Phoenix Hawk - missing RL; current value – 3,667,540 – to fix 400k
Catapult – Missing RL, RA, LA; current value - 5,290,125 to fix 500k
Merlin – missing LL; see below
Warhammer 6L – missing RL; see below
Hunchback - missing RL; LL; current value – 2,867,875 – to fix 600k.


Do I have the Atlas RA, RL, and H? Nope, nothing other than a LT. I spend the cash and add it. The Charger double legs and RT? Got its LL, other 80 tonner RT and RL? The Awesome RT we added works, other RLs? Got another RL for Awesome, both work. Added!!! The Zeus RL? Got it, added! The QD LL? Got it, added!!! The PXH one? Fixed for cash and added. The Catapult double Arms and RL? Got both Arms but no RL! Other 65 tonners? Nope! Spent and added. Got the Merlin LL in it’s chassis!!! The Warhammer RL instead? No legs at all. Any other 70 tonners like Hoppers or Archers? Got the Archer 2L leg we just grabbed, it works toss a 9. I also pay to fix up our Hunch and add him!!! War chest is 439,449,127.

Us:


Harasser – halved movement.
AC2 Carrier – destroyed front. Can we salvage? I toss a 7 and nope.
Trebuchet missing RL; current value – 3,693,500 - to fix 500k

Battle Loss – We spend 500k for TBT leg and then the AC2 Carrier costs 1,086,400
Therefore 1,586,400 total.

With us thumping them good and well, we get a communication from the government who think we are here to conquer and are surrendering to us. We communicate their surrender to the Andurien government and let them know we destroyed the entire garrison and no one is here and they agree. They will be rotating a newly hired merc unit called Carson’s Renegades to garrison the world until they send in regular folks and then we’ll hit our next Diversionary Raid.

(In the real game, the Renegades smashed them hard but turned down their surrender offer.)

END OF THE ALTORRA RAID!!!


What we Captured:

Avenger DropShip – Escort and Assault DropShip. Captured in CC system of Altorra in Andurien Crisis invasion. We name it “Black Knight an Avenger “
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-17-2025, 10:10 AM   #471
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of the Fronde Raid:

Nov 28, 3030 – We arrive at the JumpPoint for our next raid with the same folks at the last one at the Fronde JumpPoint of their Zenith one. This is SUPPOSED to be another Diversionary Raid, to keep the CC guessing, but this time we have a political team in case this goes as well as well as the previous one.

Here is another Invader Jumps with an Avenger, Leopard CV and then an empty slot for them to flee, ditto the Nadir JumpPoint. Our 22 fighters, and 4 Aquarius smash them up good and then destroy them both!! Can we salvage one? I toss a 3 and 11 so yes to the CV! We can get it running for 13 mill – spent!! 426,449,127 is our War Chest. Their Invader flees when we track it down.

Battle Loss at the Jump Point – We take 3 mill. We lost just 2 fighters, one can be salvaged for 775k and then one lost for 5,410,530. We can salvage 2 of theirs for 2.05 mill.

We find here at the JumpPoint 6 mill.


Dec 04, 3030 – We arrive at the planet of Fronde and the ones from the Nadir one arrive plus the 6 fighters from an Overlord to give them 12 total. We take out everything but their Overlord and 4 fighters that head to the planet. Can we salvage one of these two? I toss a 7 and 3 – nope.

Battle Loss at the Planet – We take 5 mill, lost 4 fighters and two salvageable for 1.6 mill and then two lost for 10,093,864. We can salvage 4 of their fighters for 4.25 mill.

We find here with two destroyed Drops and more fighters and such stuff we can sell for 8 mill.

Our fighters smash us down and clear out a landing site, and we have like 20 doing so and then escorting our battalion down and then scouting their HQ where their Overlord is. We unload and then head over to hit them hard.

Here are our Fronde Foes!!!

Assault:

Atlas – veteran, CO – love it.
BattleMaster 1 G – veteran XO – love it.
Charger 1A5 – veteran – love it.
Goliath - veteran
Longbow 7Q – veteran love it
Stalker 3H – veteran LRM 20 variant. Not bad.

I’d like 5 of them!!

Heavy:

Cataphract 2X
Catapult!!!
Crusader 3L – meh, I’d prefer others
Grasshopper – love it!!!
JagerMech JM6A – the good one with LRM15s.
Marauder 3L
Orion 1K – love it!
Rifleman
Warhammer 6L

Love that Catapult and Hopper and Orion too.

Medium:


Blackjack
Centurion AL
Dervish
Griffin
Hermes II
Scorpion
Shadow Hawk
3 Vindicator
Vulcan 5T!!!
Wolverine 6R!!!

Love that Vulcan 5T and Wolverine!!

Light:

2 Javelin
2 Locust 1L
Stinger
2 UrbanMech 60L
2 Wasp 1L

Nothing here though, sorry.

They are on the south side, us the north, in a HQ in the city and then they are regular pilots unless otherwise stated. Here is their okay Crusader 3L we have one in storage. Weighs 65 tons, moves 4/6/4 they added jump jets, 12 heat sinks, same armor at a solid 12 tons, and then these weapons: 2 LRM10s, 2 SRM4s, 2 ML and 2 MG. I don’t like dropping their LRM 15s for JJ I’d rather they look at the MGs and such. Pic:

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-17-2025, 09:27 PM   #472
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-up. We win strongly 8-4. I set up our stuff at the bottom row first of the top flank. They set up far away.

Turn 1 – We lost init 9-7. I charge 5. Our two Javs base their Wasp 1L coming down the left flank. They have tons of lights doing so. Our Vulcan and Wolverine base their Vulcan on the west flank. Their east Locust bases our Condor. Our Spider bases it back. Weapons fire! I split up 18 each on their BM and Atlas around 9 or 7 away each side by side +2 to be hit. Our Awesome 8T in Nove hit the ammo on their Atlas -boom in the LT, dead mech!!! We also destroyed the RA and LL. Our TDR in Unsprezece hit and savaged their BM’s CT, and hit the engine and gyro once each, and our Shrek legs it’s RL and RA destroyed by our Rhino. Melee! We drop their Locust, their Locust hurt our Condor and then We drop their Vulcan. They immobilize the Condor.

Turn 2 – They keep init still close 7-5. I charge 5 where possible after ejecting our Condor. They eject their BM, it’s ours. Their Goliath steps into where we’d need 3 to base it with our Atlas, TBolt and BM and Banshee – done. Ditto their JagerMech to protect their Longbow they pull back. I base it with our two Archers and Awesomes. They rise their Wasp and Vulcan, and then we stay stuck on them with those same mechs. Their flankers base my stuff. Our CRD is based in the flank by a Vindicator I base with our TBT and Grasshopper and PXH. We are based in the Atlas’s flank by their Hermes II and next to our AC2 Carrier in the back a pair of Locusts. Weapons fire - I fire 12 each at their Longbow, Stalker and then Charger too. Our TBolt in Unsprezece beheads their Stalker!!! We also destroy its LL, and LA too. Nove’s Archer 2S hit the ammo in their Longbow’s RT, and then we took out both arms too. Our Vee Demolisher hit and took out their Chargers RT, and then we pepper those H a bit and it blacks out from the fall with 4 damage. We also took out the LA and LT. Melee? Our Banshee legs their Goliath it’s FRL is down. It falls, hits the leg again, travels up and then booms the RT and then lights up. We lose the AC2 Carrier again, this time the front. Our Awesome leg’s the RL of their good JagerMech. Our Jav legs their Wasp and our Wolverine their Vulcan!!! We drop their Vindicator.

Turn 3 – They keep init, and blow us out 10-3. Their BJ a sac play to jump in front of their Rifleman. I base it with our Orion, Atlas and Banshee and BM. They hop their Catapult away! But their Hopper jumps next to my Atlas’s rear. I base it with our two Awesomes and Archers that just legged their JM and then a PXH too. Their lights left base our rear units like our TBT on their Vindicator that rose and then rear flanks in our mechs. We charge their Orion with my Crusader. Weapons fire! I fire 12 each at their Orion, Catapult and then Cataphract 2X. Gamma Vee’s Rhino hit their Cataphract’s RA done, and then our Goblin its RT ammo hit – dead mech!!! Also, it’s RL gone. Our Thunderbolt hit the ammo in their Catapult LT. Boom, dead mech, 4th kill for her!! We took out everything but the H and LL. Nove’s Hunchback destroyed their Orion’s RA with it’s AC20, and then it’s LA by our Archer. It falls, no legs. They drop our Atlas. Melee!!! Our BM legs their BJ’s RL!! It kicks our downed Atlas, and then takes out the damaged and internal RA. Our TBT legs their Vindicator!! Our CRD hit the downed Orion’s RT gone, still legs though.

With us taking out 5 mechs with booms and a H shot 6th one, and then legging 7 more, we’ve taking out a full company in three rounds, they eject and then flee.

At first they flee and then try to slip away into the area and such nearby as lances, but we have too many fighters, so they head to their Overlord and load up. They head to the other JumpPoint with an Invader waiting. We take them out in space with my two Achilles and tons of fighters. We DO toss a 10 and salvage it!!! It’ll cost 12 mill, spent!!!! Our War chest is 427,449,127.

