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Old 06-16-2009, 01:22 AM   #301
Peregrine
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Join Date: Oct 2001
Location: Cary, NC
Ksyrup, about your "super relievers" I have been trying to check for this on various teams in the league I am currently messing with. I think it may occur because the team simply has too few relievers on the roster - I've noticed quite a few times that the AI teams have barely fleshed out their reliever corps, on the depth chart they might have 1 closer, 1 middle relief, and one set-up man, and maybe a fourth guy. If they run like this all season long, it's definitely going to cause some of those guys to rack up some huge innings.
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Old 06-16-2009, 09:52 AM   #302
Samdari
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Quote:
Originally Posted by stevew View Post
Yeah, from what I was reading the other day, if you spend the whole year in the majors it doesn't use an option.

That is only true if you are not on the 40 man roster. If you are on the 40 man roster, you burn an option for spending "any part of" the year in the minors.

Teams hold players rights for 4 or 5 years before they are eligible for the rule 5 draft, so there is no need to place them on the 40 man roster until then (unless you want them to play a major league game). So newly drafted high school guys can spend 5 years in the minors, then be placed on the 40 man roster and have 3 option years left.
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Old 06-16-2009, 09:59 AM   #303
stevew
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I think you didn't read what i posted.
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Old 06-16-2009, 10:03 AM   #304
Samdari
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Quote:
Originally Posted by stevew View Post
I think you didn't read what i posted.


Good point.
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Old 06-16-2009, 07:49 PM   #305
gstelmack
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When I go to download from my online league (FOOL-X for the moment), the dialog just sits there without reporting anything (the OK button doesn't even change states to let you know the click went through) while it downloads the file. Very, very confusing.

Getting used to the new interface, although I need to investigate the Widgets feature so that I get more windows instead of wider ones when I up the resolution for my widescreen monitor.

When we actually sim some stuff I'll comment on gameplay.
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Old 06-16-2009, 09:38 PM   #306
Scoobz0202
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Location: Dayton, Ohio
Wowza. Just had an insane end to the second season of my Reds career.

At about mid June we were 11 games up in the Central. By September 1st the Brewers and I were tied for the Central.

By September 17th I was 10 games back of the brewers and battling about five teams for the Wildcard.

With one series to go, I was tied for the wildcard with the Cardinals, and the Astros, Braves, and Dodgers were 1 GB. I took the first two against the Dodgers, and going into the last game the only team to worry about was the Cardinals who were 1 GB. They won, and of course, I lost.

One game playoff time.

The good news for the Redlegs? Albert Pujols was done for the season as of October 1st after swinging his way to a possible MVP trophy.

We join the game in the sixth inning. The Reds are up 5-0. Ankiel hits a two run shot. Followed up by a home run by Allen Craig to make it 5-3. Uh oh. Top of the 7th, up 2, somebody and I forget who hits a 2 run double for the Cardinals to knot things up at 5.

Bottom of the 7th. Tied up at 5. Reds need to do something, as the Cardinals are obviously hot. Michael Barrett gets walked. Right after him, Edwin Encarnacion gets a 4 pitch walk. Chris Dickerson hits a single to score Barrett from second. Reds go up 6-5.

All they need to do is get six more outs. But uh oh, looks who is on the mound. Homer Bailey.

Colby Rasmus. Single. Allen Craig. Single. Brett Wallace. BB. Bases loaded. Daryl Jones? BB. Tie game. 6-6. Yadier Molina. Single. Two runs score. 8-6 Cards. Brian Barton. Double. One run scores(Molina had been caught stealing). 9-6 Cards.

Homer Bailey may have just watched his Reds playing days go bye bye.

We enter the bottom of the 8th.

Due up for the Reds:
Drew Stubbs
Danny Richar
Jay Bruce

Stubbs is able to get a lead off walk.

Richar flys out. One down, man on first.

Jay Bruce is able to get a walk after going from 3-0 to a full count.

The star, Joey Votto. It's time to cement your name into the Reds history books.

Strike out. 2 Down. 2 On.

Brandon Phillips. You want to be the hero? Base on balls. Bases loaded.

Michael Barrett? Base on balls. Stubbs scores. 9-7.

Edwin Encarnacion. Is it your time to shine? Do you want to be a Reds legend?

Yes he does. Grand slam. 11-9 Reds.

