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Old 01-28-2004, 12:07 AM   #1
Godzilla Blitz
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Join Date: Oct 2000
X-COM II: The Earth’s Revenge (Part IX)

Welcome to Part Nine of X-COM II: The Earth’s Revenge!

Our story continues...

Recap
We are in the tenth month of the war between Earth and its alien invaders. By the ninth month of fighting--despite successes on the battlefield--it was clear that the aliens were overwhelming us with numbers, and support for our cause was dwindling. Germany, France, and England had all joined forces with the alien cause. UN funding for our war effort was getting slashed across the board. X-COM security incompetence led to an alien leader successfully committing suicide in captivity, and set our research back by two months. We were no closer to learning the secrets of our alien enemies than we were five months into the war. New alien bases had been discovered in Portugal and Germany, giving the aliens three bases of operations on Earth. World opinion was swinging in favor of the aliens. In short, things looked grim.

In the past month, however, we made shocking progress against our foes. With the alien infestation spreading and world opinion tipping against us, FOFC X-COM launched two daring raids on enemy bases in Portugal and Germany, both of which were stunning successes. In the process, agents captured “Poindexter”, a top-ranking Sectoid Commander, and one badly needed to crack the aliens’ secrets. By mid-month, X-COM interrogators had finally broken the prisoner and learned that nearby Mars is indeed the home of our foe. Furthermore, rumors abound that our alien prisoner is only weeks away from giving us enough information to allow us to begin planning an assault on the enemy planet. The deadly, enervating, defensive war that we have been fighting has tried agent and civilian morale, and this news that we may be able to finally bring the fight to the aliens has given our planet a badly needed boost of hope.

In other areas as well, significant progress has been made. Research gains during the month have lead to breakthroughs in both aircraft and armored vehicles, both of which currently have prototypes under construction. X-COM agents have also finally begun training in PSI-Ops, which should help even the table against the aliens’ devastating mind attacks. Funding is back up to all-time levels, and profits from successful missions have allowed X-COM to expand operations at SAM COM, open AFRICA COM, and begin construction on ANT COM in Antarctica. A wave of hiring has added badly needed recruits to our forces. In short, there is hope that our struggle is not in vain.

Despite this optimism, there is one huge, dark cloud on the horizon--one that could ultimately make these gains insignificant. There is the growing belief that the aliens have discovered the location of our EU COM base, and that an alien attack on that critical installation is not a matter of “if”, but of “when”. If attacks on that base come, they will be fights that we cannot lose. Doing so would mean disastrous setbacks in weapons production and research, and would wipe away the gains of the past month and more. Our efforts are only one loss away from spinning badly the other way. In short, our situation is precarious, and victory far from certain.

It is here where we’ll resume our story. When we last left off, we were in the midst of one of our harrying tactics against the enemy: our EU COM Skyranger was circling the alien base in England and waiting to pounce on an approaching Supply UFO. We’ll pick things up with their attack.

Read along as the fight rages on, as the brave men of X-COM II slog their way through encounter after encounter against our deadly foe, and the fate of the planet hangs in the balance.

By way of explanation
This "dynasty" is a participatory story using the Microprose game X-COM: UFO Defense. If you'd like to sign up, just post here to let me know. You don't need to know anything about the game, basically you just read along and post comments as you like, although at times there are decisions to be made where input is requested. In almost all of those cases, you don't need to know anything about the game to make an equally bad decision as I usually do.

Past Links
A Sectoid cyber attack on our computer systems took out much of the recorded history of our fight against the aliens, but these few recent links remain. Efforts to regain public access to the lost annals continue.

X-COM II (Part VI)
X-COM II (Part VII)
X-COM II (Part VIII)


Last edited by Godzilla Blitz : 01-28-2004 at 02:01 AM.
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Old 01-28-2004, 12:14 AM   #2
Kodos
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Rise up, men! It is time to fight!

Fight the alien menace to the last, boys...
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Old 01-28-2004, 12:25 AM   #3
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It's Showtime!
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Old 01-28-2004, 12:27 AM   #4
PsychoCop
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I just remembered... I'm a babysitter at SAM COM. So much for Showtime for me.
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Old 01-28-2004, 12:56 AM   #5
Tasan
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Locked and loaded
Ready to see some aliens 'ploded


Okay that was weak.

