Agreed. Like I mentioned in the past, the take off speed of gap blitzers and defensive linemen rushing the passer is way too slow and it takes way too much time for them to gather speed. To get a grasp of what I mean, go to a full scrimmage in practice mode. Call a blitz play for the defense and any random play for the offense. Peep how fast offensive players move at the snap of the ball, then rewind and check out how slow all the blitzers and d-line rushers come off the ball. Offensive players are moving at just about full speed at the snap, while that's not the case for defensive players. There is a huge disparity here.
Has anyone watched Steelers vs. Redskins game the past weekend? If you had, you would've seen how blitzes and pressure defense really is. When the gap blitzers are coming, they're
coming. No slow movement at the snap of the ball unless on a delayed blitz by design -- and on a delayed blitz the guy is supposed to remain still briefly (no movement) before attacking the line of scrimmage anyway. The gap blitzer(s) may be picked up, but someone else may be slithering through the hole breaking free and once he's free he'll immediately close on the quarterback. Safeties or cornerbacks on the blitz are running at the QB
quickly. No waiting for a couple seconds for him to get to full speed coming around the edge or charging through a gap like in APF 2K8.
The take off speed for blitzers and rushers has to be adjusted, and simply changing the gameplay option to Fast isn't going to help it. It's a gameplay problem.
Kruza