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Old 02-01-2015, 02:52 AM   #1
Ben E Lou
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FOF7 Steam Release And Super Bowl Sale Imminent

Quote:
Originally Posted by Solecismic.com

Steam Version and Super Bowl Sale


Front Office Football received the Steam Greenlight from Valve early in January and will be released on Steam the first week of February.


We are still working on a plan for qualifying customers to trade a ViaTech Front Office Footbal Seven order ID for a Steam order ID, if they choose to do so (advantages to either system).


Our price on Steam will be $24.99. We will lower the ViaTech price to $24.99 beginning on Super Sunday. Thanks for your support in helping us through the Greenlight process.

EDIT: Link To FOF7 Steam Community: http://steamcommunity.com/app/344340
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Old 02-01-2015, 03:31 AM   #2
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Old 02-01-2015, 03:31 AM   #3
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Old 02-01-2015, 07:13 AM   #4
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So can I be honest that I've never used Steam (other than signing up and buying something and supporting FOF greenlight) and don't entirely understand what it is or does? I'm aware this makes me sound like an oblivious fool, but it's the truth.

1. What are the advantages of steam versus having a copy on my aging rickety laptop whose hard drive might crap out at any time?

2. I assume if you have two licenses of FOF you can access your MP games from either copy?

And to be clear, I'm buying a new steam license, not trading my old one in. #supportjim

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Old 02-01-2015, 08:02 AM   #5
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Steam will install a copy on your local machine just like if you were loading it up from the download executable.

The biggest advantage is that you can install to any machine you have simply by going to Steam-->FOF7 and clicking "Install". No more hassle with licensing codes and such.

The next big advantage is that the game will automatically upgrade for you when you log in to Steam.

What I don't know is how this will work for folks that like to play FOF from different machines regularly, not sure how many instances can exist before you have to go through the install routine.
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Old 02-01-2015, 08:14 AM   #6
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Cross posted the announcement in the Steam Group.
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Old 02-01-2015, 11:06 AM   #7
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just to be clear this still doesnt help people on macs, right?
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Old 02-01-2015, 02:09 PM   #8
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just to be clear this still doesnt help people on macs, right?

I dunno, was watching some Crossover thing to install steam on a Mac. Will let you know if it works well.
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Old 02-01-2015, 02:18 PM   #9
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Quote:
Originally Posted by corbes View Post
1. What are the advantages of steam versus having a copy on my aging rickety laptop whose hard drive might crap out at any time?
Given Viatech's recent track record for taking a very long time to reset licenses, it's a huge advantage. All of the games you own through Steam are fully licensed through your Steam account. You buy a new computer or get a new HD, you just log in to Steam, download your game, and run it. Right now if your HD craps out, you have to wait several weeks for Viatech to reset your license or buy the game again.

Quote:
2. I assume if you have two licenses of FOF you can access your MP games from either copy?
Yes, but I think you'll need to keep the savegames updated on each one--which is no different than what you're already doing.
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Old 02-01-2015, 02:31 PM   #10
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I dunno, was watching some Crossover thing to install steam on a Mac. Will let you know if it works well.

Steam works just fine on a Mac, however, that being said the program you want to run from steam has to have a mac version. So right now I dont believe steam will solve the Mac issue if you are not using parallels or some equivalent mac to windows OS.
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Old 02-01-2015, 02:41 PM   #11
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Am I reading right that actually this "sale" is actually a permanent lowering of the price of FOF7 to 25 bucks?
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Old 02-01-2015, 02:47 PM   #12
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FWIW, I got same day service from Viatech on a reset, but I was pretty shocked.
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Old 02-01-2015, 03:22 PM   #13
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Originally Posted by Ben E Lou View Post
Am I reading right that actually this "sale" is actually a permanent lowering of the price of FOF7 to 25 bucks?

That's what I understand. I think it's a much better price point and allows the sales to be anywhere from $20-????. That seems to be a very attractive price for games without the massive hype and following. I know he is also sending 30% of his sales back to Valve but what an opportunity to just blow up the game. I'm cautiously optimistic that he can meet his goals for the game with the larger distribution platform.
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Old 02-01-2015, 04:46 PM   #14
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FWIW, I got same day service from Viatech on a reset, but I was pretty shocked.

So are we!
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Old 02-01-2015, 10:11 PM   #15
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Congratulations, Jim. This must be huge for you.
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Old 02-02-2015, 12:28 AM   #16
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Happy for you, Jim. Here's to growth in the community.
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Old 02-02-2015, 03:47 AM   #17
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Hopefully Steam brings a huge boost of customers.
And hopefully this has the consequence that the MP leagues fill as quickly as possible.

