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Old 10-12-2005, 06:42 PM   #401
Celeval
Pro Starter
 
Join Date: Nov 2000
Location: Cary, NC, USA
Yarr. We be harboring our desire for revenge, and renaming the 'Pigeon' the 'Revenge' as we take it as our flagship.

Meanwhile, the Not-So-Cunning will hold out for a better trade offer. Oh, and

Drink, Drink, and Debauch.
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Old 10-12-2005, 07:23 PM   #402
BillyPilgrim
n00b
 
Join Date: Jan 2004
Me actions:

1. Repair ye olde Wounded Rat.
2. Plan a raid on ye olde fishing village
3. Wenching (3g)
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Old 10-12-2005, 08:18 PM   #403
kingfc22
Coordinator
 
Join Date: Nov 2003
Location: Morgan Hill, CA
Julius Maximus be lookin fer gold and he be aceptin both offers fer me cargo.

1. Raid ye olde fishing village
2. Plan a raid on ye olde coastal town
3. Challenge Iron Foot William to a duel
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Old 10-13-2005, 06:56 AM   #404
Poli
FOFC Survivor
 
Join Date: Apr 2002
Davy the Cunning

Me be acceptin the 12g offer. The other two me be rejecting.

1. Be wanting 10 cases of tobacco, lad.
2. Recruit the D6 crew for 14g. If it don't be workin' recruit me a crewmember, D4 style.
3. Trade
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Last edited by Poli : 10-14-2005 at 05:20 AM.
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Old 10-13-2005, 09:55 AM   #405
WSUCougar
Rider Of Rohan
 
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
The Turn 8 Deadline is exactly 24 hours from this post time.
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Old 10-13-2005, 10:40 AM   #406
Poli
FOFC Survivor
 
Join Date: Apr 2002
Garr!
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Old 10-13-2005, 12:36 PM   #407
Wolfpack
Pro Rookie
 
Join Date: Feb 2003
Location: Raleigh, NC
Red Jack Turner

A nice, quiet time, eh lads? Let's get back to it! Yer cap'n's no longer hobblin' like a peg-leg Pete!

1) Recruit d6 crew (offer 10g for crew)
2) Purchase 10 casks of tobacco for the crew
3) Wenching! We're offering 5g for this pass at the lasses!

Last edited by Wolfpack : 10-13-2005 at 12:37 PM.
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Old 10-13-2005, 01:30 PM   #408
Katon
College Benchwarmer
 
Join Date: Mar 2003
Location: Providence, RI
Red-Eyed Ted
1. Buy 10 kegs of tobacco
2. Hunt for food ships
3. Trade
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Old 10-13-2005, 06:13 PM   #409
Sublime 2
College Benchwarmer
 
Join Date: Nov 2004
Location: New Hampshire
Bill The Bloated

1. ZZZZZ
2. Recruit 1 d4 Crewmate
3. Plan a Raid on Ye Olde Fishing Village
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Old 10-13-2005, 11:29 PM   #410
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
Vaclav the Cruel and the mighty crew of the Avenger be hoping that luck ahs turned our way.

1. Try for 3 casks of the tobacco
2. Trade guano. Accept all offers
3. Raid fishing village
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Old 10-13-2005, 11:32 PM   #411
Coffee Warlord
Head Coach
 
Join Date: Oct 2002
Location: Colorado Springs
Java Rob

We be accepting the offers on the trades.
We be sending 14 gold apiece to our friends Ravenbeard and Davy.

1) We be wanting 10 casks o' tobacco!
2) Yar, we will mollify our boys with 9gp from our spoils!
(Note, if this does NOT require a turn, I will instead change this to Cruising for Guano)
3) It be time for DRUNKEN DEBAUCHERY! HAR!
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Old 10-14-2005, 07:18 AM   #412
JAG
Grizzled Veteran
 
Join Date: Nov 2000
Location: St. Paul, MN
Feverish Billy Rumsucker: *crickets*

1. Quest - Emerald Ghost
2. Quest - Emerald Ghost
3. Quest - Emerald Ghost
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Old 10-16-2005, 05:20 PM   #413
TonyR
High School Varsity
 
Join Date: May 2003
Location: Texas
Garr! This thread be needin' a bump!
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Old 10-17-2005, 10:48 AM   #414
WSUCougar
Rider Of Rohan
 
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
Post

TURN 8 REPORT:

Pirate lore o’ th’ day: “It’d look kind o’ silly havin’ a seagull sittin’ on yer shoulder.”

Turducken Island is all abuzz with news of Feverish Billy Rumsucker’s return from the quest for the Emerald Ghost.

McShae’s d6 crew has signed on with Raider Lizzie for 15g. The unlucky McShae has been released.

The casks o’ fine pipe tobacco sold out quickly, as follows:
• Iron Foot William (2)
• Ravenbeard McNasty (2)
• Raider Lizzie (1)
• Java Rob (1)
• Davy the Cunning (1)
• Sterling Silvers Jr. (1)
• Vaclav the Cruel (1)
• Red-Eyed Ted (1)
However, the merchant be so impressed with the quick sale that he has asked for a captain willing to make a run up Virginia way to get more (one hold full). This’ll take up two actions, and the merchant offers a bounty o’ 8g upon safe delivery o’ the cargo. (Earliest to go wins out, and a Harrrrr! die roll to break ties if more than one pirate offers).

The old, wise sailors on Turducken Island say a storm might be brewin’.

Remember to list a mandatory Drunken Debauchery action if you have one for Turn 9. Also note any crew losses or ship damage, as well as accept or decline any trade offers.

= = = = =

The results:

Iron Foot William (151g)

Accepted 12g trade offer.

Accepted 9g from Raider Lizzie.

Sent 3g each to Raider Lizzie, Antonio, and Sterling, and 4g resources to Sterling

Julius Maximus has challenged ye to a duel!

Turn 8 Actions:
1. Buy 10 casks of pipe tobacco = 2 purchased
2. Get trade offers for me loot = nothing to trade
3. Recruit new d4 crewmate (1g)

Cruising d4
Boarding d4
Raiding d4
Plans: Fishing Village [1], Harbor City [4][3][1], Fortress [4]
Dueling d4 (+1 sword)
Trade d4
HARRRRR! d6
Ship "Hellantic" d4
Holds: [empty][empty]
Crew d4 + (2) casks o’ +1 tobacco

Next Drunken Debauchery: Turn 13

= = = = =

Java Rob the Warlord (120g)

Accepted 29g in trade offers and a ransom of 18g

Sent 14g apiece to Ravenbeard and Davy

Mollified the crew with 9g

Turn 8 actions:

1) We be wanting 10 casks o' tobacco! = 1 purchased
2) Cruising for Guano = No ship found, except the pirate hunter “Justice!” The crew fought marvelously, but the Yak was outclassed and Java Rob caught unawares. "Diseased Yak" 10 (1+6+3) vs. Justice 11 (2+8+1). The ship be damaged, and Java Rob be wounded (NO ACTIONS THROUGH Turn 9).
3) It be time for DRUNKEN DEBAUCHERY! HAR! = Shaken by the battle, the crew doesn’t feel much like partying. Ye be done.

