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Accelerated Clock!

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Old 07-12-2007, 01:06 PM   #17
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Re: Accelerated Clock!

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Originally Posted by Trevytrev11
If this is true....why is this a big deal? I'm still confused on this issue. Can't you accomplish the exact same thing by just playing 6, 7 or 8 minute quarters (without the accelerated clock)?

If anything, this seems like it would be more confusing as you near the end of a quarter/half. You look at the clock and see 2:00, but really only have 1:00 to move the ball down the field as a play that should have taken up 8 seconds, really took up 15-20.

I'd understand the need for this if you were forced to play 15 minute quarters as you would be able to get off an unrealistic amount of plays in that time.
You DO have a point... one thing to note is T.O.P. would be off in 6 minute quarters.... for those that care...
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Old 07-12-2007, 01:12 PM   #18
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Re: Accelerated Clock!

im pretty sure its to accelerate the whole break huddle/call a play time
so your playcalling time would be sped up, but when running an actual play its normal time.
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Old 07-12-2007, 01:15 PM   #19
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Re: Accelerated Clock!

Quote:
Originally Posted by dunelly
im pretty sure its to accelerate the whole break huddle/call a play time
so your playcalling time would be sped up, but when running an actual play its normal time.
Yup
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Old 07-12-2007, 01:17 PM   #20
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Re: Accelerated Clock!

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Originally Posted by Trevytrev11
If this is true....why is this a big deal? I'm still confused on this issue. Can't you accomplish the exact same thing by just playing 6, 7 or 8 minute quarters (without the accelerated clock)?

If anything, this seems like it would be more confusing as you near the end of a quarter/half. You look at the clock and see 2:00, but really only have 1:00 to move the ball down the field as a play that should have taken up 8 seconds, really took up 15-20.

I'd understand the need for this if you were forced to play 15 minute quarters as you would be able to get off an unrealistic amount of plays in that time.

If I recall correctly, at least with Madden's version, the clock wasn't accelerated for the final 2 minutes of each half, thus most people playing 12 or 13 minute accelerated quarters instead of 15. Also, I don't know if there's any truth to it, but my assumption is that you get more realistic play from the AI with longer quarters. If the AI is based on real football - it's going to be in a much bigger hurry to score if there's less time on the clock. You end up with more big plays and less sustained drives.
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Old 07-12-2007, 02:00 PM   #21
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Re: Accelerated Clock!

Quote:
Originally Posted by dunelly
im pretty sure its to accelerate the whole break huddle/call a play time
so your playcalling time would be sped up, but when running an actual play its normal time.
He is correct. In Madden, if you called a play before there were 19 seconds on the play clock (lets say you had 25 seconds left) it would run the clock down instantly to 19 seconds. It doesn't speed up time during plays, only during the play calling process. What it does is gives you the correct number of plays if you use a certain number of minutes per quarter but at the same time raises your time of possession so you're not running 12 play drives in a 1:48 seconds.
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Old 07-12-2007, 02:20 PM   #22
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Re: Accelerated Clock!

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Originally Posted by Garrett67
He is correct. In Madden, if you called a play before there were 19 seconds on the play clock (lets say you had 25 seconds left) it would run the clock down instantly to 19 seconds. It doesn't speed up time during plays, only during the play calling process. What it does is gives you the correct number of plays if you use a certain number of minutes per quarter but at the same time raises your time of possession so you're not running 12 play drives in a 1:48 seconds.

Is it safe to assume that if clock ran down past 19 seconds while you were picking your play, that it would just continue to run at normal speed?

Also, what about late in the game? It seems like this would cost you important time on a last second play...but I guess you should be using the no-huddle anyway.
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Old 07-12-2007, 02:27 PM   #23
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Re: Accelerated Clock!

Yes, under 19 seconds and the play clock ran normally. It's an added bonus.
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Old 07-12-2007, 02:30 PM   #24
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Re: Accelerated Clock!

Quote:
Originally Posted by Trevytrev11
Is it safe to assume that if clock ran down past 19 seconds while you were picking your play, that it would just continue to run at normal speed?

Also, what about late in the game? It seems like this would cost you important time on a last second play...but I guess you should be using the no-huddle anyway.
In Madden the accl. clock feature is disabled for the last 2:00 of the half, presumably APF's will work the same way.
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