As im sure you gave up halfway through, Ill just say that the Cards made it 11-10 with a man on 2nd and 3rd with two outs and the guy flew out to left to end the game. The Reds win the playoff spot in the one game playoff against the Cards.


Needless to say, I was sweating my ass off. In case you forgot through all this rambling, I am the Reds GM. Sorry. But Im just too excited not to share.
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Old 06-16-2009, 10:08 PM   #307
lynchjm24
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Quote:
Originally Posted by stevew View Post
In real life, if you sign a player to a major league deal in August(draft pick), does this eat up the guys first option?

So, say Strasberg. If he signs in July to a major league deal, they have to option him to the minors?

So 2010 uses his 2nd option up if he moves from the minors to the bigs? Or stays all year in the minors?

And if he still is bouncing back in forth in 2011, he can't go back to the minors in any subsequent seasons(2012-on) without being exposed to waivers?

Or Samardzija. He can't go down to the minors next year cause he signed an MLC in 2007? 07/08/09 would be his 3 options?

There are some exceptions. It's not an option unless you are assigned for (i think) 20 days. There are also a few scenarios where you get a 4th option. Some for injury, others for service time.

But yes, if Strasburg signs a Major League contract in July he'll use one if they option him out.
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Old 06-16-2009, 10:10 PM   #308
lynchjm24
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Quote:
Originally Posted by Mike Lowe View Post
I'm not an expert, especially with how things are handled in the offseason of MLB, but I do know that options do NOT have to be used in consecutive years. What I mean is, it's not a MUST that if you use a player option in 2007 and 2008 that your last chance to use an option is 2009. There are plenty of cases where certain players have been sent down to the minors for some at bats to work out kinks (not for rehab as that is different) because they were 35 and still had an option floating around.

They would need to have an option, clear optional waivers (which is a formality teams never claim on), and if they have enough service time agree to be sent to the minors.

Bart Given from insidethemajors.com who used to be the AGM in Toronto covered a lot of this stuff earlier in the year. If you are interested in it, there is great info there.
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Old 06-17-2009, 06:31 PM   #309
stevew
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What's the deal with the patch.
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Old 06-17-2009, 07:01 PM   #310
jbergey22
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Quote:
Originally Posted by stevew View Post
What's the deal with the patch.


Was released for beta testing yesterday. Id assume it will be out tomorrow unless something was terribly wrong.
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Old 06-17-2009, 07:17 PM   #311
Big Fo
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If I wanted to get rid of spring training would that have a negative affect on the development of young players?
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Old 06-17-2009, 07:24 PM   #312
jbergey22
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Quote:
Originally Posted by Big Fo View Post
If I wanted to get rid of spring training would that have a negative affect on the development of young players?

Good question and Im not even sure if its been tested. Im guessing changes are made to the development if ST is disable but I cant confirm that.
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Old 06-17-2009, 07:47 PM   #313
Alan T
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ST turned off shouldn't really hurt development of young players that much. Young players don't really overly develop due to spring as much in recent versions as they do just from getting consistant playing time. The main thing ST does is help shake off offseason "rust" , get some feel for how players might play if put in the majors this season, and in a very limited way a tiny help in training players at new positions (which works much better in the minors.)

If you disable ST, I believe it was suggested to me earlier in beta that the "Rust" factor should be turned off as well, but am not 100% on that.
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Old 06-17-2009, 09:22 PM   #314
lynchjm24
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Location: Hartford
I've played without Spring Training since it was added and used Skydog's modifiers and had no issues because of it.
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Old 06-17-2009, 09:56 PM   #315
Big Fo
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Thanks for the input guys, this will help speed up the game further.
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Old 06-17-2009, 10:34 PM   #316
Young Drachma
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I almost never play with spring training and like everyone says, no problems with it. My reason was always because of the injuries that occur then, which tends to be unrealistic to me.
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Old 06-17-2009, 10:44 PM   #317
Big Fo
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Yeah it was kind of a pain turning injuries off in October and back on in April because I lost like five guys to long-term injuries in my first spring training.
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Old 06-19-2009, 10:56 AM   #318
spleen1015
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The first patch is out.

OOTP 10 Patch #1, Version 10.1.14, Available Now! - OOTP Developments Forums
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Old 06-19-2009, 05:27 PM   #319
hukarez
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Join Date: Dec 2003
Location: Chula Vista, CA
Wow, that's quite a fix list!