Cruising d4
Boarding d4
Raiding d4
Dueling d4 (wounded)
Trade d4
HARRRRR! d4
Ship "Diseased Yak" d6 -1
Holds: [empty][ empty] [empty]
Crew d6 + (1) cask o’ +1 tobacco

Next Drunken Debauchery: Turn 10

= = = = =

Davy the Cunning (118g)

Accepted 14g from Java Rob

Accepted 12g trade offer.

Turn 8 Actions:
1. Be wanting 10 cases of tobacco, lad = 1 purchased
2. Recruit the D6 crew for 14g. If it don't be workin' recruit me a crewmember, D4 style (1g)
3. Trade = Offers of 6g (food) and 2g (resources). Do ye accept either/both?

Cruising d4
Boarding d4
Raiding d4
Plans: Fishing Village [3]
Dueling d4
Trade d4
HARRRRR! d6
Ship "Dread Ship Cougar" d6 -1
Holds: [empty][3g food][2g resources]
Crew d4 + (1) cask o’ +1 tobacco

Next Drunken Debauchery: Turn 9

= = = = =

Lady Elizabeth the Blond (112g)

Accepted 3g from Iron Foot William

Sent 9g to Iron Foot William, 9g to Antonio D’Griffin, and 8g to Sterling Silvers

Turn 8 actions:
1. Going after 10 of them casks o' tobacco = I purchased
2. Trade = An offer of 36g was accepted for the food cargo
3. Offer of 15g fer McShae's crew accepted

Cruising d4
Boarding d4
Raiding d4
Plans: Fishing village [4], Harbor city [4], Fortress [1]
Dueling d4
Trade d6
HARRRRR! d6
Ship "Blackened Catfish" d4
Holds: [empty][empty]
Crew d6 + (1) cask o’ +1 tobacco

Next Drunken Debauchery: Turn 10

= = = = =

Sterling Silvers Jr. (91g)

Accepted 4g resources and 3g from Iron Foot William, and 8g from Raider Lizzie.

Turn 8 actions:
1. Buy 10 casks of pipe tobacco = 1 purchased
2. Give ye olde second college try at wenching (1g) = A very close thing, Wench 71 (67 + 3 Harrrrr! + 1g), but the attractive wenches (70) give it up in the end! The crew be +1 through Turn 9, and ye avoid the Drunken Debauchery this turn.
3. Trade = Offers of 2g (food) and 12g (resources) made, do ye accept either/both?

Cruising d4
Boarding d4
Raiding d6
Plans: Harbor city [6][6]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Gold Piece" = d4
Holds: [1g food][4g resources]
Crew d6 (+1 Turn 9) + (1) cask o’ +1 tobacco

Next Drunken Debauchery: Turn 10

= = = = =

Antonio D'Griffin (79g)

Accepted 3g from Iron Foot William and 9g from Raider Lizzie.

Turn 8 actions:
HUNGOVER

Cruising d4
Boarding d6
Raiding d4
Plans: Harbor city [3][1]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Pooh's Revenge" d4
Holds: [empty][empty]
Crew d4 -1
Quest: “Shelly Baker” (luxuries) EXPIRES AFTER NEXT TURN

Next Drunken Debauchery: Turn 10

Quest: Ye’ve learned that the “Shelly Baker” is shiftin’ her trade route after Turn 9. The vessel carries luxuries, but if you wish to Cruise for it the frequency roll will be a d4 rather than a d10 due to this information. This is an individual quest that will end after next turn. You may share or trade this information.

= = = = =

Ravenbeard McNasty (63g)

Accepted 14g from Java Rob

Turn 8 Actions:
1. Buy 10 casks of pipe tobacco = 2 purchased
2. Plan Fortress Raid = A poor plan was devised [1]
3. Plan Fortress Raid = A good plan was devised [5]

Cruising d4
Boarding d4
Raiding d6
Plans: Fishing Village [3], Fortress [5][2][1]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Syphlitic Sea Bass" d4 -1
Holds: [empty][empty]
Crew d4 + (2) casks o’ +1 tobacco

Next Drunken Debauchery: Turn 11

= = = = =

Red Jack Turner (47g)

Turn 8 Actions:
1) Recruit d6 crew (offer 10g for crew)
2) Purchase 10 casks of tobacco for the crew = Too late! It sold out.
3) Wenching! We're offering 5g for this pass at the lasses! = A mediocre effort despite the gold, Wench 43 (37 + 1 Harrrrr! + 5g), and all ye could attract were sea hags (13) but it’ll do! The crew be +1 through Turn 9, and ye avoid the next Drunken Debauchery.

Cruising d6
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d6
Ship "Lone Wolf" d4
Holds: [empty][empty]
Crew d4 (+1 Turn 9)

Next Drunken Debauchery: Turn 10 (ignore, thanks to the sea hags)

= = = = =

Vaclav the Cruel (44g)

Turn 8 Actions:
1. Try for 3 casks of the tobacco = 1 purchased
2. Trade guano. Accept all offers = 10g accepted for guano cargoes
3. Raid fishing village = A glorious victory overcomes a fierce defense! Raid 17 (4+3+4+6) vs. Defense 13 (4+2+3+4). 9g was plundered, and 3g+1g guano was shipped aboard.

Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship “Avenger” d4
Holds: [3g guano][1g guano]
Crew d6 + (1) cask o’ +1 tobacco

Next Drunken Debauchery: Turn 13

= = = = =

Lawrence the Lazy (29g)

Turn 8 Actions:
1. Heal me wounds
2. Heal me wounds
3. Drunken Debauchery = Harrrrr! A heady batch o’ grog! Ye be hungover through Action 2 o’ Turn 9!

Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Apathy" d4 -2
Holds: [empty][empty]
Crew d6 -1

Next Drunken Debauchery: Turn 10

= = = = =

Lazy Eye Quinn (22g)

Turn 8 Actions:
1) Repair ship (5g)
2) Cruise fer ye Olde Guano = Ship found! Boarding 6 (4+1+1) vs. Defense 6 (2+1+3) = Ship captured after a bloody fight in which the crew suffered a loss. 3g guano taken aboard.
3) Drunken Debauchery = A light and tasty drunk…ye be done!

Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d6
HARRRRR! d4
Ship "The Silver Secret" d4
Holds: [3g guano][empty]
Crew d4 -1

Next Drunken Debauchery: Turn 10

= = = = =

Bill the Bloated (19g)

Turn 8 Actions
1. ZZZZZ
2. Recruit 1 d4 Crew (1g)
3. Plan a Raid on Ye Olde Fishing Village = A fine plan was devised [4]

Random Event: Yer crew have shipped aboard 1g fish in their spare time.

