04-27-2009, 11:22 AM | #1 | |||
High School JV
Join Date: Oct 2000
Location: Durham, NC, USA
|
Roguelike Comp #2: The Ord of the Ings variant
Welcome to the 2nd roguelike competition, another Z+Angband adventure (see the first one), where you will get to play a Hobbit Rogue named Ilbo. Ilbo is most famous for his adventure with Maug, the dragon but is also well known for being the uncle to Rodo, the hobbit who threw the One Ing into Mount Oom. His character file is attached as a zip file.
The deadline for posting an official entry will be: 11:59pm EDT, Monday May 11th. As previously, to get an official entry into the comp, you must post the character dump here (do a Shift-C to get to your character sheet, then f to file-file should be in the lib/user folder). In fact, I'm just going to quote the relevant info from the previous thread: Quote:
If you're new to the competitions, be sure to read through the first competition thread - there's a lot of generally useful info there. Also feel free to ask questions in this thread, as well as post them in this thread. Good luck all!
__________________
Check out my Flickr photos. |
|||
04-27-2009, 11:33 AM | #2 |
High School JV
Join Date: Oct 2000
Location: Durham, NC, USA
|
Some initial thoughts on playing a Hobbit Rogue:
1) This initial start, the stores have missile weapons and lanterns, and you have 500 gold, so you should definitely take advantage and buy a lantern (for the extra light and less weight) and definitely buy a missile weapon - you're going to use it a lot as a rogue. 2) Speaking of which, inscriptions will be your friend. Read the help file on objects (/lib/help/objects.txt) for a fully detailed description, but in short, inscriptions on items let you create a semi-shortcut to the item. For example, if I inscribe my ammo with {@f1}, then when I select "f" to fire something, all I have to do is press 1 to fire that set of ammo, rather than having to figure out what letter the ammo is currently (since it shifts based on what you're carrying). And once you get quivers, this will be even more helpful. You can also do all sorts of neat stuff, like preventing you from accidentally dropping, destroying, or using things. Worth spending a little time to learn to use them, especially with this character. 3) Locked doors give you 1 XP for unlocking them - while that's inconsequential at the high levels, it's fantastic for the low levels of a hobbit rogue, which doesn't take a lot of XP to move up. Same goes for casting a spell for the first time - that XP can quickly move you up the early levels, which is necessary for survival with a character like Ilbo... 4)...because Ilbo is never going to be a melee machine. It's a change of pace from the previous Chaos Warrior. You don't have a lot of armor or HP. Sorcery is a great spell school, but it has no offensive spell capability. You're going to want to shoot with your bow/sling and sneak around a lot. Rogues do get a backstab, which does a lot of damage when you hit someone for the first time if they haven't noticed you, but it's hard to rely on that. 5) And later on, staves/wands/rods will be your friend as well. Rogues are great with magic items and while your bow provides a wonderful ranged attack, you'll need something that can provide an area attack. Any other tips?
__________________
Check out my Flickr photos. |
04-27-2009, 12:22 PM | #3 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Nice writeup.
Another tip: in previous versions of Z, disarming traps gave very nice xp, and more the deeper you go (not sure this is still the case though). While that wasn't a great option with a chaos warrior, a hobbit rouge should theoretically excel in trap disarming. That option isn't 100% without risk though as the results may not be so happy if you accidentally set off the trap. Yet another tip: If you use quivers, be sure your inventory doesn't get overly full. Quivers are susceptible to fire / acid attacks and you can find yourself dropping ammo or other items at an inconvenient time if you wander into a pack of flame hounds. I fooled around with a hobbit rogue for a few minutes this weekend. That's how long it took to get killed by a large kobold. If you do nothing else, definitely follow tip 1's advice regarding missile weapons. If anyone has an idea how to load options from a previous character I'd love to hear it. I dumped my last set of options to a file, however I wasn't able to figure out how to apply those options to subsequent characters. I can set them all back the way I like, just will be a bit of a pain. |
04-27-2009, 04:46 PM | #4 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
I had an even quicker death than my runthrough with a rogue this weekend. I was killed by a mean-looking mercenary in town while doing my initial purchases.
|
04-27-2009, 05:46 PM | #5 |
College Benchwarmer
Join Date: Oct 2000
Location: Edmonton
|
My first run through with a hobbit rogue was ended when a leaper hit me and I was poisoned. Shortest game ever.
|
04-27-2009, 09:51 PM | #6 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
|
Off and going. Up to level 5, got to learn Phase Door which should be helpful for Ilbo.