Quote:
  • 149 - Pitcher Strikeouts in Feeder leagues not realistic
  • 220 - Facegen not updating during long-term simming
  • 374 - Have the AI Keep an Emergency Catcher on the Bench
  • 451 - Changing the data path leaves causes the Game Preferences screen to not shut down
  • 462 - Changing skin appears to hang system
  • 1615 - Problem with editing park resurfaces from past versions.
  • 1671 - Improve accuracy of initial season in historicals
  • 1716 - Human GM can Ignore Team Foreign Player Limits
  • 1765 - Unearned Runs Given for HRs After Error that was Nullified by Double Play
  • 1962 - Personnel Contract Offers - Don't Make Sense
  • 1976 - Address small in-game AI mistakes
  • 1987 - Relief Pitcher's Runs Counted as Unearned Due to Errors Made while he wasn't Pitching
  • 1990 - Injured Players Causing Crashes When Quick-Simming?
  • 1992 - Same player appears on two rosters simultaneously
  • 2009 - Waivers claims aren't handled properly by the AI, if they're acknowledged at all
  • 2030 - Pressing button to have AI auto-adjust minor leagues releases top prospects
  • 2078 - Redundant transactions listed in log
  • 2112 - Protecting players during 1961 expansion draft crashes game
  • 2146 - Changing affiliation of minor league teams takes too long
  • 2162 - Pitchers stuff rating is falling off too fast
  • 2164 - Young Batters lack enough Eye
  • 2166 - Batter power is almost perfect
  • 2167 - Batter contact not falling off fast enough
  • 2169 - Suspensions in Spring carry over into regular season
  • 2183 - Cannot open News listing because it's too big
  • 2215 - Copyright date in engine file needs to be updated
  • 2252 - Resulting stats for pitchers a little off in conversion
  • 2253 - Steals of third, other bad AI base running
  • 2315 - Players are not getting claimed off of waivers
  • 2320 - Imported League Pitcher Movement Deep Drop-off
  • 2328 - Waiver Claims Not Being Processed in Online League
  • 2343 - OOTP Has too few players playing in their Mid 20's and too many playing in their late 30's
  • 2365 - Custom Filter Doesn't Display correct values when re-opened
  • 2444 - Way too much pinch hitting on "Very Low" setting
  • 2445 - Injury log takes FOREVER to load
  • 2446 - Minor League Stats Non-Era Appropriate
  • 2449 - BNN Webcast - Runtime error
  • 2474 - CTD Attempting Import
  • 2486 - Manager on Vacation leaves Ticket prices unchanged
  • 2501 - Crash when clearing rosters
  • 2520 - Crash in game, BNN Widgets
  • 2534 - In Historicals,Sac Bunt Modifier is working incorrectly
  • 2599 - HTML Reports Ratings/Potential Don't Match
  • 2602 - Batter contact not falling off fast enough
  • 2603 - Pitchers stuff is too flat
  • 2631 - Expected Role vs Suggested Role
  • 2638 - Make the AI more aware of it's active roster in-game issues
  • 2660 - Game Crashes When adding standard league to MLB Quickstart
  • 2667 - Owner e-mail indicates wrong team won game
  • 2671 - Skin Change Wrecks In-game screen
  • 2707 - Multiple problems when editing one specific player in MLB Quickstart
  • 2716 - Pinch runner for the lead off hitter
  • 2735 - Delete nicknames from PbP
  • 2755 - Game pitching stats not recorded on pitchers career pitching stats.
  • 2766 - Minor league schedules stuck at 30 games
  • 2794 - No stats for Las Vegas 51s on "transactions" tab
  • 2816 - Player Gets Through Irrevocable Waivers Then Gets Interest on Shop Around
  • 2852 - Ballpark Factors Problematic
  • 2857 - In Amateur Draft, AI doesn't seem to understand new pitching model
  • 2864 - Adjust Budgets using City Population Creates Large Disparity
  • 2871 - Minor League Schedule stuck at 30 games
  • 2910 - Long Injuries Affect Too Many Batters, Not Enough Pitchers
  • 2938 - Mac Licensing problem when MacOS is upgraded
  • 2946 - The default field/stadium layout needs to be cleaned up
  • 2954 - The agreement page has two section 3f's
  • 2982 - Affiliation drop downs in reverse alphabetical order
  • 2991 - Program crashes on quitting
  • 2998 - Setting Strategy to NEVER use pinch runners does not work
  • 3005 - A pitcher who plays a position can be in the lineup twice.
  • 3011 - Manual doesn't describe what new option does
  • 3013 - Various Pulldown (Dropdown) Menus Have Transparent Backgrounds
  • 3015 - Uninjure Chase Utley
  • 3027 - End-of-inning score in PbP
  • 3031 - Long hardcoded PbP line
  • 3035 - Can't load a new mlb game from the main screen
  • 3044 - Minor League season never ends
  • 3048 - Las Vegas 51s stats not on home page
  • 3052, 3057, 3060 - Score given in PBP is backwards
