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Old 07-13-2015, 08:19 PM   #1701
dubb93
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Quote:
Originally Posted by Abe Sargent View Post
dubb has found.....


the center of teh Dungeon!!!

Called it. And some doubt the power of my map.
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Because you know it takes sound strategy to get killed repeatedly on day one right?
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Old 07-13-2015, 08:21 PM   #1702
Abe Sargent
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Old 07-13-2015, 08:22 PM   #1703
JAG
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No climatic battle for dubb?
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Old 07-13-2015, 08:23 PM   #1704
dubb93
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Originally Posted by JAG View Post
No climatic battle for dubb?

It hasn't taken place yet, but I'm pretty sure it's the dragon. It might be pretty anti-climatic though. I still have my ring of one shot anything and if a single dragon flies at me I would think that as good a time as any to use it.
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Because you know it takes sound strategy to get killed repeatedly on day one right?

Last edited by dubb93 : 07-13-2015 at 08:24 PM.
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Old 07-13-2015, 08:25 PM   #1705
JAG
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True enough. Even if it's immune, you could still die and come back.
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Old 07-13-2015, 08:27 PM   #1706
dubb93
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True enough. Even if it's immune, you could still die and come back.

If it's immune I'll just slay it like the heathen it is. There is an altar to the false god in the room I'm in.
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Because you know it takes sound strategy to get killed repeatedly on day one right?
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Old 07-13-2015, 08:35 PM   #1707
JAG
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I'm actually surprised you made it to the center as quickly as you did since it looked like you were stuck on level 3 a day or two ago.
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Old 07-13-2015, 08:43 PM   #1708
dubb93
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I'm actually surprised you made it to the center as quickly as you did since it looked like you were stuck on level 3 a day or two ago.

The center was guarded by a wall from the side I came from. I was stuck on level 3 due to that wall, and I had to go several squares into level 3 to get around it.
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Old 07-13-2015, 08:46 PM   #1709
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My map hasn't been updated in a bit, but the center is 3 squares south of square #30 and is diagonal south and to the west of #27. Looks like level 4 might be 3 squares deep and 7 squares long. East and west the dungeon runs 17 squares.
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Old 07-13-2015, 10:19 PM   #1710
Abe Sargent
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Night has ended. Day 22 will be run at 10:00 am EST tomorrows.
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Old 07-13-2015, 11:16 PM   #1711
Chief Rum
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Gorm have gold and glowing hammer he not use.

Buying 2 horsies, and 2 meals/torches each for party.

Can move morning to Level 4.

Pass 2 meals and 2 torches to each of path12, Ziiggy and Thomkal

Pass 1 Horse Figurine to Thomkal
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Old 07-13-2015, 11:41 PM   #1712
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So do we each need to use our horse figurine to move or can we all move as a party on one horse? I'll submit my morning action each way I guess.
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Old 07-13-2015, 11:49 PM   #1713
ntndeacon
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accept 2 meals from JAG
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Old 07-14-2015, 12:27 AM   #1714
Chief Rum
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So do we each need to use our horse figurine to move or can we all move as a party on one horse? I'll submit my morning action each way I guess.

Gorm and Znarled each need horsie before. Gorm think all need horsie to move.

Gorm moving in morning. Will give party order. Dungeon God do what Dungeon God does.
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Old 07-14-2015, 12:43 AM   #1715
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Pass 2 meals and 2 torches to each of path12, Ziiggy and Thomkal

Pass 1 Horse Figurine to Thomkal

Znarled receives 2 rations/torches from Gorm.

And we each need a horse to move as a party.

Last edited by Ziiggy : 07-14-2015 at 12:43 AM.
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Old 07-14-2015, 01:09 AM   #1716
ntndeacon
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oh JAG,

I found a ring of some kind
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Old 07-14-2015, 08:09 AM   #1717
Abe Sargent
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morning all
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Old 07-14-2015, 08:37 AM   #1718
JAG
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oh JAG,

I found a ring of some kind

Cool, hope it's a good one. Here are a couple lights by the way.

Pass ntn 2 torches
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Old 07-14-2015, 09:03 AM   #1719
Abe Sargent
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Oh noes, dubb has summoned the Spirit Avatar of Euplatious, the Anxious One, God of Dragons!!!
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Old 07-14-2015, 09:06 AM   #1720
cheekimonk
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Seriously? No one has died since me on day 15?
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Old 07-14-2015, 09:11 AM   #1721
Abe Sargent
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dubb might be about tooo.....
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Old 07-14-2015, 09:12 AM   #1722
Abe Sargent
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dubb has FLED from Euplatious's Spirit Avatar.
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Old 07-14-2015, 09:13 AM   #1723
Abe Sargent
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Morning actions are processed, see y'all at Movement Time - 4:00 pm.
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Old 07-14-2015, 10:00 AM   #1724
Chief Rum
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Horsies no work in morning. Will try again in afternoon.
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I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready.
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Old 07-14-2015, 10:04 AM   #1725
path12
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I found a magical mace if anyone is interested.
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Old 07-14-2015, 10:06 AM   #1726
Abe Sargent
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somebody's level 9.....
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Old 07-14-2015, 10:12 AM   #1727
Chief Rum
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I found a magical mace if anyone is interested.