__________________
We have always been at war with Eastasia. |
04-28-2009, 05:58 AM | #7 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Was up to lvl 10 before kicking the bucket this time. I don't recommend the road to the west of the starting location.
|
04-28-2009, 09:08 AM | #8 |
H.S. Freshman Team
Join Date: Nov 2004
|
I would also recommend not getting into melee with a white harpy when you are first level.
Saw the harpy (and he saw me). Ran away and jammed the door. Saw another door and jammed it, effectively locking him in. As I was passing the first door, the harpy crashes through and Ilbo dies. Ilbo II is up to 7th level now. His motto - "you can never have too many arrows". |
04-28-2009, 09:16 AM | #9 |
College Starter
Join Date: Feb 2001
Location: Houston, or there about
|
Ilbo 1 for me made it up to level 3 before getting swarmed by repopped monsters at 50' in a large dungeon room. I think it was an ant, and icky thing, and a catepillar. What a way to go.
__________________
2011 Golden Scribes winner for best Interactive Dynasty |
04-28-2009, 09:31 AM | #10 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
For me it was a number of monsters way stronger than I was ready to handle (at least all at once): a dark priest, a berserker, and a blink dog. That was a horrible mix...the blink dog would keep teleporting me back to it and the berserker while the priest would sit back and fling magic missiles and curses. I can't believe I didn't have any teleport scrolls on me. I tried to get out of it by learning teleport (which I wanted to learn anyway) but I didn't have enough mana to cast it. Looking back I should've tried anyway even with a chance of it not working since I had zero other chance to escape. Oh well. Will give it another shot tonight / tomorrow morning.
|
04-28-2009, 11:13 AM | #11 |
High School JV
Join Date: Oct 2000
Location: Durham, NC, USA
|
Ok, stupid missile weapon question - I have a set of missiles that reads:
42 Iron Shots (4d2) (+0, +0%) (12/24) I know the +0, +0% is the plus to skill and deadliness. What's the (12/24)? Ilbo the First is up to level 8. I'm being very cautious with him, descending slowly, not even bothering to look at the wilderness right now.
__________________
Check out my Flickr photos. Last edited by Malificent : 04-28-2009 at 12:02 PM. |
04-28-2009, 12:26 PM | #12 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
|
Mali,
I believe, but not 100% sure that means average damage done/shot and average damage/round |
04-28-2009, 01:16 PM | #13 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
|
I've no interest in the wilderness until I get Ilbo up to at least level 10. Is that wrong?
__________________
We have always been at war with Eastasia. |
04-28-2009, 01:20 PM | #14 | |
High School JV
Join Date: Oct 2000
Location: Durham, NC, USA
|
Quote:
I don't plan to enter the wilderness for a while. At least level 10, if not later.
__________________
Check out my Flickr photos. |
|
04-28-2009, 01:51 PM | #15 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
|
yeah that's fine Path, especially since we seem to have started in a bit tougher part of the map than others. I usually go try to find the nearest big city when I need things I can't find in the starter town.
|
04-28-2009, 02:31 PM | #16 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
|
Well started my first attempt, and got him to Level 5 quickly thanks in a large part to a surprising xp rich pack of jackals. Disappointed to find no slings yet, but at least there was a bow in one of the shops. Took Phase Door at Level 5 which I can't use until I have five spell points...and I only have two, so that sucks. Back to the dungeon I go.
|
04-28-2009, 09:44 PM | #17 |
High School JV
Join Date: Oct 2000
Location: Durham, NC, USA
|
Ilbo the First died at level 8, right when I started up tonight - recalled back down in the dungeon...on top of 10 phantom warriors with a shrieker mushroom waking them up. I was doomed.
Ilbo 2: Hobbit Boogaloo is up to level 5.