YAY WE ARE BACK!
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Old 01-28-2004, 01:09 AM   #6
MrBug708
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*please don't die*
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Old 01-28-2004, 01:26 AM   #7
Godzilla Blitz
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We resume our story...

previously on X-COM II...

October 13

Our EU COM Hyper Wave Decoder picks up alien transmissions that indicate a large, Sectoid-piloted Supply Ship will be bringing in supplies to the British alien base within the next twelve hours. Sure enough, 5 hours later we pick up the UFO on our radar systems. We prepare our EU COM Skyranger for launch. Our plan is to pounce on the UFO as soon as it lands, which given its current flight path and speed, should be dawn on the 14th.

On board will be the following agents:
Jfbbis, Revrew, Tasan, Afoci, Blade III, Lokugh II, Wolfpack, Japherwaki II, Mr. Bug IV, Swaggs.

Twenty minutes after spotting the Supply Ship on radar, EU COM picks up another small UFO over the Mediterranean Sea. Superman launches in the Interceptor and downs the craft over central France. We immediately launch the USA COM Skyranger for that target. Shortly thereafter, the EU COM Skyranger begins its trip to England.

Our story resumes...

First up, EU COM should hit the Sectoid Supply Ship. Be ready for a big fight there, as Supply Ships have lots of aliens, usually Sectoids with PSI abilities! Should be a real party! Next, USA COM will hit the small UFO in France.

Good luck, men! Big day ahead! I hope you live until tomorrow!

___

As an aside, the USA COM mission will be a mini-writeup, but I'm thinking about writing full writeups for all three bases once we get into new missions, as we seem to have almost half the USA contingent back in action. More details to follow.

Last edited by Godzilla Blitz : 01-28-2004 at 01:27 AM.
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Old 01-28-2004, 01:28 AM   #8
Tasan
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EEP! I don't know if I like the idea of being in the first mission back.....even if it WAS on the backburner for so long.....I've got a bad feeling about this....
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Old 01-28-2004, 01:50 AM   #9
Godzilla Blitz
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A vision speaks to me in riddles...

ABCD, what do your letters tell me?
The one with the most makes an alien ghost.
The four with five? They come back alive,
but one was brave and now can't shave.
The one with eight was a little bit late,
So of the four with six, one heart no longer ticks.
But one kills three, whee whee whee!

Last edited by Godzilla Blitz : 01-28-2004 at 01:32 PM.
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Old 01-28-2004, 02:02 AM   #10
Peregrine
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Uh oh, not looking good for Swaggs/Lokugh/Jfbbis/Revrew.
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Old 01-28-2004, 02:25 AM   #11
Tasan
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The four with five? They come back alive:
One kills three, whee whee whee!



HORRAY!

I hope I got 3 kills....;- )
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Old 01-28-2004, 02:56 AM   #12
sterlingice
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Location: Back in Houston!
I've forgotten, GB, am I at EU COM or USA COM (or ASIA or SAM)?

SI
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Old 01-28-2004, 07:02 AM   #13
Alf
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An agent recap would be great at this point too. Thanks
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Old 01-28-2004, 07:10 AM   #14
Thomkal
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Yay! Glad you have the time to continue this dynasty GB. Looking forward to reading it.
And nice riddle.
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Old 01-28-2004, 08:43 AM   #15
sachmo71
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Nice riddle, GB!
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Old 01-28-2004, 09:39 AM   #16
klayman
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GB's been reading too much Lord of the Rings. Pretty soon he'll have Kodos singing ancient Sectoid songs in their own language.
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Old 01-28-2004, 10:02 AM   #17
revrew
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Quote:
Originally Posted by Godzilla Blitz
A vision speaks to me in riddles...
The one with eight was a little bit late,
So of the four with six, one heart no longer ticks.

