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Old 01-11-2020, 12:56 AM   #1
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
Design my dream dice game

So, I awoke from dreaming, stayed semi-Lucid for a while, and among the things happening in my dream was a game. It was a gambling game set on a green felt table similar to craps, and the player was rolling three dice trying to get winning combinations in some fashion.The game also involved a series of tiles, about the size of a scrabble tile holder, and the tiles had various things written on them that seemed to affect what was going on with the dice… Like determining what payouts would be for various things, or something of that nature.

OK then, that’s pretty much all I’ve got. I’m going back to sleep. I want to come back to this thread later, and think about designing a real game that looks like what I was dreaming about.

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Old 01-11-2020, 10:06 AM   #2
AnalBumCover
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Join Date: Nov 2002
Location: La Mirada, CA
Here are some questions to get the creative juices flowing, and to see what you remember about your dream...

Craps-like table... meaning it was a multiplayer game?
Was it a single roller where everyone benefits from the results of the roll (craps)?
Single roller where just the roller benefits (Yahtzee/Farkle)?
What color were the dice? Each different, or all three the same?
Do you remember if the dice had pips/numbers/icons?
Same with the tiles?
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Old 01-11-2020, 01:30 PM   #3
albionmoonlight
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Join Date: Oct 2000
Location: North Carolina
Probabilities for Rolling Three Dice

Quote:
Probability of a sum of 3: 1/216 = 0.5%
Probability of a sum of 4: 3/216 = 1.4%
Probability of a sum of 5: 6/216 = 2.8%
Probability of a sum of 6: 10/216 = 4.6%
Probability of a sum of 7: 15/216 = 7.0%
Probability of a sum of 8: 21/216 = 9.7%
Probability of a sum of 9: 25/216 = 11.6%
Probability of a sum of 10: 27/216 = 12.5%
Probability of a sum of 11: 27/216 = 12.5%
Probability of a sum of 12: 25/216 = 11.6%
Probability of a sum of 13: 21/216 = 9.7%
Probability of a sum of 14: 15/216 = 7.0%
Probability of a sum of 15: 10/216 = 4.6%
Probability of a sum of 16: 6/216 = 2.8%
Probability of a sum of 17: 3/216 = 1.4%
Probability of a sum of 18: 1/216 = 0.5%
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Old 01-11-2020, 02:50 PM   #4
QuikSand
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Join Date: Oct 2000
Location: Annapolis, Md
So, no, I really remember very little here. My general sense was that the words or symbols on the tiles told the player that certain number combinations were "in play" or something like that.

(now thinking, not recollecting)

So, if a certain tile got turned over (because of some reason), then the player might be able to get a payoff for rolling, say, three numbers in a row... 2-3-4, or the like. But the tile is the key, it's not an automatic payout for a 2-3-4, only when that tile is turned over.
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Old 01-11-2020, 02:54 PM   #5
QuikSand
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Join Date: Oct 2000
Location: Annapolis, Md
In the dream, all the tiles were white, with something written on one side... and in the game the tiles were indistinguishable (meaning not in order, or anything...so one could be selected "randomly") until turned over. Once turned over, they revealed words (or possibly images) that seemed to have some effect on the game, but I can't recall how it worked in the dream game (I'm not even sure I "played" the game in the dream, I was more just around it).

I don't recall even seeing the dice in the dream, so no recollection whether they were different in any way, like colors.

And I had a sense the game was one person versus the house, but that doesn't necessarily preclude the game/table from containing ancillary wagering a la craps.
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Old 01-12-2020, 02:41 AM   #6
stevew
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Quote:
Originally Posted by QuikSand View Post
So, no, I really remember very little here. My general sense was that the words or symbols on the tiles told the player that certain number combinations were "in play" or something like that.

(now thinking, not recollecting)

So, if a certain tile got turned over (because of some reason), then the player might be able to get a payoff for rolling, say, three numbers in a row... 2-3-4, or the like. But the tile is the key, it's not an automatic payout for a 2-3-4, only when that tile is turned over.

3 die Yahtzee?
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Old 01-12-2020, 07:15 AM   #7
Bobble
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Did it matter where the die landed? I mean, did a die have to land on a tile for it to be "active"?
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Old 01-12-2020, 09:43 AM   #8
QuikSand
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Join Date: Oct 2000
Location: Annapolis, Md
No...the tiles are just off to the side (both in the dream, and in my thinking since). It's hard to describe the visuals in words, but the concept is:

-you're playing a dice game against the house, sorta like craps

-instead of there being one set of rules and payouts, they are variable

-in some fashion, various tiles become visible/active and those tiles create or modify the set of rules and/or payouts that govern the game for that cycle
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Old 01-12-2020, 11:48 AM   #9
JPhillips
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So kinda like Flux, but for dice rolls?
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Old 01-12-2020, 06:38 PM   #10
QuikSand
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Join Date: Oct 2000
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Sounds like you mean Fluxx... new to me, but yeah, I guess something like that. Though I'm not sure my tiles are going to completely rewrite the game structure, just the payout structure in a gambling game. Though, maybe I'm wrong about that.

Hmmm...

Last edited by QuikSand : 01-12-2020 at 06:47 PM.
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Old 01-12-2020, 06:46 PM   #11
QuikSand
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Join Date: Oct 2000
Location: Annapolis, Md
So, some early thoughts on things that tiles could say/symbolize:

-player may re-roll any 6
-player may re-roll the third die to a pair
-player may re-roll one or both dice from a pair
-player may add a 4th die and ignore the lowest number

-triples pay double
-triples pay triple
-double sixes pay 6-1
-double fives pay 5-1

...these sound boring. This needs another element. Haven't thought how the tiles get put into play, either...
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Old 01-12-2020, 06:55 PM   #12
JPhillips
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Join Date: Nov 2002
Location: Newburgh, NY
Sorry I missed the second X on Fluxx, but, yeah, that's what I'm talking about.

If it worked like Fluxx, you'd have tiles that set the winning rules. So you could have a task of roll an even number before an odd number for example. The tiles could also set what constitutes losing the bet as well.

Tiles could be played after each win/lose that would modify whatever the base rules for winning/losing are to be.
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Old 01-12-2020, 08:05 PM   #13
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
Maybe the game starts out with a simple set of rules:

-Roll 3 dice, pay $3 to play
-Pays out 3 x [pips] for any three of a kind (6/216 x 3.5 x 3, value .292)
-Pays out 1 x [pips] for any pair (90/216 x 3.5, value 1.458)
-Pays out zero if no triples, pairs (120/216 x value 0.00)

And then from there...
-every 6 without a 1 turns over a tile (at the moment, all beneficial)
-every 1 without a 6 removes a tile

A double 1 with no tiles showing ends the game.
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Old 01-18-2020, 05:06 PM   #14
MIJB#19
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Quote:
Originally Posted by stevew View Post
3 die Yahtzee?
Quote:
Originally Posted by JPhillips View Post
So kinda like Flux, but for dice rolls?
Yahtzee Legacy?
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Last edited by MIJB#19 : 01-18-2020 at 05:08 PM.
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