We salvage at the planet with the various mechs destroyed 5 mill.

Salvage:


Atlas – H, LA, RL, RT
Cataphract 2X – H, RA, LA, LL,
Catapult – H, LL
Goliath – H, LT, FLL, BLL
Longbow – H, LT, LL, RL

I add the various mech parts.

BattleMaster 1G - destroyed RA, RL, and 2 hits each in gyro and engine; see below
Stalker 3H – missing H, LL, LA; see below.
Charger 1A5 – Blacked out pilot, missing RT, LT, LA; see below
JagerMech JM6A – missing RL; current value - 5,014,575 - to fix 500k.
Wasp 1L – missing LL; current value is 1,406,720 to fix is 250k.
Vulcan 5T – missing LL; current value is 3,1258,100 – to fix 350k
Blackjack – missing RL; current value is 2,847,225 – to fix 300k
Vindicator - missing LL; current value is 2,881,083 – to fix 300k


I fix the BM gyro on the 1st and the engine the 6th try. Do we have for it an RA and RL? Got the RA in that chassis, but no RL, other 85 tonner? That Longbow is an 85 tonner and…it works, added!! The Stalker 3H H and left limbs? Got them all added!!! The Charger 1A5 missing LA and then both breasts? Got the arm but no breasts. Other 80 tonners? Got them both in Awesome form and added….both work!!! The JagerMech missing RL? Nope and no other 65 tonners either. Spent and added. Also paid for the Vulcan, and BJ and Vindicator too. War chest is 425,999,127.

Us:


Condor - immobile
AC2 Carrier – destroyed front, tossed an 8 and can salvage.
Atlas – missing RA; to repair 750k

I fix and repair the AC2 Carrier this time. Do I have a spare Atlas RA for mine? Nope just the LA we just added. I spend the 750k for a new one!!!

Battle Loss – 750k spent

Just like the previous diversionary raid we took them out and now they are broadcasting their surrender and our political team is with them. They join the Duchy. We'll stay here to set up shop until more permanent folks are found.

END OF THE FRONDE RAID!!!


What we Captured:


Leopard CV – Fighter Carrier DropShip carrying 6, we rename it the “Chromium Claw”. It’s captured in CC system of Fronde in Andurien Crisis invasion.

Overlord DropShip – Military carrier of 6 fighters and then 36 mechs. We name it “Humble Duty” and it was captured in CC system of Fronde in Andurien Crisis invasion.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-19-2025, 10:55 PM   #473
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
March, 13, 3031 – Our contract ends. We finish in a down time of the Andurien Succession Crisis and then war against the CC. We captured four planets for them, two randomly. They rotate in defenders.

Contract Time!!!


Retainer with the Duchy of Andurien
Salvage – Full
Length – 6 months
Salary – x4, x1.5, x1.3.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remuneration – None
Transport – None
120% Signing Bonus

Our total monthly salary for all 9 is 704,175.

What we Spent:

Salary - 4,225,050
Ground Support – 4 mill – 4 Battalion level battles that went longer. Loads of armor used and ammo used.
Ground Battle Loss - 7,586,387
Air Battle Loss – 23 mill
Air Salvage, Us Fighters - 5.175 mill
Air Salvage them Fighters – 12.75 mill

Total we Spent: 56,741,614

What we were Paid and Salvaged:

Salary - 11,534,386
Signing Bonus – 13,841,263
Ground Support - 2 mill
Ground Battle Loss – 3,793,193
Air Support – 11.5 mill
Air Salvage, us – 2,587,500
Air Battle Loss - 16,979,447
Salvage – 52 mill

Total we Spent: 114,235,789

Total we Made: 57,494,175

Like I said, we made bank!!!

War Chest: 483,493,302

END OF CONTRACT #84!!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-20-2025, 08:39 PM   #474
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Sept 14, 3030 - Tekau mā Waru company returns home.

Sept 19, 3030 - Labíng-Pitó returns to Galatea,

Sept 26, 3030 – Vee #8 and Ju Ni Mechs return home from their CC stuff.

Oct 01, 3030 – Recruiting time!!! We get 17 new sexy elite folks, enter our new company!!! I have 3 left, but 2 are green and 1 are regular. I am not tossing them in!!!

23rd Vee Squad Mech Company named “Téis” for Bengali for 23!!!

Maj. Seiji Toda, elite, Atlas
Susan Halbleib, elite, BattleMaster 1G
Keith Key VII, elite, Charger 1A5
Siddhima Kudesia, elite, Thunderbolt

Left. Cheng-Mui Chaim, elite, Awesome
Havika Eepa, elite, Stalker 3H
Hyung-Sook Han, elite, Catapult
Gerardo Jiang, elite, Archer 2R*

Left. Hazeela Siddiqui, elite, Grasshopper
Frances Stavely, elite, PXH 1D
Hokuao Abbasi, elite, Vulcan 5T
Iokia Guo, elite, Spider

All elite, we have left 5. I bought the Archer for 6.5 mill.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent

Last edited by Abe Sargent : 05-20-2025 at 08:39 PM.
Abe Sargent is offline   Reply With Quote
Old 05-20-2025, 09:22 PM   #475
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Oct. 01, 3030 -

Contract Time! I get 4!!!

#1. The CC want us to security 3 months at Ares again. We need a mech and vee company and can be there on Nov 15.
#2. The SIC wants us to do an Extract Raid on the CC world of Geifer on the border. We’d just need a mech company. We’d be there on Nov 12.
#3. The Periptery Nation of the Magistracy of Canopus want us for Pirate Hunting for 3 months. We’d start on Oct 14.
#4. The Tikonov Free Republic want us to O Raid the FWL border world of Berenson. We would need a mech battalion. We’d start on Oct 23.

I take them all!!!!!

Negotiation with CC:
We start with 330 points. We spend 50 for Full Salvage, 25 for 50% Battle Loss and Support to and then they 25 for x4 Salary. 230. We add 20 for no remuneration, no transit, 3 months and liaison command too. We finish with 250 point and 125% signing bonus!!! I send back Ju Ni and then Vee #8 (Iota).

Contract #85:

Security with CC at Ares
Salvage – Full
Length – 3 months
Salary – x4, x1.5, x1.3.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remunerations – None
Transit – None
125% Signing Bonus

Negotiation with the SIC: We start with 330 points, just one month, losing 10 points, finishing with 240 and then 120%. I’ll send in for their first deal Baais from a few weeks ago. See you on the 12th of Nov with our navy too.

Contract #86:

Extract Raid with SIC for CC world at Geifer
Salvage – Full
Length – 1 month
Salary – x4, x1.6, x1.3.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remunerations – None
Transit – None
120% Signing Bonus

Negotiation with the MoC: We start with 300 points. We get 3-month deal and then finish with 220 and 110% Signing Bonus. I am sending in Téis

Contract #87:

Pirate Hunting with MOC
Salvage – Full
Length – 3 months
Salary – x4, x1.4, x1.1.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remunerations – None
Transit – None
110% Signing Bonus

Negotiation with the FTR: I also start with 300 for the O. Raid!!! I finish with a 105% signing bonus. I am sending in Tekau mā Waru, Labíng-Pitó and Kumi na Tano!!!

Contract #88:

Obj. Raid with FTR for the FWL world at Berenson
Salvage – Full
Length – 1 month
Salary – x4, x1.6, x1.1.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remunerations – None
Transit – None
105% Signing Bonus

Enjoy the punching above your weight!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-21-2025, 01:24 PM   #476
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #85:

Nov 15, 3030 – Arriving at Ares in the CC for a three-month security deal is Ju Ni and Vee Iota. We set up shop and then settle in. We set up standard scouting and this will end on Feb 15, 3031!!!

Dec 25, 3030 – Merry Christmas!!! While we are celebrating, remembering the great ways of this in the past, they attack and then try to surprise us. We get intel they are coming, and put together all of our stuff. They attack us with a mixed battalion.

Here is Ju Ni in case you forgot:

BattleMaster 1G
Banshee 3S
Charger 1A5
Thunderbolt

Awesome
Stalker
Trebuchet
Catapult C1

Grasshopper
Vulcan 5T
Wolverine 6R
Spider

Pretty normal stuff you’d expect from me. No Atlas, 2 assault fire support and then the random TBT.

They are mercs!!! They could be anything.


Mechs:

Atlas – veteran, CO!!!
Striker 2S – veteran, XO
Grand Dragon
Grasshopper!!!
Rifleman
Assassin
Chameleon
Hunchback
Vulcan 2T
Firestarter
Stinger
Wasp 1S

Love that Atlas and Grasshopper.

Infantry:

1 each motorized, jump and foot

Vees:

Demolisher- vet, CO!!!
Ontos!! - vet, XO
Partisan – vet
LRM Carrier
Manticore – nice
Von Luckner – K70
Condor (Liao) - Love it
Goblin
Hunter!!!
Pegasus!!!
Scorpion
Striker

Love that Ontos, Demolisher, Manticore, Condor, Hunter and Pegasus.

We are in the middle of our urban base and they on the south attacking us. They are regular.

