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Old 04-15-2010, 04:29 PM   #51
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
On the other hand, they are reeling, but if they survive a fourth button, the sky's the limit, and remember they we can res from death afew times.

Even if we hurt ONE group, we are still fighting two others. I'd rather try to help us than hiurt another. But if you want the weakened group, that's ok toom I totlaly get it.
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Old 04-15-2010, 04:35 PM   #52
CrimsonFox
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ugh sorry i got caught up in the moment.
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Old 04-15-2010, 04:36 PM   #53
CrimsonFox
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but i agree i didn't want to push the same button again but hopefully hurt the others.
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Old 04-15-2010, 08:47 PM   #54
CrimsonFox
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I was hoping something like that would happen
They'll waste time and resources. But granted us getting more XP would have been good too. Albeit my bow would have sucked against skellies.
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Old 04-15-2010, 10:04 PM   #55
KWhit
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Join Date: Jan 2003
Location: Conyers GA
Abe Sargent:
Mage
Level: 2
Max HP: 10
Current HP: 10
Bonus: Fame, CON,
Spells: Heal, Mage Armor
Equipment:
3 Healing potions
Flask of Acid
85 GP
Rope
Staff

CrimsonFox:
Adventurer
Level: 2
Max HP: 20
Current HP: 20
Bonus: Fame, +1 vs GOOD
Equipment:
1 Healing potion
100 GP
Longbow of Accuracy

ntndeacon:
Specialist
Level: 3
Max HP: 18
Current HP: 18
Bonus: Fame
Equipment:
1 Healing potion
250 GP
Lockpicks +1
Rapier
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Old 04-15-2010, 10:20 PM   #56
KWhit
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Join Date: Jan 2003
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Room 6: The Hallway

A door opens to the right of the 4 buttons. A referee ushers you through. As he does, you hear him mutter under his breath, "You guys suck."

"Hurry up!" he says.

You ignore him and press on.

You rush through and into a hallway.

You follow the arrows.

Travelling along the hall, you see three doors, all on your right.

A sign on Door 1 reads: Lots of experience in here.

A sign on Door 2 reads: Need some supplies?

And the sign on Door 3 is a large Question Mark.

And the hallway continues further on ahead, the arrows still pointing forward along the floor.

Do you open a door and enter one of the rooms? If so, tell me which one.

Or do you continue down the hall?

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Old 04-15-2010, 11:09 PM   #57
Abe Sargent
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I think we need Xp. We're full of HP, got spells, got pots, got the need to get some XP though.
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Old 04-15-2010, 11:28 PM   #58
CrimsonFox
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I bow to your wisdom
(XP hoooooooooooooo!)
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Old 04-16-2010, 08:27 AM   #59
ntndeacon
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Location: Alabama
xp is importantand we will probably be up against tougher monsters we need y'all to finally get to level 3.
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Old 04-16-2010, 08:28 AM   #60
Poli
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The referee was right.
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Old 04-16-2010, 10:13 PM   #61
KWhit
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Join Date: Jan 2003
Location: Conyers GA
XP in this room:

Bestiarri enters this room first, followed closely by Team Deutschbäg.

You guys are immediately bombarded by a horde of ugly Orcs. They're mean, they smell bad, and they attack. You can't even tell how many of them there are. Luckily, they're pretty weak. But they seem to just keep on coming!

Processing the combat now...
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Old 04-16-2010, 10:34 PM   #62
KWhit
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Join Date: Jan 2003
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You put up an epic fight, but there were just too many. As in, you believe the DJ had as many Orc minions at his disposal to keep sending at you and you were worn down.

Abe killed 6 before he was knocked unconscious.
CF killed 9 before he went down.
NTN was like a man possesed. He killed 10. But then he went down too.

Good news: You get a lot of XP.
Bad news: You used a lot of healing potions. And it was a total party kill. The DJ called off the orcs before they could outright KILL you, but you're unconscious and will need time to recover.
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Old 04-16-2010, 11:48 PM   #63
KWhit
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Abe - you are now level 3.
CF - you are now level 3.
ntndeacon - you are now level 4!