I'm happy for Jim.
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Old 02-02-2015, 06:20 AM   #18
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Happy for you, Jim. Here's to growth in the community.

Quote:
Originally Posted by Templar View Post
Hopefully Steam brings a huge boost of customers.
And hopefully this has the consequence that the MP leagues fill as quickly as possible.

I'm happy for Jim.

+1
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Old 02-02-2015, 07:28 AM   #19
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I tend to doubt that this is going to cause a quick influx of MP guys. Sure, we'll get a handful of FOFCers who refused to buy because of Viatech, but I strongly suspect that FOF getting on Steam will cause a slow/steady increase in customers--not something that would cause the MP leagues to fill quickly. Also keep in mind that studies still show that the vast majority of people who buy computer games never play multiplayer. I think Steam is an excellent platform for Jim to get a good number of impulse sales that'll help keep him in business and producing new versions--which *is* good for MP leagues in general, but not in the sense of "fill as quickly as possible," but more in the long-term. Based on Jim's posts in the other thread, for example, this seems to increase the odds exponentially that there will be an FOF8.
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Old 02-02-2015, 08:52 AM   #20
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OOTP users might be able to prognosticate some on this.

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Old 02-02-2015, 09:00 AM   #21
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I don't recall: did OOTP get into Steam mid-cycle, or at release time? I'd think that would make a big difference in the number of new owners.
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Old 02-02-2015, 09:34 AM   #22
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Honestly the biggest downer in all of this is that the game is getting released after the season has just ended. He is going to miss out on a great tie in because the game wasn't picked up sooner. Timing is everything.
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Old 02-02-2015, 09:56 AM   #23
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I agree, but he had to get his foot in the door and now can time versions and updates however he wants.

Ben, despite owning OOTP, I've never tried MP and dont recall when the game launched.
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Old 02-02-2015, 10:02 AM   #24
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Email search turns up the date. It was offseason for OOTP, too.

Quote:
From: Out of the Park Developments GmbH & Co KG
To:
Sent: Friday, December 20, 2013 9:20 AM
Subject: Happy Holidays - Out of the Park Baseball 14 now available on Steam!
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Old 02-02-2015, 10:27 AM   #25
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Quote:
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Honestly the biggest downer in all of this is that the game is getting released after the season has just ended. He is going to miss out on a great tie in because the game wasn't picked up sooner. Timing is everything.

For the deep core audience for this exact game, there's an argument that NFL draft day is the single most important day to pin a sale/promo around (more so than opening day of the season or the Super Bowl).
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Old 02-02-2015, 11:52 AM   #26
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For the deep core audience for this exact game, there's an argument that NFL draft day is the single most important day to pin a sale/promo around (more so than opening day of the season or the Super Bowl).

Was thinking this exact thing.
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Old 02-02-2015, 11:53 AM   #27
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For the deep core audience for this exact game, there's an argument that NFL draft day is the single most important day to pin a sale/promo around (more so than opening day of the season or the Super Bowl).
I wouldn't try to argue against that argument.
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Old 02-02-2015, 12:00 PM   #28
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My only argument would be that the deep hard core audience already owns the game. That the opportunity is for new players to experience it and while the draft is all well and good, it's got college basketball and the first rumblings of baseball to contend with and football fans have somewhat moved on for a few months.
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Old 02-02-2015, 02:53 PM   #29
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Old 02-02-2015, 03:44 PM   #30
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Hey you guys may not know this but there is a place where users can create game guides and upload them for other players to use. I know that I'm not the most prolific of knowledgeable player out there. There are many other far better players who know this game inside and out.

Ben may even be able to add or develop other content to add to the community page for the game in Steam curated from what we have here without too much trouble.

Here's the link to the guides section if anyone feels like really getting in there and doing some of the nitty gritty work to help build the infobase on Steam prior to the release. I'm sure Jim wouldn't mind.

Steam Community :: Front Office Football Seven
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Old 02-02-2015, 03:54 PM   #31
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No, not at all. I would be delighted if people add their own content and reviews.

I started by creating a series of simple videos aimed at newcomers to the game. Who knew I could blab for more than a hour about the game?