This is their awesome Condor!!! It’s got 4ML, medium size, hover scout with great 8/12 movement, great armor for a scout at 136 points, just a few shy of the 50 tonner. Love it!!!

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-21-2025, 09:14 PM   #477
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We win 8-5. I place our stuff at the bottom of our center outside of our base stuff. And then get our smash on. They set up at the far end.

Turn 1 - Init lost same by three, 9-6. We charge five. Our Banshee and BM base their Grand Dragon they move in front just three moved. Then our TBolt bases it too. Their Pegasus and Condor flank our east flank. We base them in the same space with our Spider, Vulcan and Wolverine. Their Wasp bases our Spider’s flank. They last base us with their Grasshopper to our rear. Weapons fire!! I fire mechs at their Atlas and vees at their Demolisher. Our Stalker destroys its RA, and our TBT hit the ammo next door in the RT, boom, dead mech!!! Our Maxim their Demolisher’s front side taken out too. Dead tank!!!! Melee! Our TBolt legs their Grand Dragon’s LL. Our Wolverine immobilizes their Condor!!!

Turn 2 – They keep init, by 6, 11-5. They thump us!!! They eject their Condor!!! Our Charger bases their LRM Carrier. Our TBT too which is baiting their Grasshopper, it bites and bases it’s rear. I base it with my Awesome, Stalker, Catapult and our Grasshopper. Our TDR, BM and Banshee base their Hunchback. I keep our scouts by their Pegasus. Weapons fire. We fire our mechs at their Striker and then split vees 6 each at Ontos and Hunter. Our TDR hit the ammo in their Striker’s RT, boom! We also took out the LA, LL, and RL. Our Schrek destroys the side of their Ontos!!! Our Saracen their Hunter’s front taken out. Their Hunchback AC20 destroyed our Brutus’s front. Melee! Our Charger destroys their LRM Carrier’s right!!! Our Vulcan the Pegasus’s rear. Our Grasshopper legs theirs’ RL!!! Our Banshee legs their Hunchback RL too.

We took out two mechs and legged three more. Then we took out or immobilized 6 vees. They flee, nothing to salvage from their home.

Salvage:

Atlas – H, LA, RL, LT, LL
Striker – H, RA, LT

Grand Dragon – missing LL; see below
Grasshopper - missing RL; see below
Hunchback – missing RL; current value - 3,217,875 – to fix 250k


I add the two Assault level body parts. Do I have the Grand Dragon or Grasshopper legs? 60 and 70 tons respectively!!! Got the Grand Dragon from the one we blew up. Hopper? No parts, other 70 tonners like Archers or Warhammers? Got it in Archer form, and….it works, added!!! Then the Hunchback spent that cash for. Added. 476,743,302 is the war chest.

Demolisher – destroyed front, can we salvage? We toss a 10 so yes!!!
Condor (Liao) – immobile!!!
Ontos – Destroyed side, we toss a 7 and cannot salvage – sad face inserted.
Hunter – destroyed front, we toss an 11 and it’s ours!!!
LRM Carrier – destroyed side, we toss a 3, no salvage.
Pegasus – destroyed rear. We toss an 8 – ours!!!

I add the Demolisher, Condor, Hunter and Pegasus.

Us:

Brutus – destroyed front. We toss a 6 and cannot salvage.

Battle Loss
- 3,694,250
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-21-2025, 09:40 PM   #478
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
We take apart the Brutus, Ontos, and LRM Carrier for 575k!

We finish up with a quieter after we took out like 40% stuff in two turns. We finish up on February 15, 3131 – see you on March 27.

Contracting Fun Times!!!


Security with CC at Ares
Salvage – Full
Length – 3 months
Salary – x4, x1.5, x1.3.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remunerations – None
Transit – None
125% Signing Bonus

Our combined monthly salary is 138,991

What we Spent
:

Salary - 833,946 6 months
Support – 1 mill. Faster but two units, but pretty lightly savaged and no falls!!!
Battle Loss - 3,694,250

Total we Spent
: 5,528,196

What we were Paid and Salvaged:


Salary - 3,035,563
Signing Bonus - 3,794,454
Support – 500k
Battle Loss – 1,847,125
Salvage – 575k

Total we were Paid and Salvaged:
9,752,142

Total we Made:
4,223,946

War Chest
: 480,967,248

END OF CONTRACT #85!!!!!!!!!!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-22-2025, 01:24 PM   #479
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #86:

Nov 13, 3030 – Baais Company arrives at the CC Nadir JumpPoint for the Extract Raid by the SIC at their planet of Geifer! This is the company with great mechs but some non-elite folks. We unfurl, and then scan them!

Here at each JumpPoint are an Invader with an Avenger, and a Leopard CV and at the Planet them plus an Intruder too. We unload, and then engage. We take them out easily, can I salvage either? I toss an 8 and 4 - nope. We also take out 5 of their fighters. Their Invader flees after we move towards it.

Battle Loss at the JumpPoint
– We take 10 mill - ouch!!!! We lost 4 fighters, 2 can be salvaged for 1.7 mill and then 2 lost for 8,572,841. We can salvage 3 of theirs back for 2.25 mill.

We salvage for the 2 Drops and 2 fighters and ours too 7 mill. Yay!!!

Nov 19, 3030 – We arrive at the planet and are facing 2 Leopard CV, a Union, 2 Avengers and an Intruder – so 16 fighters total. We take out an Avenger, Leopard and Intruder the others flee in three directions, the Union planetward with their 4 fighters left as a screen, the Avenger to the Invader left and then the Leopard CV to the north orbit. We follow their Union down. We took out 12 fighters. Can I salvage the three destroyed? I toss a 10, and 2 and 9, so yes to the Avenger and Intruder!!! I spend for the Avenger – 5 mill and then their Intruder 8 mill - 13 mill total, War Chest is 467,967,248

Battle Loss at the Planet
– We take just 6 mill. We lose 6 fighters, and then three can be salvaged for 2.6 mill and then we lost three for 13,772,364. We can salvage six of their fighters for 3.65 mill. We lost an Aquarius and can salvage it for 1.5 mill.

We salvage here for everything 6 mill too.

We land and scout around with our Fighters around 30 minutes from their Union. Our goal is to extract military stuff (materiel) from a supply depot at their HQ.

We unload and then unfurl at them after verifying they are a Mech company

Here are the Geifer CC Defenders:


Banshee 3M – veteran, CO
Victor 9B – veteran - XO
Catapult!!! – love it
Grasshopper!!! – this too!!!
Rifleman
Scorpion
Shadow Hawk
Vindicator
Vulcan 2T
Javelin 10F!!!!!!!! – love it!!
Locust 1L
Raven 2X

This is their and our beloved favorite-est light and mech overall in the era, the beloved Javelin 10F!!! It weighs 30 tons, max armor, 6/9/6 movement and them 4 of the best weight to damage weapons in the era the Medium Lasers in torsos so it can punch!!! You can run them forever and then not worry
about running out of that ammo or an ammo boom either. Then they have a solid 12 heat sinks.



They are in the middle of a desert base with some elevation and then cactus too. We are on the south again. They are regular.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-22-2025, 09:38 PM   #480
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-Up – We lose 8-7. I set up our Atlas first. They don’t set up near me at the top.

Turn 1 – We win init 9-8, also by one!!! We charge 5 where possible. Our Atlas bases their Catapult. Thei Victor bases my Atlas flank and our Orion the Catapult and then our Banshee and BM their Victor but move 4. Our Awesome moves 4 too to base their Banshee and our Archer 5. Our Catapult moves 4 to base their SHD. Our Hopper bases their Banshee. Our Wolverine bases their Vindicator. Our Wolfhound and Griffin base their Scorpion. I fire at their Victor! Our Orion hit the AC20 ammo- boom, dead mech!!! Lightly touched and the only thing destroyed. We knocked down their Scorpion. Melee!! Our Orion destroys the LL on their Catapult!!! Legged!!! Our Wolfhound legs their Scorpion’s LLR on the ground. We drop their Banshee and VND.

Turn 2 – Turn 2 – We keep init 12-7, much bigger. Our BM bases their Vulcan. Their legged Scorpion…rises!!! Their Jav cannot be reached it’s in woods. Our Atlas bases their Vulcan. Their Locust bases my Awesome’s flank. Our Archer bases it. Their Grasshopper next to my Atlas’s rear, I base it with our Orion, Catapult, Wolverine and Grasshopper. Their Vindicator rises, our Banshee and CRD next to it. Weapons fire at their Banshee if they can draw a LOS. Very few can. They drop our Archer, no legged Locust. Before it falls it destroys their Banshee’s LL, legged!!! They destroy our Archer’s RL. Melee!! We didn’t leg their Vulcan, but our Banshee destroys the RL of their Vindicator and our Wolverine the RL of their Grasshopper too!!!

They eject and then give us the battlefield!!! We’ve taken them down!!!

Salvage:

Victor – H, RA, RL, LA, LL, LT

Banshee 3M – destroyed LL; see below
Catapult - missing LL; see below
Scorpion – missing LLR; see below
Vindicator – missing RL: current value – 2,831,083 - to fix 350k
Grasshopper – missing RL; see below

I add the Victor parts. Do I have the Banshee LL? Yup, added!!!! Catapult LL or another 65 tonner? Got it, added!!! The Scorpion one? Got it, added!!! No VND though, gotta pay. Spent and added!!! The Hopper RL one? No parts, other 70 tonners? Got an Archer, added!!