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Old 04-16-2010, 11:50 PM   #64
KWhit
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Join Date: Jan 2003
Location: Conyers GA
Abe Sargent:
Mage
Level: 3
Max HP: 15
Current HP: 1
Bonus: Fame, CON,
Spells: Heal, Mage Armor
Equipment:
1 Healing potions
Flask of Acid
85 GP
Rope
Staff

CrimsonFox:
Adventurer
Level: 3
Max HP: 30
Current HP: 1
Bonus: Fame, +1 vs GOOD
Equipment:
100 GP
Longbow of Accuracy

ntndeacon:
Specialist
Level: 4
Max HP: 24
Current HP: 1
Bonus: Fame
Equipment:
250 GP
Lockpicks +1
Rapier
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Old 04-17-2010, 12:37 AM   #65
ntndeacon
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Location: Alabama
we prob need you to cast the heal spell on one of us, Abe. In terms of the next choice either down the hall or ? room
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Old 04-17-2010, 05:02 AM   #66
Abe Sargent
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Okay, I think we should hit up the supplies room now. I healed ntndeacon and quaffed my own healing pot. CF shoots arrows from afar, so that should help those of us who are often engaged in close up fighting.
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Old 04-17-2010, 01:36 PM   #67
CrimsonFox
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You can always jam my healing potion down my throat too.
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Old 04-17-2010, 01:50 PM   #68
CrimsonFox
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Abe we need to get you a kickass magic item yet and we have TONS of cash!
And if we have any left over a magic weapon for ntn
SO how did that last combat work. Did those other teams fight just because they both picked supplies? Or did they just choose to attack the other team. Didn't even know that was an option.
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Old 04-17-2010, 01:50 PM   #69
CrimsonFox
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I do think we should heal up before going on. Wait, did leveling autoheal us?
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Old 04-17-2010, 02:18 PM   #70
Abe Sargent
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I thought that they may have gone to the ? room.
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Old 04-17-2010, 02:43 PM   #71
ntndeacon
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Location: Alabama
I think it was said that they both entered the supply room.
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Old 04-17-2010, 05:10 PM   #72
KWhit
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Join Date: Jan 2003
Location: Conyers GA
Abe, since you leveled:

You may choose one additional spell from the following list:
Heal, Magic Missile, Detect Magic, Light, Read Magic, Mage Armor, Fear, Sleep

Note: You may choose a spell you already possess which will allow you to cast it 2x per room/combat instead of once.
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Old 04-17-2010, 05:35 PM   #73
Abe Sargent
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Location: Catonsville, MD
Gimme Magic Missile
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Old 04-17-2010, 05:51 PM   #74
KWhit
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Done.
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Old 04-19-2010, 12:28 AM   #75
CrimsonFox
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Guten Abend mein duetschbag comraden. Ich bin zinking zat maybe vee should bypass the supply room and sprint down the hall for zee exit or else open the ? door. If vee meet another team in zee supply room while we are zis hurt, vee vill get rocked. If we go to ze ? room at least vee have another heal round.
But we get to buy no potions.
Vat you zink?
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Old 04-19-2010, 09:49 AM   #76
Abe Sargent
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Location: Catonsville, MD
I think we need items, but if we want to skip the rooms entirely, and just move on, that's okay. My preference is to try and get stuff, especially since we have no more healing pots. I would skip teh ? room - it's either stuff or leave I think
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Old 04-19-2010, 10:25 AM   #77
ntndeacon
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Join Date: Apr 2003
Location: Alabama
well the good thing is that I think I am the only level 4 character at the moment. so that would be an advantage in the supply room. However Ithink Sprinting downthe hall could get us ahead.
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Old 04-19-2010, 12:12 PM   #78
KWhit
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Join Date: Jan 2003
Location: Conyers GA
Supplies:

The old man is here with his goods. You may buy the following:

Longsword +1 100gp
Staff of lightning 200gp
Healing potions 25gp
Necklace of Health 150gp
Scroll of Experience 400gp
Bow of accuracy 50gp
50' Rope 10gp
Lockpicks +1 50gp
Potion of Speed: 300gp

Let me know what you want to purchase by the next deadline.

