I would. I'd give Tiki Barber the fumble weakness in a heartbeat - it was his one chronic problem that near the end of his career he finally addressed, but it was still a major problem that will pretty much be tied to his career. As it is, I can't create him with that. Putting him at silver or so would make him a strong player, who really wouldn't have a fumble problem - which wouldn't imitate his career at all; it's completely negating it.
I'd just like to see a little more realism - especially when creating players. Just because a player was a legend, doesn't mean they didn't have a weakness.
And I totally disagree that "not having a strength" is a weakness. Like I said earlier - just because a player doesn't have the strength that makes them almost never fumble, doesn't mean it was a weakness - it just means they're average. Hence, you have two settings - great at holding onto the ball, or average at holding on to the ball. Believe it or not, there were players who were
weak at holding on to the ball.
Legends or not, no one was perfect, and everyone had a flaw.
It's just like NFL 2k5. I don't see people complaining that certain players have low attributes. Well in APF 2k8 we've unfortunately lost those attributes, which really makes every player exactly the same minus those "strengths". I can make 5 RBs with different attributes, and with the attributes I don't give them, they're
exactly the same. How is that realistic? Certain players had weaknesses; some of them blocked really poorly, while others were just average. I'm not going to go ahead an waste a "blocking" strength on the others, when it wasn't a strength. So why can I not give that one RB a "blocking" weakness instead?
It makes a lot of sense.