Us:

Archer 2K – missing RL. Battle Loss - 500k

Do I have any RL left? Nope!!! I spent it

Battle Loss
– 500k
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-22-2025, 09:59 PM   #481
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
We smash them, they flee, we find here 3.65 mill turned over to the SIC. We rearm, reload and more.

We will return on Dec 21.

Contracting????????

Extract Raid with SIC for CC world at Geifer
Salvage – Full
Length – 1 month
Salary – x4, x1.6, x1.3.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remunerations – None
Transit – None
120% Signing Bonus

Our salary is 72,809

What we Spent:


Salary – 72,809
Ground Support – 400k – barely touched.
Battle Loss - 500k
Air Support – 16 mill
Air Fighter Salvage – 5.8 mill
Air Fighter, Theirs Salvage – 5.9 mill

Total we Spent: 28,672,809

What we were Paid and Salvaged:

Salary – 605,770
Signing Bonus – 726,925
Ground Support – 200k
Battle Loss - 250k
Air Support – 8 mill
Air Fighter Salvage -2.9 mill
Battle Loss – Fighters – 11,172,602
Salvage – 13 mill

Total we were Paid and Salvaged: 36,855,297

Total we Made: 8,182,488

War Chest: 474,799,736

END OF CONTRACT #86!!!!!!!!


We capture a:

Avenger DropShip –
Escort and Attack Drop, we captured from Geifer in the CC on an Extract Raid by the SIC. We rename it “Mockingbird” an Avenger

Intruder DropShip – Escort and Attack and carries 2 fighters and 3 infantry. We captured from Geifer in the CC on an Extract Raid by the SIC. We rename it “Armored Assault“.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-23-2025, 01:42 PM   #482
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #87:

Nov 12, 3030 – Téis company arrives at the Nadir JumpPoint to hunt down Pirates for the MOC!!! We have an Invader, Leopard CV, Achilles, and Union with us. We unload and our intel has them here, but it’s wrong, they are at the Zenith point. We unfurl and head to the planet where their Avenger, Leopard CV flee too as well.

Nov 19, 3030 – We arrive and then smash them all good! We took them both out!!! Can we salvage one or both? I toss a 3 and 5 -nope – not even combined – we took out 6 fighters too.

Battle Loss at the Planet – We eat 7 mill in damage. We lost 4 fighters, 2 can be salvaged for 1.25 mill and then 2 lost for 8,310,708.

We salvage here wow – 12 mill – tossed a 12.


We land with fighter cover. We unload and then verify that their unit is a company of mechs, and…here they are!!!

Enemy Pirates Take 1:

Longbow 7q – veteran, CO – yay for bringing it in!!
Zeus 6T – veteran, XO
Cataphract 1X
Crusader 3K – meh – 2 SRM6, 2 LRm10 and 2 ML. Strong 16 heat sinks though.
Quickdraw
Clint
Griffin 1S!!!!!
Shadow Hawk
Vulcan 2T
Commando
Jenner
Wasp 1D

Yay for that Griffin, CRD and Longbow!!!

This is our fun scout mech Phoenix Hawk 1D – 45 tonners, 6/9/6 movement, 1 LL, 2 ML and then 12 heat sinks instead of 10 and pulled out the MGs and ammo. Same armor, lighter, not amazing.




They are regular, and meeting us at the AeroBase #2, we are in the middle of that map, they are on the bottom.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-23-2025, 08:48 PM   #483
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-up – we lose badly 8-4. I set up first. We can only see their Longbow and then lights and mediums.

Turn 1 – We win init 8-7 – close. They charge their CRD first, on the edge where I have few. I base it with our Stalker and Archer that move 4. Our BM and Charger base their SHD. Our Spider and TDR base their Jenner. Our PXH bases their CRD too. Our Atlas and Awesome base their Wasp. Their Clint and Griffin base my Atlas’s flank and rear. I base their Griffin with our Catapult, Grasshopper and Vulcan. I fire weapons at their Longbow! I hope to bring it down. Hopefully to salvage it not blow it up! It’s +0 to hit but at medium range 4-6 hexes away. Our Atlas falls and was savaged. Our Awesome’s PPC decapitates their Longbow, dead mech!!! Nothing else destroyed either. We killed their CO!!! Melee? We get our kick on!!! We leg…ALLLLL…of the mechs we kick! Wasp, Jenner, Griffin 1S, SHD AND Crusader!!! Wow that’s crazy luck! We have legged and then killed their CO and taken out or legged HALF of their stuff. We blacked out the Jenner pilot though.

Do they keep coming? I toss a 5, nope, they eject and then load up into their Union and leave for the other JumpPoint.

We destroy it once it leaves the planet with 6 untouched mechs and then2 fighters too. Can we salvage their Union? I toss a 7, nope.

Battle Loss – We took around 2.5 mill, and can salvage one of their fighters for 750k

We find here 7 mill.

Salvage:

Longbow 7Q – Missing H; see below
Wasp 1D – Missing RL; current value - 1,515,240 - to fix 125k
Jenner – Missing RL; current value - 2,948,375 – to fix 250k
Shadow Hawk – Missing LL; current value - 4,139,382 – to fix – 400k
Griffin 1S – Missing LL; current value - 4,283,507 – to fix 500k
Crusader 3K – Missing LL; see below

Do I have a Longbow H? Yup, added!!! I spent the Jenner cash, Shadow Hawk, Griffin 1S; do I have the LL Crusader 3K too? No legs at all, other 65 tonner LL? Got a Thunderbolt one and tossed an 11 it works. Added!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-24-2025, 12:24 PM   #484
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Nov. 22, 3030 – We spend 3 days reloading, refitting, and then salvaging from their HQ 2 mill.

We launch back and then head out.

Nov 29, 3030 – We arrive at the Zenith JumpPoint of our next Pirate Hunting system. We unfurl and then scan. Intel tells us this is where they are. They are here, an Invader, Leopard CV and then Avenger too as well as a Scout Class one with one JumpShip – both empty.

We smash them and then blow them up easily. We destroy all fighters too. They flee with their Invader and Scout when we approach. Can we salvage either? I toss an 11 and 4, so yes to the Leopard CV!!! It costs us 8 mill – spent!!! War chest is 465,649,736.

Battle Loss
– We take 4 mill. We can salvage 3 of their fighters for 2.25 mill, and then we lost 2 and one can be salvaged for 1.2 mill and then one lost for 5,410,530.

We salvage there 10 mill.


Dec 03, 3030 – We arrive and then land and scout and own Airspace.

They have here a Leopard and Gazelle with a Command lance and then Vee company.

Here are Pirates Take 2!

Mechs:


Charger 1A1 – veteran - CO
Rifleman
Hatchetman
Wasp 1A

Vees:

Behemoth – veteran – XO
Puma – veteran
Rhino – veteran!!!
Brutus - !!!
SRM Carrier
Von Luckner K70
Condor – yay!!!
Hetzer
Harasser Missile Platform
Pegasus Missile variant
Scimitar
Striker

Love that Pegasus, Rhino, Brutus and Condor.

They are randomly skilled. They are in the middle of a Plains map. We are on the north.

This is their fun Pegasus – 35 tons, hovertank, moves 8/12, okay 104 armor, 3 SRM6s in the turret. Pic?

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-24-2025, 09:27 PM   #485
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose 7-2. Ouch. I set up in the middle. We can see all of their stuff behind woods.

Turn 1 – We win init close - 6-5. Our Charger bases their Behemoth. Our Vulcan leaps to it too. Our Stalker and TDR near their Striker. Our Spider by their Pegasus. Our Grasshopper next to their Brutus on their Striker and our PXh too. Their Rifleman next to us. Our Catapult next to their LRM Carrier. Their Charger next to it’s flank, our Archer to it’s rear. Weapons fire on that Rhino but woods might be in the way or range. It backed up. We also fire close range at their Brutus. Their Rhino survives but our Spider immobilized their Pegasus! Our TDR it’s Brutus’s turret destroyed. They drop our Atlas. Melee? Our TDR Immobilizes their Striker!! Our Catapult destroys their LRM Carrier’s front!!! We drop their Rifleman and our Grasshopper legs it’s RL!!!

Turn 2 – We keep init – 8-3. Back to big stuff. They eject their Striker and Pegasus. Our Atlas rises and backs up one. They rise the Rifleman, weird. Our Stalker, Hopper, Charger, Vulcan and Catapult next to their Puma. Our TDR next to their Wasp their Charger bases its flank and then our Archer bases the Puma too. Weapons fire!! I fire long range at their Rhino and close to their Von Luckner, Hetzer, Harasser and then Behemoth. Only the Hetzer walks away!!! Our BM PPC immobilizes their Rhino!! They drop our Atlas again. Our Charger destroys their VL’s front. Our Archer takes out the Harasser’s front. Our Grasshopper destroys their Behemoth’s rear. Wow that’s a lot. Melee? Can we off their Puma? Nope! But our TDR legs their Wasp’s RL!!!