The one with EIGHT???? Aaaaaaaahhhhh! Everybody knows that's me! There's no 'clouding' of that vision. A little bit late...NO LONGER TICKS?? Oh, goodbye cruel world! X-COM loses another of the original agents. It's all over for the rev.
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Old 01-28-2004, 10:33 AM   #18
Blade
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Well, I hope that means that Blade III will have a longer life than Blade II...
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Old 01-28-2004, 12:02 PM   #19
Poli
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Quote:
Are you going to give me orders, sir!?


disgruntled marine in Star Craft

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Last edited by Poli : 01-28-2004 at 12:03 PM.
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Old 01-28-2004, 12:53 PM   #20
RawIsDan
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To quote Duke Nukem " Nobody steals our chicks... and lives "
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Old 01-28-2004, 01:37 PM   #21
Godzilla Blitz
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Whoops. Fixed a small glitch in the riddle. Sorry 'bout that.

About that stat list/roster sheet...

I mention it in a bit more detail in the roll call thread, but the updated stat list is taking longer than I thought it would. I'm going to post this mission first. I'll sort out all the stats, base assignments, and kill tallies right after it, and should have an updated stat list by Saturday. The mission will be up before midnight CST today, though.

Last edited by Godzilla Blitz : 01-28-2004 at 01:37 PM.
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Old 01-28-2004, 05:54 PM   #22
Japherwaki
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Quote:
Originally Posted by Godzilla Blitz
The one with the most makes an alien ghost.

Yay?

Right?
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Old 01-28-2004, 05:58 PM   #23
Peregrine
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Quote:
Yay?

Right?

He said he fixed a glitch in the riddle. I think the new line is:

The one with the most has his heart eaten by an alien ghost.

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Old 01-28-2004, 07:41 PM   #24
AStott
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Yay! Whee! Yahoo! It's back! Yes!

*ahem*

Neat.
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Old 01-28-2004, 10:06 PM   #25
Godzilla Blitz
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78th Mission: British Supply Ship

The EU COM flies a holding pattern over the English Channel, waiting for word from EU COM headquarters that the Sectoid supply ship has landed. Our hyper-wave radar has been a godsend: we’ve known for 8 hours that the alien UFO was headed right for the British Sectoid base, and were able to get our Skyranger in position to attack right at the crack of dawn.

With Commander Kodos out with a cold, Captain Jfbbis takes charge of today’s crew.

These large supply ships have always been a tough fight, and usually involve PSI-capable Sectoids. Today should be no exception.

The green light flashes and the Skyranger picks up speed for the barren plains of northern England.

Good luck, men!

Left Side:
1. Jfbbis (Heavy Plasma, Power Suit)
2. Lokugh II (Stun Launcher, Heavy Plasma, Power Suit)
3. Wolfpack (Heavy Plasma, Power Suit)
4. Afoci (Heavy Plasma, Power Suit)
5. Swaggs (Heavy Plasma, Power Suit)

Right Side:
1. Blade III (Heavy Plasma, Power Suit)
2. Revrew (Blaster Launcher, Heavy Plasma, Power Suit)
3. Japherwaki II (Heavy Plasma, Power Suit)
4. Tasan (Heavy Plasma, Power Suit)
5. Mr. Bug IV (Heavy Plasma, Power Suit)

As we descend to the rocky tundra below, we scan the battlefield. We’ve got a cloudy, cool, fall morning, and the gray landscape below should make spotting gray Sectoids a bit tough. It looks like we’re coming down on the northwest part of the battlefield, but in the dim light, we can’t see much. There is no sign of the UFO. We can see that there are rocky mounds on both sides of the Skyranger and that there is a large rocky hill at the nose of the Skyranger. The area to the rear of our exit is secure ground, as is the area beyond the mounds to the left of the Skyranger. The majority of today’s battle should occur to the right and front of our Skyranger.

The Skyranger crunches into the rocky landscape. The gate falls open. Silence.

We start our tank down the ramp. Suddenly, a plasma blast comes screaming in from the left and cuts through the tank’s armor, causing the vehicle to grind to a halt and die. Looks like the main computer must have been hit. Damn, it’s been knocked out already. No time to lose, though. Blade III and Jfbbis come tearing out of the Skyranger, dive left off the ramp, roll on the rocky ground, and come up firing at…

A Sectoid, about 15 yards away, in front of a small mound. The Sectoid is ready for us, though, and both sides open fire simultaneously. The Sectoid nearly hits Blade, but its shot slams harmlessly into the landing gear strut to the left of Blade’s head. Blade and Jfbbis don’t give the Sectoid a second chance though: both of them drill the Sectoid with plasma blasts that tear the thing apart! The two men then quickly scan this side of the Skyranger for more life: nothing. X-COM 1, Aliens 0.