Cruising d4
Boarding d4
Raiding d4
Dueling d4
Plans: Fishing village [4][2]
Trade d6
HARRRRR! d4
Ship "The Bloated Beaver" d4
Holds: [1g fish][empty]
Crew d4

Next Drunken Debauchery: Turn 11

= = = = =

Julius Maximus (15g)

Accepted 8g in guano trade offers.

Turn 8 Actions:
1. Raid ye olde fishing village = Despite the fine plan, the cockiness o’ the captain and crew blew up in yer face. The “Legion” be damaged, and the crew took a loss. Raid 7 (4+1+1+1) vs. Defense 8 (1+1+4+2). [OUCH!]
2. Plan a raid on ye olde coastal town = A poor plan be devised [1]
3. Challenged Iron Foot William to a duel

Cruising d4
Boarding d4
Raiding d6
Plans: Coastal town [1]
Dueling d4
Trade d4
HARRRRR! d4
Ship "The Legion" d4 -1
Holds: [empty][empty]
Crew d4 -1

Next Drunken Debauchery: Turn 9

= = = = =

Red-Eyed Ted (11g)

Turn 8 Actions:
1. Buy 10 kegs of tobacco = 1 purchased
2. Hunt for food ships = Ship found! Intimidated by the sight o’ yer ferocious d6(+1) crew, the beggars surrendered without a fight! 5g food was taken.
3. Trade = Offers o’ 12g and 10g were made, do ye accept either/both?

Cruising d6
Boarding d4
Raiding d4
Plans: Fishing village [2]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Insomniac Lemming" d4
Holds: [6g food][5g food]
Crew d6 + (1) cask o’ +1 tobacco

Next Drunken Debauchery: Turn 11

= = = = =

McShae the Unlucky (4g)

The mutinous crew has joined Raider Lizzie!

Cruising d4
Boarding d6
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Full Corset" d4 -2
Holds: [2g guano][empty]
Crew d4

Next Drunken Debauchery: Turn 9

= = = = =

Tristram One-Eye (1g)

Turn 8 Actions:
1. Repair ye olde Wounded Rat (5g)
2. Plan a raid on ye olde fishing village = A solid plan was devised [3]
3. Wenching (3g) = Tristam, ye ugly plug! Wench 30 (26 + 1 Harrrrr! + 3g), and the attractive wenches (87) spurn ye.

Cruising d4
Boarding d4
Raiding d6
Plans: Fishing village [3], Coastal Town [6]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Wounded Rat" d4
Holds: [empty][empty]
Crew d4

Next Drunken Debauchery: Turn 9

= = = = =

Pharaoh of the Sea (0g)

Turn 8 Actions:
1. Recruit d4 crew (1g)
2. Raid on ye olde fishing village using fine plans = Despite the fine plan, the raid has failed and the crew be decimated. The Pharaoh himself be wounded through Turn 9. Raid 11 (4+2+4+1) vs. Defense 15 (4+3+4+4).
3. Plan a raid on Ye Olde Fishing Village = A poor plan was devised [1]

YE BE WOUNDED WITH NO ACTIONS FOR TURN 9

Cruising d4
Boarding d4
Raiding d6
Plans: Fishing village [1], Coastal City [5], Citadel [5]
Dueling d4 (wounded)
Trade d4
HARRRRR! d4
Ship "Queen of the Nile" d4
Holds: [empty][empty]
Crew d4 -2

Next Drunken Debauchery: Turn 10

= = = = =

Feverish Billy Rumsucker (0g)

Quest for The Emerald Ghost
Sit down and hear the tale o’ Feverish Billy Rumsucker and the quest for the Emerald Ghost. Harrrrr, map in hand he took his crew aboard the Sickly Whale and made his way to that treacherous passage known as the Beast’s Mouth. Strong was the current and high were the jagged rocks on either side, yet Billy never wavered, and eventually he clawed the battered Whale up the channel to the calm lagoon on the other side. Here he learned the true nature of the “ghost” that guarded the emerald treasure. ‘Tweren’t no dead spirit, but living men…headhunters they were! Wicked n’ bloodthirsty savages who came howling like banshees out o’ the trees as soon as Billy and his boys marched in to find what lay below the X on the map. A desperate battle they fought, and many a lively lad will dance no more upon the deck o’ the Whale. Yet a bloody victory was won. And there, held in the grasp of some crudely carved wooden god, were a handful of emeralds as big as yer eyeballs! Billy holds ‘em close on his person even now, in a tightly tied velvet pouch, until he can trade ‘em off for gold. A hold full o’ other minor relics was loaded upon the Whale as well.

Cruising d6
Boarding d4
Raiding d4
Plans: Fishing village [1]
Dueling d4
Trade d4
HARRRRR! d4
Ship "The Sickly Whale" d4 -2
Holds: [5g relics][empty] + 25g emeralds (base value)
Crew d4 -2

Next Drunken Debauchery: Turn 11

= = = = =

Bart the Not-So-Cunning (0g)

Yer crew is embittered toward Vaclav the Cruel, and thinks ye should challenge him or, better yet, cruise for the “Avenger” so as to board her! They be getting very restless, lad!

Turn 8 Actions:
1. Took the “Revenge” as yer new vessel.
2. Trade = Offers of 8g and 6g were made fer yer guano. Do ye accept either/both?
3. Drink, Drink, and Debauch. = ‘Twere an epic drunk. Ye be hungover like a dog through the 2nd action o’ Turn 9!

Cruising d4
Boarding d4
Raiding d4
Plans: Coastal Town [3]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Revenge" d4
Holds: [2g guano][2g guano]
Crew d6

Next Drunken Debauchery: Turn 12
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Old 10-17-2005, 10:49 AM   #415
WSUCougar
Rider Of Rohan
 
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
Exclamation

The Turn 9 Deadline is exactly 24 hours from the time of this post.
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Old 10-17-2005, 11:24 AM   #416
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
We be pleased to have a successful raid, and not to have to repair our fine ship, the Avenger, yet again. For our next turn we be doin the following:

1. Trade (accept the higher per guano offer; if both are equal trade both)
2. Tobacco Run
3. Tobacco Run

We also wonder if HARR fine Pirate Master be considerin a tourney, or a quest, or some way that us pirates may increase our reputation around these parts.