They flee and eject their legged mechs, but have no where to go with the JumpPoint stuff gone and then we have full control. We stop them and then they surrender. There is no where to run the gauntlet too. We turn their stuff over to the MAC but gained their Leopard and Gazelle.


Salvage:


Pegasus Missile Variant – immobile
Striker - immobile
Brutus – destroyed turret, we toss a 12 and it’s ours!!!
LRM Carrier – destroyed front, we toss a 7 and not ours.
Rhino – immobile
Von Luckner K70 – missing front, we toss another 7 and nope. Not ours.
Harasser – destroyed front. We toss a 6 nopey dopey.
Behemoth – destroyed rear – we toss a 9 and it’s ours!!

Rifleman - missing RL; current value - 4,460,000 – 400k
Wasp – missing RL; current value - 1,526,640 – To fix 120k

Do I have the Rifleman Right leg? Nope! Others of its weight? Nope!!! Money spent and added. We add the Striker, Pegasus, and Rhino that were immobile and then the Brutus and Behemoth.

What we Added:

Leopard CV – Dropship carries 6 fighters, captured in MOC Pirate hunting, named “Gallium Claw”

Gazelle DropShip – Carries 15 vees, captured in MOC Pirate hunting, renamed “Tank-a-Geddon”.

Leopard
– DropShip carries 4 mechs, and 2 fighters. We sell for 165 mill – War chest is 630,249,736
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-25-2025, 01:16 PM   #486
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Dec 07, 3030 – We take down the vees we couldn’t salvage for 750k , salvage from their HQ 1.4 mil and then rearm, armor, reload, and repair and fix up our salvage.

We blast out after blowing up their base.

Dec 12, 3030 - We arrive at the 3rd Pirate Nadir JumpPoint where there a pair of Merchants with a Leopard CV and Avenger and 2 open DropRings. We unload they do too, we savage their escort Avenger and then they flee with their JumpShips after it loads up and we chase them. Can we salvage their Avenger? We toss a 2, nopes. Sad face.

Battle Loss: We took 4 mill. We can salvage 2 of their fighters for 1.5 mill and then 1 of ours for 850k and then we lost one for 4,673,853

We salvage here 6 mill!!!

Dec 16, 3030 – We arrive at the final Pirate Planet and then land and scout and find a base of theirs with a Union and Mule too which has stuff they are unloading. We land and then hit them hard!!!

Here are our Pirate Defenders Take 3!


Banshee 3Q – AC20 and SL – veteran, CO
Victor 9B – veteran, XO
Catapult!!!
Grand Dragon
Rifleman
Centurion
Hunchback
Vindicator
Wolverine 6M – yay
Commando
Jenner 7F!!!
Stinger

TWO AC20s in their Assaults, and another in their Hunch.

This is their Hunchback. It’s a 50 ton medium mech with max armor, 4/6 movement, an AC20 and 2 ML and a SL. It also has 13 heat sinks, great. Pic?



They are randomly skilled and then in the middle of a Desert Map. Us on the north.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-25-2025, 09:22 PM   #487
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose 9-5. Words to a song. I set up at the bottom northern flank with my Atlas in the center. They set up far away in the middle.

Turn 1 – We win 10-8. They move their Catapult first. Can I base it? Nope 6 away from my Atlas. They move their Victor and I base it with our TDR. Our Stalker bases their Vindicator that bases my Atlas’s flank. Their Hunch bases its flank, our Awesome bases both of their Medium. Our BM moves 6 and bases their Catapult. Our Archer, Grasshopper, and Charger base their Hunch. Our Vulcan bases their Centurion. Our Spider bases their Commando. They move the Jenner last. Our PXH bases it. I fire at their Banshee. Our TDR hit the ammo in the LT, it lights up, dead mech!!! Melee? Their Centurion drops our Vulcan, we drop the Vindicator but hit each leg. Our Archer destroys the LL on their Hunch though. Legged!! We miss their Jenner.

Turn 2 - We edge them 11-10. Close!!! Their Hunchback blacks out trying to stand! Our Vulcan bases their Stinger after rising. Our Atlas and Stalker base their Wolverine, and then they base the Stalker’s rear with their Centurion. Our Archer and Awesome base it. Our BM and TDR base their Rifleman. Our Grasshopper next to their Victor and Catapult. Their Vindicator tries to stand, falls and breaks it’s LL off!!!! Our Catapult, PXH and Spider base their Jenner. Our Charger bases their Commando. We fire at their Victor. Our Stalker’s LRM20 hits the ammo in the Victor’s RT , boom, dead mech!!! They drop our Atlas – so no legging their Wolverine likely. Melee! Our Charger destroys the RL on their Commando, our BM destroys the RL on their Rifleman, Our Catapult their Jenner 7F’s LL, our Archer their Centurion’s RL. No Catapult or Wolverine sadly.

They head to their Union, and eject their legs, they only have left 4 mechs – and then they load up and flee, we take down their Union. Can we salvage it? I toss a 3 so nope. We do capture their Mule though.

We salvage from it – 6.5 mill.


Salvage:

Banshee 3Q – H, RT, RA, LA, LL, RL
Victor – H, RA, LA, RL, LL

Hunchback - missing LL; current value – 3,167,875 – to fix, 300k
Vindicator – missing LL; current value - 2,881,083 – to fix 300k
Commando – missing RL; current value - 1,751,250 - - to fix 150k
Rifleman – missing RL: current value - 4,460,000 – to fix 400k
Jenner 7F – missing LL; Current value - 2,821,425 – to fix 300k.
Centurion – missing RL; Current value - 3,2241,500 – to fix 300k

I add the two Assault Mech parts. I pay the 300k for our Jenner, Centurion, Hunchback, and Vindicator. 400k for their Rifleman too. War chest is - 628,649,736.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-25-2025, 09:53 PM   #488
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Dec 19, 3030 – We spend a few days getting everything salvaged, repaired, and find here at their HQ 1.85 mill in cash.

We blast out and then Téis returns on Jan 02, 3031.

Contract?!?!?!?!?


Pirate Hunting with MOC
Salvage – Full
Length – 3 months
Salary – x4, x1.4, x1.1.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remunerations – None
Transit – None
110% Signing Bonus

Our salary for a month is 79,991.

What we Spent:

Salary - 239,973
Ground Support – 1.5 mill – three battles at the average of 500k each
Air Support – 17.5 mill
Air Salvage, Our Fighters – 2.1 mill
Air Salvage Thiers – 3.75 mill

Total we Spent: 25,089,973

Get ready for the cash infusion.

What we were Paid and Salvaged:


Salary – 1,478,233
Signing Bonus – 1,626,057
Ground Support – 750k
Air Support – 8.75 mill
Air Salvage us – 1.05 mill
Battle Loss – 9,197,545
Salvage - 43,750,000

Total we were Paid and Salvaged: 66,601,835!!

Total we Made:
41,511,862

War Chest:
670,161,598

END OF CONTRACT #87!!!!!!!


We captured:

Mule DropShip – Cargo Carrier from Pirates attack by us on the MAC deal. Its name is “Potential of Loot.”

Should I spend 500 mill and buy another Invader? I could sell this Mule for 160 mill too. Or just keep it. I do so. Our War Chest is now 170,161,598. I keep my Mule.

Invader JumpShip
– Can hold 2 small craft, 3 DropRings we purchased it and then it’s named “Invasion Trinary” which we keep.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-26-2025, 01:15 PM   #489
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #88:

Oct 22, 3030 - We arrive for the O. Raid at the FWL border world of Berenson for the TFR with a battalion of mechs (Tekau mā Waru, Labíng-Pitó and Kumi na Tano!!!) ready for the punching in the facing!!!

Oct 26, 3030 – We land and then unload, scout them and then head out to smash them!!!!

Here are our forces!!!


Tekau mā Waru:

Banshee 3S
BattleMaster 1D
Charger 1a5
Thunderbolt

Awesome
Stalker 3H
Crusader 3D
Catapult

Grasshopper
Wolverine 6M
Vulcan 5T
Wolfhound

Love that smashing, fire support and then scout units – great stuff!!!!

Labíng-Pitó:

Banshee 3S
Crockett – CRK-5003-0
Charger 1a5
Thunderbolt

Awesome
Catapult C1
Crusader 3K
Archer 2R

Grasshopper
Phoenix Hawk
Wolverine 6M
Jenner 7F

This is the one with the Crockett. Great everywhere though.

Kumi na Tano:


Banshee 3S
BattleMaster 1G
Charger 1a5
Thunderbolt

Awesome
Catapult C1
Stalker
Archer 2R

Grasshopper
Hermes II 2M
Wolverine 6R
Javelin 10F

Love this lil’ company too all up and down the block.

Here are our FWL Berson Defenders!


