Article 1 – We are a sim league so what that means is that we will try to replicate what we see on Sundays with absolutely no exploiting of the AI in any way. Exploiters will be removed immediately and banned from 4th n 1 and put on the OS bad user list.
- We also do not allow switching to make a catch or holding down the catch type icon. The WR will make the choice for you.
Article 2 –
Zig zag running is prohibited. Zig zag running is using the left analog stick to make a hard cut rather than using the right stick to make a juke/cut. It is also running horizontal to beat the defenders to the edge, sideline, or wherever else you are running. Watch this video on how to avoid zig zag running and how to cut in the proper way.
https://www.youtube.com/watch?v=e89A...pFanaC&index=5
Article 3 – Quick snapping is also banned. When you offensive players break the huddle you must wait three full seconds before snapping the ball. THIS INCLUDES NO HUDDLES. Unless you need every last second in a 2-minute drill trying to win a game (like 4 seconds left and counting) or you are about to get a delay of game and it’s a once in a while type of thing. This is a simple rule.
Article 4 – Play Calling – Obviously you need to mix up your play calling. Running only inside zone out of every formation is not sim. Teams in the NFL run more than just spread inside zone. Mix up your play concepts and types of plays. I will expand on this below
Article 4 section 2 – You should never pass more than 75% of the time or run more than 60% of the time unless obviously the situation calls for that (sim football)
Article 4 section 3 – Mix up your formations and try to limit your compressed formation usage, Compressed formations are cheesy and lobby ball. They are not banned but do not rely on them.
Article 4 section 4 – If you are losing big you can try to fight back or kill the clock. But do not expect your opponent to kill the clock and run every play if you are trying to comeback.
Article 4 section 5 – You should never run the same play out of the same formation 3 times and even running the same thing more than twice can result in issues. If you have 55 offensive plays and only run 27 different plays that is an issue. You have a playbook with 450-500 plays. Use them uniquely.
Article 5 – No Huddle is allowed in these situations . . . in the final two minutes of the second quarter, if you are down by 21 at all in the fourth, down by 14 with 7 minutes left, or down by a score with 4 minutes left (and obviously final two minutes if tied) main reason for this is that the teams cannot logically switch formations and plays.
Article 6 – Fourth Down Rule – If it makes sense and can be backed up with a real football situations then go for it… but follow these guidelines
- Fourth and two or less inside your opponent’s territory is your call.
- Fourth and goal from one yard out is you call
Article 7 – Goal Line formations is banned unless inside the 5 of either side. As are other formations with no wide receivers.
Article 8 – No HB may have over 28 carries in a game.
Article 8 Section 2 – No player may have more than 80% of team carries. We will be doing checks during the season at random points. Our ration is 8:2 so for every 10 carries you have only 8 can go to one player. QB scrambles do not count.
Article 9 – QB Sneak is banned. QB Draw, Read Option, QB Wrap, QB Power, and other things are allowed. But QB Sneak is banned.
Article 10 – As long as there is more than 1 yard to go or you are not on either 1 yard line he may run the ball
Article 11 – Hot routes – You may only have two hot routes per play (excluding players blocking)
- Article 11 Section 2 – You may not create a new play with hot routes. We all have to live with Ea and their awful playbooks. Audible the play instead or call a better play.
- Article 11 section3 – Avoid hot routing drags and slants every damn play like some people seem to do
Article 12 – If you wait for a slant to run all the way to the other side of the field your WR will be suspended one game. Slats and drags are not meant to be long developing plays. They are three-step drop and throw plays.
Article 13 – QB Scrambling – If you bolt off with your QB without trying to make a read or on roll outs that is an AI exploit and will not be tolerated. Watch how you run. So is rolling all the way the hell out on pass plays waiting for things to open. If you are pressured sure but don’t make it a multiple times a game kind of thing.
Article 14 - Four Verticals - The play 4 verts cannot be called in situations where it does not make sense. Like 1st and 10. Call a verts shot play, or verts concept where only three guys go vertical.
Article 15 - Concepts - Do not call the same 5-6 concepts all game. It is annoying and takes advantage of AI not picking up on this.
Article 16 - Shotgun: Unless you are running the RNS you should not be in shotgun all game. This is not realistic whatsoever. Run and Shoot is okay with me because it is a legitimate system that is built into the game and does work and run at a ton of levels.
- This is a sim NFL league, not a sim NCAA league, we do not want this spread option bull**** the entire game. It is very boring, lame, and cheesy running because 75% of your runs are inside zone if you run this type of offense. If you have issues talk to me about this.