Last edited by Barkeep49 : 10-18-2005 at 09:08 AM.
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Old 10-17-2005, 12:02 PM   #417
Coffee Warlord
Head Coach
 
Join Date: Oct 2002
Location: Colorado Springs
Java Rob

1) Bleed
2) Cough
3) Sputter
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Old 10-17-2005, 12:04 PM   #418
sachmo71
The boy who cried Trout
 
Join Date: Oct 2000
Location: TX
McShae retires to a pitiful hovel in Barbados.
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Old 10-17-2005, 12:30 PM   #419
Sublime 2
College Benchwarmer
 
Join Date: Nov 2004
Location: New Hampshire
Bill the Bloated


1. Raid on Ye Olde Fishing Village using [4] plan
2. Trade, accept any offers with rolls of 4 or more
3. Wenching, offer 4g
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Old 10-17-2005, 12:47 PM   #420
oykib
College Starter
 
Join Date: Oct 2000
Pharaoh of the Sea

Rest
Rest
Rest
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Old 10-17-2005, 02:59 PM   #421
kingfc22
Coordinator
 
Join Date: Nov 2003
Location: Morgan Hill, CA
Julius Maximus

1. Repair "The Legion" (5g)
2. Recruit d4 crew (1g)
3. Get DRUNK
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Last edited by kingfc22 : 10-17-2005 at 03:12 PM.
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Old 10-17-2005, 03:03 PM   #422
WSUCougar
Rider Of Rohan
 
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
Quote:
Originally Posted by kingfc22
waitin fer olde Iron Foot
Just to clarify, the pirate who was challenged must expend an action in reply, but you don't (since you spent one last turn).
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Old 10-17-2005, 03:11 PM   #423
kingfc22
Coordinator
 
Join Date: Nov 2003
Location: Morgan Hill, CA
sounds good
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Old 10-17-2005, 03:50 PM   #424
BillyPilgrim
n00b
 
Join Date: Jan 2004
Tristram One-Eye

1. Raid Ye Olde Fishing village with solid plan (3)
2. Trade
3. Drunken Debauchery
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Old 10-17-2005, 03:57 PM   #425
sterlingice
Hall Of Famer
 
Join Date: Apr 2002
Location: Back in Houston!
Silver Piece Itinerary
Accept both offers on trade since they're starting to stink up the holds.
For the 2g sale, send 1g to Iron Foot William and Davy the Cunning
For the 12g sale, send 3g each to William, Raider Lizzie, and Antonio
1. Minion of Antonio D'Griffin
2. Minion of Antonio D'Griffin if "Shelly Baker" still be at large, trade otherwise
3. A wenchin' we will go (1g)

Hellantic Itinerary
(FYI: Vex should be back before the next turn is due)
Send 50g each to his partners in crime, Sterling Jr, Raider Lizzie, and Antonio
1. Minion of Antonio D'Griffin
2. Minion of Antonio D'Griffin if "Shelly Baker" still be at large, trade otherwise
3. Accepts the dastardly challenge of Julius Maximus of "The Legion"

Sterling Silvers's Deep Pirate Thoughts
"Red Skies at morning, sailors go whoring?"

Sterling Silvers's Pirate Stats
Ye Olde Harbor City Raids: 1
Ye Olde Coastal Town Raids: 2
Dueling Contest Record: 1-1
Wenching Success: 1 fer 2

SI
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Last edited by sterlingice : 10-17-2005 at 04:33 PM.
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Old 10-17-2005, 04:17 PM   #426
ibnsgirl
H.S. Freshman Team
 
Join Date: Sep 2004
Location: South Texas
Lady Elizabeth the Blond and the scrappy crew of the Blackened Catfish

First, me usual busness repert:
I be sendin' 9g each to Iron Foot William, Sterling Silvers, and Antonio D'Griffin.

Fer me actions:
1. Minion of Antonio D'Griffin
2. Minion of Antonio D'Griffin if "Shelly Baker" has not yet been subdued. Otherwise, we trade.
3. Offer 5g fer wenching. Fer me, I'll be using the time fer preening.

Tis all,
Raider Lizzie
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Old 10-17-2005, 04:37 PM   #427
TonyR
High School Varsity
 
Join Date: May 2003
Location: Texas
Antonio D'Griffin
Aye maties, me head be in the right place to be piratin' now!

Here be the actions of Pooh's Revenge

1) Shelly Baker Quest (Master o Rader Lizzie, Sterling Silver II, and Iron Foot William = Shelly Baker Quest).
2) If the Baker be not subdued, Baker Quest (Master o Raider Lizzie, Sterling Silver II, and Iron Foot William = Shelly Baker Quest), otherwise we be getting trade offers for out loot.
3) Recruit d4 crewman [1g].

Pirate stats
Ye Olde Costal Town Raids 1
Ye Olde Harbor City Raids 1
Cruising 0-2
Wenching 0-1
Dueling Record 1-1
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Last edited by TonyR : 10-17-2005 at 09:07 PM.
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Old 10-17-2005, 04:38 PM   #428
WSUCougar
Rider Of Rohan
 
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
Dang...Antonio's got a posse.
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Old 10-17-2005, 06:13 PM   #429
Arctus
H.S. Freshman Team
 
Join Date: May 2005
Location: Richmond, VA
Lawrence the Lazy (29g)

Turn 9 Actions:
1. Drunken Debauchery
2. Drunken Debauchery
3. Repair me ship

Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Apathy" d4 -2
Holds: [empty][empty]
Crew d6 -1

Next Drunken Debauchery: Turn 10
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Old 10-17-2005, 09:10 PM   #430
TonyR
High School Varsity
 
Join Date: May 2003
Location: Texas
Quote:
Originally Posted by WSUCougar
Dang...Antonio's got a posse.

Garr! Me remembers the last time me faced the Baker.
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Old 10-17-2005, 11:08 PM   #431
Katon
College Benchwarmer
 
Join Date: Mar 2003
Location: Providence, RI
Red-Eyed Ted
Not accepting either of the trade offers.
1. Trade, accepting all offers rolling 3 or more
2. If I accepted an offer, then hunt for food ships; otherwise, trade again
3. Plan a raid on Ye Olde Fishing Village
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Old 10-17-2005, 11:24 PM   #432
Raven Hawk
College Starter
 
Join Date: Mar 2002
Location: Thunderdome
Ravenbeard McNasty

1. Repair Ship
2. Raid Ye Olde Fishing Village (Use Fine Plan [3] and smoke 'em tobacco [+1])
3. Plan Ye Olde Harbor City Raid
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Old 10-18-2005, 08:37 AM   #433
JAG
Grizzled Veteran
 
Join Date: Nov 2000
Location: St. Paul, MN
Feverish Billy Rumsucker:

"Rich beyond me dreams! Tis a shame to sell such pretty gems, but I be needin' the money, so to Ye Olde Pawn Shope me goes."