Assault:


Atlas – Love it!! Veteran- CO
Awesome – veteran - love it
BattleMaster – veteran – XO – love it.
Goliath - veteran
Stalker - veteran
Striker 2C - veteran
Victor 9B – veteran

Heavy:

Catapult!!! - yay
Crusader 3R – yay!!!
Grasshopper – yay!!
Merlin
Marauder
Quickdraw
Rifleman
Thunderbolt – yay!!!
Warhammer 6M – okay

Medium:

Assassin
Centurion
Clint
Dervish
Hermes II 2M - love it
Hatchetman
Hunchback
Phoenix Hawk – Love it
Shadow Hawk
Trebuchet
Wolverine 6M – love it.

Love that Hermes, PXH and Wolverine!!!

Light:


Javelin
Firestarter FS9M
2 Locust 1M
2 Stinger
UrbanMech
2 Wasp

Love their Awesome, Atlas and BM and then Cat, CRD, Hopper, TDR and Hermes, PXH and Wolverine.

They are regular and then at the far end to us.

Here is their and our beloved 65 tonner 4/6 heavy Thunderbolt with max armor a LL, LRM 15 for long range, and then 3 ML, 2 MG and an SRM2 for close range stuff. Pic:

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-26-2025, 09:49 PM   #490
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-Up – We lose 9-7. Hmm, I set up at the bottom of the top flank my central Assaults. They set up across from us.

Turn 1 – We lose this by 2 too at 8-6. Not great. We charge 5. They begin to flank us with Locusts and FS and Wasps. I base their Locust on the left flank with our Hermes II and Wolfhound. They have their PXH base my Hermes II. We base it with our Vulcan and our Jav 10F. Weapons fire – we fire 18 each at their Atlas and BM which are each +2 to hit and then 7-9 hexes away!! Kumi na Tano’s Awesome hit the ammo in their Atlas’s RT, boom, dead mech. We also destroyed the LA and LL. Our Tekau mā Waru’s CRD destroys their BM’s RL and then the RA and LA by that company’s Grasshopper and Wolverine. Melee! Our Hermes II legs their Locust’s RL we drop their PXH.

Turn 2 – We also lose this, 12-9. We charge 5 were possible. Their Stalker moves in, 3 away from 4 of my smash assaults, I base it with 2 Banshees, a BM and Charger. Can I leg it? Their FS bases our Charger’s rear as we move in, and then our 2 Awesomes and a Stalker 3H base it back. They flank us. They rise their PXH and we base it with our Vulcan, Hermes II. Their Hermes II bases ours’ flank. We base it with our PXh, Jav, Wolverine, too. Our Wolfhounds base their other Locust. Our Crockett, 3rd Awesome, and another Charger and TDR base theirs after it bases my Awesome’s flank. Our Archer, CRD and Catapult base their TBT after it moves in. Weapons fire!!! I fire a company each at their Awesome, Victor and Striker – not their Stalker which I would have otherwise targeted. Kumi na Tano’s Catapult hits the RT, down, of their Awesome, and it’s Archer their LA. Then it falls on the savaged RL and breaks it off. Legged! The Charger from Labíng-Pitó hits the ammo in their Victor’s RT boom, dead mech!!! We also destroy its LL. Tekau mā Waru’s Awesome legs the Striker’s RL, it’s Wolverine 6M hits the head and beheads it and then the Wolfhound hit the ammo in the RT, boom, dead mech cannot be salvaged!!! Their Hunchback hit the ammo in the RT of our Catapult in Kumi na Tano. Melee? Our Jav legs their PXH’s LL!! Our TDR legs theirs RL!!! Our Charger their Stalker’s LL. We drop their Hermes II and then LCT but no legs.

Turn 3 – We lose and are thumped by init. 10-3. By 7! They rise their Locust, still based by our Wolfhounds and then Hermies II and still based by our stuff. They stand their Stalker, weird. Our 2 Banshees base their Goliath. They jump their Catapult away, and then their Grasshopper leaps next to our BM flank after it bases their Goliath. Their Wolverine too far away to get too as well. We base their FS with an Archer, and a CRD and Catapult and then Jav with our two Awesomes and Stalker 3H. Weapons fire – I fire 12 each at their Goliath, CRD and Catapult. Kumi na Tano’s Awesome PPC hits the ammo in their Goliath’s RT – we also destroy its FLL. Labíng-Pitó’s Archer hits the ammo in their CRD’s LT, boom, dead mech!!! Tekau mā Waru’s Awesome hit the ammo in their Catapult’s RT ammo – boom, dead mech. Melee!!! We leg their Trebuchet with our Archer’s LL. Our Wolfhound also RLs their other Locust 1M. Our Catapult legs their FS’s LL too.

We take them out, they flee all ejected mechs! We took out 6 and legged 9.

Salvage:

Atlas – H, RA, RL, LT
Victor - H, RL, LA, RA, LT
Striker 2C – RA, LA, LL, LT
Goliath – H, RLL; LT, RRL; LRL
Crusader – LA, LL, H, RT
Catapult – H, RA, LL, LT

BattleMaster – missing RL, RA, and LA; see below
2x Locust 1M – missing RL; current value - 1,471,200 each – 100k to fix each
Awesome – missing RL, RT, LA; current value - 6,098,170 – to fix 500k
Phoenix Hawk – missing LL; current value - 3,667,540 – to fix - 400k
Thunderbolt – missing RL; see below
Stalker – missing LL; see below
Trebuchet – missing LL; current value – 3,893,500 – to fix 400k
Firestarter – missing LL; current value - 2,766,525 – to fix 300k

I add the 6 mech parts. We didn’t bring in any missile boats. Bad juju. Do I have the BM arms and RL too? Got them, added. Do I have the Awesome pieces? It’s RL, LA, and RT? Got the Arm, but that’s it! Any other 80 tonners? Like Charger or Striker? Got a Victor leg, it doesn’t work but another does. No RTs from it, the others? Nope!!! Cash spent! Also, for that Pixie too. The TDR RL? Don’t have it. Got the one below from the destroyed Catapult and….it works!! Stalker LL? Added! Spent for the Trebuchet added. I also pay for the FSM and added. War Chest is 169,361,598

Us:

Kumi na Tano – Catapult – RA, RL, H, LL, LT, LA

Parts added!!!

Battle Loss -
5,790,125
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-26-2025, 10:08 PM   #491
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Oct 24, 3030 – We spend some time relaxing, repairing, and then salvaging and fixing their stuff. We grabbed at their HQ 3.6 mill.

We’ll return on Nov 11.

Contracting Awaits!!!

Obj. Raid with FTR for the FWL world at Berenson
Salvage – Full
Length – 1 month
Salary – x4, x1.6, x1.1.
Support – 50% Battle Loss and Straight Support
Command - Liaison
Remunerations – None
Transit – None
105% Signing Bonus

Our total salary is 239,973

What we Spent:

Salary - 479,946
Ground Support – 2 mill – three companies for three rounds, loads of armor and ammo used up.
Battle Loss - 5,790,125

Total we Spent: 8,270,071

What we were Paid and Salvaged:


Salary - 1,842,992
Signing Bonus - 1,935,142
Ground Support – 1 mill
Battle Loss - 2,895,062
Salvage - 3.6 mill

Total we were Paid and Salvaged: 11,273,196

Not much made. The Catapult loss was rough.

Total we Made: 3,003,125

War Chest:
172,364,723

END OF CONTRACT #88!!!!!!!!!!!!!!!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-27-2025, 09:26 PM   #492
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Oct 03, 3030 – Epsilon Vee return.

Oct 22, 3030 - Sip-Sim, Oitavo and Shoondzah will return as well as Twintig

Oct 25, 3030 - 10th Vee Kappa and 19th Mech Tasnevets return

Oct 26, 3030 - Enogtyve Company returns to Galatea.

Nov 01, 3030 – We get our new 17 recruits, joining us, all elite plus 5 left over from last month, so 22 total, plus 1 regular and 2 green – 25 total. I could do 2 today, one elite and hten then other with a green and regular.

Done!!!

Meet our new two companies:

24th Mech Company - named “Twanenty-Fower” (Scottish for it).

Maj. Masayuki Kurinaga, Atlas
Fred Fresh, Banshee 3S
Sylvia Vim, BattleMaster
Emma Yun, Thunderbolt

Left. Addison Hayes, Awesome
Eleu López, Stalker
Griffin Tyerman, Catapult
Steven Roelands, Crusader 3K


Left. Rylan Brian, Grasshopper
Nakeisha Sukarto, Wolverine 6M
Štefánia Masaryk, Phoenix Hawk
Olivia Williams, Spider

No new purchases. All elite.

25th Mech Company, Vee Squad – named “Fiche a Cúig” (Irish for 25):

Maj. Babs McKay, Atlas *
Wilfried Breitling, Charger 1A5
Mary-Queen Holgado, Orion 1K
Tobias Black, Thunderbolt

Left. Adana Ojwang, Longbow 7Q
Trent Upasevich, Warhammer 6D
Nauka Nandedkar, Crusader 3D *
Akili Joicey, JagerMech JM6-A

Left. Hugo Karsberg, Grasshopper
Sukmo Heng, Griffin 1S
José Matos, Phoenix Hawk, regular
Jim Pitts, Jenner 7F, green

All elite unless otherwise stated. I purchased the Atlas for 10 mill and CRD for 6 mill - 16 total spent – war chest is 156,364,723.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-27-2025, 09:57 PM   #493
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Nov 01,3030 – Contracts??!!?!