  • 3053 - Game Crashes When Signing a Player When Reserve Roster is Full
  • 3064 - Crash - Quick Play 1 Game, view Box Score, press Finish Today.
  • 3069 - Balk call-pitcher goes to 1st with runner on second
  • 3070 - Pitchers all tired...closer has to pitch until he loses game
  • 3072 - Too many third basemen are created with the ability to play middle infield
  • 3075 - Missing/Incorrect Team finances in MLB Quickstart
  • 3081 - Totally bizarre AI lineup
  • 3088 - Wrong batting stats vs opponent in PBP
  • 3090 - Profile page lists the league name twice instead of team name
  • 3091 - Choosing Major League Affiliate on minor league setup has list issues
  • 3094 - Scouting reports (rating values) with scouting off mismatch with player profile
  • 3097 - HTML player page needs to list pitches for pitchers, otherwise no way to tell if he can start or not!
  • 3102 - Strategy tab points to wrong Help file
  • 3105 - Unable to Type
  • 3107 - Widget related CTD problem on my Mac
  • 3110 - Pitcher ratings discrepency between OVR/POT reported in player profile and scouting report
  • 3112 - Import of 2009 Financial Settings at League Creation Results in Outrageous Numbers
  • 3115 - Crash: Randomize Player Names
  • 3126 - Color for ratings not right on scouting page
  • 3127 - Wording backwards on trade you cannot afford
  • 3129 - PR use not credible
  • 3131 - Pitcher Status: Exhausted does not show up properly in BNN Broadcast
  • 3135 - Final Corrected Version of Master.csv is not in the game
  • 3137 - Financials.TXT Issue
  • 3138 - City names special characters messed up
  • 3142 - Special Characters in cities.txt
  • 3149 - In game browser won't word wrap help text
  • 3150 - Players attempting bunts on pitchouts?
  • 3151 - Getting reports regarding player named "Joe Unknown"
  • 3162 - Park import/export needed
  • 3163 - Link has wrong color
  • 3164 - History team leaderboards not uploading/created
  • 3165 - Batters should return faster than pitchers from serious arm injuries
  • 3168 - Score is incorrect at the end of a game, but right in boxscore
  • 3175 - help_22000006.tpl error
  • 3176 - Missing Feeder Players
  • 3181 - Pre-Game Lineup Display Formatted Incorrectly When Stars Disabled
  • 3188 - Cannot look at Draft screens if you have odd number of teams in league
  • 3191 - Historical Depth Chart Using Non-Catchers as Starting Catchers
  • 3192 - Crash After Pitcher Injured at End of Inning
  • 3193 - Team Records Report Leaving out Records During Conversion
  • 3195 - Typo in Standard League Creation Wizard
  • 3196 - Save Replays causes extremely slow sim speed.
  • 3201 - General News Message Info is Incorrect
  • 3207 - Ejected Batters Still On Field
  • 3208 - the run scores ... or did it?
  • 3219 - Run(s) scored on last play of inning don't get recorded in the end of inning summary
  • 3220 - Run scored on a double play is not being credited to team
  • 3221 - Game crashes on changing a logo
  • 3222 - Linux license issue
  • 3224 - Minor Leaguers on DL don't pop up a message when they are ready to come off
  • 3226 - Importing Rosters not working on my Mac
  • 3227 - Cash Max in Financials.txt file is way low.
  • 3239 - Importing League Produces Stuff of 1 and no pitch ratings
  • 3242 - Import ballpark function needs error trapping
  • 3244 - Cannot trade for player with > 1 year ML service time
  • 3248 - Arbitration Awards are Too Large
  • 3249 - Players Displaying as Type B Free Agents when their Contract Screen Lists them as Type A's
  • 3254 - Must be logged in as commish to see the expansion draft
  • 3259 - Hardcoded PbP omission
  • 3260 - AI releases draftees even though roster spots available
  • 3261 - CTD in 10.0.10 1800's leagues
  • 3265 - CRASH: Generate Fictional Schedule
  • 3268 - Scouted Ratings differ between Scouting Profile and Free Agent screen
  • 3271 - Remove 'broken hand' from injuries.txt
  • 3273 - incorrect stat in pitcher intro
  • 3277 - When given control, AI fails to update lineups, etc.
  • 3278 - Wrong Term Used in Contract Message
  • 3279 - Rule 5 Draft allows your Scouting Director to choose a player even if your 40 man roster is full
  • 3281 - Rule 5 Draft Select Player box lists Bonus Demand
  • 3286 - Firing pitching coach leads to transaction log saying Hitting Coach
  • 3287 - Occasional problem importing a ballpark
  • 3288 - Scouting Accuracy - Very High and Very Low Look Very Similar
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Old 06-19-2009, 08:42 PM   #320
MizzouRah
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Quite a surpise to see it's out!

