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Old 11-04-2017, 02:55 PM   #1
kingazzal
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Join Date: May 2015
Practise squad

we need practise squads in this game, would be awesome

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Old 11-04-2017, 05:48 PM   #2
tzach
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Join Date: Mar 2015
I don't see the need, but would be happy to be convinced otherwise. there's a large pool of unsigned FAs at all times that you could tap into.
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Old 11-04-2017, 06:38 PM   #3
Sharkn20
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Quote:
Originally Posted by tzach View Post
I don't see the need, but would be happy to be convinced otherwise. there's a large pool of unsigned FAs at all times that you could tap into.

In the practice squad players are supposed to keep developing. However they can be poached by another teams.
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Old 11-04-2017, 09:39 PM   #4
thefatcat
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I think it's a great idea especially for MP leagues
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Old 11-05-2017, 03:29 PM   #5
kingazzal
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I believe it will make roster spots more valuable while doing tthe depth chart.

wouldnt be too hard to implement, just add 10 more spots on rroster and deactivate to practice squad. with a button next to deactivate and injured reserve
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Old 11-07-2017, 07:40 AM   #6
redfox000
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Quote:
Originally Posted by kingazzal View Post
I believe it will make roster spots more valuable while doing tthe depth chart.

wouldnt be too hard to implement, just add 10 more spots on rroster and deactivate to practice squad. with a button next to deactivate and injured reserve

You would also have to add in logic for signing players off of others practice squads. By rule they would have to go on the other teams 53-man roster. Coding this up for the AI might be a little trickier...though probably not too bad. I believe there are also rules as to who can and who cannot be on a practice squad. In addition to put players on a practice squad they have to first be released, exposed to all teams via FA, and then resigned. You cannot just take a player on your active 53 and put them directly to the practice squad.

Last edited by redfox000 : 11-07-2017 at 07:42 AM.
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Old 11-08-2017, 01:05 PM   #7
garion333
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Location: Near Cleveland
I'd much rather we get compensatory picks than bothering with a practice squad with players that can be claimed. The practice squad would mean we're required to do mid week sims every week to process the movements. No fun.

But compensatory picks happens in the offseason and wouldn't slow things down outside of adding more picks to the draft.
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Old 11-08-2017, 04:32 PM   #8
tzach
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definitely.
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Old 11-08-2017, 04:34 PM   #9
tzach
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Quote:
Originally Posted by Sharkn20 View Post
In the practice squad players are supposed to keep developing. However they can be poached by another teams.

hi shark, i appreciate the concept of a PS in the real NFL, but again I don't see the need for it in FOF based on how players develop. players are not developing, or developing very slowly, if they don't play -- just leave a promising rookie inactive for 4 years and see what happens. Game wise, I just don't see the difference of having players attached to teams in a PS way versus having the UFAs available as a large pool.
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Old 11-09-2017, 03:16 AM   #10
Squirrel
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Amen on comp picks although good luck playing MP FOF against some of the elite drafters if they could get them...easy to see how it could get out of hand

Last edited by Squirrel : 11-09-2017 at 03:17 AM.
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Old 11-14-2017, 02:38 PM   #11
bluewave
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I absolutely support implementing practice squads. Even just a small 5-man practice squad implementation designated for players with 2 or less years of experience. There's always draft picks that are rated low that I'd like to develop.

Would also like to have all 60 players active during preseason, no reason to be limited with only 46 actives. Just my opinion though.
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Old 11-15-2017, 06:49 PM   #12
sirotka33
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Originally Posted by bluewave View Post
Would also like to have all 60 players active during preseason, no reason to be limited with only 46 actives. Just my opinion though.

This one is the most glaring omission that would be a hugely welcomed change for me.
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Old 11-16-2017, 03:35 PM   #13
kingazzal
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Yeah that annoys me i wish i could have 60 players all the way through pre season, and goes back to 46 players before week 1

Would make my cuts better
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Old 11-17-2017, 06:36 AM   #14
redfox000
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I agree on the preseason 60 player thing as well.

Last edited by redfox000 : 11-17-2017 at 06:36 AM.
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Old 11-17-2017, 10:34 AM   #15
garion333
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Quote:
Originally Posted by Squirrel View Post
Amen on comp picks although good luck playing MP FOF against some of the elite drafters if they could get them...easy to see how it could get out of hand

There would have to be a limit. Maybe even as simple as one comp pick. The more quality you lose in FA, the higher your pick.

That might split the difference better than teams getting five+ extra picks.

The problem is the AI would probably be horribly outgunned at all times because they wouldn't get many comp picks. I don't mean just the sp AI, but also the mp AI who is handling a team.
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Old 11-18-2017, 06:12 PM   #16
tzach
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Join Date: Mar 2015
I agree with squirrel and garion that adding comp picks could be problematic -- because I think it's still easier to draft in FOF than in the real NFL. this could lead to good drafters effectively converting late round picks and UFAs into 3rd/4th rounders consistently.

the current AI make it even easier to exploit comp picks, so it would need to be significantly revamped indeed.
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