X-COM troops are ambushed by Sectoid forces. October, 2003. X-COM Archives Photo

Lokugh II comes out of the Skyranger, breaks right and jumps off the ramp: Sectoid, right in front of him, about 10 yards away! Both Lokugh and the alien pull the triggers at the same time, and both hit at the same time. The Sectoid goes flying backwards in a heap, and Lokugh takes a crunching hit to the chest that knocks him to his knees. The Sectoid is a green mess and clearly dead. Lokugh wobbles on his knees…

But stays up! He tries desparately to breathe, and after a few seconds manages to get some huge gulps of oxygen that take an edge off the diziness. He coughs up a bit of blood, gives Jfbbis an “ok”, and gets ready to resume fighting. Boo yah! We came to party! X-COM 2, Aliens 0.

Things go quiet for a moment, and we begin our deployment. We send Afoci and Blade left to check out the small mounds to the left of our exit. Japhwerwaki II exits the Skyranger and comes up under the Skyranger. He quickly advances to the nose of the craft. He’ll cover this area until we can clear the relatively small amount of ground to the left of our craft. Wolfpack and Lokugh II head right towards the mounds that lie on that side of our Skyranger. The rest of the men wait in the Skyranger: we can guess that there is an enemy Blaster Launcher out there, and we don’t want to bunch up and lose a handful of men with one shot.

With Japh holding our front, Afoci and Blade make a quick, uneventful search of the two mounds that lie to the left of our Skyranger.

On the right side of the Skyranger, Wolfpack and Lokugh go over the first two mounds, an come upon a larger mound that has a narrow, winding chasm cut right through the middle of it: where is Danny Van Halen, expert chasm clearer, when you need him? As the two men eye the opening, a Sectoid steps out and rips off two shots at Lokugh! The first one misses, but the second one clangs off the top of Lokugh’s helmet. Sharp jolts of pain shoot down his spine and his vision blurs, but once again he manages to stay up! Before either of the two men can return fire, the Sectoid cuts back into the chasm and disappears from view. As Wolfpack and Lokugh take cover, prep grenades, and toss them towards the fissure, Tasan exits the Skyranger and races to help support our position over here.

The grenades go off in two quick booms that send rock and dirt spewing out of the chasm, but we hear no alien screams from the silent, dark chasm. Suddenly, from the left side of this hill, another Sectoid appears, about 40 yards away! This one quickly fires some kind of missile that clips the side of the hill and explodes about 20 yards in front of our position. Wolfpack and Lokugh II open fire on the Sectoid on full-auto. Green plasma flies alongside the hill and rips up the earth near the Sectoid. Wolfpack gets the first hit, as he blows the Sectoids right arm off, then Lokugh catches the thing in the stomach. The Sectoid’s intestines gush out onto the rocky soil and the thing drops over dead. X-COM 3, Aliens 0.



A panoramic view of an X-COM attempt to root out Sectoids dug into caves. Seconds later the X-COM agent in the middle was killed by alien fire. October, 2003. X-COM Archives PanSCAN Photo

Suddenly, the Sectoid in the chasm reappears! Wolfpack doesn’t have an angle on the thing, Tasan is too far away; it’s one-on-one, from 15 yards away, between Lokugh II and this Sectoid! Both open fire at the same time. Lokugh’s shots clip the rocks on either side of the chasm, but the Sectoid’s first shot hits Lokugh in his weakened chest plate! The shot cuts through body and armor. A gush of red comes out a hole in Lokugh’s back plate and he topples backwards, dead before he hits the ground. Aargh! Wolfpack preps another grenade and tosses it into the chasm. Tasan races for the entrance. The alien spins to retreat, but Wolfpack’s grenade goes off and blows the thing apart! Yes! We race Mr. Bug IV and Jfbbis forward to help out on this side of the Skyranger, as things are getting hot over here. X-COM 4, Aliens 1.

Things on the other side of the Skyranger are calmer. Swaggs exits the Skyranger and joins Japherwaki II. Afoci and Blade finish searching the left side of the Skyranger, and they move forward to form a line with Swaggs and Japh. Together, the four of them begin to climb the large hill that lies in front of our Skyranger. As they start up, Japh catches a glimpse of the bulky alien Supply Ship on the other side. We’ll send these men (Squad One) over the hill and around the near side of the UFO. A Supply Ship should have doors on the far side, and so we’ll need to go around the thing to get in.



