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APF2K8 Roster Editor in the works

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Old 01-02-2011, 10:03 AM   #57
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Re: APF2K8 Roster Editor in the works

Quote:
Originally Posted by rickmitchell22
I will donate, but Im not a fan of the idea of putting some kind of limit on the number of abilities. If I want to give pass rushers a ton of abilities to actually make them effective, I should be able to do that. The limits are the same thing that pissed me off in the inital release of apf 2k8. i dont really have any interest in playing online, i want this for season mode.
Agree wit you. I wish their was some way to make the offline season mode multiplayer
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Old 01-02-2011, 10:32 AM   #58
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Re: APF2K8 Roster Editor in the works

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Originally Posted by ReMeDy
Arent the ability stats though also editable? For example, all the speed burner ability does is increase the speed attribute. If you can find the attributes, you can edit them to make bronze's with literally zero abilities play godly.
The team I'm making will ultimately be used in an online NFL league, so I have no interest in messing with the player attributes.

We will only be messing with abilities to keep things fair and keep the CAPs from becoming overpowered.

Impressions of other positions I've tried:

3 ability bronze TE - Extremely good. Finally you can create a bronze TE as good as Metzelaars.

3 ability bronze CB - Extremely good. Played every bit as good as a 2 ability silver CAP.

5 ability bronze OL - Massive improvement over the 1 ability bronze CAP. I made a center and he was able to take on the silver NT on the Cyclones.

3 ability bronze HB - Some improvement, but not that much for speed backs. I was using quick feet, break away burst, and speed burner. I could outrun generics to the edge, but legends still chased me down pretty easily. My guess is that power backs would fare much better.

3 ability bronze QB - Some improvement, but not that much. I used pocket presence, leadership and rocket arm. I guess if you combined laser arm and rocket arm, he'd probably be pretty good, but that's just cheap to me since most legends in the game only have 1 of the two abilities.

Last edited by jyoung; 01-02-2011 at 11:45 AM.
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Old 01-02-2011, 11:45 AM   #59
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Re: APF2K8 Roster Editor in the works

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Originally Posted by 2kxFootball
No limitations Please! There's so many reasons why, but the main reason is that limitations has always been what's wrong with the game as it is.
exactly
ppl are taking online gaming too seriously
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Old 01-02-2011, 01:19 PM   #60
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Re: APF2K8 Roster Editor in the works

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Originally Posted by En Fuego
exactly
ppl are taking online gaming too seriously
***rough translation***

I will do whatever it takes to win, so when i roll out my 11 golds on my team, just shut up and accept it :b ump:
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Old 01-02-2011, 01:52 PM   #61
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Re: APF2K8 Roster Editor in the works

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Originally Posted by TWOSILK
***rough translation***

I will do whatever it takes to win, so when i roll out my 11 golds on my team, just shut up and accept it :b ump:
I don't see much roughness in that translation, it sounds pretty spot on to me, lol.
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Old 01-02-2011, 02:31 PM   #62
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Re: APF2K8 Roster Editor in the works

Just beautiful work guys..
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Old 01-02-2011, 04:25 PM   #63
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Re: APF2K8 Roster Editor in the works

Ok, I'm confused. Is there an editor out there already or is Finn showing us what could be done?
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Old 01-02-2011, 06:12 PM   #64
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Re: APF2K8 Roster Editor in the works

Rbs just need boost in stamina they tire and get hawked by linebackers to much imo.....also tight ends need to be nerfed I hope these rosters will be balanced Pass defense needs a little help and dont tell me its skill level generics do really stupid things, we all played online and seen how defending the pass can get ridiculous.
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