I'm fully prepared for it to suck, because Snowboarding sucked, but I'll give it a shot. I love me some skateboarding games.
Activision's Tony Hawk's Pro Skater cornered the market on over-the-top action and EA's Skate nailed realism, so when creating Shaun White Skateboarding, Ubisoft knew it had to do something different. They've certainly done that. Shaun White Skateboarding is essentially a giant park creator, except you build the park as you're skating.
There's no complicated level editor, no clunky controls to frustrate you. Instead, you press a single button while skating to shape rails, quarter pipes, banks, and more. Let's say you're nearing the end of a rail, but you want to keep grinding. Hit the shape button and you create a continuation of the rail as you skate. This green rail can go any which way you want. Curve left, pull up, drop back down and jump off. That green rail then sets itself in the environment so you (or your friends online) can ride it. You're still governed by physics, so you'll slow as you incline and gain some speed if you create a decline.
There's no complicated level editor, no clunky controls to frustrate you. Instead, you press a single button while skating to shape rails, quarter pipes, banks, and more. Let's say you're nearing the end of a rail, but you want to keep grinding. Hit the shape button and you create a continuation of the rail as you skate. This green rail can go any which way you want. Curve left, pull up, drop back down and jump off. That green rail then sets itself in the environment so you (or your friends online) can ride it. You're still governed by physics, so you'll slow as you incline and gain some speed if you create a decline.
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