1. Trade: Accept selling relics if they go for 20gp and emeralds if they go for 200gp or more.
2. Trade: Accept selling relics if they go for 15gp or 20gp and emeralds if they go for 200gp or more.
3. Trade: Accept selling relics if they go for 15gp or 20gp and emeralds if they go for 200gp or more.
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Old 10-18-2005, 08:42 AM   #434
dacman
College Benchwarmer
 
Join Date: Oct 2000
Location: speak to the trout
Lazy Eye Quinn

1) Plan raid on coastal town
2) Recruit crew replacement
3) Wenching {2g}
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Last edited by dacman : 10-18-2005 at 08:43 AM.
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Old 10-18-2005, 10:37 AM   #435
Wolfpack
Pro Rookie
 
Join Date: Feb 2003
Location: Raleigh, NC
Red Jack Turner

Arr! We be back from our shore leave and ready to set sail once again!

1) Tobacco run
2) Tobacco run
3) Cruise fer guano ship
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Old 10-19-2005, 02:23 AM   #436
kingfc22
Coordinator
 
Join Date: Nov 2003
Location: Morgan Hill, CA
Garrr...Iron Foot William be scared to fight Julius
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Old 10-19-2005, 05:39 AM   #437
Poli
FOFC Survivor
 
Join Date: Apr 2002
Davy the Cunning (118g)

Accept the 6g offer, reject the resource offer.
Send Billy Rumsucker 30g.

1. Cruise for Ye Olde Guana
2. Trade.
3. Drunken debauchery.
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Old 10-19-2005, 10:05 AM   #438
vex
Grizzled Veteran
 
Join Date: Jul 2001
Location: Tulsa
Quote:
Originally Posted by kingfc22
Garrr...Iron Foot William be scared to fight Julius

Ye be not a seein Sterling Silvers II post me take it.
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Old 10-19-2005, 12:31 PM   #439
kingfc22
Coordinator
 
Join Date: Nov 2003
Location: Morgan Hill, CA
Quote:
Originally Posted by vexroid
Ye be not a seein Sterling Silvers II post me take it.

Aye. Julius be not so good wit th' readin, but I be sharpenin me sword mate.
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Old 10-19-2005, 02:45 PM   #440
WSUCougar
Rider Of Rohan
 
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
TURN 9 REPORT:

Pirate lore o’ th’ day: “Peg-legs are indeed covered by Turducken HMO.”

Bow yer heads, friends...we've lost another Brother.

Red Jack Turner has returned with more tobacco for the merchant to sell. Each cask provides a +1 crew action. He has ten casks, but given the demand last time has raised his price to 3g per cask. They may be purchased as part of any trade action, and will go on a first-come, first-served (Harrrr! tie-breaker) basis.

A fierce storm lashed Turducken Island this turn. Any ships cruising risked the perils of the storm-tossed sea.

Turtle soup has become a hot item on th’ island, and there’s money to be made gathering sea turtles if ye know where to look. For each “Cruise for turtles” action ye wish to take, a Cruising roll will determine your success in finding them; results will range from none, one hold, or two holds worth of d6 value turtles.

Remember to list a mandatory Drunken Debauchery action if you have one for Turn 10. Also note any crew losses or ship damage, as well as accept or decline any trade offers.

= = = = =

The results:

Sterling Silvers Jr. (152g)

Sent 4g to Iron Foot William, 3g to Raider Lizzie, 3g to Antonio, and 1g to Davy the Cunning

Accepted 50g from Iron Foot William and 9g from Raider Lizzie
Accepted 14g in trade offers.

Turn 9 actions:
1. Minion of Antonio D'Griffin = Quest = Ship found! “Shelly” proved an ornery bitch to subdue, blasting away with many a mighty broadside, and her huge crew fighting for their lives. ‘Twere a messy affair indeed (all ships were damaged and all crews suffered a loss), but the pirates were too many in the end, and a rich victory was won! Boarding 36 (6/3/3/4+3/1/4/4+2/3/2/1) vs. Defense 23 (3/9/11). The “Shelly Baker” was a spice ship, and the spoils were wondrous good: Luxuries amounting to 11g+9g+7g+6g+6g+5g+4g+2g were shipped aboard the four pirate vessels, 3g was plundered, and four hostages were also taken. The captured ship herself was hauled in as a prize.
2. trade = Offers of 24g and 15g were made for yer luxuries, and 3g for yer hostage. Do ye accept any/all?
3. A wenchin' we will go (1g) = A modest effort, Wench 39 (36 + 2 Harrrrr! + 1g), attracts skanky wenches (22), but the crew be +1 through Turn 10, and ye avoid the next Drunken Debauchery.

Cruising d4
Boarding d4
Raiding d6
Plans: Harbor city [6][6]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Gold Piece" = d4 -1
Holds: [6g lux][5g lux] + 3g hostage
Crew d6 -1 (+1 through turn 10)
+ (1) cask o’ +1 tobacco

Next Drunken Debauchery: Turn 10 (ignore, thanks to the skanks)

= = = = =

Spicy Antonio D'Griffin (143g)

Accepted 50g from Iron Foot William, 9g from Raider Lizzie, and 3g from Sterling Silvers Jr.

Turn 9 actions:
1) Shelly Baker Quest (Master o Raider Lizzie, Sterling Silvers Jr., and Iron Foot William) = Ship found! “Shelly” proved an ornery bitch to subdue, blasting away with many a mighty broadside, and her huge crew fighting for their lives. ‘Twere a messy affair indeed (all ships were damaged and all crews suffered a loss), but the pirates were too many in the end, and a rich victory was won! Boarding 36 (6/3/3/4+3/1/4/4+2/3/2/1) vs. Defense 23 (3/9/11). The “Shelly Baker” was a spice ship, and the spoils were wondrous good: Luxuries amounting to 11g+9g+7g+6g+6g+5g+4g+2g were shipped aboard the four pirate vessels, 3g was plundered, and four hostages were also taken. The captured ship herself was hauled in as a prize (see below).
2) Trade = 11g and 18g were offered for yer luxuries, and 8g ransom for yer hostage. Do ye accept any/all?
3) Recruit d4 crewman [1g].

The “Shelly Baker” is a large, impressive ship, but she was damaged heavily in the battle. She is a d10 -4, meaning it’ll take four actions at 30g apiece (120g total) to repair her. She is yours to keep or sell as you wish.

You’ve been dubbed “Spicy” Antonio for this great success!

Cruising d4
Boarding d6
Raiding d4
Plans: Harbor city [3][1]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Pooh's Revenge" d4 -1
Holds: [11g lux][9g lux] + 8g hostage
Crew d4 -1
Next Drunken Debauchery: Turn 10

= = = = =

Lady Elizabeth the Blond (133g)

Sent 9g each to Iron Foot William, Sterling Silvers, and Antonio D'Griffin.

Accepted 50g from Iron Foot William and 3g from Sterling Silvers Jr.

