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APF 2K9: What Could Have Been
This is a discussion on APF 2K9: What Could Have Been within the All Pro Football 2K forums.
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07-30-2008, 03:31 PM | #49 |
Banned
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I'd venture to say there are/were far more hardcore 2K gamers playing offline than online. APF was a day 1 purchase for me, but since the game was virtually a direct port of 2K5 (which I already have and would rather play than APF) missing 90% of the bells & whistles........it wasn't more than a couple of weeks before it went back to Gamestop. I know I wasn't the only one judging from the big stack of used copies I saw on the shelf when I took mine back. 2K screwed up huge with APF.
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07-30-2008, 05:10 PM | #50 |
Pro
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"While we dont have alot of info, they did say that the series is not dead. So we really dont know wtf is going on." kcxiv
EA has the NFL covered for years to come. 2K has a better playing game and should press on with the total customization theme and forget the licenses. I would love to create my own league, or be able to download some crazy fan's version of the NCAA or even the NFL. It's a really beautiful concept because 2K basically just has to focus on making little improvements to the gameplay engine, graphics, and content creation tools. Most game devs would love it if they just had to come up with the tools to trick out a game and didn't actually have to design every little detail themselves and put all of the assets in place. |
07-31-2008, 02:57 AM | #51 |
All Star
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You really lost me on the whole football Gods concept. They need to dump the Legends in the game, use the money they spent on the Legends on putting a story / backdrop on a custom league, and then provide complete customization such that we can have a virtual Orange Box for football gaming where we can create our own NCAA, NFL, Arena League, Canadian style, or even high school football leagues.
Other than the Football Gods concept, most of what you presented has been discussed in the forums. In fact, there are a couple of lines there that look copy/pasted directly from the forums themselves. I read a lot on APF, so for me at least, nothing new in the story. A better game would include a fictional league, with a complete backdrop ala Blitz the League, and there's an expansion where you're allowed to create a team from scratch. You get a few left over Vets, but must build the team from scratch, starting out with mostly scrubs. As the team progresses, players gain abilities, and raise in their Tier (progress). Instead of a normal CAP mode, players create football players using an RPG'ish style build trees, such that players can't create over powered players, and they have a speed back, power back, or all around back, or a speed WR, or a possession WR. I have a 20 page write up that I put together for 2K Sports that they basically ignored that I can share some day if you want a write that incorporates ideas from the forums, and a lot of other new ones like the ones listed here, complete with game play changes and screen shots to boot. PM me if you want an article on it, and I'll see what I can do. |
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07-31-2008, 03:09 AM | #52 | ||||||||||||||||||||||||
All Star
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Re: APF 2K9: What Could Have Been
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07-31-2008, 08:58 AM | #53 | ||||||||||||||||||||||||||||||||||||||||||||
Banned
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Re: APF 2K9: What Could Have Been
I see those who are fans of All Pro say there’s so many combinations of players that they’ve have yet to use. Wow, is that what’s suppose to keep gamers coming back to play the game, putting together different teams? I’m sorry, but I’m not appease nor am I enticed by the thought of putting together different teams every time I’m done with a single season. In fact, this goes to my point even more about customization, franchise mode, etc and how those things were strongly needed. I never felt connected to with my “created team”. A lot of people fail to factor in that part when talking about sports game. A lot of people buy sports games solely because they are connected to their favorite teams or players. All pro needed to find a way to feel that void, and I think a largely customizable game, and a franchise mode would have been somewhat a remedy for that.
All of the questions you ask just goes to show that you’re being closed minded about this entire thing, and of course, you’re trying to defend 2K for not having a franchise mode in All pro. And I also think you’re misunderstanding what people are asking for. I for one am not asking for a long drawn out franchise mode that would span over 20 years; all I’m asking for is a good 5 years of franchise mode. But you know what, I wouldn’t have had a problem and I would have lowered my expectations drastically if they would have took the NFL 2K5 route and charged 20 bucks for this game. It could have been a reintroduction to 2K football if you will, but 60 bucks? I bought All Pro for the simple fact that I thought it could be on the level of NFL 2K5.Not exceeding it, but it would at the very least be on par with it. I was wrong. You see the price that All Pro 2K8 is now? That’s exactly how much it’s worth, and how much it should have cost from the jump. You keep bringing up however many people worked on the game, again, I don’t care to know and it doesn’t concern me as a gamer who has nothing invested in 2K sports. If you want to use that as an excuse, I can easily say that they had over three years between football titles to get ideas out in the open and make something concrete. Honestly, what you need to realize, NO game is above criticism. That includes All Pro, Madden, NCAA Football, NBA 2K, NBA Live, etc. People will always find something wrong with a game and yes people have visions on how they want a game to play and how its played. Some want the ultimate sim experience from all of these titles aforementioned, and some just want to have fun while playing. Usually, what a developer does is try to find a common ground to appease both hardcore and casual gamers, and that’s when the conflict and criticisms take place. All pro is no different than any other game. But the difference is when you hear how things should be fixed or added REPEATEDLY. That’s when you know there’s a problem, and that’s when these developers are force to listen on how they can fix or improve their game. |
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07-31-2008, 10:27 AM | #54 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
All Star
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Re: APF 2K9: What Could Have Been
The reason I brought up the number of people working on the game is because there's no way they'd be able to account for the unlimited number of combinations and variables people were going to come up with. Things every other dev has to deal with. But if you're working with less people, it only makes sense to extend yourself enough as to be able to control things to a certain degree.
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HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period XBL gamertag: d0meBreaker22 (that's a zero) congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS Last edited by spankdatazz22; 07-31-2008 at 10:30 AM. |
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07-31-2008, 12:00 PM | #55 | ||||||||||||||||||||||||
MVP
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I would, however, make their presence optional. I'd include a variety of modes - e.g. season, franchise, career, superstar - with fictional leagues, teams and players. However, I'd also add an option to each of those modes which would allow me to play either (a)without any legends or (b)with legends. Problem solved. Where's my royalty check, 2K? |
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07-31-2008, 12:18 PM | #56 | ||||||||||||||||||||||||
All Star
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Re: APF 2K9: What Could Have Been
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