My wife said I should try my "radio voice," but when I did it came out more like "let's get it on" voice. Not a good idea. So let's just say I can do a fair Steve Buschemi impression.
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Old 02-02-2015, 04:05 PM   #32
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So Steam Achievements are listed in the sidebar....is this going to be a launch thing? Or are we going to have to wait for those?
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Old 02-02-2015, 04:11 PM   #33
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I've added 78 of them. I haven't done Steam Workshop enabling because it would be too difficult to police copyrighted NFL content. But people will still have the same options to get whatever image content they want into the game. I've also separated more of the image content so it's easier to use custom graphics. Though the key ones that require more constant memory manipulation are still part of the executable.
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Old 02-02-2015, 05:07 PM   #34
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Ah. Just noticed this over there:

Quote:
Available: February 4

[FONT='Motiva Sans Light', 'Motiva Sans', arial, tahoma, sans-serif]This game will unlock in approximately 1 day and 19 hours
[/font]
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Old 02-02-2015, 06:13 PM   #35
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FOFC Curator Recommended!
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Old 02-02-2015, 06:23 PM   #36
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Originally Posted by Solecismic View Post
No, not at all. I would be delighted if people add their own content and reviews.

I started by creating a series of simple videos aimed at newcomers to the game. Who knew I could blab for more than a hour about the game?

My wife said I should try my "radio voice," but when I did it came out more like "let's get it on" voice. Not a good idea. So let's just say I can do a fair Steve Buschemi impression.

The new videos look great.
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Old 02-02-2015, 06:41 PM   #37
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Steam works just fine on a Mac, however, that being said the program you want to run from steam has to have a mac version. So right now I dont believe steam will solve the Mac issue if you are not using parallels or some equivalent mac to windows OS.

I have Crossover, I'm going to attempt to install the Windows version of Steam and see what happens.
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Old 02-02-2015, 07:33 PM   #38
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FOFC Curator Recommended!


What's a curator? And thanks. Though I'm sure I didn't miss a calling as a voice-over artist.
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Old 02-02-2015, 07:50 PM   #39
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Here is the link from Steam about it. It's better than I can do:

Steam Discovery Update

Basically I can find games I like by following the right curators. So people who like the kinds of games that other FOFCers might play; might follow the FOFC Curator.
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Old 02-02-2015, 08:55 PM   #40
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I'll admit I've been waiting for the Steam release before buying, just to not have to deal with Viatech anymore. I hate that more of my money isn't going directly to Solecismic, but surely this move will make great things happen for him(them).
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Old 02-02-2015, 11:50 PM   #41
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If the people who have purchased the game prior could get a steam license, that would be awesome. I had the new game installed on a laptop that crapped out and I wasn't able to uninstall my license off of it, so im down to 1 laptop license now. Page and videos look great Jim! Newbs to the game have no idea what they are in for......
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Old 02-03-2015, 07:10 AM   #42
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Heh. I just noticed that there's a link to 7.1b "released February 3rd, 2015" at Solecismic.com, but no list of what is in it. There's also a change to the "Steam Version And Super Bowl Sale" box on the front page that has a broken link to the Steam section. Further, Jim has used his Twitter feed to announce every other patch up until this one, but there's nothing there this time. I'm picturing JG working furiously at his computer to get everything ready for the Steam release, and in the middle of his task list for last night, he falls asleep, face in the keyboard, and there he is right now, bless his heart.

Solecismic Software: Home of Front Office Football

Quote:
The seventh installment of our signature product, Front Office Football Seven, was released on December 13, 2013. It is only available through electronic download. Please visit our web store for a link to the order page. The most recent version is 7.1b, which includes the 2014 rosters and schedule. This was released on February 3, 2015.

Download link (also references 7.1b) is on this page: Solecismic Software: Home of Front Office Football
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Old 02-03-2015, 09:51 AM   #43
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Ha!

Maybe the pass numbers are going to go down again. I'm drafting here, Jim, wake up man! I gotta know what to do!
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Old 02-03-2015, 11:17 AM   #44
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I bought the game 2 months ago, I'll be really disappointed if I can't get a steam code.
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Old 02-03-2015, 11:24 AM   #45
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From what I've read Jim has said that he is trying to work out a process for people who have bought the game to trade in their ViaTech license for a Steam license. It's definitely happening and one of the biggest things I'm looking forward too.
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Old 02-03-2015, 11:44 AM   #46
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...but no list of what is in it....
OK. I downloaded it and installed. It worked fine. Two issues in 7.1a that I noticed were fixed:

--Capping out reneg requests working again
--Delete savegame crash fixed

If anyone reported any other issues, you might want to check those, too, until we hear from Jim.
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Old 02-03-2015, 11:56 AM   #47
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Capouts weren't working?

And did you mean 7.1b?
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Old 02-03-2015, 12:03 PM   #48
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The issues existed in 7.1a. They appear to be fixed in 7.1b.

Capouts of reneg requests weren't working, no.
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Old 02-03-2015, 03:53 PM   #49
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Approximately 21 hours to go!
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Old 02-03-2015, 03:56 PM   #50
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Looks like if people could add "Management" to the tag it would help it link to FM and other games like that. The 3 most similar right now are a golf game, a racing game, and a pool game.

Maybe "Football" as well?

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