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Old 10-07-2011, 05:03 AM   #51
SirFozzie
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Quote:
Originally Posted by fpres View Post
Female Character
Name: "Bettie Rage"
Position: Blocker/Pivot
Preferred Skill: Powerful

# of Skills: (64) THREE
Skill One: POWERFUL
Skill Two (92): MEAN
Skill Three (21): SMART

(Powerful, Mean, Smart? Are we talking about Roller Derby qualities, or the ex-girlfriend from hell? Or option C, both!)

# of Starred Skills: (83) TWO
Starred Skill One: MEAN
Starred Skill 2: POWERFUL

TV Rating: 11 (AA)

Skater Card:
Bettie Rage
Blocker/Pivot (TV Grade: AA)
Age: 25, Height: 5'6", Weight: 130
Skills: MEAN*, POWERFUL*, SMART
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Old 10-07-2011, 05:07 AM   #52
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Quote:
Originally Posted by ntndeacon View Post
Female character
Maria Andretti
Jammer
Agile

# of Skills34) TWO
Skill One: AGILE
Skill Two: (41) FAST

# of Starred Skills: (88) TWO
(automatically, AGILE/FAST, because there's only two skills there)

TV Grade: (57) C

Skater Card

Maria Andretti
Jammer (TV Grade C)
Age: 19, Height: 5'0", Weight: 105 lbs
Skills: AGILE*, FAST*
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Old 10-07-2011, 05:10 AM   #53
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Originally Posted by CrimsonFox View Post
Male

a) Reindeer Rocket
b) Pivot
c) Fast

# of Skills (68) Three
Skill One: FAST
Skill Two: (26) SMART
Skill Three: (8) AGILE

# of Starred Skills: (78) ONE
Starred Skill: (27) SMART

TV Grade: (43) B

Skater Card

Reindeer Rocket
Pivot (TV Grade: B)
Age:22, Height: 5'5", Weight: 140
Skills: AGILE, FAST, SMART*
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Old 10-07-2011, 05:17 AM   #54
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Female

OneMe Anbitch
Position: Jammer
Skill: Fast

# of skills: (70) Three
Skill One: FAST
Skill Two (3) AGILE
Skill Three (95) CHEAT

Starred Skills: (15) ONE
Starred Skill: FAST

TV Grade: (43) B

Skater Card:

OneMe Anbitch
Jammer (TV Grade:B)
Age:22, Height: 5'3", Weight: 115 lbs
Skills: AGILE, CHEAT, FAST*
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Old 10-07-2011, 05:19 AM   #55
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Woot! STATS!!!!!!!!!!!!!!!!!!!!!!
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Old 10-07-2011, 05:36 AM   #56
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Ok, I'm working on a Google Doc with all the skaters created so far:

I am also going to be adding NPC's to fill out the 16 Male and Female skaters in the draft. (Although I can pull them if we get any more people)

Decide who the captains will be: One will have 1st/4th pick of Males, the other will have 1st/4th pick of the Women
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Last edited by SirFozzie : 10-07-2011 at 06:07 AM.
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Old 10-07-2011, 05:52 AM   #57
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so what is it? boys vs girls?

I think my Male skater is an elf not a reindeer.
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Old 10-07-2011, 06:05 AM   #58
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Male Skaters: Welcome to Google Docs

Female Skaters:Welcome to Google Docs

Note: NPC's were not created using this system, but picked from the RA-set, where the other four teams in the league will be drafted from
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Old 10-07-2011, 06:06 AM   #59
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Originally Posted by CrimsonFox View Post
so what is it? boys vs girls?

I think my Male skater is an elf not a reindeer.

No, there's 16 skaters to a team (8 male, 8 female) A game is either six or eight skating periods, the females skate the odd (1/3/5/(7)) periods, and the males skate the even (2/4/6/(8) periods)
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Old 10-07-2011, 06:30 AM   #60
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Meet the other teams in the NRDL (National Roller Derby League)

The San Francisco Bombers: Welcome to Google Docs

The women's team is a one-woman team, really, but "Fast Lane" Debbie Dayne may be the best female skater in the league.. but can she stand up to the attention that she'll be getting week in and week out from the other team? Their scoring options are limited outside of Dayne, but the team is very nimble on their skates.