__________________
Check out my Flickr photos. Last edited by Malificent : 04-28-2009 at 09:55 PM. |
04-28-2009, 10:10 PM | #18 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
|
ooof that's a horrendous starting spot there Mali. My Ilbo the First is up to Level 7 now, and just found a sling in the dungeon, so I can switchout the bow for that.
|
04-29-2009, 05:41 AM | #19 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Alright, Ilbo III seems to be off to a more reasonable start. Level 16 now. This is a fairly frustrating character thus far as I've found not even an ego item as of yet. Still using an unenchanted rapier as a primary weapon and a sling (+1, +10%) as my ranged weapon.
|
04-29-2009, 02:13 PM | #20 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
|
Found a Cloak of Stealth (+3) on 50' for my Ilbo. He now has a Stealth rating of "Chaos Rank"-had "Superb" before. Should be able to walk around the dungeon fairly undetectably I'm guessing. Of course the Cloak was cursed when I found it so had to wait for a remove curse scroll to show up in the stores. Level 9 now.
|
04-29-2009, 05:51 PM | #21 |
High School JV
Join Date: Oct 2000
Location: Durham, NC, USA
|
The town directly to the north was relatively easy to get to, has a bigger selection of towns and a dungeon inside the town. Seems like a good choice to move to - it's not a long walk across the wilderness.
Added: Well, maybe a good visit, as there is no home and no general weapon store, which can be a killer when selling things.
__________________
Check out my Flickr photos. Last edited by Malificent : 04-29-2009 at 07:17 PM. |
04-29-2009, 09:12 PM | #22 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
|
There is also a town along the road leading west. The road will bend to the north and you will see a guarded underground temple there. Stay well to the east of that to avoid the baddies there, and the city is directly north of the temple. The road leading out of the city directly to the north of the starting town also connects with this city. It has a thieves guild and a home, but no dungeon entrance
Last edited by Thomkal : 04-29-2009 at 09:58 PM. |
04-29-2009, 09:41 PM | #23 |
College Starter
Join Date: Oct 2000
|
Very cool. I might have more time for this one.
|
04-29-2009, 11:33 PM | #24 |
College Benchwarmer
Join Date: Oct 2000
Location: Edmonton
|
Ilbo II just found the sling 'Catapult' (x3) (+20,+50%) at 400'...woohoo.
|
04-30-2009, 06:19 AM | #25 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
|
woohoo Klayman-"Catapult" seems the appropriate the name there, or perhaps "Raining Death."
|
04-30-2009, 07:05 AM | #26 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
|
04-30-2009, 02:23 PM | #27 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
|
My first "horrible visions of death" level feeling at 300'. I'm hoping its an artifact cause I can't handle a pit or vault since the only good item I've found so far is that Cloak of Stealth.
......found a main gauche of Slay Orc (0, +5%) that could be the reason for the level feeling, but that would be a disappointment since the main gauche does even less damage than the rapier I use. Be handy to keep around for those pesky orcs that are about to appear though. ---I then find the real reason for the level feeling-its that damned pit of baby blue dragons again! Must be hard coded into the game for this level or so cause I get it a lot. |
04-30-2009, 10:03 PM | #28 |
High School JV
Join Date: Oct 2000
Location: Durham, NC, USA
|
Seems awfully low level for a horrible visions of death level. 300' is only level 6 right?
__________________
Check out my Flickr photos. |
05-01-2009, 12:24 AM | #29 |
College Benchwarmer
Join Date: Oct 2000
Location: Edmonton
|
Got to level 22 tonight with Ilbo II. Haven't found anything else spectacular, but who needs it with The Catapult
Finally got enough money to fully identify it. Code:
Almost bit the dust in a baby blue dragon lair though. My word of recall scroll pulled me up to the town with 9 hitpoints to spare. |
05-01-2009, 05:01 AM | #30 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
|
|
05-01-2009, 05:05 AM | #31 | |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
|
Quote:
Yet another baby blue dragon pit. Too bad....er I mean glad you survived it. I got breathed on a couple times with my Ilbo's dragon pit and that was enough to port away and get off the level. No defense against anything yet with my guy. That heal ability is pretty nice on The Catapult. |
|
05-01-2009, 06:58 AM | #32 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
I saw a ring of speed (+17) in a rare jeweler shop. Unfortunately the price tag of 1.8M was a bit beyond me.