Turn 9 actions:
1. Minion of Antonio D'Griffin = Quest = Ship found! “Shelly” proved an ornery bitch to subdue, blasting away with many a mighty broadside, and her huge crew fighting for their lives. ‘Twere a messy affair indeed (all ships were damaged and all crews suffered a loss), but the pirates were too many in the end, and a rich victory was won! Boarding 36 (6/3/3/4+3/1/4/4+2/3/2/1) vs. Defense 23 (3/9/11). The “Shelly Baker” was a spice ship, and the spoils were wondrous good: Luxuries amounting to 11g+9g+7g+6g+6g+5g+4g+2g were shipped aboard the four pirate vessels, 3g was plundered, and four hostages were also taken. The captured ship herself was hauled in as a prize.
2. trade = Offers of 12g and 10g were made for your luxuries, and 18g for your hostage. Do ye accept any/all?
3. Offer 5g fer wenching = An epic effort, Wench 107 (98 + 4 Harrrrr! + 5g), attracts the most bodacious babes (95), with double the pleasure! The crew be +1 through Turn 11, and ye avoid the next TWO Drunken Debaucheries!

Cruising d4
Boarding d4
Raiding d4
Plans: Fishing village [4], Harbor city [4], Fortress [1]
Dueling d4
Trade d6
HARRRRR! d6
Ship "Blackened Catfish" d4 -1
Holds: [6g lux][5g lux] + 3g hostage
Crew d6 -1 (+1 through turn 11)
+ (1) cask o’ +1 tobacco

Next Drunken Debauchery: Turn 10 (ignore this one and the next thanks to bodacious babes)

= = = = =

Java Rob the Warlord (120g)

Turn 9 actions:
1) Bleed
2) Cough
3) Sputter

Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Diseased Yak" d6 -1
Holds: [empty][ empty] [empty]
Crew d6 + (1) cask o’ +1 tobacco

Next Drunken Debauchery: Turn 10

= = = = =

Davy the Cunning (89g)

Sent 30g to Bill Rumsucker

Accepted 1g from Sterling Silvers Jr.

Turn 9 Actions:
Garrrrr! Ye missed the deadline, lad, and missed cruising and trading since ye were delirious in yer sleep singin’ some damn song about “Rocky Top Sails.” The crew stuffed a big orange sock in yer mouth and then all volunteered to get drunk, an epic debauch that will require a hangover through turn 10.

Cruising d4
Boarding d4
Raiding d4
Plans: Fishing Village [3]
Dueling d4
Trade d4
HARRRRR! d6
Ship "Dread Ship Cougar" d6 -1
Holds: [empty][3g food][2g resources]
Crew d4 + (1) cask o’ +1 tobacco

Next Drunken Debauchery: Turn 13

= = = = =

Ravenbeard McNasty (58g)

Turn 9 Actions:
1. Repair Ship (5g)
2. Raid Ye Olde Fishing Village (Use Fine Plan [3] and smoke 'em tobacco [+1]) = A flubbed raid costs the captain and crew, despite the joys of pipe-smoking! Raid 10 (3+1+4+2) vs. Defense 12 (2+3+3+4). Ravenbeard was wounded and will require two actions to heal.
3. Plan Ye Olde Harbor City Raid = A good plan was devised [5]

Cruising d4
Boarding d4
Raiding d6
Plans: Harbor City [5], Fortress [5][2][1]
Dueling d4 (wounded)
Trade d4
HARRRRR! d4
Ship "Syphlitic Sea Bass" d4
Holds: [empty][empty]
Crew d4 -1
+ (1) cask o’ +1 tobacco

Next Drunken Debauchery: Turn 11

= = = = =

Red Jack Turner (55g)

Turn 9 Actions:
1) Tobacco run
2) Tobacco run (+8g)
3) Cruise fer guano = Storm! The “Lone Wolf” was forced back into port after suffering damage.

Cruising d6
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d6
Ship "Lone Wolf" d4 -1
Holds: [empty][empty]
Crew d4

Next Drunken Debauchery: Turn 15

= = = = =

Vaclav the Cruel (48g)

Turn 9 Actions:
1. Trade (accept the higher per guano offer; if both are equal trade both) = 4g offer accepted, 3g rejected
2. Tobacco Run = too late!
3. Tobacco Run = too late!

Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship “Avenger” d4
Holds: [3g guano][empty]
Crew d6
+ (1) cask o’ +1 tobacco

Next Drunken Debauchery: Turn 13

= = = = =

Feverish Billy Rumsucker (45g)

Acceped 30g from Davy the Cunning

1. Trade = no acceptable offers
2. Trade = 15g accepted for relics
3. Trade = An uninspiring offer of 50g was made for the emeralds. Do ye accept?

Additionally, a Turducken merchant of reasonable repute approaches ye with the following offer: “I know of a gem merchant who caters to nobles in France. He would pay handsomely for the emeralds if they’re as impressive as the rumors suggest. If you would trust me to do so, I will take them on consignment, and then sell them to him. He resides in a French colony some distance away, so this will take some time. To serve as your agent, I would ask for 20% of the final sale price.” How do ye respond?

Cruising d6
Boarding d4
Raiding d4
Plans: Fishing village [1]
Dueling d4
Trade d4
HARRRRR! d4
Ship "The Sickly Whale" d4 -2
Holds: [empty][empty] + 25g emeralds (base value)
Crew d4 -2

Next Drunken Debauchery: Turn 11

= = = = =

Lawrence the Lazy (24g)

Turn 9 Actions:
1. Drunken Debauchery
2. Drunken Debauchery
3. Repair me ship (5g)

Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d4
HARRRRR! d4
Ship "Apathy" d4 -1
Holds: [empty][empty]
Crew d6 -1

Next Drunken Debauchery: Turn 11

= = = = =

Iron Foot William (23g)

Sent 50g each to Sterling Jr, Raider Lizzie, and Antonio

Accepted 9g from Raider Lizzie and 4g from Sterling Silvers Jr.

Turn 9 Actions:
1. Minion of Antonio D'Griffin = Quest = Ship found! “Shelly” proved an ornery bitch to subdue, blasting away with many a mighty broadside, and her huge crew fighting for their lives. ‘Twere a messy affair indeed (all ships were damaged and all crews suffered a loss), but the pirates were too many in the end, and a rich victory was won! Boarding 36 (6/3/3/4+3/1/4/4+2/3/2/1) vs. Defense 23 (3/9/11). The “Shelly Baker” was a spice ship, and the spoils were wondrous good: Luxuries amounting to 11g+9g+7g+6g+6g+5g+4g+2g were shipped aboard the four pirate vessels, 3g was plundered, and four hostages were also taken. The captured ship herself was hauled in as a prize.
2. Trade = Offers of 14g and 12g were made for your luxuries, and a ransom of 40g was offered for the hostage. Do ye accept any/all?
3. Accepted the dastardly challenge of Julius Maximus = Flush with the spoils of victory, Iron Foot William was in no mood to bandy words about with the likes of Julius Maximus. Unsheathing his dueling blade, the wealthiest pirate on Turducken Island strode onto the dueling beach and promptly went after the upstart. Julius, full of venomous curses but inferior in swordsmanship, quickly found himself on the defensive and fighting for his life. But the duel didn’t last long. Stumbling backward, Julius was forced to lower his guard to maintain his balance…and Iron Foot took the opportunity to bury his weapon to the hilt in his foe’s exposed chest. The challenger now lies dead and is crab-food on the beach. By rights, the dead man’s remaining gold (9g) went to the victor.