That.. isn't so much the case on the men's side: When you can put out three slabs of beef like Frankie Pyne (6'1" 230), Larry Boykin (6'3" 210), and "Big E" Elbert Kovac (5'11" 180) at the same time.. there's suddenly not as much need for agility.. there's not really much place to go. Not to mention benchwarmer "Massive" Mark Ferguson (260 lbs!) on the bench for when they really want to clog up the skating lanes. Player-Coach David Mayes fills the pivot slot, and they're going to be relying on an average (at best) jamming attack of Johnny Jay and Danny Colavetti to score points.
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Old 10-07-2011, 06:48 AM   #61
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The Chicago Demons: Welcome to Google Docs

Play this team, and you'll be seeing red, and I'm not just talking about their red and black shirts. They've led the league in penalties and ejections three years running, led by male captain Doyle "The Razor" Shick. However, the team may have a fatal flaw in their roughhouse style. They only have two recognized Jammers on both the men's and women's rosters. Considering the penalties for playing out of position (lose all ties on skills), they'll be going to other teams and asking for trades.. but the reputation of the Demons will be working against them.
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Old 10-07-2011, 07:04 AM   #62
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The New York Legends: Welcome to Google Docs

The Legends are a very good team, so much so that the other teams (especially the Demons) complain the league favors them. They have talent at every position. However, the Legends are a team in crisis. They have quite possibly the two best pivots in the league.. and both of them want to be #1, and the other one gone.

2 years ago, it looked like Stuart "The King" Henson, one of the most talented (and arrogant) players was on his way out of town. So, the Legends managed to sign pivot Gary Brewer from the defunct Milwaukee Miracle, and signed him to a long term deal, but then The King decided he wanted to stay. So, the Legends have spent the last couple seasons trying to placate both players.. and failing miserably. Both want that #3 position badly, and it could be only a matter of time until one of them says "Play me or trade me". But who, and what could the Legends get back from them?
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Old 10-07-2011, 07:21 AM   #63
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The Austin Rangers: https://docs.google.com/spreadsheet/...tEV0E&hl=en_US

The Rangers are probably the most disciplined team in the league. Their captain, Tom "U.S." Marshall likes to remind his teammates of the phrase "The Eyes of Texas are upon you". The team's practices are some of the longest, most ardurous around, and they've trained relentlessly on tactics, able to shift blocking patterns on command. However, there is a downside.. Marshall has run off three Jammers in the last year and a half alone because they wouldn't buy in to the system (Jammers tend to freelance and be more spontaneous.. something that drives Marshall crazy). The Rangers are trying out Jammer prospects, but until they find one that fits their style, they're going to be stuck with hoping that "Rodger Dodger" Rodger Bailey, and Ernie DiBernardi will hold up.
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Old 10-07-2011, 05:00 PM   #64
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If you're looking for captains, i volunteer. Or do you mean the actual skaters are the captains. If so Sandy Claws would make a good captain.
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Old 10-07-2011, 05:01 PM   #65
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Granted I don't understand what the captain "does". Is there some special captain rule? or are you just talking more about dealing with who plays and rests and stuff.
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Old 10-07-2011, 06:21 PM   #66
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Basically, the captain drafts the team and sets an initial starting lineup, that's all
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Old 10-07-2011, 06:39 PM   #67
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Okay I can do that for the female side.

Still not sure what you mean by drafts the team. Isn't that the team? The people we created?
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Old 10-07-2011, 07:06 PM   #68
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I've created 16 male and 16 female skaters (enough for two teams)

So you'll draft 8 males and 8 females to make up one team, and someone else will draft 8/8 to make up the other FOFC team
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Last edited by SirFozzie : 10-07-2011 at 07:08 PM.
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Old 10-07-2011, 07:42 PM   #69
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aha!
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Old 10-07-2011, 10:01 PM   #70
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So, we need someone to captain the other FOFC team
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Old 10-08-2011, 08:19 PM   #71
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So what's the make-up of a team? Any special things I should be looking for stat-wise? WOndering how much star rating plays into things too.
I'm thinking of stinking predominantly with people's actual characters instead of using npcs. More fun that way.
Unles we get more signups.

I guess if no one else wants to be a captain why don't you do it, fozzie. Unless people aren't aware we need one more.
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Old 10-08-2011, 08:42 PM   #72
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Ok.. do you want first and fourth pick of the guys or the gals? (the other you'll have the second and third)

You're going to want three people who can block, three people who can jam, and two pivots (remember, unskilled players have penalties in positions they can't play).. dual or even tri-position players can help. TV grade helps when it comes to TV related highlights, but in general, consider their roles when choosing skills (although sometimes big will come up with jammers, etcetera, more often then not a key star will come up when determining who gets to lead a jam)
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Old 10-08-2011, 08:46 PM   #73
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oh so all 8 of those players will be playing at once? all 8 girls and all 8 guys? 8 is a full team on the field?
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Old 10-08-2011, 08:58 PM   #74
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I'll go 2nd/3rd btw.
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Old 10-08-2011, 09:59 PM   #75
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No, there's 5 on the track at one time, the other three are subs.
'
Here's how it works:

1 2 3 4 5
B B P J J
B B P J J

(B=Blocker P=Pivot, J=Jammer)

How it works: The Fast Action Card (FAC for short) will provide an action:

Example: BIG Blocker in 2 pushes his opponent out of the way, clearing space for Jammer.

You would check the players in position 2 for the BIG stat.