Gorm interested.
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Old 07-14-2015, 11:33 AM   #1728
path12
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Give magical mace to Gorm
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Old 07-14-2015, 11:43 AM   #1729
ntndeacon
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recieve 2 torches
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Old 07-14-2015, 11:52 AM   #1730
Chief Rum
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Give magical mace to Gorm

Accept Magical Mace from path12

Gorm thanks Eddie. Offer whatever payment he can.
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Old 07-14-2015, 11:55 AM   #1731
Chief Rum
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Eddie know mace power?
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Old 07-14-2015, 01:05 PM   #1732
dubb93
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The dragon in the middle is legit. Besides having 100hp he has access to every summon available to spirit magic. He summoned the 8 spirits during combat and we went to war. I killed 4 of the spirits and decided to bail. Didn't get a full combat recap as it would have taken too much to write. Not 100% why I choose to bail at that point. I still had 4 health pots and over half my health. Probably was for the better though I guess.

I did XP for each spirit I killed and hit level 9.
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Because you know it takes sound strategy to get killed repeatedly on day one right?

Last edited by dubb93 : 07-14-2015 at 01:33 PM.
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Old 07-14-2015, 01:07 PM   #1733
dubb93
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My ring was a joke too. 50/50 chance of killing the dragon. Apparently my "one wish" was for bad RNG.
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Because you know it takes sound strategy to get killed repeatedly on day one right?
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Old 07-14-2015, 01:33 PM   #1734
path12
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Eddie know mace power?

No, I just found it on a skeleton this morning.
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Old 07-14-2015, 01:34 PM   #1735
dubb93
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Having a great dungeon day. The wall that caused me to waste 4 days going around is now apparently gone and my only exits from the room I retreated to are rooms I've already been into including going through what was once the wall.
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Because you know it takes sound strategy to get killed repeatedly on day one right?
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Old 07-14-2015, 01:46 PM   #1736
JAG
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The dragon in the middle is legit. Besides having 100hp he has access to every summon available to spirit magic. He summoned the 8 spirits during combat and we went to war. I killed 4 of the spirits and decided to bail. Didn't get a full combat recap as it would have taken too much to write. Not 100% why I choose to bail at that point. I still had 4 health pots and over half my health. Probably was for the better though I guess.

I did XP for each spirit I killed and hit level 9.

Sounds mildly challenging.
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Old 07-14-2015, 02:04 PM   #1737
Abe Sargent
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The dragon in the middle is legit. Besides having 100hp he has access to every summon available to spirit magic. He summoned the 8 spirits during combat and we went to war. I killed 4 of the spirits and decided to bail. Didn't get a full combat recap as it would have taken too much to write. Not 100% why I choose to bail at that point. I still had 4 health pots and over half my health. Probably was for the better though I guess.

I did XP for each spirit I killed and hit level 9.




When someone is taking more melee damage than they can heal a round, with no end in sight, then they flee automatically.
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Old 07-14-2015, 02:07 PM   #1738
dubb93
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Originally Posted by Abe Sargent View Post
When someone is taking more melee damage than they can heal a round, with no end in sight, then they flee automatically.

I still had my axe. There was end in sight.
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Because you know it takes sound strategy to get killed repeatedly on day one right?
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Old 07-14-2015, 02:24 PM   #1739
Ragone
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You know my mace would have really come In handy there
Dubb.. Potential to banish spirits..
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Old 07-14-2015, 02:48 PM   #1740
ntndeacon
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JAG, let's go right and stay in level 4!
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Old 07-14-2015, 03:06 PM   #1741
Abe Sargent
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Get your move on!!!
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Old 07-14-2015, 03:15 PM   #1742
Abe Sargent
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Ragone has found the Great Apiary



As have ntndeacon and JAG...
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Last edited by Abe Sargent : 07-14-2015 at 03:23 PM.
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Old 07-14-2015, 03:24 PM   #1743
JAG
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Aha, found you.
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Old 07-14-2015, 03:34 PM   #1744
Abe Sargent
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Our good party has found.........The Fair Play Room. In a few moments, I'll be sending them the results.....
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Old 07-14-2015, 03:37 PM   #1745
Abe Sargent
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The Fair Play Room changes into.......



The Dungeon Garbage Dump!!!
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Old 07-14-2015, 03:39 PM   #1746
Chief Rum
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Gorm bad guy in fairy tales.
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I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready.
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Old 07-14-2015, 03:48 PM   #1747
Abe Sargent
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The end of move actions. Afternoon ones due at 9 pm
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Old 07-14-2015, 03:49 PM   #1748
JAG
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ntn, could you pleasee pass back the un-IDed magic dagger? I have room to hold it currently.
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Old 07-14-2015, 03:51 PM   #1749
Abe Sargent
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Day 22 Djinni Sale



Today we are going to have a very special Djinni Sale in preparation for the final push:




Firstly, you can buy utility items like normal:


Unlimited:

One day’s ration: 10 gold
One Torch: 10 gold
Bundle of Herbs: 50 gold
Scroll of Item Teleportation: 50 gold
Potion of Healing: 100 gold
Nocturne Potion: 120 gold
Horse Figurine: 120 gold
ID Item Powder: 50 gold



Secondly, you can buy any Arcane Scroll, weapon, or armor up through +3 (check prices in post 1101).



And finally, you can buy ANY NUMBER of these:




Scrolls of Understanding - Using this scroll does not require an action. Gain 1,000 XP 100 gp


Buy em up baby!
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Old 07-14-2015, 03:57 PM   #1750
Chief Rum
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Use horsies? Djinn sale not needed.

Left? Forward?
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I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready.
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