Cruising d4
Boarding d4
Raiding d4
Plans: Fishing Village [1], Harbor City [4][3][1], Fortress [4]
Dueling d4 (+1 sword)
Trade d4
HARRRRR! d6
Ship "Hellantic" d4 -1
Holds: [7g lux][6g lux] + 8g hostage
Crew d4 -1
+ (2) casks o’ +1 tobacco

Next Drunken Debauchery: Turn 13

= = = = =

Lazy Eye Quinn (19g)

Turn 9 Actions:
1) Plan raid on coastal town = A weak plan was devised [2]
2) Recruit crew replacement (1g)
3) Wenching {2g} = An outstanding effort, Wench 105 (99 + 4 Harrrrr! + 2g), attracts gorgeous wenches (88), and the crew be +1 through Turn 10, and ye avoid the next Drunken Debauchery.

Cruising d4
Boarding d4
Raiding d4
Plans: Coastal town [2]
Dueling d4
Trade d6
HARRRRR! d4
Ship "The Silver Secret" d4
Holds: [3g guano][empty]
Crew d4 (+1 through turn 10)

Next Drunken Debauchery: Turn 10 (ignore thanks to the beautiful wenches)

= = = = =

Bill the Bloated (19g)

Turn 9 Actions
1. Raid on Ye Olde Fishing Village using [4] plan = A close fought victory! Raid 11 (4+3+1+3) vs. Defense 11 (4+2+4+1). 4g guano was shipped aboard the damaged “Bloated Beaver.”
2. Trade = 4g accepted for the fish, 12g rejected for the guano
3. Wenching, offer 4g = A weak effort, Wench 36 (30 + 2 Harrrrr! + 4g), and the desperate crew can’t find anything but farm animals (1) to cool the fires of their passion. Although this satisfies their lust, and ye avoid the next Drunken Debauchery, yer reputation takes a hit. Baaaaaaaaaaaaaaaaaaa!

Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d6
HARRRRR! d4 -1 (baaaaaaaaaa!)
Ship "The Bloated Beaver" d4 -1
Holds: [empty][4g guano]
Crew d4

Next Drunken Debauchery: Turn 11 (ignore thanks to the sheep)

= = = = =

Red-Eyed Ted (11g)

Turn 9 Actions:
1. Trade = Only poor trade offers were made, and thus were rejected.
2. Trade again = Offers of 12g and 10g food were made again.
3. Plan a raid on Ye Olde Fishing Village = Another mediocre plan was devised [2].

Cruising d6
Boarding d4
Raiding d4
Plans: Fishing village [2][2]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Insomniac Lemming" d4
Holds: [6g food][5g food]
Crew d6 + (1) cask o’ +1 tobacco

Next Drunken Debauchery: Turn 11

= = = = =

Julius Maximus (9g)

Flush with the spoils of victory, Iron Foot William was in no mood to bandy words about with the likes of Julius Maximus. Unsheathing his dueling blade, the wealthiest pirate on Turducken Island strode onto the dueling beach and promptly went after the upstart. Julius, full of venomous curses but inferior in swordsmanship, quickly found himself on the defensive and fighting for his life. But the duel didn’t last long. Stumbling backward, Julius was forced to lower his guard to maintain his balance…and Iron Foot took the opportunity to bury his weapon to the hilt in his foe’s exposed chest. The challenger now lies dead and is crab-food on the beach.

= = = = =

McShae the Unlucky (4g)

RETIRED

= = = = =

Tristram One-Eye (1g)

Turn 9 Actions:
1. Raid Ye Olde Fishing village with solid plan (3) = A close fought victory! Tristam’s savvy raiding saved the day. Raid 14 (3+6+1+4) vs. Defense 14 (4+4+2+4). But the spoils weren’t worth it, as a mere 1g guano was shipped aboard the damaged “Wounded Rat.”
2. Trade = 2g was offered for the guano. Do ye accept?
3. Drunken Debauchery = Annoyed at the outcome of the raid, the crew drowns themselves in rum and will be hungover through Turn 10.

Cruising d4
Boarding d4
Raiding d6
Plans: Coastal Town [6]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Wounded Rat" d4 -1
Holds: [1g guano][empty]
Crew d4

Next Drunken Debauchery: Turn 12

= = = = =

Pharaoh of the Sea (0g)

Turn 9 Actions:
Rest
Rest
Rest

Random event: What remains o’ yer crew insists on getting drunk before ye do anything else.

Cruising d4
Boarding d4
Raiding d6
Plans: Fishing village [1], Coastal City [5], Citadel [5]
Dueling d4 (wounded)
Trade d4
HARRRRR! d4
Ship "Queen of the Nile" d4
Holds: [empty][empty]
Crew d4 -2

Next Drunken Debauchery: Turn 10

= = = = =

Bart the Not-So-Cunning (0g)

Yer crew is still embittered toward Vaclav the Cruel, and thinks ye should challenge him or, better yet, cruise for the “Avenger” so as to board her! They remain quite restless, lad!

Turn 9 Actions:
1. Hungover
2. Hungover
3. Lost at sea

Cruising d4
Boarding d4
Raiding d4
Plans: Coastal Town [3]
Dueling d4
Trade d4
HARRRRR! d4
Ship "Revenge" d4
Holds: [2g guano][2g guano]
Crew d6

Next Drunken Debauchery: Turn 12
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Last edited by WSUCougar : 10-19-2005 at 04:42 PM.
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Old 10-19-2005, 02:46 PM   #441
WSUCougar
Rider Of Rohan
 
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
Question

The Turn 10 deadline is not yet in force.