We get 4. They are:


#1. The Lyrans want us to O. Raid the border FWL world of Wing! We could be there on Nov 15, and would need a mixed battalion.
#2. The CC want us to O .Raid the new border FS world of Truth that they lost. We’d need a Mech Battalion. We could be there on Dec 03.
#3. The FWL wants us to O. Raid the Tikonov Free Republic world of Hall, we’d just need a mech company and could be there on Nov 18.
#4. The Lyrans also need us for a Pirate Hunting deal. We could be there on Nov 12.

I take all four.

Negotiation with the LC #1:
We start with 270 points, we spend 50 for Full Salvage, they drop us 10 points for one month deal, we spend 25 for 50% Battle Loss and then Straight Salvage too, they do 25 too for x4 salary, and then Liaison and add 10 for no Remuneration and Transport. Total points left are 180 90% signing bonus. I’ll send in 10th Vee Kappa and 19th Mech Tasnevets.

Contract #89:

Obj. Raid for LC on FWL Border planet of Wing
Salvage- Full
Support – 50% Battle Loss and Straight Support
Length – One Month
Command – Liaison
Salary – x4, x1.6, x1.1
Trasport – None
Remuneration – None
90% Signing Bonus

Negotiation with the CC:
We start with 330 points. Same O Raid details but with an extra 60 points at the end for 120% Bonus, I’ll send in Sip-Sim, Oitavo and Shoondzah.

Contract #90
:

Obj. Raid for CC on FS Border Planet of Truth
Salvage- Full
Support – 50% Battle Loss and Straight Support
Length – One Month
Command – Liaison
Salary – x4, x1.6, x1.3
Trasport – None
Remuneration – None
120% Signing Bonus

Negotiation with the FWL
: We also start with 330 points for them and another O. Raid too. I’ll send in Twanenty-Fower.

Contract #91:

Obj. Raid for FWL on TFR Planet of Hall
Salvage- Full
Support – 50% Battle Loss and Straight Support
Length – One Month
Command – Liaison
Salary – x4, x1.6, x1.3
Trasport – None
Remuneration – None
120% Signing Bonus

Negotiation with the LC #2: We start back with 270, so finish with 190 since we didn’t pull 10 for the deal, 95% signing bonus. I‘ll send in Fiche a Cúig

Contract #92:

Pirate Hunting for LC
Salvage- Full
Support – 50% Battle Loss and Straight Support
Length – 3 Months
Command – Liaison
Salary – x4, x1.4, x1.1
Trasport – None
Remuneration – None
90% Signing Bonus

Ready for the fun to begin?????
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-28-2025, 01:18 PM   #494
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #89:

Nov 14, 3030 – Arriving at the FWL world of Wing on the border for the LC is our 10th Vee Kappa and 19th Mech Tasnevets! They are ready rock and roll. It’s pretty quiet and non-descript here, we are to raid and destroy a listening post on the world’s moon. No one stops us.

Nov 18, 3030 – We arrive and then begin to get our smash on. We unload, unfurl and scout out our objective with our Leopard CV here 6 fighters and then 2 with our Union. We brought an Invader with Union, Gazelle and then Leopard CV.

We arrive at their Listening Post where they have the garrison on their Moon hiding away, quietly.

Here is Tasnevets:

BattleMaster 1G
Banshee 3S
Charger 1a5
Orion

Awesome
Stalker 3F
Archer
Crusader 3D

Grasshopper
Wolverine 6M
Javelin 10F
Wolfhound

Not too shabby at all. Love the smash and then fire support and then the scouts are strongly done too.

Here are the Wing FWL Garrison!

Mechs:

Goliath – veteran -XO
Longbow 7Q!! veteran CO
Archer!!!!
Grasshopper!!!
Rifleman
Blackjack
Chameleon
Scorpion
Wolverine 6M!!!
Commando
Locust 1M
Wasp

Love that Longbow, Archer, Grasshopper and Wolverine!!

Infantry:

3 units, one Jump, Motorized and Foot.

Vees:

Behemoth – veteran, CO
Devastator – veteran, XO!!!
Schrek PPC Carrier – veteran
Manticore!!!
LRM Carrier
Zhukov!!!
Drillson!!!
Hetzer
Harasser Missile Platform
Hunter!!!
J. Edgar Hovercraft
Scimitar

Love that Hunter, Manticore, Drillson, Devastator and Manticore and Zhukov too.

They are in the middle of the Moon Base. We are in the north side. They’re regular.

Here’s their Hetzer a medium tank with an AC20 in the front and no backup weapons, weighing 40 tons, moving 4/6 and then armor at 96 points.

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-28-2025, 09:25 PM   #495
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We win a close one 8-7. They set up their Goliath first, near us. Then their Longbow. Then we set up at the bottom of their north flank, they around us.

Turn 1 – We lose init 9-6. We charge 5 where possible, but our BM, Charger and Banshee base their Goliath that moves but just 4 each and Orion too. They begin flanking us with their Locust, and Wolverine and Commando and Wasp. My non-Grasshopper scouts base their Wolverine to try and leg it. It’s my fave version of that mech. Their Scorpion and Chameleon base my Wolverine’s flank. Our CRD , Grasshopper and Archer base their Chameleon, our Awesome and Stalker base their J. Edgar. Weapons fire!!! We fire mechs at their Longbow and then vees at their Devastator. Our Manticore destroys the turret on their Devastator – dead vee!!! Our Awesome hit the ammo in their Longbow’s RT boom, dead mech! We also destroy its LA. Melee time! We drop their Wolverine but no legs. Our Archer legs their Chameleon’s RL. Our Awesome immobilizes their J. Edgar!!! Our Banshee legs their Goliath’s RLL too.

Turn 2 – We keep on losing init – 6-4. I charge their Archer with our four that legged their Goliath (Banshee, BM, Orion and Charger). They hop their Grasshopper away – no leg chance. Their Wolverine rises and runs, I stay based with our Wolverine, Jav and Wolfhound. Our Awesome and Stalker and CRD base their Drillson. Our Archer and Grasshopper their LRM Carrier. I hope to take them both out. Weapons fire! I fire mechs at their Grasshopper that leapt away and then vees at their Manticore. Our Stalker beheads their Grasshopper! Then our Grasshopper hit the ammo in the RT, so it’s not salvageable. Their Hetzer destroys our Ontos’s front, and our Brutus destroys their Manticore’s front too. Melee! Our Orion destroys their LL on their Archer! Legged! Our Wolfhound legs their RL on their Wolverine!!! Our CRD destroys the side of their Drillson!!! Our Grasshopper destroys the rear on their LRM Carrier!!

They flee and eject from their legged stuff. We took out or legged half of their mechs and then 5 vees.

Salvage:

Longbow – H, RA, LL, RL, LT
Grasshopper – RA, LA, RL, LL

Chameleon – missing RL: current value - 4,126,000 – to fix 500k
Goliath – missing RLL; see below!!!
Archer – missing LL; see below
Wolverine 6M – missing RL; current value - 4,365,657 – to fix is 500k


I add the mech parts. I pay for the Chameleon and it’s added!!! Do I have a RLL Goliath leg? Added!!! The Archer left one next? None in Archer form, other 70 tonners? Like Grasshoppers, Cataphracts and Warhammers? Just the Hopper we salvaged and…it works!!! I spend for the Wolverine leg, and then our War Chest is 155,364,723.

Devastator – destroyed turret; we toss an 11 - ours
Manticore – destroyed front; we toss a 7 -not ours, sad face
J. Edgar Hovercraft – immobile
Drillson – missing side; we toss a 9, ours!!!
LRM Carrier - destroyed rear; we toss another 7, nope!

We add the J. Edgar, Drillson and Devastator!!!

Us:


Destroyed Ontos - we toss a 5 no salvage here

Battle Loss
- 2,265,413
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-28-2025, 09:41 PM   #496
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Nov 21, 3030 – We spend three days repairing, relaxing, and then salvaging from their Listening Post 2.4 mill then blowing it up!!! We’ll return on Dec 13, 3030

Contract?

Obj. Raid for LC on FWL Border planet of Wing
Salvage- Full
Support – 50% Battle Loss and Straight Support
Length – One Month
Command – Liaison
Salary – x4, x1.6, x1.1
Trasport – None
Remuneration – None
90% Signing Bonus

Our combined salary /month is 263,333

What we Spent:

Salary – 526,670
Ground Support – 800k – 2 companies but just two rounds very lightly touched armor though.
Battle Loss - 2,265,413

Total we Spen
t: 3,592,083

What we were Paid and Salvaged:


Salary – 1,853,864
Signing Bonus – 1,668,477
Support – 400k
Battle Loss – 1,132,706
Salvage – 2.4 mill

Total we were Paid and Salvaged
: 7,455,047

Total we Made: 3,862,964

War Chest: 159,227,687

END OF CONTRACT #89!!!!!!!!!!!!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-30-2025, 02:35 PM   #497
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #90:

Dec 03, 3030 - Sip-Sim, Oitavo and Shoondzah arrive for the O Raid by the CC on the FS newly captured border world of Truth they want us to hit hard. We have no issues arriving, is an Invader, Overlord, Leopard CV and then Achilles.