Here's my 'abbreviated' dump for Ilbo. Code:
My only real trouble as of late was a unique demon I found in the northwest that cursed me for 100hp damage and could summon demons. I had to teleport away from him. |
05-01-2009, 08:13 AM | #33 |
H.S. Freshman Team
Join Date: Nov 2004
|
I'm still only level 10 - without any real cool stuff yet. What do you guys mean by vault or pit? Is this just a room with a seemingly infinite number of a certain type of creature?
Also, how deep do you normally go relative to your level - I think I may be too conservative since the only feeling I ever get is that this level is relatively safe. |
05-01-2009, 09:27 AM | #34 | ||
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Quote:
A monster pit is usually a rectangular room with a lot of monsters of one type all awake. In some cases, these are good opportunities for good xp / items (orcs, trolls, giants). In other cases, these are best avoided (jellies early on, some undead / dragon / demon pits can be lucrative but very dangerous too depending on the type). A vault is a different type of room altogether. They come in a wide variety of shapes but usually you will detect a horde of items in a compact area as well as a ton of traps and monsters. The items / monsters in there are usually out of depth, which means the risks are typically higher than your usual wandering, but if you're able to clear them out, the rewards can frequently be very good. Vaults are a good source of stat potions and artifacts. There are two types, lesser vaults and greater vaults. You can tell the difference because greater vaults will have permanent walls (walls that can't be dug out or wraithformed through), usually take up a good bit of the dungeon, and have even more extreme out of depth monsters and items. Quote:
It depends on how things are going I'd say. You don't want to go too deep (1000'-2000') without fire/acid/cold/electricity resistance. I wouldn't go too far past 500' without some means of see / detect invisible since there are some cold-blooded creatures that can drain your stats if they hit you. Free action is a must before you go too deep or you can get paralyzed and killed, although I don't have a good feel for where that starts becoming important. If you have all those, some teleport scrolls for when things get nasty, and some way to heal and cure confusion / blindness (mushrooms work well for me), you can go pretty deep if you run when you see signs of trouble and avoid certain monsters (that all comes with experience). Anyway, regarding level feelings, the deeper you go, the more likely you are to have 'interesting' feelings (a bad feeling, visions of death, etc...). |
||
05-01-2009, 09:37 AM | #35 |
H.S. Freshman Team
Join Date: Nov 2004
|
Cool - thanks for the info. Hopefully I'll some more playing time in this weekend.
|
05-01-2009, 10:26 AM | #36 |
High School JV
Join Date: Oct 2000
Location: Durham, NC, USA
|
I feel so incomptent this time around - Ilbo 2 is only at level 13 and basically has nothing of any real value when it comes to items. [Shatner]So....very....weak[/Shatner]
__________________
Check out my Flickr photos. |
05-01-2009, 10:39 AM | #37 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
|
I got him to lvl 9 last night. Leaving for the weekend but I took Monday off and plan to see where I can get with Ilbo then. No good stuff yet but I've only been down to 300'.
__________________
We have always been at war with Eastasia. |
05-01-2009, 10:40 AM | #38 | |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Quote:
From my post above, "This is a fairly frustrating character thus far as I've found not even an ego item as of yet. Still using an unenchanted rapier as a primary weapon and a sling (+1, +10%) as my ranged weapon." What I ended up doing was loading up on phase door scrolls and iron shots, and doing some high danger quests (for my level) with uniques that didn't have a ranged attack. I was able to build up a good bit of cash that way and bought most of the good items I have (helm / sling / shield / ego ammo) via shops. |
|
05-01-2009, 11:01 AM | #39 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
|
great start there JAG, 4 attacks and 3 with missile weapon is sweet. I'd just work on getting your AC up as much as possible with the armor you have and work on the remaining resistances. Nice find with that dagger too.