I'll probably rattle 5 or 6 games off tonight.
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Old 06-19-2009, 09:45 PM   #321
JonInMiddleGA
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Quote:
Originally Posted by hukarez View Post
Wow, that's quite a fix list!

Magnificent beta testing.
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Old 06-19-2009, 10:12 PM   #322
lighthousekeeper
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Quote:
Originally Posted by MizzouRah View Post
I'll probably rattle 5 or 6 off tonight.

TMI
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Old 06-19-2009, 11:45 PM   #323
MizzouRah
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Location: Troy, Mo
From the patch notes:
Quote:
New option, "Overall rating based on AI evalution, not pure ratings", described in the Game Options page of the manual.

Is anyone using this option? If so, I understand what it means, but I'm not sure what is more realistic.

The new player evaluation options are now set at 40\40\15\5 which I like.. but do I want the overall rating to use these or still go by pure ratings?

I'm thinking the former, hence checking that box - but I'm also curious as to why this has been added via patch.
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Old 06-20-2009, 05:52 AM   #324
Alan T
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Quote:
Originally Posted by JonInMiddleGA View Post
Magnificent beta testing.

I am trying to figure out if that is sarcasm or not.

If it is, note that the majority of those bug numbers chronologically occurred prior to the game originally being released. So likely were bugs that the beta team did report but took longer to fix.
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Old 06-20-2009, 05:55 AM   #325
Alan T
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Quote:
Originally Posted by MizzouRah View Post
From the patch notes:

Is anyone using this option? If so, I understand what it means, but I'm not sure what is more realistic.

The new player evaluation options are now set at 40\40\15\5 which I like.. but do I want the overall rating to use these or still go by pure ratings?

I'm thinking the former, hence checking that box - but I'm also curious as to why this has been added via patch.

I kind of stopped paying attention to the threads on this, but I think it was basically an issue where no one agreed to how players should overall be rated and kept giving all kinds of conflicting responses. So this was put in so anyone who wanted to could have it based exactly how you want.

I personally was fine with the way I had done it since ootp9, where AI evaluation was based on the overall combination that I then modified to be a different number than the default (which currently seems to be 40/40/15/5). Many people wanted it based differently so I guess he gave everyone an option to do it how they wanted so people would stop complaining.
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Old 06-20-2009, 09:01 AM   #326
JonInMiddleGA
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Quote:
Originally Posted by Alan T View Post
I am trying to figure out if that is sarcasm or not.

Oh it was, it most surely was.
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Old 06-20-2009, 10:38 AM   #327
MizzouRah
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Quote:
Originally Posted by Alan T View Post
I kind of stopped paying attention to the threads on this, but I think it was basically an issue where no one agreed to how players should overall be rated and kept giving all kinds of conflicting responses. So this was put in so anyone who wanted to could have it based exactly how you want.

I personally was fine with the way I had done it since ootp9, where AI evaluation was based on the overall combination that I then modified to be a different number than the default (which currently seems to be 40/40/15/5). Many people wanted it based differently so I guess he gave everyone an option to do it how they wanted so people would stop complaining.