Dec 08, 3030 – We arrive at Truth, and no one hits us, and then we land with our 14 fighters. We arrive at a DropPort near us and scout them with fighters and then verify they are there. Yup, intel was dead on, we are going to smash and hurt them and then destroy as much as possible.

Here are our troops!!!


Sip-Sim Company:


Atlas AS7D
BattleMaster 1G
Charger 1A5
Thunderbolt

Awesome
Catapult C1
Trebuchet
Archer 2R

Grasshopper
Javelin 10F
Wolverine 6R
Spider

Love this smash, fire support save for the random TBT and then scout’s great too.

Oitavo Company:


AS7D Atlas
BattleMaster 1G
Thunderbolt 5S
Guillotine 4L

Awesome 8Q
ARC2S Archer
Crusader 3D
Trebuchet 5N

Vulcan 5T
Spider
Javelin 10F
Griffin1S

Smash is okay, Guillotine is fine fire support great save the random TBT and then I like the units in the scout one but we need a Grasshopper.


Shoondzah Company:

Banshee 3S
BattleMaster 1G
Charger 1a5
Thunderbolt

Longbow 7Q
Catapult C1
Warhammer 6D
Archer 2R

Grasshopper
Vulcan 5T
Wolverine 6M
Wolfhound

Love that Smash, Fire Support and then scout too.

Here are the Local FS Truth Garrison for their HQ!!!

Assault:

Atlas!!!!! Love it – veteran CO
BattleMaster 1D – veteran - XO – love it.
Banshee 3S - veteran – lover it!!!
Goliath – veteran
Longbow 7Q – veteran love it.
Zeus 6S - veteran

FOUR that I love!!!

Heavy:

Cataphract 2X – captured in the 4th
Crusader 3D!!!!
JagerMech
Marauder 3D
Merlin
Rifleman
Quickdraw
Thunderbolt – love it!!!
Warhammer 6D!!! – love it.

This has a great TDR, Warhammer, CRD too.

Medium:


Blackjack
Cicada
Chameleon
Dervish
3 Enforcer
Hatchetman
Hunchback
2 Shadow Hawk 2D
Wolverine 6D

I’d love the nothing

Light:


2 Commando
1 Javelin
1 Locust
1 Stinger
1 Valkyrie
1 Wasp
2 Wolfhound!! Yay!

Love the Wolfhounds too. They are regular, on the far side of the map in the south with us on the north in the City Park map.

Here is each of our Wolfhounds, a 3025 debut by the FedSuns light mech weighing 35 tons, with a LL and 4 ML and 10 heat sinks – moving 6/9 and then max armor. Great energy weapons mean they cannot run outta ammo or get into an explosion. Pic?

__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-30-2025, 08:48 PM   #498
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Set-up – we win easily 11-7. Good craps roll. We set up at the south side of the top section. I can see around 30-40% of their units.

Turn 1 – We lose init 9-4. I charge 5. We can see their good stuff hitting us and then their flankers arrive. I base a Valkyrie on the left flank with our two Spiders and Wolfhound. Their Commando bases the Wolfhound’s flank. We base it with our 2 Vulcans and a Wolverine. Weapons fire – we can see around 65% of their stuff as well as the two units I am firing at – Banshee and Atlas are each 7-8 away and ran +2. I split my fire at each. Sip-Sam’s Catapult’s LRM hits the ammo in their Atlas’s RT. We also destroyed the RA too. Our BM hit’s their Banshee’s CT, and opened it up and hit the engine once. Then that company’s Archer cracked it’s and hit the engine twice more and then the gyro 2 times too with missiles. We also destroyed its RA. Melee! Our Wolverine legs their Commando’s RL and we dropped their Valkyries but no legs.

Turn 2 – They keep init 4-3. Close! I charge 5 where possible. They move their MAD3D in front of our four smashes that can only move 4 to base it with our Sip-Sam four smashes. (Atlas, BattleMaster, Charger, Thunderbolt). They base our TDR’s rear with their jumping Quickdraw, and I base it with fire support mechs not on my front line – 2 Archers,1 CRD and Catapult. They rise their Valkyrie and my Spiders and Wolfhound follow. Their left flank Wolfhound is based by our 2 Vulcans and Wolverine. We base their Shadow Hawk with our Awesome and Longbow. We base their CRD3D with our Banshee 3S, BattleMaster 1G and Charger 15 in Shoondzah. Its Thunderbolt bases their QD too. Weapons fire! I send 12 each at their Longbow, BattleMaster and Goliath. Sip-Sim’s Charger AC20 hit the ammo in their Goliath’s RT boom, dead mech. We also took out a pair of legs too. Our TDR in Oitavo Company’s destroyed their BattleMaster’s H with it’s ML, dead mech!!! Shoondzah’s Archer hit a through hit crit in the RT and hit the ammo, untouched otherwise. Dead mech!!! Melee! Our Spider legs their Valkyrie’s LL. We drop their Wolfhound but no legged. We leg their Quickdraw’s RL by out TDR, legged! Shoondzah’s Longbow legs their RA on their Shadow Hawk goes internal on the RT and it blows up, dead mech!!! Our Charger legs their CRD’s RL. Our Atlas their MAD’s RL destroyed too. They leg our Wolfhound’s RL.

Do they pull out after two rounds? We took out and legged 11 in two rounds. I toss 2D6 and we get 4, they move together and then flee their HQ.

Salvage:

Atlas – H, RL, LL, LA, LT
Goliath – H, LT, RLL, RFL
Longbow 7Q – H, LL, RA, RL, LT, LA
Shadow Hawk 2D – RA, LT, H, LL, LA

Banshee 3S – missing RA, 3 engine, 2 gyro hits; see below
Commando – missing RL; current value - 1,741,250 to fix – 150k
BattleMaster 1D – missing H; see below
Valkyrie – missing LL; current value - 2,005,320 to fix – 200k
Quickdraw – missing LL: see below
Crusader 3D – missing RL; current value - 5,115,060 – to fix 500k.
Marauder 3D - missing RL; see below.

Well, we didn’t get a shot at their Warhammer and TBolt. Ah well. I add the four mech pieces. We fix the Banshee engine in three tries and the gyro on one. Do I have an RA? Yup and added!!!! I fix the BM. Do I have a QD LL? Added and fixed. CRD RL?? Got an LL, but not RL, other 65 tonners? Nope!!! I spend that cash!!! The MAD one? No legs at all. Other 75 tonner like Orions? Got it and added!!! War chest is 158,727,687.

Us:

Wolfhound – missing RL; no spares

Battle Loss – 300k
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-30-2025, 09:02 PM   #499
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Nov 24, 3030 – We spend a few days, fixing, reloading, armoring, and salvaging their stuff. We find in their base 2.5 mill of stuff when sold. We blow up their HQ.

Getting back on Dec 22, 3030 is Sip-Sim, Oitavo and Shoondzah.

Salary Fun Times!!!!!!!!!!!


Obj. Raid for CC on FS Border Planet of Truth
Salvage- Full
Support – 50% Battle Loss and Straight Support
Length – One Month
Command – Liaison
Salary – x4, x1.6, x1.3
Trasport – None
Remuneration – None
120% Signing Bonus

Our combined salary for the three companies is 239,973

What we Spent:

Salary - 479,946
Battle Loss – 300k
Ground Support – 750k - We were lightly hit, just two rounds too, no major kick or falls to repair.

Total we Spent: 1,529,946

What we were Paid and Salvaged:


Salary – 1,996,575
Signing Bonus – 2,395,890
Battle Loss – 150k
Support – 375k
Salvage – 2.5 mill

Total we were Paid and Salvaged: 7,417,465

Good for a small battle.

Total we Made: 5,887,519

War Chest: 164,615,206

END OF CONTRACT #90!!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-31-2025, 09:12 AM   #500
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #91:

Nov 18, 3030 – Arriving at the TFR Border system of Hall for an O. Raid by the FWL is Twanenty-Fower Company. No one hits us. We begin to the planet.

Nov 24 – We arrive at Hall. We unload at a DropPort around 2 hours from what we’ll be hitting and then begin scouting everyone here with our Union fighters.

Twanenty-Fower is our latest company, I doubt you’ll need a reminder.

We arrive and then battle begins!!!

Here they are:


Awesome!!! – veteran, XO
BattleMaster 1G!!! – veteran CO
Cataphract 1X – break away has Liao units.
Marauder 3L
Warhammer 6L
Hatchetman
Hunchback
Trebuchet
Vindicator
Spider!!!!
UrbanMech 60L
Wasp 1L

I want that Spider plus the BM and Awesome too. This is our and their Spider in both units. It weight 30 tons, rocks 2 ML not in the arms so it can punch and lose them and keep on trucking, and then jump the max move on a mech in the 3025 era with 8/12/8 movement and 10 heat sinks and not great armor. Just half of the armor you could add at 3 tons. Just keep them from getting kicked or always move their max to make them rough to answer. Pic:



They are regular and then in the middle of the map with us in the south flank again. They are on the Desert Runway map.



Enjoy!!!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 3 (0 members and 3 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 07:09 AM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.