|
05-01-2009, 11:17 AM | #40 | |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Quote:
Thanks. The listed damage for the dagger is pretty low, but since it's fire branded it does a good bit more vs. non resistant monsters. AC might be more of a concern later on, but for now most things die pretty quickly to the sling and if not I just phase door away and continue sniping. Ideally at this point I'd like to find a robe or ring of permanence (I saw a robe before, back when I was poor unfortunately) which would get me the sustains and hold life I need. Then I'd feel pretty good about diving to look for stat potions and the third sorcery book. Also, at lvl 29 comes haste self which will be very very nice. EDIT: The cool thing about the dagger is even when I find a better weapon, I might still keep it around to throw at monsters. Last edited by JAG : 05-01-2009 at 11:18 AM. |
|
05-01-2009, 11:33 AM | #41 |
H.S. Freshman Team
Join Date: Nov 2004
|
Just curious - why the preference of sling over bow? Does shot not disappear like arrows do? More attacks per round?
|
05-01-2009, 12:00 PM | #42 | |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Quote:
Slings fire at a faster rate than bows so they give you more shots per round. Also, rogues get an extra shot per round with the sling at level 20 and 40. |
|
05-01-2009, 02:28 PM | #43 | |
High School JV
Join Date: Oct 2000
Location: Durham, NC, USA
|
Quote:
Yeah, good idea - I feel kind of fragile, so I've been avoiding the danger level 11 quest available to me up to now, but gotta dive in. Fighting Lagduf the Snaga, or rather all the cave orcs and hill orcs in the area, trying to save him for last. At least with that, I have a solid idea of what the layout is, so unlike a level, I'm not likely to get in a position where I'm boned.
__________________
Check out my Flickr photos. |
|
05-01-2009, 04:42 PM | #44 |
High School JV
Join Date: Oct 2000
Location: Durham, NC, USA
|
Up to level 15 - Lagduf was definitely good advice...I ended with some artifact armor out of it. I'm also, thanks to dual invisibility rings, at Amber [2] Stealth level.
My abbreviated file: Code:
__________________
Check out my Flickr photos. |
05-01-2009, 11:29 PM | #45 |
High School JV
Join Date: Oct 2000
Location: Durham, NC, USA
|
Definitely finally got over the hump - up to level 22 and fast approaching level 23. I'm actually starting to (coincidentally) look a lot like JAG's Ilbo - I have a ring of flight, a sling of extra might, ring of invisibility. I'm missing a See Invisible object, so for the time being, I'm restricting myself to quests where I know I can see all the creatures involved. I'm going to run out of reasonable quests before long though.
__________________
Check out my Flickr photos. |
05-02-2009, 06:08 AM | #46 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Just got a new armor piece a bit ago, for the small sum of 50k gp:
Code:
740 damage from chaos / disenchantment has been enough to knock off a couple danger lvl 40+ uniques in one shot, not to mention two good resistances and a high AC. |
05-02-2009, 09:16 AM | #47 |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
|
Aaaand another smack your forehead moment (not as bad as leaving an artifact on the ground). I found a greater vault at 950', from detection the monsters looked pretty easy and there were some unknown rods / staves / potions inside. The problem? I had no means of digging or stone to mud to get through the granite walls. Even better: inside the vault there were *3* stone-to-mud wands.
Anyway, chore break is over. |
05-02-2009, 10:56 AM | #48 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
|
Ooof JAG, didn't I always say to carry a shovel? The RNG was certainly laughing when it put those stone to mud wands in there. I have forgotten, you can't port into a vault can you? Would be damn risky if you could, but when you have no other option....
And great find with that Chaos Dragon Scale Mail. You'll remember from our first comp how well my Blue Dragon Scale Mail did, seems like they really are more powerful in this version of Angband. Still struggling along at level 16 with my guy. Still haven't found anything that powerful and can't do enough damage against things like Servants of Glaaki to handle more than one or two at a time. |
05-02-2009, 02:06 PM | #49 |
College Starter
Join Date: Feb 2001
Location: Houston, or there about
|
Ugh...died again.
I just can't the hang of this class. I never was the sneak-around-everything RPG player.
__________________
2011 Golden Scribes winner for best Interactive Dynasty |
05-02-2009, 02:18 PM | #50 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
|
Sorry to hear that Tasan-its not an easy class to play especially in this version with good items being so infrequent. What level were you this time?
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
|
|