It will be interesting to see what difference, if really any, that option has.
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Old 06-20-2009, 08:28 PM   #328
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I've been on vacation with my new (and crappy) office laptop (my new, better one had some kind of hardware failure), and every time I tried to create a league on the new laptop, at some point (usually sooner rather than later), it would hang while saving the universe at 21% (saving players). EVERY FREAKING UNIVERSE I CREATED. So I've had the game for a solid week of vacation to play around with and have done nothing but invest 10+ hours and gotten zilch out of it.
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Old 06-21-2009, 10:08 AM   #329
MizzouRah
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Patch #2 is out.
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Old 06-21-2009, 12:19 PM   #330
Pumpy Tudors
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lol
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Old 06-21-2009, 12:27 PM   #331
fantom1979
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Join Date: Apr 2008
Location: Sterling Heights, Mi
Patch 2 fix list:

The previous patch contained a few issues which we wanted to address, here is the fix-list for the new patch:
- Fixed auto-save funtion
- Fixed missing weekly update of power rankings and monthly human team scouting
- Fixed pitching rotation size selector in the team screen to allow 1- and 2-men rotations
- Fixed rare truncated PbP engine outputs


http://www.ootpdevelopments.com/boar...lable-now.html

Last edited by fantom1979 : 06-21-2009 at 12:27 PM.
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Old 06-21-2009, 06:05 PM   #332
MizzouRah
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Since I've been playing a lot, the interface is really starting to grow on me.. only took what, 4 versions?

It's definitely drawn me into my universe this time around.
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Old 06-21-2009, 06:21 PM   #333
Comey
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Quote:
Originally Posted by Alan T View Post
I am trying to figure out if that is sarcasm or not.

If it is, note that the majority of those bug numbers chronologically occurred prior to the game originally being released. So likely were bugs that the beta team did report but took longer to fix.

This.

You forced me to handle his backhanded comment a lot better than I would have otherwise, Alan. ; )
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Old 06-21-2009, 06:44 PM   #334
JonInMiddleGA
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Quote:
Originally Posted by Comey View Post
You forced me to handle his backhanded comment a lot better than I would have otherwise, Alan. ; )

Gosh, I'm so relieved, I'd have been crushed if you didn't approve of ... oh, wait a minute, no I wouldn't.

I had the regrettable experience of being involved with what Markus considers beta testing a number of years ago, I know exactly how he operates in that regard and I happily stand by what I said.

But in the interest of clarity, just in case anyone misunderstood, let me make sure to state that nothing in my comment was meant to imply any lack of effort on the part of the beta testers.
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Old 06-21-2009, 07:22 PM   #335
Axxon
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Originally Posted by JonInMiddleGA View Post
Gosh, I'm so relieved, I'd have been crushed if you didn't approve of ... oh, wait a minute, no I wouldn't.

I had the regrettable experience of being involved with what Markus considers beta testing a number of years ago, I know exactly how he operated in that regard and I happily stand by what I said.

But in the interest of clarity, just in case anyone misunderstood, let me make sure to state that nothing in my comment was meant to imply any lack of effort on the part of the beta testers.

Fixed that for yah because that's all you can possibly know unless you have recently participated in the beta testing period.
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Old 06-21-2009, 08:56 PM   #336
Comey
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Originally Posted by JonInMiddleGA View Post
Gosh, I'm so relieved, I'd have been crushed if you didn't approve of ... oh, wait a minute, no I wouldn't.

I had the regrettable experience of being involved with what Markus considers beta testing a number of years ago, I know exactly how he operates in that regard and I happily stand by what I said.

But in the interest of clarity, just in case anyone misunderstood, let me make sure to state that nothing in my comment was meant to imply any lack of effort on the part of the beta testers.

Fine, point taken. But it's very, very, very easy to misconstrue your comment.

And, for the record, I approve of your little "badass" thing there up at the beginning. Just wanted to make sure you had that, since I know you were looking for it. ; )
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Old 06-21-2009, 08:59 PM   #337
JonInMiddleGA
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Originally Posted by Axxon View Post
Fixed that for yah because that's all you can possibly know unless you have recently participated in the beta testing period.