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Old 04-19-2010, 12:29 PM   #79
Abe Sargent
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Location: Catonsville, MD
Rock
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Old 04-19-2010, 12:35 PM   #80
ntndeacon
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Join Date: Apr 2003
Location: Alabama
we have 435 coins. my suggestion is the staff of lightning for 200 and 2 potions each. this would be at a total cost of 350 leaving us with 85 to save towards the next time we can get an item.
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Old 04-19-2010, 12:36 PM   #81
ntndeacon
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Location: Alabama
I would also suspect that we should gt down the hall quickly at the next oppurtunity.
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Old 04-19-2010, 12:39 PM   #82
Abe Sargent
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Location: Catonsville, MD
I lik eit
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Old 04-19-2010, 02:27 PM   #83
ntndeacon
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Join Date: Apr 2003
Location: Alabama
ok I am concerned too as the other groups can push a button and we cant. we may be WAY behind after this
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Old 04-19-2010, 03:23 PM   #84
ntndeacon
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Location: Alabama
ok now we got our supplies if we get the chance we needto book down the hall.
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Old 04-19-2010, 03:24 PM   #85
KWhit
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Join Date: Jan 2003
Location: Conyers GA
You buy your supplies and then decide you need to make up time and head down the hall.

Room 7:

You press on through the hallway until you reach a large wooden door.

Opening it reveals a cavernous tunnel of rock. You venture in, but after a few steps and some twists and turns, it becomes very difficult to see. You press on, but it is slow going.

After a couple of minutes of walking, you see a faint light ahead. You rush on and come to a large open cave. The light is coming from a group of torches hanging from the ceiling in the middle of the room. The torches light the middle of the cavern, but not the sides. You can't tell if there is an exit, and if so, which direction it is in.

A pond sits in the middle of the cavern. It looks fairly deep.

You can make the following choices.

Search left.
Search right.
Search straight ahead.
Enter pond.

Also, let me know if you are doing this together as a group or splitting up. In other words, you could send one player into the pond while someone else searches left, etc.

Please give me fairly detailed instructions as to what you want to do and in what order, so if you search left and don't find anything, I know that you want to search right next (for example).

Try to get the action to me by 9pm tonight.
I'd like to run this at that time. If you can't get it by then, please let me know.

Last edited by KWhit : 04-19-2010 at 03:28 PM.
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Old 04-19-2010, 03:29 PM   #86
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Team 2:
Deutschbäg*

Abe Sargent:
Mage
Level: 3
Max HP: 15
Current HP: 15
Bonus: Fame, CON,
Spells: Heal, Mage Armor, Magic Missile
Equipment:
Staff of Lightning!
2 Healing Potions
Flask of Acid
28 GP
Rope
Staff

CrimsonFox:
Adventurer
Level: 3
Max HP: 30
Current HP: 1
Bonus: Fame, +1 vs GOOD
Equipment:
2 Healing Potions
28 GP
Longbow of Accuracy

ntndeacon:
Specialist
Level: 4
Max HP: 24
Current HP: 24
Bonus: Fame
Equipment:
2 Healing Potions
29 GP
Lockpicks +1
Rapier
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Old 04-19-2010, 03:40 PM   #87
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Early plan, thoughts?

I enter the pond after poking it with my staff and search.

ntndeacon searches left, and then right if found nothing left.

CF readies the bow of accuracy and steps forward a bit to support either one of us if we need it,

I serach straight ahead if I find nothing of intertest in th pond.
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Old 04-19-2010, 06:15 PM   #88
CrimsonFox
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Join Date: Dec 2009
THis room seems to have the following outputs in store at any of the serach points:
1. You find nothing. (thus wasting time)
2. You find a monster. (thus wasting time and hp and potions but getting some xp)
3. You find nothing, but are jumped by a monster from behind from another part of the room (see #2 with surprise factor)
4. You find an instant treasure
5. You drown or have to defeat some other water obstacle.
6. YOu find a secret door to another part.
7. We find Simultaneous monsters in multiple places and get our butts kicked.

6 is doubtful. 4 we will have to look at all the parts to ensure we find it which will definitely mean we will encounter 1-3. Or we will just get 1-3 anyway. At this point being in last place for 2 turns in a row, I think we really need to catch up. ALso I think attacking another team might be in our near future (whether by force or by choice) Thoughts about skipping this room then?

