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Originally Posted by The Sim God |
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the fade route is the ONLY ROUTE that provides the wr with a speed boost coming out of the outside break.
its cheese/glitchy....thus it is banned.
i already dominated on 360 with my 100% SIM gameplay, then went to ps3 and dominated the competition with my 100% SIM gameplay..............until mlb the show 09 came out.
the fade is banned the same way the hot corner route is.....i hope no 'sim player' tries to tell me the 'hot routed out slant' is sim.
I AM THE GREATEST SIM PLAYER IN THE WORLD!!!!
MUWAHAHAHAHAHA
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As much as I don't like to admit it, you do have something of a point here.
There are actually three routes in the game that give the WR a clear speed boost over the defender and over the receiver's normal route-running speed. One is the fade. The other is the arrow. The third is the arrow-corner that's in the PA Rollout plays.
Now I'm over trying to tell people what's realistic, sim, whatever, but all you have to do is watch these plays in replay and compare them to other, similar routes, and you can see that there's an objective difference between the speed at which they're coded and everything else in the game.
And to anticipate Grunt's "peace" messages, yes, you can deal with them. But that's not the point. The point is that they work funny because this is a video game and something is always "off." Anyone who has played this game for any length of time has figured this out.
I'm against the God complex, but I am for intellectual honesty and Sim God does make an honest and objective observation about how the play works. I would just say that the list is actually larger than he suggests.
I recently used the fade in my league game against Grunt, and the arrow against DJ, but I think from here on out I'm gonna try to be an example and eliminate those three routes. That's no dictum, just my two cents.