Sorry Axxon, but I'd say there's a better chance of hell freezing over than that leopard changing his spots. Nothing anybody can ever say is going to outweigh that personal experience, it is what it is

Look, I've never made much secret about the extremely strong feelings I've got about the developer in question. But I don't expend a great deal of energy on making a real big deal about that most of the time anymore either. My one-liner after the patch wasn't exactly a scathing essay, it was simply saying what I'm damned sure I wasn't the only person thinking. That particular problem -- generally speaking just release what the hell ever in whatever condition & patch it later -- is not unique to him by any stretch of the imagination and I'm not remotely a fan of the approach by any company or developer. But all in all it was still a pretty benign remark as criticism goes afaic and a hell of a lot shorter than the War & Peace version that could easily have been written instead.

The only reason I made the latest comment in the first place was that I happened to see the post while clicking through to clear the unread bolding off some threads (I do that to all threads, always have, usually don't notice half the posts when doing it but this one happened to be the last one I cleared in a sequence & it stayed on screen a little longer so it caught my eye). And the only reason I commented any further today was the little blurb that sounded like a sycophant (which I've come to expect with this subject) up the thread today, otherwise I'd been pretty mercifully brief. Given the depth of my feelings on the subject, I think that's about as good as anyone can reasonably expect and I really don't feel the slightest remorse, regret, or discomfort about anything I've said.

NOTE: I've edited a portion of this from the original, I merged a couple of sentences while composing & ended up saying something differently that I meant to or should have. Hopefully nobody is any the wiser & didn't even see it, if they did I apologize because it didn't end up saying what I meant to say. I mean damn, it's not like I'm bashful, so you know I usually at least try to say what I mean
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Last edited by JonInMiddleGA : 06-21-2009 at 09:03 PM. Reason: correcting some poor phrasing
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Old 06-22-2009, 12:56 PM   #338
nfg22
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I hate always having to ask questions here but it seems so much more helpful than the forums at OOTP. First of all, are the international and hidden prospects coming out for you guys this game? I havent had one emailed to me in 6 years of game time. Yet I found one on a rival team that was maxed out in stuff and control, he only cost them 400,000. I understand that happens in real baseball but I havent had one pop up. Are you guys having this problem?

Second, I can find players in the database who arent signed and look really good but i cant sign them and everytime I try to get a scouting report the game crashes....any feedback on this? I think im going to post this one as a bug in the OOTP forums.

Thanks!
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Old 06-22-2009, 01:00 PM   #339
Alan T
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Originally Posted by nfg22 View Post

Second, I can find players in the database who arent signed and look really good but i cant sign them and everytime I try to get a scouting report the game crashes....any feedback on this? I think im going to post this one as a bug in the OOTP forums.

Thanks!

Are you running 10.2.15 and have very high scouting accuracy setting? if so that is a known bug and upgrading to 10.2.16 will fix it.

If that does not impact you, then yeah log it as a bug. As for the international scouting, I hate the way scouting/coaches are implemented in OOTP so don't use it, so can't help you there.
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Old 06-22-2009, 02:14 PM   #340
nfg22
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10.2.16 isnt out yet right? I just updated last night... Also...I only have scouting on high.
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Old 06-22-2009, 02:17 PM   #341
jbergey22
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Originally Posted by JonInMiddleGA View Post
Sorry Axxon, but I'd say there's a better chance of hell freezing over than that leopard changing his spots. Nothing anybody can ever say is going to outweigh that personal experience, it is what it is

Look, I've never made much secret about the extremely strong feelings I've got about the developer in question. But I don't expend a great deal of energy on making a real big deal about that most of the time anymore either. My one-liner after the patch wasn't exactly a scathing essay, it was simply saying what I'm damned sure I wasn't the only person thinking. That particular problem -- generally speaking just release what the hell ever in whatever condition & patch it later -- is not unique to him by any stretch of the imagination and I'm not remotely a fan of the approach by any company or developer. But all in all it was still a pretty benign remark as criticism goes afaic and a hell of a lot shorter than the War & Peace version that could easily have been written instead.