Last edited by CrimsonFox : 04-19-2010 at 06:53 PM.
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Old 04-19-2010, 06:44 PM   #89
ntndeacon
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Join Date: Apr 2003
Location: Alabama
I think this is the way further on. we just have to look for the opening to next room. I can see us being able to precede only when we defeat a monster.
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Old 04-19-2010, 06:56 PM   #90
CrimsonFox
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Oh, whoops! you're absolutely right. There isn't a definite exit from here.
Ignore my previous post then. Not really feeling well today so I'm kinda groggy.
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Old 04-19-2010, 06:58 PM   #91
CrimsonFox
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Join Date: Dec 2009
Abe, since you're really brittle I volunteer to charge into the pond or forward and let you stand by with your staff and magic missiles. IF you get hit once by sea creatures you could go down.
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Old 04-19-2010, 06:58 PM   #92
CrimsonFox
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Join Date: Dec 2009
wtf I still have one HP. Maybe I should quaff a potin and abe should heal me before we do anything :P
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Old 04-19-2010, 08:36 PM   #93
Abe Sargent
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Location: Catonsville, MD
need to submit something soon, I am going to submoit our plan, edit as you wish, and heal CF if I can as well.
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Old 04-19-2010, 09:22 PM   #94
KWhit
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Join Date: Jan 2003
Location: Conyers GA
Abe heals CF with a spell first.

CF takes a look at the pond and sees nothing unusual, then enters it. It takes a bit, but finally he finds a locked chest! He calls to ntndeacon to come open it!

ntndeacon meanwhile is searching left, but he triggers a TRAP! Spikes shoot down from the ceiling. He can't get out of the way and takes a slight scrape. Nothing too bad. He finds nothing else of note that way, so he hops into the pool and opens the chest.

Viola! You've got a magical item. This looks to be a golden ring with a red ruby at its center. You can tell it's magic, but that's all you know about it so far.

Abe searches Forward, finding nothing, then:

You all search Right and you find a door!

You open it and proceed.
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Old 04-19-2010, 09:35 PM   #95
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA

Room 8:

This room is another arena-type room, but much smaller then the one in which the Crawl began. Fans in bleachers line the walls, screaming for and against you.

In the center of the room is an elf and a halfling. The elf smiles at you, and bows gently. "My name is Walter. This is my associate Platty. We've been hired to keep you from going through that door."

Walter points to the only other exit from the room. Somehow you have to get through them to move on. Walter carries a staff. Platty carries a long, jagged, glowing dagger.

"I am a sporting type (my associate isn't), so I will give you a moment to refresh yourselves before we begin."

You may cast spells, drink potions, or take some other preparatory action before battle. Let me know what (if anything) you want to do by Noon tomorrow, then the fun begins.
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Old 04-19-2010, 09:39 PM   #96
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Abe Sargent:
Mage
Level: 3
Max HP: 15
Current HP: 15
Bonus: Fame, CON,
Spells: Heal, Mage Armor, Magic Missile
Equipment:
Staff of Lightning!
2 Healing Potions
Flask of Acid
28 GP
Rope
Staff

CrimsonFox:
Adventurer
Level: 3
Max HP: 30
Current HP: 21
Bonus: Fame, +1 vs GOOD
Equipment:
2 Healing Potions
28 GP
Longbow of Accuracy

ntndeacon:
Specialist
Level: 4
Max HP: 24
Current HP: 21
Bonus: Fame
Equipment:
2 Healing Potions
29 GP
Lockpicks +1
Rapier
Unidentified Magic Ring
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Old 04-19-2010, 10:17 PM   #97
ntndeacon
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Join Date: Apr 2003
Location: Alabama
ok we need to get past these guys quick like. A minute behind! horrible. I assume the staff guy is a wizard and the daggar is magic.
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Old 04-19-2010, 10:55 PM   #98
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
I say no prep, just attack all out.
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Old 04-20-2010, 12:31 AM   #99
CrimsonFox
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Join Date: Dec 2009
Can I put on the ring as we're in transit? or ntn. My best guess would be a protection ring either +1 or protection against something.
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Old 04-20-2010, 12:32 AM   #100
CrimsonFox
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Join Date: Dec 2009
I want to drink my potion while he's busy yapping his gums
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