X-COM forces advance through rocky terrain. October, 2003. X-COM Archives Photo

Supply ships usually have Sectoid officers up high, in the command center on the west end of the craft. It’s usually a good idea to try to hit this part of the ship with blaster missiles to try to take them out early. With this in mind, Revrew exits the Skyranger, aims, and sends a blaster missile up over our Skyranger and the large hill in between, and slams it into the bridge of the Supply Ship. From his vantage point about 50 yards away, Japh can see the rocket hit, explode, and blow a large hole in the side of the tough alien craft. Japh also hears the screams of Sectoids dying inside! Yes! Revrew got at least one with that shot! As Swaggs, Blade, Japh, and Afoci continue their advance over the hill and towards the UFO, Revrew fires two missiles into the hole created by the first hit. The first of these shots brings no screams with it, but the second causes some kind of a chain reaction inside that sets off a series of four more explosions that shake the earth. Once again we hear Sectoids screaming inside! Revrew’s got at least two kills today! X-COM 7, Aliens, 1.

Back on the right side of the Skyranger, Jfbbis joins Tasan, and together they begin a sweep around the near side of the steep, unclimable rock formation that houses the chasm. Mr. Bug IV heads right into the chasm, and Wolfpack starts around the far side. Once these four men clear this, they should be very close to the right side of the UFO. The search takes a few minutes, but things begin without incident. Tasan and Jfbbis have the easiest search and the shortest route. They are the first ones to clear their path around the hill and sure enough, as they reach the far side, they spot the right side of the UFO. Just as they get there, a Sectoid comes around the corner of the craft! The Sectoid looks surprised, then bolts back around the corner of the UFO and out of sight. Tasan quickly prepares a grenade and tosses it to the spot where the alien disappeared. Both men then train their weapons on the corner and wait…

Seconds later, the Sectoid reappears and opens fire at Tasan before either men can react! Plasma shots slam into the rock in front of Tasan. Tasan’s grenade goes off with a roar, and the Sectoid is blown to smithereens! Well done, Tasan! X-COM 8, Aliens 1.

Except for the whirring of internal UFO doors, things go quiet for the next few minutes. Japh, Blade, Swaggs, and Afoci get around the left corner of the UFO and set up an assault position on the left exit. Swaggs and Blade cover the exit from 15 yards away, while Afoci and Japh hug the wall of the UFO, just shy of the final approach on the UFO.



X-COM troops prepare to assault a Sectoid supply ship. October, 2003. X-COM Archives Photo

Meanwhile, at the other end of the UFO, Wolfpack, Mr. Bug IV, Tasan, and Jfbbis all converge on the right corner of the UFO and begin their way around that corner of the craft. There should be a second exit on this end of the craft, and we’ll have these men go in through that exit.

Suddenly, a Sectoid exits the UFO, right in front of Blade and Swaggs. The two men ready their heavy plasmas and go to pull the trigger, but the alien darts back inside before either man can fire. Blade tosses a grenade on a 30-second timer near the exit, but it goes off harmlessly. Scant seconds later, the Sectoid reappears! This time Blade is quick to the draw: he drills the Sectoid in the right shoulder as it exits. The blast severs the arm off and sends the Sectoid wailing to the ground! And then another Sectoid is right on this one’s heels! It turns to fire, but Blade gets off another quick shot first. This one blows the Sectoid’s knee apart and sends it howling to the ground. And then another Sectoid appears! Swaggs, fire! This Sectoid is a bit faster than Blade and gets off a shot that clips Blade’s neck armor and blows a chunk of Blade’s throat away! The shot must have hit a major artery, as a stream of blood comes squirting out of Blade! Blade pulls the trigger once more, but his shot sprays well wide. The Sectoid turns back into the UFO. As Swaggs pulls out a Medipatch and slaps it on Blade’s neck, Afoci and Japh get up and charge the UFO door. Afoci pops it open, and comes face-to-face with the surprised Sectoid. He slams the butt of his heavy plasma into the Sectoid’s face. The force of the blow breaks the creature’s neck and kills it instantly. Afoci hops over the falling body and breaks right along the outer corridor. Japh enters the UFO right behind him and breaks left. X-COM 11, Aliens 1.