The only reason I made the latest comment in the first place was that I happened to see the post while clicking through to clear the unread bolding off some threads (I do that to all threads, always have, usually don't notice half the posts when doing it but this one happened to be the last one I cleared in a sequence & it stayed on screen a little longer so it caught my eye). And the only reason I commented any further today was the little blurb that sounded like a sycophant (which I've come to expect with this subject) up the thread today, otherwise I'd been pretty mercifully brief. Given the depth of my feelings on the subject, I think that's about as good as anyone can reasonably expect and I really don't feel the slightest remorse, regret, or discomfort about anything I've said.

NOTE: I've edited a portion of this from the original, I merged a couple of sentences while composing & ended up saying something differently that I meant to or should have. Hopefully nobody is any the wiser & didn't even see it, if they did I apologize because it didn't end up saying what I meant to say. I mean damn, it's not like I'm bashful, so you know I usually at least try to say what I mean


Why such sour feelings?
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Old 06-22-2009, 02:19 PM   #342
nfg22
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Originally Posted by jbergey22 View Post
Why such sour feelings?

Why so serious?
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Old 06-22-2009, 02:23 PM   #343
Alan T
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Originally Posted by nfg22 View Post
10.2.16 isnt out yet right? I just updated last night... Also...I only have scouting on high.

10.2.16 came out this morning to fix two issues, one of which had to do with crashes related to scouting. Not sure if it is your case or not though.
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Old 06-22-2009, 02:27 PM   #344
jbergey22
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Why so serious?

Id like to know what he is referring to. Markus is kind of stubborn but when you can back up a claim with evidence he will normally listen.
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Old 06-22-2009, 02:31 PM   #345
nfg22
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Originally Posted by jbergey22 View Post
Id like to know what he is referring to. Markus is kind of stubborn but when you can back up a claim with evidence he will normally listen.

I didnt really mean it. It just reminded me of Batman. Sorry for the confusion.
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Old 06-22-2009, 02:31 PM   #346
nfg22
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Originally Posted by Alan T View Post
10.2.16 came out this morning to fix two issues, one of which had to do with crashes related to scouting. Not sure if it is your case or not though.

Thanks!
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Old 06-22-2009, 02:35 PM   #347
Ksyrup
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I like Marcus and have nothing against him, but I thought I more than documented issues with players being demoted/released right after solid/great seasons last year (or maybe it was 2 years ago, I can't remember), and he apparently looked at it and didn't think it was a problem. I never understood that. A Cy Young winner shouldn't start the next season in AAA, short of losing his arm during the off-season. I still don't think the ratings/stats "sliders" work like they are supposed to. If I want the game to evaluate players 100% on stats, then the AI should be sending the Cy Young winner out there until he strings together a few Wang-starts.
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Old 06-22-2009, 02:48 PM   #348
jbergey22
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Quote:
Originally Posted by Ksyrup View Post
I like Marcus and have nothing against him, but I thought I more than documented issues with players being demoted/released right after solid/great seasons last year (or maybe it was 2 years ago, I can't remember), and he apparently looked at it and didn't think it was a problem. I never understood that. A Cy Young winner shouldn't start the next season in AAA, short of losing his arm during the off-season. I still don't think the ratings/stats "sliders" work like they are supposed to. If I want the game to evaluate players 100% on stats, then the AI should be sending the Cy Young winner out there until he strings together a few Wang-starts.

Completely agree!

I have more fun playing fictional for some of these reasons. Seeing some of the wierd things that go on sticks out like a sour thumb playing real life. It supposedly improved however but I havent played enough to notice anything either way.

Last edited by jbergey22 : 06-22-2009 at 02:51 PM.
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Old 06-22-2009, 02:51 PM   #349
spleen1015
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I think some people are unhappy that they were beta testers, they had ideas, maybe did some research, made some suggestions for changes and when Markus didn't follow through on those suggestions or agree with them, then they get upset, take their ball and go home.
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Old 06-22-2009, 02:55 PM   #350
Ksyrup
This guy has posted so much, his fingers are about to fall off.
 
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I haven't played enough of this year's version to come to any conclusions, although I am seeing too many guys switch between reliever and starting pitcher for my liking. I'll see a guy relieve for 6-8 years, spend 1 or 2 years as a starter and be good at it (and durable), then back to relieving. And I'm still seeing the "super-relievers," but that might be a problem limited to early 1900s. I won't call these problems until I do a more conventional 100-year sim (as opposed to my Federal League sim that I'm sure will cause some pretty wacky results with an additional 4-8 teams sharing the historical database with the MLB teams).
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