Some changes in the wind:

• I’m not happy with the Harrrrr! rating and pirate reputations, so that will be reworked. Right now I’m tinkering with x reputation points for various successful actions (i.e., 1 point per guano ship taken, 2 points per food ship taken, 0.1 point for every gold piece earned, etc.) with a running total for each pirate. Any tie-breaker situations using reputation would use this number with a random element added in, such as (x+d10). Accumulating reputation points will also be the means to improve ratings (or “level up”).
• The length between Drunken Debaucheries will no longer be tied to reputation. Also, I’m going to add the ability to “buy off” the crew and postpone the next drunk.
• Cargoes will no longer be listed with a (g), which is confusing. They will instead be listed with a (t) to indicate that their value will be multiplied by a trade roll to determine their final worth. Example: [3t guano] Likewise, hostages will be listed with an (h) since ransom values are not tied to trade ratings. Example: [8h hostage].
• I like the random events and will increase their frequency from up to 20% chance per pirate per turn. Basically, if the d10 roll is a “1” than it’ll be a negative event, and if it’s a “10” it’ll be a positive one.
• Pirates who are “lost at sea” will no longer be permanently lost unless there is a pirate on the waiting list. However, bad things will tend to happen to pirates who miss turns.
• Any other ideas or suggestions? Things you particularly like or dislike?
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Old 10-19-2005, 03:18 PM   #442
sachmo71
The boy who cried Trout
 
Join Date: Oct 2000
Location: TX
Quote:
Originally Posted by WSUCougar
Any other ideas or suggestions? Things you particularly like or dislike?


Yeah, why did I suck so bad?



I'd like to reup please.

Open Sore Ted, and his garbage scow "Lemmy" be coming to plunder yer gold!
He be experienced with Cruising fer prey!
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Old 10-19-2005, 03:36 PM   #443
sterlingice
Hall Of Famer
 
Join Date: Apr 2002
Location: Back in Houston!
Silver Piece Itinerary
Accept offers of 24g and 15g for cargo, decline on the hostage
Return Iron Foot William's 50g
From the 39g sale, send 10g each to William, Raider Lizzie, and Antonio
1. Trade: attempt to buy 10 casks of tobacco, get new offer for hostage
2. Recruit a new d6 crewmember (5g)
3. Repair the "Gold Piece" (5g)

Hellantic Itinerary
Vex be postin' his own actions now that he be back from holiday

Sterling Silvers's Deep Pirate Thoughts
"That Shelly Baker be one hell of a ship"

Sterling Silvers's Pirate Stats
Ye Olde Harbor City Raids: 1
Ye Olde Coastal Town Raids: 2
Dueling Contest Record: 1-1
Wenching Success: 2 fer 3
Luxury ship battles: 1 ("Shelly Baker")

SI
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Old 10-19-2005, 03:39 PM   #444
ibnsgirl
H.S. Freshman Team
 
Join Date: Sep 2004
Location: South Texas
Lady Elizabeth the Blond and the right satisfied crew of the Blackened Catfish

First, me usual busness repert:
I'll be acceptin' me hostage ransom of 18g
I'll be sendin' 5g each to Iron Foot William and Spicy Antonio D'Griffin, and 4g to Sterling Silvers.
Finally, I'll be sendin' 50g to Iron Foot William

As fer me actions:

1. Trade. I'll be buyin' 10 o' them fine casks o' tabaccy. I also be lookin' fer better offers fer me luxury cargo.
2. Repair me ship [5g]
3. Recruit me a crewmate [5]

Tis all,
Raider Lizzie
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Thanks to my supporters: TonyR (SA Griffins FC), sterlingice (Houston Hippopotami), TK (Real Terps FC), the notorious pirate AE (Puke Green Sox FC), Krondor (Krondor Lancers), Dark Affair (Orient Express), and tucker rocky (Jacksonville Kickers).

Last edited by ibnsgirl : 10-19-2005 at 03:55 PM.
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Old 10-19-2005, 04:24 PM   #445
Sublime 2
College Benchwarmer
 
Join Date: Nov 2004
Location: New Hampshire
Quote:
Originally Posted by WSUCougar
TURN 9 REPORT:



Bill the Bloated (19g)

Turn 9 Actions
1. Raid on Ye Olde Fishing Village using [4] plan = A close fought victory! Raid 11 (4+3+1+3) vs. Defense 11 (4+2+4+1). 4g guano was shipped aboard the damaged “Bloated Beaver.”
2. Trade = 4g accepted for the fish, 12g rejected for the guano
3. Wenching, offer 4g = A weak effort, Wench 36 (30 + 2 Harrrrr! + 4g), and the desperate crew can’t find anything but farm animals (1) to cool the fires of their passion. Although this satisfies their lust, and ye avoid the next Drunken Debauchery, yer reputation takes a hit. Baaaaaaaaaaaaaaaaaaa!

Cruising d4
Boarding d4
Raiding d4
Dueling d4
Trade d6
HARRRRR! d4 -1 (baaaaaaaaaa!)
Ship "The Bloated Beaver" d4
Holds: [empty][4g guano]
Crew d4

Next Drunken Debauchery: Turn 11 (ignore thanks to the sheep)


Should The Beaver be D4-1?
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Old 10-19-2005, 04:25 PM   #446
Sublime 2
College Benchwarmer
 
Join Date: Nov 2004
Location: New Hampshire
Bill the Bloated

1. Trade me Guano with rolls of 4 or more
2. Repair Ship
3. Plan a Raid on Ye Olde Fishing Village

Last edited by Sublime 2 : 10-19-2005 at 05:29 PM.
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Old 10-19-2005, 04:42 PM   #447
WSUCougar
Rider Of Rohan
 
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
Thumbs up

Quote:
Originally Posted by Sublime 2
Should The Beaver be D4-1?
Aye, good call, ye be an honest pirate if e'er there was one!
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Old 10-19-2005, 04:46 PM   #448
Poli
FOFC Survivor
 
Join Date: Apr 2002
My bad, coug. I woke up bleary eyed this morning realizing I hadn't turned in my report.

You be not seeing me for turn 10, lad.
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Old 10-19-2005, 06:07 PM   #449
TonyR
High School Varsity
 
Join Date: May 2003
Location: Texas
Spicy Antonio D'Griffin
Me be sending 50g back to Iron Foot William.
We be keepin the Shelly Baker too, as she's too nice to get rid of. We take her as our flagship and rename her the Savage Sea Turtle.
Garr!! Me be a pirate with a grand ship now.

As fer the actions of the Savage Sea Turtle
1) Trade: Attempt to buy 10 casks of tabacco. Get better offers for me cargo and hostage. Accept rolls of 3/4.
2) Attempt to Wench offer [5g].
3) If Wenchin' fails, Drunk and Debauchary Time, otherwise repair Savage Sea Turtle [30g].


Piratey Stats
Ye Olde Costal Town Raids 1
Ye Olde Harbor City Raids 1
Guano Ships 0 fer 1
Luxury Ships Fought 1 fer 2
Dueling Record 1 an' 1
Wenching Record 0 fer 1
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Last edited by TonyR : 10-19-2005 at 09:40 PM.
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Old 10-19-2005, 06:39 PM   #450
kingfc22
Coordinator
 
Join Date: Nov 2003
Location: Morgan Hill, CA
Diego Sanchez and his crew on The Black Rock has come to Turducken Island to join The Brotherhood.

He is a master of the sword and the rest of the brotherhood better take notice.
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Last edited by kingfc22 : 10-19-2005 at 06:41 PM.
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