As Wolfpack, Mr. Bug IV, Tasan, and Jfbbis rush the far exit to help the men inside the UFO, a Sectoid comes around a corner right in front of Japherwaki II. Japh dives right and pulls the trigger on his heavy plasma. Three shots slam into the creature’s chest, sending green goo splattering in all directions. The Sectoid crumples backwards in a heap, its chest a steaming mess. Way to go, Japh! X-COM 12, Aliens 1.

And that’s all she wrote! Well done, men! Tough to lose Lokugh, but not a bad return to action!

Kills: Revrew, 3; Japherwaki II, 1; Tasan, 1; Jfbbis, 1; Afoci, 1; Blade III, 2; Lokugh II, 2; Wolfpack, 1.
KIA: Lokugh II.
Wounded: Blade III (3 days).
Attribute Improvements: Jfbbis, Japherwaki II, Tasan, Revrew, Blade III, Wolfpack.
Final score: 412.
Mission Notes:
Revrew picks up a hattrick with his blaster launcher missiles.

Japherwaki II’s reaction skill increased by one, to 32! Wow!

Blade III’s wound looked bad, but quick action by Swaggs kept the bleeding to a minimum. Blade III should be back in action in no time.

Last edited by Godzilla Blitz : 01-28-2004 at 11:34 PM.
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Old 01-28-2004, 10:21 PM   #26
Poli
FOFC Survivor
 
Join Date: Apr 2002
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Rock on. We rule. According to GB! WOO! GO US!
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Old 01-28-2004, 10:21 PM   #27
Craptacular
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All in all, not a bad return. RIP Lokugh II.
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Old 01-28-2004, 10:56 PM   #28
MikeVic
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Location: Hometown of Canada
Win!!! Good job revrew!
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Old 01-29-2004, 12:38 AM   #29
Kodos
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Join Date: Jun 2001
I guess Lokugh's good luck ran out after a couple of close calls. RIP, Lokugh. Your planet thanks you.
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Old 01-29-2004, 12:53 AM   #30
Poli
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Join Date: Apr 2002
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Don't mind me. Someone has to man the barracks. Don't want sectoids back here.
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Old 01-29-2004, 02:02 AM   #31
MrBug708
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Everyone got a kill but me it seems
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Old 01-29-2004, 09:52 AM   #32
Blade
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Location: Edmonton, Alberta
Thanks Swaggs! I owe you!
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Old 01-29-2004, 09:57 AM   #33
Lokugh
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Location: Heaven. Pearly gates in the background at a distance.
Time: Just last night.

In ranks, a number of angels wearing X-COM uniforms are waiting to welcome their newest member. They are all here. In the front row, we can see four generations of the Illinifan family, there just to the left. Just behind them are both of the Blades's and a couple of Mr.Bugs's. In the back row, we see Kodos the Elder making rabbit ears (using two tentacles) behind Cam Edwards's halo. Next to him, the two Data Kings are chatting with Real Deal II and Coffee Warlord, Sr. All the jabbering stops though as trumpets blare.

An old, gray-bearded angel carrying some keys, escorts a young bewildered looking man over to the group. "Here ya go, boy. They'll take you from here," he says kindly.

One of the uniformed angels walks out from the first row and hugs the young bewildered soldier. "Well, son, ya did us proud. We all thought you were going to make it through that one, after the first two shots...well, ok, Al Hill, Jr. was giving 3-1 against, but other than that we were all thinking you'd make it. You did us proud though," Lokugh, Sr. said to his son, putting his arm around the young man. "Come over, meet the others, and then we'll take you to the depot to get your wings and halo. Once that's done, we'll take you over to our watering hole, The Splattered Sectoid. The Almighty gives us a soldiers a special dispensation on the whole alcohol thing, so don't worry about that. Then, on Tuesday, we'll all settle down in front of the 60 foot plasma screen and see how USACom does in France. Maybe that boy of yours will get called up soon..."

The group of uniformed angels all gather around the newcomer and lead him off into the distance, joking and jostling along. As they go, another group of angels form up...these not in uniform...and another trumpet sounds...