If NEITHER have the BIG ability=No action, move on to the next card
If BOTH have the BIG ability=, roll a die 1-4 the home team advances one step closer to launching the jam, on a 5-6 the visiting team does
If ONE has the BIG Ability and the other does not= Advance that team one step closer to the jam (and if they have the ability starred, then they advance an extra space, basically BIG* is like BIGx2)


On the JAM track, advancing three spaces means that you're the lead jammer for that jam. You are more likely to score (but you're not guaranteed to score more than the opposition, just that you're the team to break loose first)

However, there is also a POWER JAM.. a Power Jam is a fourth square down the track.. it can only be reached by advancing two squares in one action, or deliberately playing for the POWER JAM by deciding not to JAM when you hit the square. It's a risky play, because if the other team hits the JAM square (the third) before you advance to POWER JAM, they can launch the Jam themselves and deny you the lead jammer ability.

But if you DO hit power jam, then you are the only team that can score any points, it's assumed that your Jammer breaks away completely while the other team's jammers are stuck in the pack, and they stay back to try to block
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Old 10-08-2011, 10:03 PM   #76
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Ok, We'll do the guys first:

I'm creating the Boston Hitmen:

With the first pick from the male skaters list, the Boston Hitmen select:

Izulde Jestor (Jammer)

A five stat Jammer with a AA TV rating??? Yes please.

CrimsonFox has the next two picks (it goes two in a row from now on)

Name your team and make your picks, Crimson
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Old 10-08-2011, 10:31 PM   #77
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okay only guys then? Name pending...
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Old 10-08-2011, 10:34 PM   #78
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Pick 2: Wesley Avenger / MrBug
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Old 10-08-2011, 10:37 PM   #79
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Hmmm do you want me to let you pick your own player then? Cause Giavanni looks good but I'll pass on him if you want him.
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Old 10-08-2011, 11:13 PM   #80
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Go ahead
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Old 10-09-2011, 12:42 AM   #81
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Death Ray
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Old 10-09-2011, 12:43 AM   #82
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Ty Roy
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Old 10-09-2011, 01:10 AM   #83
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Um, that's three picks in a row, so I'll pick around you

I pick:

Jace "Hunter" Slater, and Steve "The Snake" Yarno. You get one more pick.
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Old 10-09-2011, 01:11 AM   #84
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Huh?
I thought you picked your next two already.
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Old 10-09-2011, 01:11 AM   #85
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I looked at the spreadsheet and saw you picked a couple more so I thought you were saying it was my turn to pick two more. Sorry.
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Old 10-09-2011, 01:12 AM   #86
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I made picks based on who you didn't fill on as being your team.
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Old 10-09-2011, 01:22 AM   #87
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Put them in but wasn't sure, let me update the first post
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Old 10-09-2011, 01:26 AM   #88
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maybe we should do this live like in a chat area or somethin
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Old 10-09-2011, 01:31 AM   #89
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Ok, this is what I have so far:

Round 1:
Me: Izulde Jestor
CF: Wesley Avenger

Round 2:
CF: Tony Giovanni
Me: Jace "Hunter" Slater

Round 3:
Me:Steve "The Snake" Yarno
CF: Stevie "Death" Ray

Round 4:
CF: Ty "The Golden Boy" Roy
Me: Nitrous Oxide

Round 5:
Me: Harold "Howdy" Harrelson
CF: Deacon "Mad Monk" Palmer

Round 6
CF:Reindeer Rocket
Me: Ace Idol

Round 7
Me: David "Deadly" Gonzalez
CF: Randy Liebowitz

Round 8
CF: Rob "Coffee Warlord" Nielsen
Me:Sherm "Boo Boo" Buber
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Old 10-09-2011, 01:31 AM   #90
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i really wish I would have made my male a pivot/jammer instead of just pivot at this point.
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Old 10-09-2011, 01:32 AM   #91
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I didn't pick ace idol, I picked Death Ray
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Old 10-09-2011, 01:32 AM   #92
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if you have aim installed, turn it on
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Old 10-09-2011, 01:33 AM   #93
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Macroguru's char
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Old 10-09-2011, 01:35 AM   #94
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cool we're in business
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Old 10-09-2011, 01:38 AM   #95
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A first round pick? I hearby forgive you for leading the charge to get me killed in the Red Death 2 ww game
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Old 10-09-2011, 01:38 AM   #96
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Next two Boston Picks:

Nitrous Oxide and Harold "Howdy" Harrelson
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Old 10-09-2011, 01:39 AM   #97
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Originally Posted by MrBug708 View Post
A first round pick? I hearby forgive you for leading the charge to get me killed in the Red Death 2 ww game

you're a star baby!
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Old 10-09-2011, 01:44 AM   #98
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Mad Monk Palmer
Reindeer Rocket
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Old 10-09-2011, 01:45 AM   #99
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Since we didn't have quite enough jammers, CF asked to change the position of his player to a Jammer/Pivot, and that was no problem
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Old 10-09-2011, 01:48 AM   #100
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My two:

Ace Idol and David "Deadly" Gonzalez
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