Last edited by Lokugh : 01-29-2004 at 10:19 AM.
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Old 01-29-2004, 10:26 AM   #34
Blade6119
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that was one of the best death posts in awhile lokugh...and im proud you mentioned my ancestors...cant wait for you to get back into battle my brother!
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Old 01-29-2004, 10:31 AM   #35
Blade6119
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Hey godzilla...whos going on the USA mission...You said i was shipped there. And also, can you post the recruits stats, since at the end of the last dynasty you brought us up, but never showed us our guys.
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Old 01-29-2004, 10:37 AM   #36
Godzilla Blitz
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Yup, I'll be working on the stats today. Probably won't be able to post them until later tonight, as I'm playing doctor today. My wife and son are both wiped out with the flu. Damn Sectoid bio warfare. They'll stop at nothing.

Blade6119: You died on the USA mission. Nasty death as usual. I'll post the recap in a little while.
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Old 01-29-2004, 10:40 AM   #37
Blade6119
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Quote:
Originally Posted by Godzilla Blitz
Blade6119: You died on the USA mission. Nasty death as usual. I'll post the recap in a little while.

........i hope this is one of your sick jokes...i didnt even get to see my guys stats and im dead?...i hate you soooooooooooooooooo much
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Old 01-29-2004, 10:40 AM   #38
Blade6119
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dola...im sorry...please dont kill me
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Old 01-29-2004, 10:44 AM   #39
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Quote:
Originally Posted by Godzilla Blitz
Blade6119: You died on the USA mission. Nasty death as usual. I'll post the recap in a little while.


I read this as: Ardent: You are still alive. No nasty deaths for you.
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Old 01-29-2004, 10:46 AM   #40
Blade6119
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Quote:
Originally Posted by ardent enthusiast
I read this as: Ardent: You are still alive. No nasty deaths for you.

Thanks a lot...i see all my friends are coming out to support me now...whos going to turn on me next?
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Old 01-29-2004, 10:51 AM   #41
Poli
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They told me to ad lib, my friend. You want me to ad lib? You take what you get!

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Old 01-29-2004, 10:57 AM   #42
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Only 1 KIA that seems like not to bad a thing.

Patiently waiting for the updated active list to see if I end up anywhere.
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Old 01-29-2004, 11:34 AM   #43
Godzilla Blitz
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Just kidding there, Blade6119.

Well, kind of.

He he.

Power sure does corrupt.

JokerAce: That was mission 78, and Lokugh II was our 68th death, so 1 death per mission is about right. But supply ship attacks rank up there with the more dangerous missions, so 1 death is not too bad for that type of mission. "Acceptable casualties", unless you are Lokugh II.

Lokugh: Great writeup! I'm glad you've found your peace. We'll get Lokugh III right on the list.

Mr. Bug: Swaggs didn't get a kill either. We'll work on it next time. My goal is to spread out the kills on each mission as much as possible so that we maximize attribute gains, but it's usually something I can't control all that well in dangerous missions.
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Old 01-29-2004, 12:13 PM   #44
Blade
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Quote:
Originally Posted by Blade6119
that was one of the best death posts in awhile lokugh...and im proud you mentioned my ancestors...cant wait for you to get back into battle my brother!

Which Blade is he talking about? I have two dead ancestors as well!

At least it is only two so far...

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Old 01-29-2004, 12:45 PM   #45
The Afoci
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Screw shooting them. I kill them hand to hand...with the butt of my weapon...
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Old 01-29-2004, 12:47 PM   #46
Poli
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Isn't that umm, weapon to carcass or something?
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Old 01-29-2004, 01:01 PM   #47
Coffee Warlord
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I kill them by sheer power of Grizzle.
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Old 01-29-2004, 01:05 PM   #48
Poli
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Quote:
Originally Posted by Coffee Warlord
I kill them by sheer power of Grizzle.

I thought you used logic.
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Old 01-29-2004, 01:42 PM   #49
sachmo71
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I'm ready to get back in the game, coach.
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Old 01-29-2004, 03:17 PM   #50
revrew
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In the words of the indestructable gopher...

"I'm all right. Don't nobody worry 'bout me. I'm all right..."

Whoo-hoo! I luuuuuv that blaster launcher!
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